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Najara

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Everything posted by Najara

  1. sorry i have almost no idea what you're talking about :c i've started mapping like 1 week ago only... Ah, I see. Well, you've made great progress for someone that only has 1 week of experience! I strongly recommend you to take a look at Syouji's tutorials, in this particular case his Gat Editing video. Things should become more clear then.
  2. The cursor/ground bug can be resolved by re-patching your map in map-cache when it's 100% completed. By this I mean that the gats should have also been properly set. Right now, it's calculating the wrong height/gat ratio. The servername.dll bug sounds like you're using something that was protected with Secure GRF, but I may be mistaken. Unfortunately it's difficult to provide a solution for this without further details.
  3. Did you re-name your map by right-clicking it? You should only re-name maps by opening it with a RO map editor and save it with your desired new name. Re-naming it with the mouse/cursor function directly will make messages such as these appear.
  4. Is this the case with just this particular texture? If not, it might has to do with your resolution settings. Try to use different dimensions, for example (in your brow/data/configs/ro.xml): <resx>1280</resx> <resy>720</resy> I hope this will resolve your problem.
  5. I wish users would stop attempting to upload files in Nexus that aren't their property to release.... =l

    1. EvilPuncker

      EvilPuncker

      they will never stop :(

  6. Do you have similar issues with other custom maps, or is it only these selected few? Also (this might be a silly question but) have you tried it with a different client and if yes, were you able to reproduce the problem?
  7. This looks really nice. Great job and thanks for sharing! I'll be sure to try it out.
  8. Hello, In light of the rAthena board rules, your survey download link has been edited out: Referral links that directly or indirectly gain you money are prohibited. Please make sure to abide the rAthena rules from now on or next time there will be more serious consequences. Thank you for understanding.
  9. Back from vacation. :)

  10. I'll be inactive (due to a vacation to Egypt) from Jan 26th ~ Feb 4th. So keep in mind that any PMs, quotes, etc will not be answered during stated period. Many apologies!

  11. Please clarify what you mean with 'can't mean it work'. Are you erroring? Do they not show up? Did you make the correct server-side edits? Does your client support it? Tell us which steps you have taken so far, and we will be able to assist you further.
  12. Moved to Graphic Support. Please for future reference, mind in which category you submit a thread. Thank you for your co-operation!
  13. Lordok, this is a answer to your post, but at the same time it's a mini guide for chromus24. Rename the special_spr.spr/act files into mob_special.spr/act. We are going with that name for now. (Path: data\sprite\ó½ºÅÍ) jobidentity.lua (Path: data\luafiles514\lua files\datainfo): Isn't really required, so un-do your changes in that file. npcidentity.lua (Path: data\luafiles514\lua files\datainfo): [JT_MOB_SPECIAL] = 3300, Increase the JT_MONSTER_LAST value in this file to like 3400. jobname.lua (Path: data\luafiles514\lua files\datainfo): [jobtbl.JT_MOB_SPECIAL] = "mob_special", mob_db2 (Path: trunk/db/mob_db2): 3300,MOB_SPECIAL,Custom Mob Name Here,Custom Mob Name Here,(etc) ______________________________________ Also, your client might first read .lubs, so convert lua to lub once the changes have been applied. Hope this helps!
  14. Christmas and all coming - I'll have a reduced activity this month! Wishing you all amazing celebration days~

  15. Is your server perhaps using the simplified effect GRF?
  16. Hello. Since you have seemed to miss it, I'd like to bring the "reason for editing" line that I've included in your post approx 2 weeks ago to your attention: Users may not provide paid content without an approved paid service thread. - Naja Once more, your paid service attempt will be edited out. For future reference, refrain from adding more paid content otherwise warning points will be doled out. Thank you for understanding!
  17. Could you try the following? Assuming you know how to do hex editing.... Find hex: 00 66 43 00 00 C8 43 Replace: 00 66 43 00 00 4C 44
  18. Hello, can you please be more specific. Do you mean you want to zoom-lock your client, or increase the zoom-out percentage? If the latter, by how much?
  19. Coli2.rar Also, as respond to Winz', it isn't possible to just re-name maps by clicking them, you will find yourself erroring in game, even if all the server-side changes are correctly made.
  20. When you signed up at Trinity, were you given a fixed username and password to connect to the SQL database, or did you get to choose your own? If the latter, I don't know. If the first, the cause might be that you were given the same connection info as a server that only recently ended their plan with Trinity. I've experienced this too, if a hosting provider loses a customer, they often times give that service slot to another (new) customer. With other words, the accounts that are being created might just be old players trying to see what's up with their old server. If the previous customer of Trinity still has a website/CP up with enabled registration, they are registering that way. An easy solution is to request a SQL password change.
  21. Hello dear community, I haven't done a public release in quite a while so I wanted to do something for you all again, but this time in a different category than maps. Summary This is a big pet pack that I've been using for my own server, the players loved it. It was definitely one of the bigger attractions that caused the server to be successful. There are approx 627 pets (including the commented pets) and I followed up until episode 14. All pets can be tamed with the same taming item (#12105). Currently, immovables and the bigger monsters (Anubis, Abysmal Knight, Detale, Bapho, Naght, Dark Lord, etc) are commented. If you wish to enable them, simply uncomment them; although I do not advice this for immovables to avoid lost pets! _____________________________________________________________________________ Server-Side Installation Just paste the following entries in your trunk. Needless to say, but don't replace the whole thing, just add it at the bottom. db/pet_db2.txt db/item_db2.txt Client-Side Installation Same as above, copy and paste the content of these links in your data folder. data/idnum2itemdesctable.txt data/idnum2itemdisplaynametable.txt data/idnum2itemresnametable.txt About the universal tame... Since I've used an existing item ID for this, you should change the script of it: 12105,Monster_Tame,Monster Tame,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 0; },{},{} It's up to you to change the data/text files appropriately to match its effect! _____________________________________________________________________________ Questions & Answers Q: Have all pets been tested? A: No. I did not go through them all, that said you might come across an egg that summons the wrong monster but that's not very difficult to fix. Q: I see these are done with the old text files, do you also have a 2013+ client (itemInfo.lua) version? A: No. I do not. My server was running on the old client files so I never needed this. If you want to make it happen, I recommend you to use kind sir xazax's converter. Q: How to change the capture rate? A: Refer to the pet_db2.txt structure and the conf/battle/pets.conf file. Q: Some pets do not open! The egg turns red as it is an broken item! What do I do? A: The MAX_PET_DB in pet.h must be increased to 3000 (or up), make sure to re-compile after. Your one broken egg might still not work though, drop it and make another, you'll see that it works fine now. Q: I un-commented the MVPs/Mini-Bosses, but I still can't capture any! How come? A: Servers by default do not support capturing Boss Mosters, if you wish to enable this, go to src/map/pet.c and search for "// catch_target_class == 0 is used for universal lures (except bosses for now). [skotlex]" and change the lines below into: if (sd->catch_target_class == 0) sd->catch_target_class = md->class_; if(i < 0 || sd->catch_target_class != md->class_) { clif_emotion(&md->bl, 7); //mob will do if wrong lure is used on them. clif_pet_roulette(sd,0); sd->catch_target_class = -1; return 1; } // (Don't forget to re-compile after) _____________________________________________________________________________ Have fun with this! ♥
  22. And if you don't want to re-diff your client all over again, you could hex it manually (not everyone is a fan of diffing!). Search : 55 8B EC 8B 45 08 8B 55 10 89 41 04 8B 45 0C 89 51 0C 89 41 08 5D C2 0C 00 90 90 90 90 90 90 90 55 8B EC Replace: C2 0C 00 8B 45 08 8B 55 10 89 41 04 8B 45 0C 89 51 0C 89 41 08 5D C2 0C 00 90 90 90 90 90 90 90 C2 14 00
  23. If you're using a 2012-04-10 client or below, a missing inventory image is usually one of these problems: - The item does not have an assigned sprite in the resnametable.txt. (You can basically disregard this, as you already provided a screenshot of your item entry in there). - The item does not have a data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item image. Judging by your post I think this is your problem, as the collection image isn't present either. Hopefully this helps.
  24. Hello there. Have you tried this yet? http://rathena.org/board/topic/79464-cant-choose-hair-colour-on-certian-hairstyles-on-character-creation/#entry183559
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