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Everything posted by Mael
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2018-06-20d Client Crashes on Loading Map
Mael replied to Vyserion's question in Client-side Support
This is the most important option to consider and then did you configure packets (client date)? -
Are you looking for recolors?
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Intenta agregando esto en tu pet_db.yml: - Mob: TEDDY_BEAR TameItem: Small_Needle_Kit EggItem: Teddy_Bear_Egg FoodItem: Cotton_Tufts Fullness: 3 IntimacyFed: 50 CaptureRate: 2000 Script: > .@i = getpetinfo(PETINFO_INTIMATE); if (.@i >= PET_INTIMATE_LOYAL) { bonus bMaxSP,150; } else if (.@i >= PET_INTIMATE_CORDIAL) { bonus bMaxSP,100; } Evolution: - Target: XM_TEDDY_BEAR ItemRequirements: - Item: Small_Needle_Kit Amount: 3 - Item: Cursed_Seal Amount: 300 - Item: Cardinal_Jewel_ Amount: 50 - Item: Teddy_Bear_Card Amount: 1 - Target: ALIOT ItemRequirements: - Item: Screw Amount: 500 - Item: Honey Amount: 100 - Item: White_Jewel Amount: 10 - Item: Teddy_Bear_Card Amount: 1 - Target: ALICEL ItemRequirements: - Item: Screw Amount: 500 - Item: Honey Amount: 100 - Item: Bloody_Page Amount: 50 - Item: Teddy_Bear_Card Amount: 1 - Mob: XM_TEDDY_BEAR EggItem: Xm_Teddy_Bear_Egg FoodItem: Pet_Food Fullness: 2 HungryDelay: 120 IntimacyFed: 15 CaptureRate: 0 SpecialPerformance: false AllowAutoFeed: true Script: > .@i = getpetinfo(PETINFO_INTIMATE); if (.@i >= PET_INTIMATE_LOYAL) { bonus bMaxSP,150; autobonus "{ bonus2 bSPRegenRate,40,1000; }",30,5000,BF_MAGIC; } else if (.@i >= PET_INTIMATE_CORDIAL) { bonus bMaxSP,150; autobonus "{ bonus2 bSPRegenRate,30,1000; }",30,5000,BF_MAGIC; } else if (.@i >= PET_INTIMATE_NEUTRAL) { bonus bMaxSP,100; } else { bonus bMaxSP,50; } - Mob: ALIOT EggItem: Aliot_Egg FoodItem: Pet_Food Fullness: 2 HungryDelay: 120 IntimacyFed: 15 CaptureRate: 0 SpecialPerformance: false AllowAutoFeed: true Script: > .@i = getpetinfo(PETINFO_INTIMATE); if (.@i >= PET_INTIMATE_LOYAL) { bonus bAspdRate,5; bonus bHit,12; } else if (.@i >= PET_INTIMATE_CORDIAL) { bonus bAspdRate,4; bonus bHit,9; } else if (.@i >= PET_INTIMATE_NEUTRAL) { bonus bAspdRate,3; bonus bHit,6; } else { bonus bAspdRate,2; } - Mob: ALICEL EggItem: Alicel_Egg FoodItem: Pet_Food Fullness: 2 HungryDelay: 120 IntimacyFed: 15 CaptureRate: 0 SpecialPerformance: false AllowAutoFeed: true Script: > .@i = getpetinfo(PETINFO_INTIMATE); if (.@i >= PET_INTIMATE_LOYAL) { bonus bCastrate,-5; bonus2 bMagicAddEle,Ele_Neutral,5; } else if (.@i >= PET_INTIMATE_CORDIAL) { bonus bCastrate,-4; bonus2 bMagicAddEle,Ele_Neutral,3; } else if (.@i >= PET_INTIMATE_NEUTRAL) { bonus bCastrate,-3; } else { bonus bCastrate,-2; } Recuerda agregar los items que requiere la pet "eggitem, fooditem, quest items, etc".
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Si tu servidor va a ser Renewal, solo necesitas contar con este proyecto: https://github.com/llchrisll/ROenglishRE Si te llegasen a faltar "recursos", solo debes cogerlos de aquí: https://drive.google.com/file/d/1QKmhT9jrJfA_p5zLxSaXXdW_F1alO7Ry/view El link pertenece a Zackdreaver e incluye algunos recursos de jRO.
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Muy buena guía, como aporte por el lado de configurar a PRE-RE, solo des-comenta el //#define PRERE: //quick option to disable all renewal option, used by ./configure //#define PRERE #ifndef PRERE Con eso es suficiente para configurar a PRE-RE. También necesita desactivar algunas features en la carpeta conf/battle/
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Pues no pierdes nada investigando aquí: data\luafiles514\lua files\worldviewdata\
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I haven't used it, but you can try those.
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System/towninfo.lub Pero ojo algunos iconos están codificados en el cliente.
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Solo usa este signboarlist.lub https://github.com/zackdreaver/ROenglishPRE/blob/master/data/luafiles514/lua files/signboardlist.lub
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Just out of curiosity could you share your clientinfo?
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Use the right pallets.
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Ah ya veo... cardprefixnametable.txt
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System/iteminfo.lua
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I was referring to the emulator side, are you using the latest rAthena? or are you using any previous version? can you detail that? check this maybe? https://github.com/rathena/rathena/blob/master/src/config/packets.hpp#L16
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Did you try checking the packetver of your emulator? btw Ragexe use clientinfo and RagexeRE use sclientinfo.
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https://rathena.org/board/topic/121651-guild-storage/#comment-369274
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https://github.com/llchrisll/ROenglishRE https://drive.google.com/file/d/1QKmhT9jrJfA_p5zLxSaXXdW_F1alO7Ry/view
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Mapcache en la db pertinente.
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Instructions for adding custom monsters remain the same. You can use these monster ID: 21000...
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https://github.com/llchrisll/ROenglishRE/wiki/Project-Guide
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Claro por eso preguntaba lo anterior... Porque si usas PRE-RE debes reemplazar en tu mapcache el mapa de izlude para PRE-RE...
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https://mega.nz/file/w84jRRjZ#iWjU1Qfsez_3nbTtqQuFWHsbda2IglPi7TBnzZWmJtI Apparently only this version is available.
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Estas utilizando PRE-RE o RENEWAL?