Mael

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Mael last won the day on November 10

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About Mael

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  • Birthday 03/06/1995

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  1. <servicetype>korea</servicetype> to <servicetype>america</servicetype> or maybe. <servicetype>brazil</servicetype>
  2. //===== rAthena Script ======================================= //= All-in-One NPC //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.8 //===== Description: ========================================= //= A compilation of commonly-used NPC scripts. //== Includes job changer, stylist, refiner, card remover, //== coin exchanger, rentals, resetter, platinum skills, //== sex changer, identifier, healer, buffer, and repairman. //============================================================ prontera,148,174,6 script All-in-One NPC 953,{ function Get_Platinum; function Equip_Menu; function Cm; if (getarraysize(.OnClick)) { if (.OnClick[0]) { specialeffect2 EF_HEAL2; percentheal 100,100; } if (.OnClick[1]) { specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; } if (.OnClick[2]) repairall; } mes .n$; set [email protected], gettime(3); mes "Good "+(([email protected] < 5 || [email protected] > 17)?"evening":(([email protected] < 12)?"morning":"afternoon"))+", "+strcharinfo(0)+"!"; mes "What can I do for you?"; emotion ET_DELIGHT; next; disable_items; switch(select(.menu$)) { case 1: function Job_Menu; function A_An; mes .n$; if (Class > 4049) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } set [email protected], eaclass(); set [email protected], ((.ThirdClass)?roclass([email protected]&EAJ_UPPERMASK):Class); if ([email protected] > 6 && [email protected] < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set [email protected], .Rebirth[0]-BaseLevel; set [email protected], .Rebirth[1]-JobLevel; mes "You need "+(([email protected]>0)[email protected]+" more base levels "+(([email protected]>0)?"/ ":""):"")+(([email protected]>0)[email protected]+" more job levels ":"")+"to continue."; close; } if (Class > 21) { mes "Switch to third class?"; next; Job_Menu(roclass([email protected]|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; set [email protected], select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if ([email protected]==3) close; mes .n$; mes "Are you sure?"; next; Job_Menu((([email protected]==1)?4001:roclass([email protected]|EAJL_THIRD))); mes .n$; } } set [email protected], roclass([email protected]|EAJL_2_1); set [email protected],roclass([email protected]|EAJL_2_2); if (([email protected]&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray [email protected][0],roclass([email protected]|EAJL_THIRD),99; if (Class == Job_Ninja || Class == Job_Gunslinger) setarray [email protected][0],[email protected],70; if ([email protected][0] && .SecondExpanded) { if (BaseLevel < .Rebirth[0] || JobLevel < [email protected][1]) { set [email protected], .Rebirth[0]-BaseLevel; set [email protected], [email protected][1]-JobLevel; mes "You need "+(([email protected]>0)[email protected]+" more base levels "+(([email protected]>0)?"/ ":""):"")+(([email protected]>0)[email protected]+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname([email protected][0])+"?"; next; Job_Menu([email protected][0]); close; } if ([email protected]&EAJL_2) if ([email protected]&(EAJL_UPPER|EAJL_BABY) || roclass([email protected]|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if (([email protected]&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass([email protected]|EAJL_2_1) == -1 || roclass([email protected]|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!([email protected]&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && ([email protected]&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu([email protected],[email protected]); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set [email protected]$,""; for(set [email protected],0; [email protected]<getargcount(); set [email protected],[email protected]+1) set [email protected]$, [email protected]$+" ~ "+jobname(getarg([email protected]))+":"; set [email protected]$, [email protected]$+" ~ ^777777Cancel^000000"; next; set [email protected], getarg(select([email protected]$)-1,0); if ([email protected]) close; if (([email protected] == 23 || [email protected] == 4045) && BaseLevel < .SNovice) { mes .n$; mes "A base level of "+.SNovice+" is required to turn into a "+jobname([email protected])+"."; close; } mes .n$; mes "Are you sure?"; next; } else set [email protected], getarg(0); if (select(" ~ Change into ^0055FF"+jobname([email protected])+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { mes .n$; mes "You are now "+A_An(jobname([email protected]))+"!"; if ([email protected]==4001 && .LastJob) set lastJob, Class; jobchange [email protected]; if ([email protected]==4001 || [email protected]==4023) resetlvl(1); specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.Platinum) Get_Platinum; close; } if (getargcount() == 1) return; mes .n$; } end; } function Get_Platinum { skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; } function A_An { setarray [email protected]$[0],"a","e","i","o","u"; set [email protected]$, "_"+getarg(0); for(set [email protected],0; [email protected]<5; set [email protected],[email protected]+1) if (compare([email protected]$,"_"[email protected]$[[email protected]])) return "an "+getarg(0); return "a "+getarg(0); } case 2: mes .n$; mes "Select an option."; next; setarray [email protected][1],7,1,6; set [email protected], select(" ~ Cloth color: ~ Hairstyle: ~ Hair color"); set [email protected], getlook([email protected][[email protected]]); set [email protected],1; mes .n$; mes "How does this look?"; while(1) { setlook [email protected][[email protected]], [email protected]; message strcharinfo(0),"This is style #"[email protected]+"."; set [email protected]$, " ~ Next (^0055FF"+(([email protected]!=.Styles[[email protected]])[email protected]+1:1)+"^000000): ~ Previous (^0055FF"+(([email protected]!=1)[email protected]:.Styles[[email protected]])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"[email protected]+"^000000)"; switch(select([email protected]$)) { case 1: set [email protected], (([email protected]!=.Styles[[email protected]])[email protected]+1:1); break; case 2: set [email protected], (([email protected]!=1)[email protected]:.Styles[[email protected]]); break; case 3: next; mes .n$; mes "Choose a style between 1 - "+.Styles[[email protected]]+"."; input [email protected],0,.Styles[[email protected]]; if ([email protected]) set [email protected], rand(1,.Styles[[email protected]]); next; mes .n$; mes "How does this look?"; break; case 4: set [email protected], [email protected]; setlook [email protected][[email protected]], [email protected]; break; } } close; case 3: function Refine_Item; if (.EnrichedRefine) { mes .n$; mes "Select an option."; next; if (select(" ~ Normal Refiner: ~ Enriched Refiner") == 2) { mes .n$; mes "What do you want to refine?"; next; Equip_Menu(1); setarray [email protected][0],7619,7620,7620,7620,7620; setarray [email protected][0],4,7,6,5,4; set [email protected], getequipweaponlv(@i); mes .n$; mes "Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i); next; if(select(" ~ Refine item (2 * ^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ ^777777Cancel^000000") == 2) close; Refine_Item(1, [email protected][[email protected]], .RP[[email protected]], [email protected][[email protected]], 1); close; } } mes .n$; mes "What do you want to refine?"; next; Equip_Menu(1); setarray [email protected][0],985,1010,1011,984,984; setarray [email protected][0],4,7,6,5,4; set [email protected], getequipweaponlv(@i); set [email protected], [email protected][[email protected]]-getequiprefinerycnt(@i); mes .n$; mes "Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i); next; switch(select(" ~ Refine once (^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ Refine multiple times (up to "+(10-getequiprefinerycnt(@i))+"): ~ Refine to safe limit ("+(([email protected]>0)[email protected]+" refines":"^777777disabled^000000")+"): ~ ^777777Cancel^000000")) { case 1: Refine_Item(1, [email protected][[email protected]], .RP[[email protected]], [email protected][[email protected]]); close; case 2: input [email protected]; if ([email protected]+getequiprefinerycnt(@i) > 10 || [email protected] < 1) { mes .n$; mes "Invalid number ("[email protected]+")."; } else Refine_Item([email protected], [email protected][[email protected]], .RP[[email protected]], [email protected][[email protected]]); close; case 3: if ([email protected] < 1) { mes .n$; mes "The item has already reached the safe limit."; } else Refine_Item([email protected], [email protected][[email protected]], .RP[[email protected]], [email protected][[email protected]]); close; case 4: close; } function Equip_Menu { setarray [email protected]$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear"; set [email protected]$,""; for (set [email protected],1; [email protected] <= 10; set [email protected],[email protected]+1) { if (getequipisequiped([email protected])) set [email protected]$, [email protected][email protected]$[[email protected]]+" [^0055FF"+getequipname([email protected])+"^000000]"; set [email protected]$, [email protected]$+":"; } set @i, select([email protected]$); if (!getequipisequiped(@i)) { mes .n$; mes "Nothing is equipped there!"; close; } if (getarg(0)) { if (!getequipisenableref(@i)) { mes .n$; mes getequipname(@i)+" cannot be refined."; close; } if (getequiprefinerycnt(@i) >= 10 ) { mes .n$; mes "+"+getequiprefinerycnt(@i)+" "+getequipname(@i)+" cannot be refined any further."; close; } } return; } function Refine_Item { mes .n$; set [email protected], getarg(0)*getarg(2); mes "I'll need "+getarg(0)+"x "+getitemname(getarg(1))+" and "+Cm([email protected])+" Zeny."; if (countitem(getarg(1)) < getarg(0) || Zeny < [email protected]) { mes "Come back when you have the required materials."; close; } if (getequiprefinerycnt(@i)+getarg(0) > getarg(3)) mes "The item will be refined above the safe limit. It may break."; next; if(select(" ~ ^0055FFContinue^000000: ~ ^777777Cancel^000000") == 2) close; mes .n$; set [email protected], getarg(0); while([email protected]) { delitem getarg(1),1; set Zeny, Zeny-getarg(2); if (getarg(4,0)) { if (getequippercentrefinery(@i) <= rand(100) && getequippercentrefinery(@i) <= rand(100)) { mes getequipname(@i)+" broke while refining."; failedrefitem @i; close; } } else { if (getequippercentrefinery(@i) <= rand(100)) { mes getequipname(@i)+" broke while refining."; failedrefitem @i; close; } } successrefitem @i; set [email protected], [email protected]; } mes "All done!"; close; } function Cm { set [email protected]$, getarg(0); for(set [email protected],getstrlen([email protected]$)-3; [email protected]>0; set [email protected],[email protected]) set [email protected]$, insertchar([email protected]$,",",[email protected]); return [email protected]$; } case 4: mes .n$; if (.Prices[0]) mes "It costs "+Cm(.Prices[0])+" Zeny to remove cards."; mes "Please select an equipment."; next; Equip_Menu(0); mes .n$; if (Zeny < .Prices[0]) { mes "You don't have enough Zeny."; close; } set [email protected],getequipcardcnt(@i); if ([email protected]) { mes "There are no cards compounded to "+getequipname(@i)+"."; close; } if (!checkweight(4001,([email protected]+1))) { mes "You're carrying too many items!"; close; } mes "Item: "+getequipname(@i); for(set [email protected],0; [email protected]<[email protected]; set [email protected],[email protected]+1) mes "Card "+([email protected]+1)+": "+getitemname(getequipcardid(@i,[email protected])); next; if (select(" ~ Remove "[email protected]+" card(s): ~ ^777777Cancel^000000") == 2) close; set Zeny, Zeny-.Prices[0]; successremovecards @i; mes .n$; mes "Cards successfully removed!"; close; case 5: mes .n$; mes "Coins are worth "+Cm(.Coin[1])+" Zeny each."; next; switch(select(" ~ Zeny to coins: ~ Coins to Zeny: ~ Close")) { case 1: mes .n$; mes "How many coins do you want?"; next; input [email protected],0,(1000000000/.Coin[1]); mes .n$; if ([email protected]*.Coin[1] > Zeny) { mes "You don't have enough Zeny."; close; } if (!checkweight(.Coin[0],[email protected])) { mes "You don't have enough inventory space."; close; } set Zeny, Zeny-(.Coin[1]*[email protected]); getitem .Coin[0], [email protected]; mes "Purchased "+Cm([email protected])+" coins."; close; case 2: mes .n$; mes "How many coins do you want to trade in?"; next; input [email protected],0,(1000000000/.Coin[1]); mes .n$; if (countitem(.Coin[0]) < [email protected]) { mes "You don't have that many coins!"; close; } if ((Zeny+(.Coin[1]*[email protected])) > 1000000000) { mes "You have too much Zeny!"; close; } delitem .Coin[0], [email protected]; set Zeny, Zeny+(.Coin[1]*[email protected]); mes "Exchanged "+Cm([email protected])+" coins."; close; case 3: close; } case 6: if (Zeny < .Prices[2]) { mes .n$; mes "It costs "+Cm(.Prices[2])+" Zeny to rent."; close; } if (ismounting()) { mes .n$; mes "You must first remove your mount."; close; } else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) { if (!checkfalcon() && getskilllv("HT_FALCON") && !checkoption(Option_Wug) && !checkoption(Option_Wugrider)) { mes .n$; mes "Please select an option."; next; if(select(" ~ Falcon: ~ Warg") == 1) setfalcon; else getitem 6124,1; } else getitem 6124,1; } else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv("MC_PUSHCART")) { if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) { mes .n$; mes "Please select an option."; next; if(select(" ~ Cart: ~ Mado")==1) setcart; else setmadogear; } else setcart; } else if (!checkcart() && getskilllv("MC_PUSHCART")) setcart; else if (!checkfalcon() && getskilllv("HT_FALCON") && !checkoption(Option_Wug) && !checkoption(Option_Wugrider)) setfalcon; else if (!checkriding() && getskilllv("KN_RIDING")) { if (eaclass()&EAJ_THIRDMASK == EAJ_RUNE_KNIGHT) setdragon; else setriding; } else if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) setmadogear; else { mes .n$; mes "You do not meet requirements to rent."; close; } set Zeny, Zeny-.Prices[2]; specialeffect2 EF_TEIHIT3; mes .n$; mes "Here you go."; emotion ET_BEST; close; case 7: mes .n$; if (.Prices[1]) mes "It costs "+Cm(.Prices[1])+" Zeny to reset stats or skills."; mes "Please select an option."; next; set [email protected], select(" ~ Stat reset: ~ Skill reset: ~ Cancel"); if ([email protected] == 3) close; mes .n$; if (Zeny < .Prices[1]) { mes "You don't have enough Zeny."; close; } set Zeny, Zeny-.Prices[1]; if ([email protected] == 1) { resetstatus; mes "Stats reset!"; } else { resetskill; mes "Skills reset!"; } close; case 8: Get_Platinum; specialeffect2 EF_BLUECASTING; mes .n$; mes "Platinum skills received!"; close; case 9: set [email protected]$, ".SexChange"+((Sex)?"F":"M"); if (getarraysize(getd([email protected]$))) { mes .n$; mes "To turn into a "+((Sex)?"female":"male")+" you need the following items:"; for(set [email protected],0; [email protected]<getarraysize(getd([email protected]$)); set [email protected],[email protected]+2) { mes " ~ "+getd([email protected]$+"["+([email protected]+1)+"]")+"x "+getitemname(getd([email protected]$+"["[email protected]+"]")); if (countitem(getd([email protected]$+"["[email protected]+"]")) < getd([email protected]$+"["+([email protected]+1)+"]")) set [email protected],1; } if ([email protected]) close; next; } mes .n$; mes "Do you really want to change sex?"; next; if(select(" ~ Change into a "+((Sex)?"female":"male")+": ~ Cancel") == 1) { if (getarraysize(getd([email protected]$))) { for(set [email protected],0; [email protected]<getarraysize(getd([email protected]$)); set [email protected],[email protected]+2) delitem getd([email protected]$+"["[email protected]+"]"), getd([email protected]$+"["+([email protected]+1)+"]"); } changesex; } close; case 10: setarray [email protected][0],0,0; getinventorylist; mes .n$; for(set [email protected],0; [email protected]<@inventorylist_count; set [email protected],[email protected]+1) { if (@inventorylist_identify[[email protected]]) continue; if (Zeny < .Prices[3]) { if ([email protected][0]) { mes "It costs "+Cm(.Prices[3])+" Zeny to identify an item."; close; } break; } set Zeny, Zeny-.Prices[3]; delitem2 @inventorylist_id[[email protected]],1,0,0,0,0,0,0,0; getitem @inventorylist_id[[email protected]],1; setarray [email protected][0], [email protected][0]+1, [email protected][1]+.Prices[3]; } if ([email protected][0]) { mes "No items identified."; close; } specialeffect2 EF_REFINEOK; mes "Identified "[email protected][0]+" items"+(([email protected][1])?" for "+Cm([email protected][1])+" Zeny":"")+"."; close; } OnInit: // --------------------- Config --------------------- setarray .MainMenu$[0], // Set menu options! "Change Jobs", // [1] "Stylist", // [2] "Refiner", // [4] "Remove Cards", // [8] "Exchange Coins", // [16] "Rentals", // [32] "Reset Stats/Skills", // [64] "Platinum Skills", // [128] "Change Sex", // [256] "Identify All"; // [512] set [email protected],1|2|4|8|16|32|64|128|256|512; setarray .OnClick[0],1,1,1; // When clicked: heal [0], buff [1], repair [2] (1: yes / 0: no) setarray .Styles[1], // Maximum dye, hair style, and hair color getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color"); setarray .Coin[0],674,1000000; // Coin item ID, coin price setarray .Prices[0],50000,10000,0,100; // Zeny to remove cards [0], reset [1], rent [2], identify [3] setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) set .SecondExpanded,1; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,0; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) set .EnrichedRefine,1; // Allow enriched refiner option? (1: yes / 0: no) setarray .RP[0],2000,50,200,5000,20000; // Zeny for armor, lv1, lv2, lv3, lv4 refines setarray .SexChangeF[0],2213,1,1558,1,7152,50; // Items to turn into Female (ID,Count) setarray .SexChangeM[0],5016,1,2241,1,1017,50; // Items to turn into Male (ID,Count) set .n$, "[All-in-One NPC]"; // NPC Name // -------------------------------------------------- set .menu$,""; for (set [email protected],0; [email protected] < getarraysize(.MainMenu$); set [email protected],[email protected]+1) { if ([email protected] & (1<<[email protected])) set .menu$, .menu$+" ~ "+.MainMenu$[[email protected]]; set .menu$, .menu$+":"; } end; }
  3. Great release, many people will be happy for this.
  4. I have not test it. But I think it should work. //===== rAthena Script ======================================= //= All-in-One NPC //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.8 //===== Description: ========================================= //= A compilation of commonly-used NPC scripts. //== Includes job changer, stylist, refiner, card remover, //== coin exchanger, rentals, resetter, platinum skills, //== sex changer, identifier, healer, buffer, and repairman. //============================================================ new_1-2,100,113,6 script All-in-One NPC 403,{ function Get_Platinum; function Cm; if (getarraysize(.OnClick)) { if (.OnClick[0]) { specialeffect2 EF_HEAL2; percentheal 100,100; } if (.OnClick[1]) { specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; } if (.OnClick[2]) repairall; } mes .n$; set [email protected], gettime(3); mes "Good "+(([email protected] < 5 || [email protected] > 17)?"evening":(([email protected] < 12)?"morning":"afternoon"))+", "+strcharinfo(0)+"!"; mes "What can I do for you?"; emotion ET_DELIGHT; next; disable_items; switch(select(.menu$)) { case 1: function Job_Menu; function A_An; mes .n$; if (Class > 4049) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } set [email protected], eaclass(); set [email protected], ((.ThirdClass)?roclass([email protected]&EAJ_UPPERMASK):Class); if ([email protected] > 6 && [email protected] < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set [email protected], .Rebirth[0]-BaseLevel; set [email protected], .Rebirth[1]-JobLevel; mes "You need "+(([email protected]>0)[email protected]+" more base levels "+(([email protected]>0)?"/ ":""):"")+(([email protected]>0)[email protected]+" more job levels ":"")+"to continue."; close; } if (Class > 21) { mes "Switch to third class?"; next; Job_Menu(roclass([email protected]|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; set [email protected], select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if ([email protected]==3) close; mes .n$; mes "Are you sure?"; next; Job_Menu((([email protected]==1)?4001:roclass([email protected]|EAJL_THIRD))); mes .n$; } } set [email protected], roclass([email protected]|EAJL_2_1); set [email protected],roclass([email protected]|EAJL_2_2); if (([email protected]&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray [email protected][0],roclass([email protected]|EAJL_THIRD),99; if (Class == Job_Ninja || Class == Job_Gunslinger) setarray [email protected][0],[email protected],70; if ([email protected][0] && .SecondExpanded) { if (BaseLevel < .Rebirth[0] || JobLevel < [email protected][1]) { set [email protected], .Rebirth[0]-BaseLevel; set [email protected], [email protected][1]-JobLevel; mes "You need "+(([email protected]>0)[email protected]+" more base levels "+(([email protected]>0)?"/ ":""):"")+(([email protected]>0)[email protected]+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname([email protected][0])+"?"; next; Job_Menu([email protected][0]); close; } if ([email protected]&EAJL_2) if ([email protected]&(EAJL_UPPER|EAJL_BABY) || roclass([email protected]|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if (([email protected]&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass([email protected]|EAJL_2_1) == -1 || roclass([email protected]|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!([email protected]&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && ([email protected]&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu([email protected],[email protected]); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set [email protected]$,""; for(set [email protected],0; [email protected]<getargcount(); set [email protected],[email protected]+1) set [email protected]$, [email protected]$+" ~ "+jobname(getarg([email protected]))+":"; set [email protected]$, [email protected]$+" ~ ^777777Cancel^000000"; next; set [email protected], getarg(select([email protected]$)-1,0); if ([email protected]) close; if (([email protected] == 23 || [email protected] == 4045) && BaseLevel < .SNovice) { mes .n$; mes "A base level of "+.SNovice+" is required to turn into a "+jobname([email protected])+"."; close; } mes .n$; mes "Are you sure?"; next; } else set [email protected], getarg(0); if (select(" ~ Change into ^0055FF"+jobname([email protected])+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { mes .n$; mes "You are now "+A_An(jobname([email protected]))+"!"; if ([email protected]==4001 && .LastJob) set lastJob, Class; jobchange [email protected]; if ([email protected]==4001 || [email protected]==4023) resetlvl(1); specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.Platinum) Get_Platinum; close; } if (getargcount() == 1) return; mes .n$; } end; } function Get_Platinum { skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; } function A_An { setarray [email protected]$[0],"a","e","i","o","u"; set [email protected]$, "_"+getarg(0); for(set [email protected],0; [email protected]<5; set [email protected],[email protected]+1) if (compare([email protected]$,"_"[email protected]$[[email protected]])) return "an "+getarg(0); return "a "+getarg(0); } case 2: Get_Platinum; specialeffect2 EF_BLUECASTING; mes .n$; mes "Platinum skills received!"; close; case 3: if (Zeny < .Prices[2]) { mes .n$; mes "It costs "+Cm(.Prices[2])+" Zeny to rent."; close; } if (ismounting()) { mes .n$; mes "You must first remove your mount."; close; } else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) { if (!checkfalcon() && getskilllv("HT_FALCON") && !checkoption(Option_Wug) && !checkoption(Option_Wugrider)) { mes .n$; mes "Please select an option."; next; if(select(" ~ Falcon: ~ Warg") == 1) setfalcon; else getitem 6124,1; } else getitem 6124,1; } else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv("MC_PUSHCART")) { if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) { mes .n$; mes "Please select an option."; next; if(select(" ~ Cart: ~ Mado")==1) setcart; else setmadogear; } else setcart; } else if (!checkcart() && getskilllv("MC_PUSHCART")) setcart; else if (!checkfalcon() && getskilllv("HT_FALCON") && !checkoption(Option_Wug) && !checkoption(Option_Wugrider)) setfalcon; else if (!checkriding() && getskilllv("KN_RIDING")) { if (eaclass()&EAJ_THIRDMASK == EAJ_RUNE_KNIGHT) setdragon; else setriding; } else if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) setmadogear; else { mes .n$; mes "You do not meet requirements to rent."; close; } set Zeny, Zeny-.Prices[2]; specialeffect2 EF_TEIHIT3; mes .n$; mes "Here you go."; emotion ET_BEST; close; case 4: mes "[ All Skill Npc ]"; if (JobLevel < 10) { mes "Come back where you're job level is 10."; end; } function Cm { set [email protected]$, getarg(0); for(set [email protected],getstrlen([email protected]$)-3; [email protected]>0; set [email protected],[email protected]) set [email protected]$, insertchar([email protected]$,",",[email protected]); return [email protected]$; } mes "Okay.. I got you here you go..."; atcommand "@skillall "+strcharinfo(0); end; } OnInit: // --------------------- Config --------------------- setarray .MainMenu$[0], // Set menu options! "Change Jobs", // [1] "Platinum Skills", // [2] "Rentals", // [4] "All Skills"; // [8] set [email protected],1|2|4|8; setarray .OnClick[0],1,1,1; // When clicked: heal [0], buff [1], repair [2] (1: yes / 0: no) setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,0; // Enable third classes? (1: yes / 0: no) set .SecondExpanded,1; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,0; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) set .n$, "[All-in-One NPC]"; // NPC Name // -------------------------------------------------- set .menu$,""; for (set [email protected],0; [email protected] < getarraysize(.MainMenu$); set [email protected],[email protected]+1) { if ([email protected] & (1<<[email protected])) set .menu$, .menu$+" ~ "+.MainMenu$[[email protected]]; set .menu$, .menu$+":"; } end; }
  5. Adding a custom weapon depends on the client you are using, what version are you using?
  6. They may have problems with the type of format, they must export it in .bmp They could even export it in Paint for example: the emblem must measure 24x24
  7. Better deactivate the Packet Obfuscation on NEMO. I personally do not use it.
  8. Mael

    Guild Storage

    If you use PRE, you must activate the permission to use the guild storage. https://github.com/rathena/rathena/blob/master/db/pre-re/guild_skill_tree.yml#L122 and line 123
  9. What kind of problems do you have with zackdreaver translations? could you detail them?
  10. well... Ragexe - EXE for kRO main server RagexeRE - EXE for kRO test server If you want to use PRE-RE, just add this to the data that I just shared. https://github.com/zackdreaver/ROenglishPRE
  11. https://rathena.org/board/topic/121239-prize-for-the-first-50/#comment-367696
  12. You may have some problems at the beginning with the client, but all the information to make your client "stable" is in this forum.
  13. @Zeiyan if you want to update in client resources. i recommend this: For data things: https://github.com/llchrisll/ROenglishRE this is the most recommended for rAthena. I have not used the client 2018-06-20 before, i recommend this one 2018-06-21aRagexeRE We are currently using this NEMO for the most updated versions of exe client. In case you want to try that exe client I share a secure diff list. 257 Use Default Web Browser for <URL> 1 Use Tilde for Matk 258 Enable Shortcut All Item 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 16 Disable Swear Filter 19 Enable Title Bar Menu 23 Enable /who command (Recommended) 24 Fix Camera Angles (Recommended) 32 Increase Zoom Out Max 34 Enable /showname (Recommended) 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 40 Restore Login Window (Recommended) 41 Disable Nagle Algorithm (Recommended) 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 47 Use Ragnarok Icon 48 Use Plain Text Descriptions (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 61 Disable Packet Encryption 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 73 Remove Hourly Announce (Recommended) 75 Enable Flag Emoticons 76 Enforce Official Login Background 84 Remove Serial Display (Recommended) 88 Allow space in guild name 90 Enable DNS Support (Recommended) 91 Disconnect to Login Window 97 Cancel to Login Window (Recommended) 101 Skip Friend list Cheat Check 102 Skip Guild Member Cheat Check 200 Enable Multiple GRFs - Embedded 208 Restore Cash Shop Icon 212 Restore Roulette 213 Disable Help Message on Login (Recommended) 222 Show Replay Button 225 Show Register Button 230 Always load Korea ExternalSettings lua file 239 Ignore /account: command line argument 251 Allow close cutin by pressing esc key 253 Skip some hidden menu icon buttons 256 Use Default Web Browser In Cashshop if you need more help, just keep commenting on this topic