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Mael

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Everything posted by Mael

  1. Comparte el git de rAthena estás utilizando. Debes especificar si tienes modificaciones src custom y cuáles son. Luego debes descartar que algún script de tu servidor esté ocasionando ese crash, desactiva algunos scripts custom y ve probando.
  2. Ahí ya la tienes compleja... te toca hacer magia para compatibilizar tus files de skills con tu emulador. Incluso según lo que veo te van faltando vaarios fixes a skills entre otros updates...
  3. Con razón yo no logro tener los mismos problemas que ustedes, actualicen el emulador y utilicen los files que recomendé.
  4. Qué modo estás utilizando pre-renewal o renewal?
  5. Que versión de emulador están utilizando?
  6. Still in development. https://github.com/rathena/rathena/pull/2494
  7. https://github.com/rathena/rathena/blob/master/npc/other/Global_Functions.txt#L757
  8. https://github.com/sanasol/FluxCP_Addons-VoteForPoints
  9. No. Quieres tener dos tipos de refresh? o qué quieres decir con que sea más rápido el uso de teleport?
  10. https://github.com/rathena/rathena/blob/master/db/pre-re/item_trade.txt
  11. Creo que era el YACE NPC Editor, ya lo sacaron del repo de descargas ?
  12. https://rathena.org/board/topic/121679-jobmaster-with-soul-reaper-star-emperor/
  13. I think your problem it's in accname.lub Try to change like this: [ACCESSORY_IDs.ACCESSORY_dscap] = "_dscap",
  14. In ur Iteminfo: undentifiedResourceName = "Dscap" to "dscap" And consider the Enable Multiple GRFs diff, in case you don't have it.
  15. https://rathena.org/board/topic/119536-latest-costumeitem/#comment-362515
  16. Podrías configurar el WoE Controller: https://github.com/rathena/rathena/blob/master/npc/custom/woe_controller.txt#L59
  17. Alguna novedad sobre este proyecto?
  18. If what you want to know is the Unique Code of some users, maybe this can help you.
  19. No se que habrás testeado xD cuando falla se consume el poring coin y se evita la destrucción del item.
  20. Si tienes un usuario nuevo, solo debe descargar las actualizaciones del repo de tu thor patcher ¯\_(ツ)_/¯ el vídeo que compartí mantiene la configuración para ambos casos.
  21. That's not a bug, that source modification works like this by default.
  22. Ah? has probado el que acabo de postear?
  23. Creo que no has revisado bien el post que compartí... btw aquí está en script que necesitas. function script refinemaint { disable_items; .@npc_name$ = getarg(0); .@features = getarg(1); mes "["+ .@npc_name$ +"]"; mes "I'm the Armsmith."; mes "I can refine all kinds of weapons, armor and equipment, so let me"; mes "know what you want me to refine."; next; setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for(.@i = 1; .@i<getarraysize(.@indices); ++.@i) { if(getequipisequiped(.@indices[.@i])) { .@menu$ = .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]"; .@equipped = 1; } .@menu$ = .@menu$ + ":"; } if (.@equipped == 0) { mes "["+ .@npc_name$ +"]"; mes "I don't think I can refine any items you have..."; close; } .@part = .@indices[select(.@menu$)]; if(!getequipisequiped(.@part)) { //custom check mes "["+ .@npc_name$ +"]"; mes "You're not wearing"; mes "anything there that"; mes "I can refine."; emotion ET_FRET; close; } //Check if the item is refinable... if(!getequipisenableref(.@part)) { mes "["+ .@npc_name$ +"]"; mes "I don't think I can"; mes "refine this item at all..."; close; } //Check to see if the items is already +10 if(getequiprefinerycnt(.@part) >= 10) { mes "["+ .@npc_name$ +"]"; mes "I can't refine this"; mes "any more. This is as"; mes "refined as it gets!"; close; } .@refineitemid = getequipid(.@part); // save id of the item .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); .@price = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_ZENY_COST); .@material = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID); switch (getequipweaponlv(.@part)) { case 1: .@safe = 7; break; case 2: .@safe = 6; break; case 3: .@safe = 5; break; case 4: default: .@safe = 4; break; } // If the VIP system is enabled, the prices for non-VIP players are considerably higher. if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) { switch(getequipweaponlv(.@part)) { case 0: .@price = .@price * 10; break; case 1: .@price = .@price * 40; break; case 2: .@price = .@price * 50; break; case 3: .@price = .@price * 2; break; case 4: .@price = .@price * 2; break; case 5: .@price = .@price * 10; break; } } .@failsafe_itemid = 7539; .@failsafe_rate = 50; if (.@failsafe_itemid) { if (getequippercentrefinery(.@part) <= .@failsafe_rate) { mes "[Item Protection]"; mes "Do you have "+getitemname(.@failsafe_itemid)+" item ? It will protect your armor/weapon from broken."; next; if (select((countitem(.@failsafe_itemid)? "Yes":""), "No") == 1) { .@failsafe = 1; } } } if(.@features != 1) { mes "["+ .@npc_name$ +"]"; mes "To refine this I need"; mes "one ^003366"+getitemname(.@material)+"^000000 and"; mes "a service fee of " + .@price + " Zeny."; mes "Do you really wish to continue?"; next; if(select("Yes:No") == 2){ mes "["+ .@npc_name$ +"]"; mes "Yeah..."; mes "There's no need to"; mes "rush. Take your time."; close; } if(getequippercentrefinery(.@part) < 100) { mes "["+ .@npc_name$ +"]"; mes "Oh no! If I continue to"; mes "refine this, there's a risk it could"; switch(.@material) { case 985: mes "be destroyed! That means that ^FF0000this equipment^000000, and ^FF0000any cards^000000 or special properties added to this armor, ^FF0000will be gone^000000."; break; default: mes "be destroyed, and you'd ^FF0000lose the weapon^000000, any ^FF0000cards in the weapon^000000,"; mes "or any added special properties."; break; } next; mes "["+getarg(0)+"]"; mes "I can't make it any clearer."; mes "Once a weapon is destroyed,"; mes "there's no getting it back."; mes "You really have a chance to"; mes "^FF0000lose this weapon^000000 forever."; mes "Do you still want to refine?"; next; if(select("Yes:No") == 2){ mes "["+ .@npc_name$ +"]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if((countitem(.@material) < 1) || (Zeny < .@price)) { mes "["+ .@npc_name$ +"]"; mes "You don't seem to have"; mes "enough Zeny or "+getitemname(.@material)+"..."; mes "Go get some more. I'll be"; mes "here all day if you need me."; close; } Zeny = Zeny-.@price; delitem .@material,1; // anti-hack if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) { mes "["+ .@npc_name$ +"]"; emotion ET_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } if(getequippercentrefinery(.@part) <= rand(100)) { if (.@failsafe) delitem .@failsafe_itemid, 1; else failedrefitem .@part; mes "["+ .@npc_name$ +"]"; emotion (!rand(5))?ET_MONEY:ET_HUK; .@lose = rand(1,3); if (.@lose == 1) { mes "OH! MY GOD!"; mes "Damn it! Not again!"; mes "I'm terribly sorry, but you know practice does make perfect."; mes "Um, right? Heh heh..."; } else if(.@lose == 2) { mes "Nooooooo!"; mes "It broke!"; mes "I-I'm sorry!"; } else { mes "Crap!"; mes "It couldn't take"; mes "much more tempering!"; mes "Sorry about this..."; } close; } mes "["+getarg(0)+"]"; successrefitem .@part; emotion ET_SMILE; .@win = rand(1,3); if (.@win == 1) { mes "Perfect!"; mes "Heh heh!"; mes "Once again,"; mes "flawless work"; mes "from the master~"; } else if(.@win == 2) { mes "Success...!"; mes "Yet again, my amazing"; mes "talent truly dazzles"; mes "and shines today."; } else { mes "Heh heh!"; mes "I'm all done."; mes "No doubt, my work is"; mes "to your satisfaction."; mes "Sheer, utter perfection~"; } close; } } prontera,150,150,5 script Vestry#prt 826,{ callfunc "refinemaint","Vestry",0; end; } Aquí cambias el item que quieras utilizar como Token: .@failsafe_itemid = 7539; Créditos a: @Emistry
  24. http://nemo.herc.ws/clients/2018-06-21aRagexeRE/
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