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Everything posted by PsyOps
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Do you have an instant job changer?
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I am not familiar with your bg script but if you have all of the bg scripts installed it should work. FYI I am referring to the default one. If it is not the default one, disregard my message.
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If I am no mistaken, these do not have rebirth classes. Only Transcendent classes require rebirth. try going for set BaseLevel,50; after they achieve it
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Replying to the old thread, and also creating something with this, it seems that all of my readings led me to the conclusion that there is a range limit for monsters. If the coordinates are too far away, you can't really make them walk very long unless you create a loop to do the job which may not be flexible.
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Release: Script command: itemlink to generate <ITEML>
PsyOps replied to Cydh's topic in Source Releases
It should work on 2015 clients not unless you have it disabled via hexing. -
Good day guys, It is possible to create a Read Custom Folder first? I always see on the option when using Nemo. "Read Data Folder First" but can we change the 1st folder that the game reads? My reason for asking is: 1. To make sure that a simple custom folder can help developers develop the game better while the game is active. 2. Some people who are aware of the data folder may use it for changing details of the game that might benefit them. 3. The custom folder's name will only be known to developers so that editing the game will be easier and secure. I know that the most simple way to prevent players from editing the data folder is to disable it on patching with nemo. I just want to ask if it is possible so that i may find a way to do so or research more a bit about it. Advance thanks to those who took the time to read it and to reply to it!
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Try to either use a separate webhost for the patcher. Or you can just create a new sub domain name for your patcher and remove the auto SSL on it.
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You need to create custom mobs for it, just duplicated it i guess.
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How to make an selection refined equipment box?
PsyOps replied to Digosok's question in Scripting Support
Well you can create a box that will call a function that will allow him to choose the items that he wants. You just need to find a box and edit the items as needed. // item_db.txt 35022,Freebie_Headgear_Box,Freebie Costume Headgear Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "freecoshg"; },{},{} // script.txt function script freecoshg { setarray .freehg[0],19537,19835,31197,19973,20148; mes "Please select your Freebie Costume Headgear:"; next; select(""+getitemname(.freehg[0])+":"+getitemname(.freehg[1])+":"+getitemname(.freehg[2])+":"+getitemname(.freehg[3])+":"+getitemname(.freehg[4])+""); //*getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; getitem2 .freehg[@menu-1],1,1,10,0,0,0,0,0; announce "Congratulations! "+strcharinfo(0)+" has just received the amazing "+getitemname(.freehg[@menu-1])+" from the "+getitemname(35022)+"!",0; end; } -
I think you are in the wrong section to ask this. But you need to access your database = phpmyadmin SQL to do this. Find: 1. Character Name and his char_id 2. delete the homunculus on the homunculus database.
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You need the tga files of the poem/song that is missing. Check an updated version of kRO to extract the necessary files.
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MVP Blueprint System and Monster Fragment System
PsyOps replied to LewL's question in Script Requests
I have created a semi blue print system before. Total agree with it taking a lot of time to create and a lot of time to edit. 100% on this. The blue print system is like a quest shop. Using it will do the trick or just nerf the drops. Either or. -
Tool: Simple Client-Side Generator [itemInfo/accName/accessoryID]
PsyOps replied to Katazui's topic in Third Party Releases
Thanks mate will try this and update you. Many thanks! -
Tool: Simple Client-Side Generator [itemInfo/accName/accessoryID]
PsyOps replied to Katazui's topic in Third Party Releases
thanks for the reply @JackTheGorrion. I tried just opening it, it does not open. I may need to install more packages from java to make it work. -
Tool: Simple Client-Side Generator [itemInfo/accName/accessoryID]
PsyOps replied to Katazui's topic in Third Party Releases
How do i configure the Custom_Generator.jar? I can't seem to open it. Any advices? -
Tool: Simple Client-Side Generator [itemInfo/accName/accessoryID]
PsyOps replied to Katazui's topic in Third Party Releases
@gidzdlcrz this works. try it -
Thank you sir! ?
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Quests, Games: Sader's MiniEndlessTower 25floor
PsyOps replied to sader1992's topic in Game, Event, Quest Script Releases
currently trying this, what my problem is that i have tried adding this to resnametable.txt [email protected]#[email protected]# [email protected]#[email protected]# [email protected]#[email protected]# 유저인터페이스\map\[email protected]#유저인터페이스\map\[email protected]# and then for mapcache i ran it with weemapcache but it still does not work. Any ideas where i missed the updates? -
how to adding const.txt aboue hateffect
PsyOps replied to redlightliu's question in Database Support
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will try this thanks @Mael Update: Working thanks!
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Thanks @Mael. How would I correct it? I am still learning how to read source codes. Any help would be much appreciated. i am using an old trunk of rathena 972a14e4ed3c2ae15f5acb60652cf0c3db1d0deb
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this guys is an immortal thanks
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Probably there is actually. Just need to refine it really
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So it means that if the player is wearing one ring and has the same ring on his inventory, then the script will count it as having two items?