worn
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Still in the beta phase of development, this program allows you to automatically configure the basic functions to start a ragnarok server project Resources: Allows you to configure whether your server will be Pre or RE Level and job rates hexed VIP system basic npcs among other features DOWNLOAD: https://www.mediafire.com/file/elqi3h6ugzr88yl/auxiliador-v1.zip/file watch the video below to see
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file generator needed to implement custom item on the server, in addition to having a custom renaming system by AI. Shows how to add a custom item in a quick and practical way, without the need to insert it file by file sistema.mp4
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hello guys, I'm trying to put some temporary items on my server using the retitem script, but the date is always in 2018 how can I change that? in addition, everything is duplicating as soon as I use it, I teleport to some map or do something within the game, it keeps duplicating the items
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I installed the grenat extended bg, however in flavius when I finish the party and click on the npc to get reward the following error appears https://prnt.sc/DhM_I4ZajNnu when i try to enter another kvm type mode https://prnt.sc/eIXgYniVn74v can someone help me
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Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
worn replied to grenat50's topic in Source Releases
with the new update of rathena I can't get git to work at all -
Have u killed a mob? yes Do u've tried on other monsters? yes Do u use the newest version of rAthena? yes @Rynbef
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https://prnt.sc/25ncf98 getItemByMapFunction v8 - Experimentell - Extended Debugging.txt5,4 kB · 0 downloads passa por discórdia
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Look, using the script, no error appears, but when killing monsters on the map, it still doesn't drop anything, nothing just happens,
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it doesn't show anything, the script in the debugger, it's just not dropping the item, and the drop is 100% if I want to repeat the map 2x to drop 2 different items how would it look?
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well the script ran without errors, but the drop is not working
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ou helped a lot friend, a lot I know you can't test, but you created a base for the other to help me, I'm saying that I can't run your script, just the simplified @sader script
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[Error]: script:op_1: argument is not a number (op=C_LNOT) [Debug]: Data: string value="" [Debug]: Source (NPC): GetItemByMap (invisible/not on a map) [Error]: script:op_1: argument is not a number (op=C_LNOT) [Debug]: Data: string value="" [Debug]: Source (NPC): GetItemByMap (invisible/not on a map)
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Oops this one worked perfectly, can I add as many maps as I want? can you tell if in the future this could give a problem with normal monster drops?
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yes, I was explaining to him, you got to see https://prnt.sc/25lzasj
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agora deu isso https://prnt.sc/25lzasj in this case it would be for all maps correct? I would like to put on some maps just not all example in pay_dun04 I want to drop x item on any monster that is killed on the map native monsters even on the map already in lhz I want another item to drop in all monsters on the map and so on with a percentage at the time of the drop, in addition to gaining the standard mob drops