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Everything posted by Haruka Mayumi
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how to put announce and pub chat on Prize Giver NPC
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
You need to click the CODEBOX first before you insert/paste the script. you must not highlight then click CODEBOX, this will make the code broken.. Simply add this OnInit: waitingroom "Quest Board",0; function AddCollection; function AddHunting; -
how to put announce and pub chat on Prize Giver NPC
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
1. Quest Board //===== rAthena Script ======================================= //= tr0n's Questboard //===== By: ================================================== //= tr0n //===== Current Version: ===================================== //= 1.6.5 //===== Description: ========================================= //= Easily add collection and hunting quests. //===== Changelogs: ========================================== // 1.0.0 Release // 1.1.0 Added zeny reward // 1.2.0 Rewrote checkmob and killcounter // 1.3.1 Added level restriction // 1.3.4 Added Reward Item Amount // 1.4.4 Added Quest delay // 1.5.4 Added repeatable Quests // 1.6.4 Added party support // 1.6.5 Bug fixes for party support //============================================================ prontera,147,173,5 script Event Monsters 676,{ if(c_run==true){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ currentquest$ + "_collectionitem")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j +"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest $+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd ("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000"; next; if(select("Finish:Abort") == 2){ mes "[^FF7700Questboard^000000]"; mes "Quest aborted."; set currentquest$, ""; set c_run, false; close; } goto L_checkitems; } if(h_run==true){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ currentquest$ + "_huntingmob")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]"); mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$ +"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000"; next; if(select("Finish:Abort") == 2){ mes "[^FF7700Questboard^000000]"; mes "Quest aborted."; for(set .@x, 1; .@x < .@size; set .@x,.@x+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); } set currentquest$, ""; set h_run, false; close; } goto L_checkmobs; } mes "[^FF7700Questboard^000000]"; mes "Select category:"; next; switch(select((.collection)?"Collection Quests":"", (.hunting)?"Hunting Quests":"", "Exit")) { case 1: set .@collectmenu$, ""; for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1){ if (.@i) set .@collectmenu$,.@collectmenu$+":"; set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i +1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); } set .@selection,select(.@collectmenu$); if(.quest_repeat == true){ if(gettimetick(2) < getd(.@selection + "_collection_delay")){ set .@time_left, getd(.@selection + "_collection_delay")-gettimetick (2); mes "[^FF7700Questboard^000000]"; mes "You have to wait ^0000FF"+Time2Str(.@time_left)+"^000000 to do this quest again."; close; } } else{ if(getd(.@selection + "_collection_repeat") == true){ mes "[^FF7700Questboard^000000]"; mes "You already did this quest."; mes "Please choose another one."; close; } } mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ .@selection + "_collectionitem")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; next; if(select("Accept:Decline") == 2){ close; } if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")){ mes "[^FF7700Questboard^000000]"; mes "Quest accepted."; set c_run, true; set currentquest$, .@selection; close; } else{ mes "[^FF7700Questboard^000000]"; mes "You don't have the required"; mes "level to do this quest."; close; } case 2: set .@huntmenu$, ""; for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1){ if (.@i) set .@huntmenu$,.@huntmenu$+":"; set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); } set .@selection,select(.@huntmenu$); if(.quest_repeat == true){ if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); mes "[^FF7700Questboard^000000]"; mes "You have to wait ^0000FF"+Time2Str(.@time_left)+"^000000 to do this quest again."; close; } } else{ if(getd(.@selection + "_hunting_repeat") == true){ mes "[^FF7700Questboard^000000]"; mes "You already did this quest."; mes "Please choose another one."; close; } } mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ .@selection + "_huntingmob")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; next; if(select("Accept:Decline") == 2){ close; } if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")){ mes "[^FF7700Questboard^000000]"; mes "Quest accepted."; set h_run, true; set currentquest$, .@selection; close; } else{ mes "[^FF7700Questboard^000000]"; mes "You don't have the required"; mes "level to do this quest."; close; } case 3: close; } L_checkitems: set .@size, getarraysize(getd("."+currentquest$+"_collectionitem")); for( set .@k,0; .@k < .@size; set .@k,.@k+2){ if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd ("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ set .@checkitem,.@checkitem+2; } } if(.@checkitem<.@size){ mes "[^FF7700Questboard^000000]"; mes "You don't have everything."; close; } for( set .@delcount,0; .@delcount < .@size; set .@delcount,.@delcount+2){ delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd ("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]"); } mes "[^FF7700Questboard^000000]"; mes "Congratulation! Here is your Reward."; if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$ +"_collectionprize"),getd("." +currentquest$+"_collectionamount")); set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny"); getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$ +"_collectionexp["+1+"]"); setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay; setd(currentquest$ + "_collection_repeat"),true; set currentquest$, ""; set c_run, false; close; L_checkmobs: set .@size, getarraysize(getd("."+currentquest$+"_huntingmob")); set .@goal, .@size/2; for(set .@i, 1; .@i < .@size; set .@i,.@i+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$ +"_huntingmob["+.@i+"]")){ set .@checkmonster, .@checkmonster+1; if(.@checkmonster==.@goal){ goto L_checkmobs2; } continue; } goto L_checkmobs2; } L_checkmobs2: if(.@checkmonster<.@goal){ mes "[^FF7700Questboard^000000]"; mes "You didn't kill everything."; close; } mes "[^FF7700Questboard^000000]"; mes "Congratulation! Here is your Reward."; set .@size, getarraysize(getd("."+currentquest$+"_huntingmob")); for(set .@x, 1; .@x < .@size; set .@x,.@x+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); } if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$ +"_huntingprize"),getd("." +currentquest$+"_huntingamount")); set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny"); getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp ["+1+"]"); setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; setd(currentquest$ + "_hunting_repeat"),true; set currentquest$, ""; set h_run, false; close; OnNPCKillEvent: if(h_run!=true) end; set .@size, getarraysize(getd("."+currentquest$+"_huntingmob")); for(set .@i, 1; .@i < .@size; set .@i,.@i+2){ if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")<getd ("."+currentquest$+"_huntingmob["+.@i+"]")){ setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd (currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1); dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo (1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd ("."+currentquest$+"_huntingmob["+.@i+"]")+")"; } if(getcharid(1) != 0 && .party_support == true){ getmapxy(.@map1$,.@x1,.@y1); set .@killerid, getcharid(3); set .@currentquest$, currentquest$; getpartymember getcharid(1),1; getpartymember getcharid(1),2; for(set .@j, 0; .@j < $@partymembercount; .@j++){ if(isloggedin($@partymemberaid[.@j], $@partymembercid[.@j])){ if(h_run==true && $@partymemberaid[.@j] != .@killerid && .@currentquest$ == getvar(currentquest$, $@partymembercid[.@j]) && readparam(HP, $@partymembercid [.@j]) > 0){ getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name ($@partymemberaid[.@j])); if(.@map1$ == .@map2$ && distance (.@x1,.@y1,.@x2,.@y2) < .party_range){ set .@kill_amt,getvar(getd (.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount"), $@partymembercid[.@j]); set .@kill_goal,getd ("."+.@currentquest$+"_huntingmob["+.@i+"]"); if(.@kill_amt<.@kill_goal) { setd(.@currentquest$ +"_"+.@currentmob+"_"+.@i+"_killcount", .@kill_amt+1, $@partymembercid[.@j]); dispbottom getd ("."+.@currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+(.@kill_amt +1)+"/"+.@kill_goal+")", 0xB6FF00, $@partymembercid[.@j]; } } } } } } break; } } end; OnInit: waitingroom "Quest Board",0; function AddCollection; function AddHunting; //Activate/Deactivate quest categories (true/1 - activated, false/0 - deactivated) set .collection, false; set .hunting, true; //Quest Delay (seconds) //24 hours = 86400 seconds set .quest_delay, 0; //Activate/Deactivate repeatable quests (true/1 - activated, false/0 - deactivated) set .quest_repeat, true; //Activate/Deactivate party support (true/1 - activated, false/0 - deactivated) set .party_support, true; //Max range for party support (+- x & y coordinations) set .party_range, 25; //Checks if quests are loaded (prevents out of index) if(.questsloaded==true) end; set .questsloaded, true; //Add Collection Quests here (You can add as many required items as you want) //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...); //Add Hunting Quests here (You can add as many required mobs as you want) //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...); Addhunting("Mid-difficulty",1,99,7711,10,50000,50000,40000,1310,100); Addhunting("High-difficulty",1,99,7711,20,50000,100000,80000,1098,100); Addhunting("Extreme-difficulty",1,99,7711,30,100000,200000,160000,1833,100); end; function AddCollection{ set .collectionquestcount,.collectionquestcount+1; setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); set .@argcount, 6; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount +1)); set .@argcount, .@argcount+2; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){ setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg (.@argcount)); setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg (.@argcount+1)); set .@argcount,.@argcount+2; set .@size, .@size+2; } return; } function AddHunting{ set .huntingquestcount,.huntingquestcount+1; setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); setd ("." +.huntingquestcount+"_huntingmin", getarg(1)); setd ("." +.huntingquestcount+"_huntingmax", getarg(2)); setd ("." +.huntingquestcount+"_huntingprize", getarg(3)); setd ("." +.huntingquestcount+"_huntingamount", getarg(4)); setd ("." +.huntingquestcount+"_huntingzeny", getarg(5)); set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); set .@argcount, 6; setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){ setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount +1)); set .@argcount, .@argcount+2; set .@size, .@size+2; } return; } } 2. Prize Giver //======= 3ceam Script ======================================= //= Prize Giver NPC //===== Modified By: ========================================= //= Keitenai //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Athena Project //===== Description: ========================================= //= Prize giver for single char, account and more. //===== Additional Comments: ================================= //= 1.0 Modified Version for 3ceam compatibility //============================================================ prontera,141,175,4 script Server Reward 113,{ //cutin "v_sprakki04",2; //Check if setups are loaded. if(!.Setup) { callsub OnLoadSetup; } //Show GM Panel if player is GM. if(getgmlevel() >= .GMin) menu("Take a prize as a player",-,"Give prize", OnManagement,"Reset Item Give", OnDelete,"IP Limit per Item", OnLimit); //Read attached player gifts from SQL table. if(select("Get Account Prize!:Get Character Prize!:Exit") == 1) { set .@query, query_sql("SELECT * FROM `" + .GiftTableName$ + "` WHERE account_id="+getcharid(3), .@gift_id, .@gift_account, .@gift_char, .@gift_item, .@gift_amount, .@gift_duration, .@gift_time ); //Account gifts. } else if(@menu == 2) { set .@query, query_sql("SELECT * FROM `" + .GiftTableName$ + "` WHERE char_id="+getcharid(0), .@gift_id, .@gift_account, .@gift_char, .@gift_item, .@gift_amount, .@gift_duration, .@gift_time ); //Char gifts. } else goto OnLeave; //Check if player don't have gifts. if(!.@query) { mes "[Reward Giver]"; mes "Sorry, you don't have any prize"; cutin "v_sprakki04",255; close; } //Build menu from query arrays. mes "[" + strnpcinfo(1) + "]"; mes "^009900You got the prize^000000"; for( set .@i, 0; .@i < .@query; set .@i, .@i + 1 ) { mes "(" + .@gift_amount[.@i] + ") " + getitemname(.@gift_item[.@i]) + "."; set .@menu$, .@menu$ + getitemname(.@gift_item[.@i]) + ":"; } next; set .@mid,select(.@menu$); //Show menu. set .@mid,.@mid-1; if (.@gift_time[.@mid] && .@gift_time[.@mid] < gettimetick(2)) { mes "[Reward Giver]"; mes "Sorry, this prize's claim time is already over."; cutin "v_sprakki04",255; close; } //Item is now selected. Choose what you want to do with it. mes "[" + strnpcinfo(1) + "]"; mes "what you want do with (" + .@gift_amount[.@mid] + ") " + getitemname(.@gift_item[.@mid]) + "?"; next; set .@Select,select("^009900Get it^000000:^ff0000Delete it! ^000000:nothings"); //Receive gift selected. if(.@Select == 1) { //Check weight. if(checkweight( .@gift_item, .@gift_amount ) || .@gift_item[.@mid] == .ZenyID) { mes "[" + strnpcinfo(1) + "]"; mes "^009900Get : (" + .@gift_amount[.@mid] + ") " + getitemname(.@gift_item[.@mid]) + ".^000000"; if (.ip_limit) { // add ip_address to logs .@ipexist = query_sql("SELECT item_id, ip_address, claim_count FROM " + .GiftTableNameIP$ + " WHERE last_ip = (SELECT last_ip FROM login WHERE account_id="+getcharid(3)+") AND item_id = "+.@gift_item[.@mid]+" LIMIT 1", .@item,.@ip,.@claim_count); if (.@claim_count[0] >= .ip_limit) { next; mes "Sorry you have reached the maximum redeem limit for this IP address"; cutin "v_sprakki04",255; close; } if (!.@claim_count[0]) { query_sql("INSERT INTO " + .GiftTableNameIP$ + " (give_id,item_id,last_ip,claim_count) VALUES("+.@gift_id+","+.@gift_item+",'(SELECT last_ip FROM login WHERE account_id="+getcharid(3)+")',1)"); } else { query_sql("UPDATE " + .GiftTableNameIP$ + " SET claim_count = "+(.@claim_count[0]+1)+" WHERE item_id = "+.@gift_item[.@mid]+" AND last_ip = (SELECT last_ip FROM login WHERE account_id="+getcharid(3)+")"); } } if (.@gift_item[.@mid] == .ZenyID) { // detects zeny ID and give zeny. if (Zeny+.@gift_amount[.@mid] > .MaxZeny) { mes "Please make sure that you have enough space to handle all these zennies and come back later."; cutin "v_sprakki04",255; close; } set Zeny,Zeny+.@gift_amount[.@mid]; } else { if (!.@gift_duration) { getitem .@gift_item[.@mid], .@gift_amount[.@mid]; //Give item to player. } else { rentitem .@gift_item[.@mid], .@gift_duration * 60; } } query_sql( "DELETE FROM `" + .GiftTableName$ + "` WHERE id = " + .@gift_id[.@mid] ); //Remove item from table. cutin "v_sprakki04",255; close; } else { //Overweight mes "^ff0000Sorry ^000000 You can't take it " + getitemname(.@gift_item[.@mid]); mes "Could lose some wight?"; cutin "v_sprakki04",255; close; } } //Remove gift selected. else if(.@Select == 2) { mes "[" + strnpcinfo(1) + "]"; mes "Are you sure you want dellet it?"; mes "Gift: ("+.@gift_amount[.@mid]+") "+getitemname(.@gift_item[.@mid])+"."; next; if(select("Yes:No") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "^ff0000Dellet: ("+.@gift_amount[.@mid]+") "+getitemname(.@gift_item[.@mid])+".^000000"; query_sql("DELETE FROM `" + .GiftTableName$ + "` WHERE id = " + .@gift_id[.@mid]); //Remove item from table. cutin "v_sprakki04",255; close; } else { mes "[" + strnpcinfo(1) + "]"; mes "we will save it"; cutin "v_sprakki04",255; close; } } //Nothing selected. else { goto OnLeave; } //GM Panel below: OnManagement: if(getgmlevel() < .GMin) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Welvome " + strcharinfo(0) + "!"; mes "How I can help you?"; next; if(select("Make Gift:Nothing") != 1) goto OnLeave; //Make new gift. mes "[" + strnpcinfo(1) + "]"; mes "Please input the item id."; mes "Default: 501"; next; mes "What do you want to give?"; set .@zenygive,0; if(select("Item:Zeny") == 1) { input .@new_item, 501, 30000; } next; mes "Do you want to add a claim timer?"; if(select("No:Yes")==2) { next; mes "How many minutes do you want this reward to be claimable?"; input(.@c); .@claimtime = gettimetick(2)+(.@c*60); } if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "How many items/zeny?"; mes "Default: 1"; next; //item quantity range of 1 to 1,000. if(.@zenygive) { input .@new_value, 1, .MaxZeny; } else { input .@new_value, 1, 1000; } if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "1. Single Account"; mes "2. Single Character"; mes "3. All ^009900Online^000000 Accounts."; mes "4. All Accounts."; mes "5. All ^009900Online^000000 Players/Characters."; mes "6. All Players/Characters."; mes "7. ^ff0000Cancel.^000000"; next; switch(select("Single Account:Single Character:^009900Online^000000 Accounts:All Accounts:^009900Online^000000 Characters:All Characters:Cancel")) { //Account gift case 1: mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By AID or Name?"; next; if(select("Account ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write account id:"; next; input .@new_account, 2000000, 10000000; //Account id range from 2m to 10m. set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE account_id = " + .@new_account, .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "AID: ^ff0000" + .@new_account + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "AID: ^ff0000" + .@new_account + "^000000"; mes "Name: ^ff0000"+ .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_account)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } else { //Account was not online. mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); // duplicate to other menus - continue here on giver side } } break; //Character gift. case 2: mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By CID or Name?"; next; if(select("Character ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write character id:"; next; input .@new_char,150000, 10000000; //Char id range from 150k to 10m. set .@query, query_sql("SELECT account_id, name FROM `" + .CharTableName$ + "` WHERE char_id = " + .@new_char, .@new_accountid, .@new_name$); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "CID: ^ff0000" + .@new_char + "^000000"; mes "Name: ^ff0000" + .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_accountid)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } else { //not online ask if we still give the gift. mes "[" + strnpcinfo(1) + "]"; mes "The character is not online!"; mes "Would you still like to send the gift?"; next; if(select("Yes:No") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT char_id, account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_char, .@new_accountid); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "CID: ^ff0000" + .@new_char + "^000000"; mes "Name: ^ff0000"+ .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_accountid)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } else { //not online ask if we still give the gift. mes "[" + strnpcinfo(1) + "]"; mes "The character is not online!"; mes "Would you still like to give the gift?"; next; if(select("Yes:No") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } announce strcharinfo(0)+" successfully sent " + .@new_value + "x " + getitemname(.@new_item) + " to " + .@new_name$,bc_all; break; //Register gift to all online accounts! case 3: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT account_id FROM `"+.CharTableName$+"` WHERE online=1",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. .@at = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+.@account[.@i]+"", .@account_id, .@char_id); // check if in the table if (!.@at) { query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@account[.@i] + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } } mes "Gift registered to (" + .@i + ") accounts!"; break; //Register gift to all accounts! case 4: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@query, query_sql("SELECT account_id FROM `"+.LoginTableName$+"`",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@account[.@i] + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } mes "Gift registered to (" + .@i + ") accounts!"; break; //Register gift to all online characters! case 5: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"` WHERE online=1",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. .@at = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE char_id = "+.@char[.@i]+"", .@account_id, .@char_id); // check if in the table if (!.@at) { query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@char[.@i] + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } mes "Gift registered to (" + .@i + ") players!"; break; //Register gift to all characters! case 6: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"`",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@char[.@i] + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } mes "Gift registered to (" + .@i + ") players!"; break; //Cancel. Default: mes "[Reward Giver]"; mes "See you later"; break; } close; OnLeave: mes "[Reward Giver]"; mes "See you later"; cutin "v_sprakki04",255; close; OnNotExist: mes "[" + strnpcinfo(1) + "]"; mes "This account does not exist!"; cutin "v_sprakki04",255; close; //============Reset Function========================= OnDelete: mes "Which gifts do you want to reset?"; mes "1. Single Account"; mes "2. Single Character"; mes "3. All ^009900Online^000000 Accounts."; mes "4. All Accounts."; mes "5. All ^009900Online^000000 Players/Characters."; mes "6. All Players/Characters."; mes "7. All cancel"; switch(select("Single Account:Single Character:^009900Online^000000 Accounts:All Accounts:^009900Online^000000 Characters:All Characters:Specific Item:IPLimit Logs:Cancel")) { case 1: //Single Account mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By AID or Name?"; next; if(select("Account ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write account id:"; next; input .@new_account, 2000000, 10000000; //Account id range from 2m to 10m. set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE account_id = " + .@new_account, .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@new_account); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@new_account); } break; case 2: //Single Character mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By CID or Name?"; next; if(select("Character ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write character id:"; next; input .@new_char,150000, 10000000; //Char id range from 150k to 10m. set .@query, query_sql("SELECT account_id, name FROM `" + .CharTableName$ + "` WHERE char_id = " + .@new_char, .@new_accountid, .@new_name$); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@new_char); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT char_id, account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_char, .@new_accountid); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@new_char); } break; case 3: //All Online Accounts. mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT account_id FROM `"+.CharTableName$+"` WHERE online=1",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@account[.@i]); } break; case 4: //All Accounts. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id >= 1"); break; case 5: //All Online Players/Characters. mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"` WHERE online=1",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@char[.@i]); } break; case 6: //All Players/Characters. query_sql("TRUNCATE TABLE " + .GiftTableName$); break; case 7: // Delete specific item mes "Please type the id of the item you wish to delete"; mes "This will delete all entries with the item id you typed"; input(.@deletethis); next; mes "Are you sure you want to delete all entries of " + .@deletethis; if (select("Yes:No")==1) { query_sql("DELETE FROM " + .GiftTableName$ + " WHERE item = " + .@deletethis + ""); } else { mes "Deletion cancelled"; close; } case 8: //All ip logs query_sql("TRUNCATE TABLE " + .GiftTableNameIP$); break; default: break; } next; mes "deletion finished"; cutin "v_sprakki04",255; close; OnLimit: mes "Please enter an ip limit, current limit is " + .ip_limit; input(.ip_limit); mes "Done!"; cutin "v_sprakki04",255; close; //============================================================ // Config/Edit: //============================================================ OnLoadSetup: set .Setup, 1; //OnInit is loaded check. set .GMin, 60; //Minimum GM level to use gm panel. set .ZenyID,23500; // put this when asked for which item to give zeny. set .MaxZeny,1000000000; //Your table names: set .CharTableName$, "char"; //Character table name(SQL). set .LoginTableName$, "login"; set .GiftTableName$, "reward"; //Gift table name(SQL). set .GiftTableNameIP$, "reward_ip"; //Gift table name for ip tracker set $GiftTableNameAT$, "reward_at"; //Gift table name for auto trade tracker //Create gift table <auto_id>, <account_id>, <char_id>, <item>, <value> query_sql("CREATE TABLE IF NOT EXISTS `reward` (`id` int(11) NOT NULL AUTO_INCREMENT,`account_id` int(11) unsigned NOT NULL DEFAULT '0',`char_id` int(11) unsigned NOT NULL DEFAULT '0',`item` int(11) NOT NULL DEFAULT '0',`value` int(11) NOT NULL DEFAULT '0',`duration` int(11) NOT NULL DEFAULT '0',`timestamp` int(23) NOT NULL DEFAULT '0',PRIMARY KEY (`id`))"); query_sql("CREATE TABLE IF NOT EXISTS `reward_ip` ( `give_id` int(11) NOT NULL, `item_id` int(11) NOT NULL, `ip_address` varchar(23) NOT NULL, `claim_count` int(11) NOT NULL, PRIMARY KEY (`give_id`))"); query_sql("CREATE TABLE IF NOT EXISTS `reward_at` (`account_id` int(11) NOT NULL,`char_id` int(11) NOT NULL)"); return; OnInit: waitingroom "Prize Giver",0; callsub OnLoadSetup; end; } /* Manual table update for at tracker CREATE TABLE IF NOT EXISTS `reward_at` ( `account_id` int(11) NOT NULL, `char_id` int(11) NOT NULL ); */ - script anti_trader -1,{ OnInit: .is_anti_trade = 1; // 0 to disable end; } function script PG_30Seconds { //dispbottom "anti trader 30sec"; //Check if Vending (normal or @at) if(checkvending() >= 1) { // mark as auto trader .@query = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+"", .@account_id, .@char_id); // check if in the table if (!.@query) { // add if not there yet query_sql("INSERT INTO "+$GiftTableNameAT$+"(account_id,char_id) VALUES("+getcharid(3)+","+getcharid(0)+")"); //dispbottom "you have been marked as auto trader"; stopnpctimer; detachnpctimer; end; } } return; } function script PG_Login { //dispbottom "at delete"; .@query = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+"", .@account_id, .@char_id); // check if in the table if (.@query) { // remove to reverify vending status query_sql("DELETE FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+""); } } I only put Waitingroom due to the fact that your request for announcement is not precise or accurate. doesn't even know when you want to announce or what to announce.. As i've seen that you always Request for Waitingrooms.. you can do it by Looking for the OnInit of the script and add the line waitingroom.. if there's no OnInit, you can create one and add the OnInit: waitingroom end; -
Q> What are the best mob/loots for quests?
Haruka Mayumi replied to mawjustin's topic in rAthena General
Most Mini-Bosses drops ^_~ -
you don't need to do source editing.. just client edit.. grf - client sprite.. just add costume_1 costume_2 folder and copy 1st or 2nd or 3rd jobs there. then replace the names. ^_~
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monster_hp_rate effect only mob with lv100+
Haruka Mayumi replied to kodkodkub's question in Source Requests
Find this line on mob.cpp if (entry.mexp > 0) { //Mvp if (battle_config.mvp_hp_rate != 100) maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.; } else //Normal mob if (battle_config.monster_hp_rate != 100) maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.; Then change it into this if (entry.mexp > 0) { //Mvp if (battle_config.mvp_hp_rate != 100) maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.; } else //Normal mob if (battle_config.monster_hp_rate != 100 && entry.lv >= 100) maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.; -
prontera,255,55,5 script Tool Dealer#prt 125,{ OnAtShopCmd: mes "What do you like to buy?"; switch( select( "Ammunition Box", "Single Ammo", "Identify My Items", "Nothing" ) ) { next; case 1: callshop "AmmunitionBox",1; end; case 2: callshop "SingleAmmo",1; end; case 3: mes "Here you go"; callfunc "identify123"; end; case 4: mes "Okay, have a nice day"; close; } end; OnInit: bindatcmd "shop",strnpcinfo(0)+"::OnAtShopCmd",0,99; end; } - shop Tool Dealer#shop::AmmunitionBox -1,501:-1 // Add ammo box here - shop Tool Dealer#shop::SingleAmmo -1,502:-1 //single ammo add here function script identify123 { getinventorylist; while( .@idn < @inventorylist_count ){ if ( !@inventorylist_identify[.@idn] ){ delitem2 @inventorylist_id[.@idn],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@idn],1; } .@idn++; } close; } to make the NPC invisible. change the first line to script Tool Dealer#prt -1,{
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Script Request. i haven't tried it since i'm not on PC. but i think its working without bugs. prontera,155,181,3 script Yumi 94,{ mes .name$; if(#PlayTimeReward){ mes "You already received your play time reward."; end; } if(#PlayTime<.PlayTime){ mes "Your current Playtime is ^0055FF"+#PlayTime+"^000000 minutes.\n"; mes "You still need "+(.PlayTime-#PlayTime)+" minutes to receive your play time reward."; end; } if(!checkweight2(.RewardsID,.RewardsAmt)){ mes "Insufficient inventory space or weight."; end; } for(.@i=0;.@i<getarraysize(.Rewards);.@i++) getitem .RewardsID[.@i],.RewardsAmt[.@i]; #PlayTimeReward = 1; mes "You received your rewards!"; end; OnPCLoginEvent: if( #PlayTime < .PlayTime || !#PlayTimeReward ) addtimer 60000,strnpcinfo(0)+"::OnPlayTime"; end; OnPlayTime: if( #PlayTime >= .PlayTime ) end; #PlayTime += 1; addtimer 60000,strnpcinfo(0)+"::OnPlayTime"; end; OnInit: .name$ = "[ ^FF5500Playtime Reward^000000 ]"; .Playtime = 4320; //In Minutes setarray .RewardsID[0],5013,2629; setarray .RewardsAmt[0],1,2; end; }
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For specific announcement item, use db/pre-(re)/item_flag.txt // 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted! for the overall drop rate announcement. you will need to put the chance value instead of just 1(which is 0.01%). example will be rare_drop_announce : 100( 1.00% ) or 1000 (10.00% )
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Fix
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How to put announce on this script
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
Unbelievable too many errors.. Fixed. //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6c //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //= 1.6c Replaced function 'A_An' with "F_InsertArticle". //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; // ADD YOUR NPC HERE //============================================================ prontera,147,165,6 script Quest Shop#1 998,{ callfunc "qshop"; end; OnInit: waitingroom "Quest Shop",0; end; } //prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below // etc.. Add your Shop NPCs 'Quest Shop#XXX' here //============================================================ // Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!! //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0], "#CASHPOINTS", "Cash Points"; //===================================================================================== // ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE -------------- //===================================================================================== // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1], "Headgears", // Shop Named 1 "Weapons", // Shop Named 2 "Other"; // Shop Named 3 // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5086,1,0,0,2288,1,1095,3000); Add(1,5074,1,20000,0,2286,1,2254,1); Add(1,5132,1,0,0,5035,1,5074,1,714,1,999,5); Add(1,5153,1,0,0,10011,1); Add(1,2284,1,0,0,923,20); Add(1,5270,1,0,0,7198,200,7097,40); sleep 10; Add(1,5174,1,0,0,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50); Add(1,5277,1,0,0,5278,1,508,200); Add(1,2237,1,0,0,1020,100,983,1,2241,1); Add(1,5057,1,10000,0,2213,1,983,1,914,200); Add(1,5076,1,0,0,2227,1,7038,500); Add(1,5236,1,0,0,2227,1,7038,500,978,1); Add(1,5235,1,0,0,2227,1,7038,500,982,1,983,1); Add(1,5237,1,0,0,2227,1,7038,500,975,1,982,1); Add(1,5382,1,0,0,969,8,10016,2,5083,1); sleep 10; Add(1,5065,1,0,0,624,1,959,300,544,50,1023,1); Add(1,5052,1,0,0,2211,1,978,1,7003,300); Add(1,2296,1,50000,0,2243,1,999,100); Add(1,5129,1,0,0,604,1,916,1); Add(1,5102,1,0,0,7263,2,2276,1,2239,1,568,150); Add(1,5040,1,0,0,7047,100); Add(1,5109,50000,0,0,10015,1,10007,1,5023,1,975,1); Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0); Add(1,5110,1,0,0,526,2,7270,1,941,1,10004,1); Add(1,5191,1,0,0,2208,1,983,1); sleep 10; Add(1,5169,1,0,0,706,1,1019,500,7200,10,1049,20,7165,500,1054,2,1024,100); Add(1,5034,1,0,0,2233,1,746,20); Add(1,2214,1,0,0,949,100,706,1,722,1,2213,1); Add(1,5175,1,100000,0,7111,100,938,99,983,1); Add(1,5080,1,0,0,10006,1,714,1,969,3); Add(1,5024,1,0,0,529,10,530,5,539,20,999,10,538,15); Add(1,5028,1,0,0,2279,1,7035,50,526,100); Add(1,5200,1,0,0,5016,1,981,1,7317,20); Add(1,5184,1,0,0,5120,5,995,50,983,1,720,50); Add(1,5214,1,0,0,976,1,1060,300,1022,100,5008,5); Add(1,5026,1,0,0,1036,450,949,330,539,120,982,1); sleep 10; Add(1,5142,1,0,0,5017,1,2229,1,5014,1,7209,100,7123,100,1036,100,979,1); Add(1,5283,1,0,0,949,200,916,100,7063,20,925,1); Add(1,5260,1,0,0,4293,1,538,100,530,100,529,50); Add(1,5075,1,0,0,2248,1,7030,108,7194,108,7120,4); Add(1,5048,1,0,0,5041,1,999,10); Add(1,5036,1,0,0,2608,1,7069,500); Add(1,5135,1,0,0,2295,1,969,1,975,1,999,5); Add(1,5108,1,5000,0,7301,1887,5114,1,611,10); Add(1,5254,1,0,0,5132,1,5068,1,2255,1,7023,5,983,1); sleep 10; Add(1,5038,1,0,0,1038,600,7048,40); Add(1,5229,1,0,0,1038,600,7048,40,982,1,983,1); Add(1,5227,1,0,0,1038,600,7048,40,975,1); Add(1,5228,1,0,0,1038,600,7048,40,982,1); Add(1,5186,1,0,0,1032,100,7100,100,905,250); Add(1,5091,1,20000,0,10016,1,714,1,969,3); Add(1,5082,1,0,0,921,300); Add(1,2273,1,3500,0,2275,1,998,50,733,1); Add(1,5258,1,0,0,914,100,975,1,976,1,978,1); Add(1,5198,1,0,0,5058,1,2214,1,949,500,914,200,622,50,1974,1); sleep 10; Add(1,5058,1,0,0,2233,1,983,1,7206,300,7030,1); Add(1,5233,1,0,0,2233,1,983,1,7206,300,7030,1,978,1); Add(1,5231,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,983,1); Add(1,5232,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,975,1); Add(1,5230,1,0,0,2233,1,983,1,7206,300,7030,1,982,1); Add(1,5234,1,0,0,2233,1,983,1,7206,300,7030,1,976,1); Add(1,5253,1,0,0,1034,300,7445,30,5141,10,979,1); Add(1,5252,1,0,0,5058,1,1022,250,7267,100); Add(1,2283,1,0,0,724,1,5001,1,949,200); Add(1,5243,1,0,0,975,1,976,1,914,100,7441,150,7065,25,2283,1); sleep 10; Add(1,5259,1,0,0,978,1,7561,100,949,500,1026,200); Add(1,5205,1,0,0,5185,1,610,100,706,25,7194,113); Add(1,5068,1,20000,0,2255,1,2286,1); Add(1,5304,1,0,0,7017,2,2510,1,983,1); Add(1,5207,1,0,0,2282,5,2254,2,969,1,7063,15); Add(1,5333,1,0,0,996,4,12028,1,12032,1,992,10,5011,1); Add(1,5312,1,0,0,2261,1,983,1,2280,1,2627,1,969,2); Add(1,5416,1,0,0,746,20,7097,12,587,20,2717,1); sleep 10; Add(1,5427,1,0,0,5288,1,12078,1,7521,1,12183,1); Add(1,5404,1,0,0,5187,1,1034,70,7441,10,978,10); Add(1,5429,1,0,0,5100,1,1021,30,7268,1); Add(1,5338,1,0,0,5100,1,7112,25,561,1); Add(1,5300,1,0,0,7106,2,2246,1,7263,1); Add(1,5378,1,0,0,2214,1,5045,1,975,1,740,100); Add(1,5414,1,100000000,0,7300,9,1068,4,7098,2); Add(1,5307,1,0,0,2275,5,514,2,979,1,634,1,619,20,1027,20); Add(1,5431,1,50000000,0,5283,1,916,50,2717,1); sleep 10; Add(1,5341,1,80000000,0,5137,1,2276,1,1060,25); Add(1,5131,1,0,0,5128,1,969,10,978,1,985,27); Add(1,5417,1,0,0,4112,1,5299,1); Add(1,5373,1,0,0,2255,1,7566,3,7511,60,5104,1,7799,4,7023,20); Add(1,5369,1,0,0,5191,6,7205,25,558,3,2210,1,7441,5); Add(1,5340,1,0,0,5137,1,5040,1,1034,25); Add(1,5313,1,0,0,5124,1,2249,1,5007,1,523,200); Add(1,5258,1,0,0,2261,1,914,200,975,1,976,1,978,1); Add(1,5292,1,0,0,7266,2,1035,4,10001,1); Add(1,5396,1,0,0,5058,1,980,1,1022,53); sleep 10; Add(1,5146,1,0,0,978,1,949,500,1019,1); Add(1,5282,1,0,0,5200,1,982,1,978,2); Add(1,5247,1,0,0,1039,60,923,25,2255,1); Add(1,5364,1,0,0,5347,1,975,1,982,1,983,1,5048,1); Add(1,5047,1,0,0,2271,1,975,1); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5380,1,0,0,5065,2); Add(1,5303,1,0,0,712,100,710,5,629,5,10009,1); Add(1,5302,1,0,0,7553,2,982,1,7771,1); sleep 10; Add(1,5056,1,0,0,5079,1,578,100); Add(1,5390,1,0,0,2236,2,978,1,1034,50,2294,2); Add(1,5144,1,0,0,2214,1,2221,1,7567,25,1001,200); Add(1,5063,1,0,0,970,1,930,500); Add(1,5193,1,0,0,2208,1,979,1); Add(1,5021,1,0,0,2233,1,969,1,999,20,949,80,938,800); Add(1,5179,1,0,0,2234,1,969,3,2610,4,13106,2); Add(1,5176,1,0,0,706,1,1019,500,7200,10,7015,20,2267,1,952,100,1028,100); Add(1,5001,1,0,0,999,40,984,1,970,1,1003,1); Add(1,5031,1,0,0,7013,1200); sleep 10; Add(1,5025,1,0,0,2229,1,2254,1,7036,5); Add(1,5061,1,20000,0,2269,1,999,10); Add(1,5139,1,0,0,5085,1,710,5,7510,1,975,1); Add(1,5070,1,0,0,7216,300,7097,300,2211,1,982,1); Add(1,5071,1,10000,0,5010,1,5049,1,7101,10); Add(1,5173,1,0,0,7445,7,7446,7,7447,7,7478,7,945,300,983,1,733,5,2221,1); Add(1,5321,1,0,0,2275,2,2211,2,7215,4,7217,20); Add(1,2240,1,0,0,1040,2,982,2,949,4,7457,1); Add(1,5405,1,0,0,7441,45,949,80,916,100); sleep 10; Add(1,5410,1,50000000,0,7188,40,7111,20); Add(1,5424,1,0,0,980,1,620,1,605,50,985,200); Add(1,5425,1,0,0,981,1,533,1,605,50,985,200); Add(1,5276,1,0,0,2261,1,914,200,983,1,976,1,975,1); Add(1,5156,1,0,0,2265,10,982,1); Add(1,5154,1,0,0,2202,1,7020,5); Add(1,5155,1,0,0,7024,10,7754,2,7562,4,7450,1); Add(1,5018,1,500,0,2247,1,916,300); Add(1,5403,1,0,0,1023,1,544,5,579,1); sleep 10; Add(1,5317,1,0,0,5120,1,2290,1,938,4); Add(1,5334,1,0,0,5132,1,1971,20,7093,4,2659,1); Add(1,5400,1,0,0,1022,20,1234,2); Add(1,5339,1,0,0,5100,1,7112,25,1558,1); Add(1,5346,1,0,0,5100,1,7112,25,558,1); Add(1,5433,1,0,0,5185,1,969,2); sleep 10; Add(1,5262,1,0,0,5164,1,7799,1,7578,1,969,3); Add(1,5336,1,0,0,5100,1,7112,25,714,1); Add(1,5273,1,0,0,2261,1,914,200,982,1,975,1,979,1); Add(1,5319,1,0,0,5035,1,5074,1,978,1); Add(1,5363,1,0,0,5120,1,2261,1,983,20); Add(1,5360,1,0,0,5057,1,2747,2,5161,1); Add(1,5383,1,0,0,5200,1,979,1,7445,50); sleep 10; Add(1,5396,1,0,0,5430,1,5285,1,7262,20,5396,1); Add(1,5371,1,0,0,5016,1,1004,35); Add(1,5426,1,0,0,5027,1,976,5); Add(1,5322,1,0,0,10019,1,982,2); Add(1,5291,1,0,0,7323,100,969,20); Add(1,5372,1,0,0,5099,1,5230,1,2747,5,982,15); Add(1,5311,1,0,0,5139,5); Add(1,5418,1,0,0,5016,1,2261,1,968,1,975,5,1004,35); Add(1,5422,1,500000,0,1550,3,1006,20); Add(1,5324,1,0,0,5137,1,7063,20,1034,20); sleep 10; Add(1,5448,1,0,0,521,200,1019,300); Add(1,5449,1,0,0,521,200,1019,300); Add(1,5332,1,0,0,7019,10,7200,10); Add(1,5392,1,100000,0,721,5,7216,25); Add(1,5393,1,777777,0,2285,5,994,10,7097,25); Add(1,5365,1,0,0,574,150,7031,150); Add(1,5143,1,0,0,5090,1,1020,300,975,1,982,1); Add(1,5020,1,0,0,2215,1,2210,1,7063,20); Add(1,5140,1,0,0,5085,1,2244,1,5191,1,7166,50); sleep 10; Add(1,5069,1,0,0,1022,99); Add(1,5185,1,0,0,5061,1,712,100,7194,150,7298,100,520,50,521,50); Add(1,5130,1,0,0,1048,100,7564,150,517,30); Add(1,5177,1,0,0,706,1,1019,500,7200,10,1049,500,1053,2,980,1); Add(1,5084,1,0,0,1026,1000,7065,100,945,100,7030,1); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5241,1,0,0,2252,1,1036,400,7001,50,4052,1,978,1); Add(1,5240,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1,983,1); Add(1,5238,1,0,0,2252,1,1036,400,7001,50,4052,1,975,1); sleep 10; Add(1,5239,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1); Add(1,5242,1,0,0,2252,1,1036,400,7001,50,4052,1,976,1); Add(1,5054,1,0,0,2252,1,1054,450,943,1200); Add(1,5187,1,0,0,5085,1,5091,1,5117,2,978,1,975,1); Add(1,5138,1,0,0,5123,1,5027,1,7337,50,981,1); Add(1,5099,1,0,0,7267,300,7171,300,1029,5); Add(1,5031,1,0,0,5009,1,5028,1,747,1,999,25); Add(1,5081,1,40000,0,2249,1,714,1,969,3); Add(1,5073,1,0,0,2285,1,1550,1); Add(1,5117,1,50000,0,731,10,748,2,982,1); sleep 10; Add(1,5183,1,0,0,604,100,916,100,7115,100); Add(1,5151,1,0,0,5001,1,978,1,991,200); Add(1,2281,1,5000,0,998,20,707,1); Add(1,5043,1,0,0,2281,1,1048,50); Add(1,5094,1,0,0,968,100,2299,1,1124,1,931,1000); Add(1,5196,1,0,0,2208,1,980,1); Add(1,5078,1,0,0,5033,1,5064,1); Add(1,5004,1,0,0,701,5); Add(1,5275,1,0,0,2261,1,914,200,975,1,976,1,981,1); sleep 10; Add(1,5420,1,300000000,0,5430,2,5421,1); Add(1,5323,1,0,0,5081,3,7754,1,2128,1); Add(1,5806,1,0,0,2280,1,7479,1,2109,1); Add(1,5315,1,0,0,2276,1,5135,1,7094,50,7353,50); Add(1,5807,1,0,0,5416,1,2211,2,949,100); Add(1,5375,1,0,0,5094,1,10018,2,968,5,7440,30); Add(1,5370,1,0,0,5302,1,981,5); Add(1,5060,1,0,0,2236,1,7151,100,7111,100); Add(1,5299,1,0,0,7441,20,949,50,916,15,7115,10,7440,20,7063,10,7200,10,2214,1); Add(1,5023,1,0,0,1059,150,907,100,978,1); sleep 10; Add(1,5271,1,0,0,2254,1,723,1,7301,20,999,50,978,1); Add(1,5352,1,0,0,5035,1,979,1,938,100); Add(1,2293,1,0,0,1049,4); Add(1,5194,1,0,0,2208,1,975,1,982,1); Add(1,5202,1,0,0,5035,1,1062,100,535,80); Add(1,5182,1,0,0,5008,10,5118,1,1060,100,2210,1); Add(1,5213,1,0,0,2214,1,983,1,7063,30); Add(1,5033,1,0,0,1036,20,2213,1,7065,300,7012,200); Add(1,5039,1,0,0,7030,50,978,1,5015,1); sleep 10; Add(1,5195,1,0,0,2208,1,975,1); Add(1,5211,1,0,0,5045,1,5083,1,7063,40,7553,1,982,1,975,1); Add(1,5208,1,0,0,1550,1,1553,7,1556,7,1554,7,1557,7,1555,7,7015,30); Add(1,5083,1,0,0,2244,1,2209,1,10007,1); Add(1,2280,1,10000,0,1019,120); Add(1,5100,1,0,0,2272,1,7451,4,7433,3,690,10); Add(1,5067,1,0,0,5062,1,952,50,1907,1); Add(1,5133,1,0,0,5160,1,7106,6,7107,80); sleep 10; Add(1,5064,1,0,0,945,600,7030,1); Add(1,2278,1,0,0,705,10,909,10,914,10); Add(1,5203,1,0,0,2278,1,1015,1,999,5); Add(1,5212,1,0,0,1820,2,5011,1,2651,1,4125,1); Add(1,5257,1,0,0,5074,1,2282,1,7064,10,969,5); Add(1,5029,1,0,0,7068,300,7033,850,1015,1); Add(1,2272,1,911000,0,1019,50,983,1); Add(1,5062,1,0,0,2280,1,7197,300,7150,300); Add(1,5049,1,0,0,1099,1500); Add(1,5287,1,0,0,5062,1,5348,1,978,1); sleep 10; Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5103,1,0,0,5351,1,10011,1); Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5395,1,0,0,5045,2,7205,150,983,1,1059,100); Add(1,5059,1,0,0,5030,1,7213,100,7217,100,7161,300); Add(1,5107,1,0,0,519,50,7031,50,548,50,539,50); Add(1,5255,1,0,0,5153,1,741,10,5132,1,5074,1); Add(1,5077,1,0,0,2278,1,975,1); Add(1,5337,1,0,0,5100,1,7112,25,2617,1); sleep 10; Add(1,5152,1,0,0,2254,1,724,1,7301,20,999,50,978,1); Add(1,5305,1,0,0,1214,5,969,10,7799,5); Add(1,5413,1,0,0,608,20,1752,1,2261,1,978,1); Add(1,5415,1,0,0,5255,1,5024,1); Add(1,5318,1,0,0,5035,2,5060,2,741,10,530,50,938,100); Add(1,5409,1,0,0,5075,1,7101,5,981,10); Add(1,5051,1,0,0,7047,100); sleep 10; Add(1,5320,1,0,0,5205,1,1009,50,2111,1); Add(1,5354,1,0,0,5431,1,12080,1,1629,1); Add(1,5811,1,0,0,985,100,2241,10); Add(1,5381,1,0,0,5335,1,2236,1); Add(1,5397,1,0,0,7325,5,2205,1,7355,1); Add(1,5355,1,0,0,7166,100,1059,200); Add(1,5243,1,0,0,7446,1,2339,10,1059,70); Add(1,5310,1,0,0,5034,1,1971,2,996,6); Add(1,5274,1,0,0,2261,1,914,200,980,2,975,1); Add(1,5261,1,0,0,5164,1,714,25,2611,50,7799,4); sleep 10; Add(1,5342,1,0,0,5137,1,5040,1,1020,20,7152,5); Add(1,5297,1,0,0,5257,1,1472,2,5158,2,7063,40); Add(1,5335,1,0,0,741,5,607,5,940,150); Add(1,5412,1,0,0,530,20,7035,10); Add(1,5343,1,0,0,5137,1,2215,1,1034,25); Add(1,5098,1,0,0,1029,10,2297,5,7267,50); Add(1,5430,1,50000000,0,5414,1,7135,10,7451,4); Add(1,5384,1,0,0,5390,1,975,1); Add(1,5316,1,0,0,2226,1,622,10); sleep 10; Add(1,5289,1,0,0,526,200,7268,1); Add(1,5301,1,0,0,5191,3,5195,3); Add(1,5344,1,0,0,5137,1,7038,20,1060,25); Add(1,5345,1,0,0,5137,1,5195,2,1060,45); Add(1,5411,1,0,0,5388,1,982,5,7263,2,978,2); Add(1,5368,1,0,0,5197,6,7751,25,561,3,2210,1,7063,20); Add(1,5385,1,0,0,753,100); Add(1,5079,1,0,0,2294,1,7220,400); Add(1,5171,1,0,0,4219,1,4114,1,4177,1,4259,1,4212,1,4073,1,4112,1,4081,1,4251,1,4166,1,7511,1000,7563,1000); sleep 10; Add(1,5256,1,0,0,7510,1,2210,1,7063,50); Add(1,5285,1,0,0,7192,200,10011,1); Add(1,5357,1,0,0,7510,20); Add(1,5188,1,0,0,5027,1,7166,50,7064,1); Add(1,2292,1,2000,0,999,50); Add(1,5294,1,0,0,7019,5,7567,50); Add(1,5115,1,50000,0,983,1,7267,99,749,1); Add(1,5284,1,0,0,5302,1,975,1,982,1,5165,1); Add(1,5050,1,0,0,5037,1,7064,500); Add(1,5206,1,0,0,2269,1,982,1); sleep 10; Add(1,5197,1,0,0,2208,1,982,1); Add(1,5278,1,0,0,2210,1,5192,1,2250,1); Add(1,5192,1,0,0,2208,1,976,1); Add(1,5121,1,0,0,7263,1,660,1,7099,30,7315,369); // Shop 2 Add(2,501,1,0,0,7263,1,660,1,7099,30,7315,369); // Shop 3 Add(3,531,1,3,0,512,1,713,1); Add(3,532,1,3,0,513,1,713,1); Add(3,533,1,3,0,514,1,713,1); Add(3,534,1,3,0,515,1,713,1); // ----------------------------------------------------------- //===================================================================================== // ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED --------------------- //===================================================================================== freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set @shop_index, select(.menu$); else if (.@size == 1) set @shop_index, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set @shop_index, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[@shop_index] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+@shop_index,1; npcshopattach "qshop"+@shop_index; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 -
How to put announce on this script
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
This is why i kept telling you to put CODEBOX, which is on the last line of Support Rules.. this is way we can run the working script and we can run it on our side and see the errors as such without doing lot of work copying and pasting then change spaces to tabs.. -
How to put announce on this script
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
CodeBox.. you make people scroll more than 20 times. and makes tabs into spaces.. Delete that thing you inserted. and go to this line.. OnInit: freeloop(1); then make it look like this OnInit: waitingroom "Quest Shop",0; freeloop(1); -
How to put announce on this script
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
You know what?.. i'm not helping anymore... it seems like im just being ignored anyway. -
How to put announce on this script
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
hmm.. i dunno if you read the NOTE.. and emistry already warned you to use codebox when pasting scripts.. anyway. i said below line of code. so it should be like this ClearData(); close; OnInit: waitingroom "Freebies Here",0; end; } EDIT : also agh.. see that red bracket below for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) { -
How to put announce on this script
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
Please see the code.. it has open and close brackets.. you just copied the announce. -
How to put announce on this script
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
Below this line of code ClearData(); close; NOTE : Please use CODEBOX whenever you paste a script to make sure that tabs are still intact or else they will become space.. -
How to put announce on this script
Haruka Mayumi replied to fireicesurfer's question in Scripting Support
unless you want players to get the items for free.. go ahead and use it. ^_~ Go to this Line.. for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) getitem @bought_nameid[@i],@bought_quantity[@i]; and change it into this for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1){ getitem @bought_nameid[@i],@bought_quantity[@i]; announce strcharinfo(0)+" has bought "+@bought_quantity[@i]+"x "+getitemname(@bought_nameid[@i])+".",bc_all; } -
6320,Premium_Reset_Stone,Premium Reset Stone,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ resetstatus(); },{},{} if you changed the type into useable/equipments.. you also need to make sure that the Job and Class are also changed so that it can check which job or class it is useable... as for the type.. its much better to use delay consumable with confirmation on such items as reset stones.
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use opensetup.exe
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VIP/Premium ICON status [Is this possible?]
Haruka Mayumi replied to funtwocrasher's question in Source Requests
we currently don't have it on rAthena and there's no guide for it. you just need to study how status icons work. -
some part of skin not working properly
Haruka Mayumi replied to kodkodkub's question in Client-side Support
as far as i know, /basic_interface/shortitem_bg.bmp is for old clients and it looks like you are using 2018 client. you can see the interface in /shortcut/shortcut_frame.bmp -
diff using NEMO. "Change fade in/out delay"
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VIP/Premium ICON status [Is this possible?]
Haruka Mayumi replied to funtwocrasher's question in Source Requests
if you are only asking. then i'll say yes.. hercules have it's own vip status icon. -
did you change that CUSTOMMAP into your custom map name? because both are working on my side.
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This works on pvp maps. the only reason i can see is that the custom pvp map you are using is not using pvp mapflag. or you enabled the pvp mapflag but also at the same time enabled the gvg mapflag which conflicts each other removing the pvp map.. you can use this script for your custom map.. - script Simple -1,{ OnPCKillEvent: if(strcharinfo(3) == "CUSTOMMAP") getitem 7812,1; end; }