Changing the client files will just update your skill descriptions and other stuffs. As for the server side changes(NPC, Calculations) you need to remove the comment inside renewal.hpp
//#define PRERE
to
#define PRERE
2040,11,8,1,6,0x2,1:1:1:1:1:1:2:2:2:2,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
1:1:1:1:1:1:2:2:2:2 < This part is the splash area
1 = 3x3
2 = 5x5
Good day rathena, as the title request i would like to request for an update on this old diff. I tried remaking it by follow this topic How to create your own mapflag but maybe it needs other changes.
here is the link to the old source release :)) thank you in advance NoItem Mapflag
for client preparation i suggest you refer to this guide of Earnestinence, its very neat guide.
for 2018 clients i suggest you use this for building it. 4144 Nemo
OnMinionSummon:
.@minion_id = 1002;
.@minion_count = 20;
monster "prontera",255,55,"Pink Evil Minions",.minion_id,.minion_count,strnpcinfo(0)+"::OnMinionKill";
for (.@i = 0; .@i < .minion_count; .@i++){
.gid[.@i] = $@mobid[.@i];
//= store data
}
Good day rathena, I have a question regarding getunitdata. I want to summon a multiple monster and get their data later on. ( specifically the x and y) during the KillEvent
Tried several ways to get the data and yet failed. hopefully anyone can enlighten me on what to do. Thanks in advance