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Evrard

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  1. There where actually 2 issues, and this was one of them so THANKS! The other was that there is actually a couple of missing view IDs up before this so I just set those as accessory_unknown and replaced the missing numbers and now it works like a charm! (Also, I was using SDE and I forgot to run it as administrator and without that it couldn't save the files either.)
  2. Does Anyone know what could be causing this?
  3. sure, here they are: accessoryid.lua accname.lua
  4. Got frustrated so I tried using the Server Database Editor and when trying to autocomplete the Item's data I get this exeption: I figure it's the exact same error I get when I open my client, how can I go about making the lua reader read more than 1764 lines?
  5. Yes: 40000,arc_angel_balloon,arc angel balloon,4,20,,10,,2,,0,0xFFFFFFFF,63,2,512,,0,1,1772,{ bonus bStr,5; bonus bAgi,5; bonus bDex,5; bonus bInt,5; bonus bLuk,5; bonus bVit,5; bonus bVit,getrefine() ; bonus bStr,getrefine() ; bonus bAgi,getrefine() ; bonus bDex,getrefine() ; bonus bInt,getrefine() ; bonus bLuk,getrefine() ; },{},{}
  6. Thanks for the catch, didn't see that, but I'm still getting the same error.
  7. Hi! Before I start I should say I already edited the iteminfo.lua and everything. The problem is with the other lua files, when I open RO I get the error --------------------------- Lua Files\DataInfo\AccessoryId --------------------------- [string "buf"]:1764: '}' expected (to close '{' at line 1) near 'ACCESSORY_ARC_ANGEL_BALLOON' --------------------------- OK --------------------------- I have to add that line 1764 is the first line where I am adding a custom item, also I did not skip a single ID, so since the DB ends in 1771, I started with the ID 1772 After I hit OK I can go in game and I can see the item in my inventory, and it has icon, drop sprite and description, but I can't see it on my character. It looks fine in my inventory: I can see the description and it does have the effect This is my accname.lua and my accessoryid.lua Can anyone enlighten me as to what am I doing wrong?
  8. Thanks! I was also missing something in the announce lines. xD Its working now!
  9. Hi Guys! So I got this script working that when you kill X ammount of mobs then you get a prize, but what it's not working is when I try to randomize the reward. this is what I got: - script DynamicDrop -1,{ OnNPCKillEvent: set .@map$, "prontera"; if(strcharinfo(3)==.@map$){ if(killedrid==1002){ // and replace the 1002 for any monster ID set f1ks,f1ks +1;// to count +1 kills; announce "Points +1 ["+ f1ks +"/5]",3; } if (f1ks >= 5){ set f1ks,0; //to reset the counter and buff sc_start sc_INCREASEAGI, 360000,10; sc_start sc_BLESSING, 360000,10; set .@prize rand (1,2){ if (.@prize == 1) { dispbottom "You got the first prize on the Roulette!"; getitem 2285,1; } if (.@prize == 2) { announce "You got the second prize on the Roulette!"; getitem 16707,1; } } } end; } But I can't seem to make it work with multiple rewards and a rand command, can you guys please help me see what I'm doing wrong?
  10. Hello team! I was looking to make a script that on a certain map, if you kill monsters, for each mob you kill you get +1 point and once you reach a certain amount of points it triggers a roullete than can warp you out of the map, give something from an item list or set your score to a different value. So like for example the roullette triggers at 70 points, and it can warp you to prontera give you an item or set your score to 30~50. I'm not asking for the whole script, it's just that I'm not sure which variables to use for this specific task. Thanks in advance! Managed to start it, I'm moving to the support section instead of the request one ?
  11. Thanks! after like 400000 typos it ended up working perfectly, and thanks for the SC_ part, I actually had no idea and I feel kinda stupid because of it... /)_< thanks again! Problem Solved
  12. Changed that, also a couple of , that where supposed to be ; still doesn't work >-<
  13. Thanks for your help guys, sorry for the late response >-< it was because the headder of that had the instructions with // ._. so I removed them and everything worked fine
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