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Akkarin

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Everything posted by Akkarin

  1. Most of the commands in script_commands.txt already have example usage scripts in the doc itself. I don't see why we can't have specific script samples in the /doc/samples/ dir, as that's what it's there for. However, I don't think breaking the file up into grouped commands is a good idea.
  2. script_commands.txt will always be a challenge. We can't break it up, but it needs a damn good sort through. There's command descriptions that are outdated, incorrect and poorly worded. That being said, I have a plan and will get a test commit pushed soon
  3. Samples incoming Aleos don't beat me to the punchline, this is a stepping stone to sorting out the wiki once and for all. This is a very basic example. Not really much to do with this file but chose it as it's small and something i could whip up quite quickly: https://github.com/Akkarinage/rathena/blob/docupdate/doc/map_cache.md
  4. That's like saying there's no point in having Hercules and RagEmu since we already have rA. Or saying there's no point in having the 4+ GRF editors available. Or 4+ patchers. There's no harm in additional contributions. And mine is automated. Besides, the topic starter in that link has been suspended. No harm in keeping things going while others are unable to.
  5. Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2023-04-04 Installation: Official kRO Updated: 04/04/2023 Download Link: https://mega.nz/folder/jUsDgRxQ#ttLmLjPY9p9cfU5_ShWVCw Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] Note: Due to continued abuse of my webservers, the files have been moved to MEGA. You can download an extractable .zip of an installed kRO directory, or you can download the official installer from kRO's website. Note: If you require older maps that are compatible with 2021 and older clients, download the 2021 .zip. A fan of this topic? Hit the rep button
  6. Jesus that file is heavy... And no, that's a pretty ridiculous reason to move to markdown. All it's using is just unordered-lists. In that particular example i would suggest adding a constants/ dir to /docs/ and separating some of those groups in order to expand, link, describe, example usage, etc. Just adding list options to a big-ass list like that is a waste of time.
  7. As we've been using Github for a while now, do you think that files included in the repo should be brought upto modern standards? May as well take full advantage of the tools we already use. I'm talking about /doc/ and the samples folder. Github has this marvellous markdown capability and we're pretty much ignoring it. The only place it's used is in Readme.md, and we even have a .txt variant of that for no reason whatsoever. Updating /doc/ to use Markdown will provide us with the ability to link directly to files/lines within the repo, include snipets, hyperlinks, even example images for users viewing the docs via github itself. It just seems such a waste to have those monstrous text files gathering dust when we can be using them for so much more. And before anyone comes up with some cynical ".md extension" rubbish, .md can be read by all text editors too. And via the web. And is still readable in plain-text format for "backwards users compatibility". So no excuse really.
  8. Where did you attempt to change the encoding? But you're right, it's an encoding issue.
  9. Then edit the html in /themes/<your_theme>/monster/index.php. Something like this should work: <td style="width:150px; text-align: center; vertical-alignment: middle"> <img src="<?php echo $this->monsterImage($monster->monster_id) ?>" /> </td>
  10. Send a PM to Aleos, he's currently the only person able to help you i'm afraid.
  11. Add the images into /data/items/ and /data/monsters/
  12. Akkarin

    help?

    There's currently no software (that i know of) that can make you a FluxCP theme. You can find various themes around these forums and in the download section, or you can make your own using photoshop for the design and splice, then start to build the html behind it and finally integrate it within FluxCP's theme files.
  13. If you were changing the entire layout then it wouldn't be Keyworld inspired. If it's not your design, then there's no reason for you to alter it and offer it up. Design your own site and stop passing this off as something you've had over 5% input on. I'm not fighting you, I'm telling you.
  14. Changing a few images doesn't mean you can sell your "inspired" design. Keyworld designed this site for @Flaid and his server "XecutiveRO", and i turned the original single html file into a FluxCP theme on the 14th of November 2012. I'll have your ass banned if you try to sell this.
  15. "Recent Commits" has been re-added to the Board Index Sidebar.
  16. Also, when you upload a new version, remove the previous one otherwise you get presented with all previous versions to download. Previous are already stored on the forums by default, so you can remove the others in the list when uploading a new file.
  17. He can't download it because your latest version hasn't been approved yet.
  18. As i said, put it in a php file - you should put this on your webhost.
  19. As Emistry said, just remove that bit of code.
  20. Akkarin

    Question

    Without further information it's difficult to tell you where the problem lies.
  21. Different official servers implement their own items/mobs/events/headgears all the time, they're generally not shared between other official servers unless the new content was a success.
  22. To obtain sprites, you just patch your grf's. There's a lub/lua file that contains the sprite IDs, just add the file name and ID to those and you can then use them in-game. If you're using sprite IDs for scripts: "123" instead of constants "2_F_MAGICMASTER" then your server files won't care what the sprite is. If you use constants then you need to add it in const.txt (as far as i remember). If you're just needing them for mobs, then add the mob ID in your monster/sprite lua/lub with the name of the sprite you need and you're good to go. This wiki is a good place to start; it'll show you how to add elements to your server without needing to wait for rA or for an updated data folder.
  23. This is detailed in Script Commands The official example: <map name>,<x>,<y>,<facing>%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} So to sell a few potions: prontera,100,100,5 shop Martha 123,501:-1,502:-1,503:-1,504:-1,505:-1 You can also look in npc/merchants/shops.txt for more examples. Read the manual, that's what it's there for..
  24. If I could get IM_CHAR to work properly I'd agree /spin
  25. Most service providers will deny any request to open additional ports on their webservers/network - in most cases additional ports would violate their security agreement/terms of service. AHMADSHIDQI, if you've got RAM to spare on your VPS, just install apache/php and serve your site from there. It'll reduce costs and headaches.
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