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sader1992

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Everything posted by sader1992

  1. char_conf.txt login_ip: 127.0.0.1 char_ip: vps_ip map_conf.txt char_ip: 127.0.0.1 map_ip: vps_ip
  2. does the server get a signal from the client ? if not use sclientinfo.xml make sure your diff is right
  3. Version 2.0.1 Update Adding Pre-Compiled Version so Visual Studio is not needed if you only want it to run without any customization . pre_compiled_generator.zip no need for visual studio , you just need to fill out the information and generate the file >> it will build Sader Files Verifier.exe and get_information.exe in the directory you run the program from this how it look
  4. https://github.com/rathena/rathena/commit/3e0d3d2fe6b244099d3987b7a21260d6b070512e
  5. the lua errors does not mean it's the client problem, you must be doing it wrong xD 2018-06-21aRagexeRE work fine for me with custom monsters
  6. Version 2.0 Update Adding Design Adding support for Multiple folder layer
  7. that will do ok than , my bad , moved it back to the script section.
  8. it's impossible script wise as far as i know so in this section , you might find the answer you seek unless you mean something else
  9. you are asking a lot of questions i couldn't understand most of it i think you want to know how to add Custom NPC? this a short guide < do it and everything would work: SERVER_FILES: >src >>map >>npc.hpp EXAMPLE: JT_NPC_CUSTOM = 30000, >>script_constants.hpp EXAMPLE: export_constant_npc(JT_NPC_CUSTOM); CLIENT_FILES: >data >>sprite >>>npc >>>> //your npc spr/act here EXAMPLE: >>>>npc_test.act >>>>npc_test.spr >>luafiles514 >>>lua files >>>>datainfo >>>>>npcidentity.lub EXAMPLE: JT_NPC_CUSTOM = 30000, (THE ID MOST NOT BE ALREADY USED IN jobidentity.lub AND npcidentity.lub / THE ID MUST BE THE SAME AS THE SERVER npc.hpp) >>>>>jobname.lub EXAMPLE: [jobtbl.JT_NPC_CUSTOM] = "npc_test", recompile your server do not use already used IDS/NAMES "JT_" is important make sure the client read the files you edited first!!!! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< READ THIS run your server now you can add the script in your server prontera,150,150,0 script my_costum_npc 30000,{} OR prontera,150,150,0 script my_costum_npc JT_NPC_CUSTOM,{} reloadscript and you will see your npc
  10. storage skill / storage permission ?
  11. this from the client side CheckAttendance.lub of server side attendance.yml just make sure that you have the correct date on both also as the reply from mirabell about attendance.yml # << line start with '#' does not count
  12. you need to give the group you want the permission to use it https://github.com/rathena/rathena/blob/ce1508a01c68dee80544242b470987742f3b3ece/conf/groups.conf#L96 attendance: true
  13. well if there is a bug you can report it in rathena's github also you can use npc shop to use cash shop and disable the cash shop check it out https://github.com/rathena/rathena/blob/ce1508a01c68dee80544242b470987742f3b3ece/doc/script_commands.txt#L283
  14. if(vip_status(VIP_STATUS_ACTIVE)){ //vip buffs here }
  15. the script you give , is not a complete script so i can't give more detail than --------------------------------------- *mobcount("<map name>","<event label>") This function will count all the monsters on the specified map that have a given event label and return the number or 0 if it can't find any. Naturally, only monsters spawned with 'monster' and 'areamonster' script commands can have non-empty event label. If you pass this function an empty string for the event label, it will return the total count of monster without event label, including permanently spawning monsters. With the dynamic mobs system enabled, where mobs are not kept in memory for maps with no actual people playing on them, this will return a 0 for any such map. If the event label is given as "all", all monsters will be counted, regardless of having any event label attached. If the map name is given as "this", the map the invoking character is on will be used. If the map is not found, or the invoker is not a character while the map is "this", it will return -1. --------------------------------------- just at the start of the npc that spawn the monsters put if(mobcount("ars_fild58","EP7_abysses::OnBossDead")) end; or maybe OnBossDead2 , you have 2 labels in the script ,and i don't know what monster you mean.
  16. without src edit , i don't think you can Moved to the Source Requests section in-case you really want it
  17. invek,150,164,3 script MvP 527,{ mes "1. Doppelganger (gef_dun02) = "+( ( mobcount( "aev_fild01","MvP::OnKilledsilver") == 0) ? "^ff0000DEAD^000000" : "^008000ALIVE^000000" ) +""; close; OnInit: initnpctimer; stopnpctimer; monster "aev_fild01",0,0,"Doppelganger",1046,1,"MvP::OnKilledsilver"; end; OnKilledsilver: setnpctimer 0; startnpctimer; end; OnTimer1800000: announce "Doppel is now alive",0; monster "aev_fild01",0,0,"Doppelganger",1046,1,"MvP::OnKilledsilver"; stopnpctimer; end; }
  18. I see you have changed the login port , if you don't know what you are doing , don't change it use sclientinfo.xml not clientinfo.xml make sure the sclientinfo.xml in the data folder if you read the data folder, or the first grf if you don't use the data folder
  19. Try to make another item with the same script or edit like apple item to use the same script and test it what the result ?
  20. check out item_noequip.txt file , search for the item id you use did you try to restart the server ? did you edit the item in the database in any way ?
  21. what it say when you use the item ?
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