yes
but you can overwrite it in the next line too
- script NO_WATER -1,{
OnInit:
//setcell "<map_name>",0,0,<max x>,<max y>,CELL_WATER,0;
//Example:
//Removeing the water from the map
setcell "prt_fild05",0,0,400,400,CELL_WATER,0;
//Adding water cells to the map
//120,120 is water
setcell "prt_fild05",120,120,120,120,CELL_WATER,1;
//from 150,140 to 150,190 is water
setcell "prt_fild05",150,140,150,190,CELL_WATER,1;
//etc
}
just general information xD
and i think editing the map it self better for you , so if you counter this problem again you would know the fix