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insandedid01

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    insandedid
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  1. Hello Everyone i can reduce damage from Ice Pick ? example Request. - Reduce damage from Weapon Ice Pick by item script " bonus2 bSubSkill,"MO_INVESTIGATE",75; " or every way for reduce Ice Pick received damage - I can have git pull or any idea for write this way script Reduce damage by equiments from Ice Pick on item_db ?
  2. AND SETING ON db/re/instance
  3. if(quest_done == 1){set #Mission_Shop,#Mission_Shop + .easy_pointsY; dispbottom " Done Mission "; .easy_pointsY = .normal_points[rand(getarraysize(.normal_points))]; setarray .easy_points = 3,4,5,6,7,8,9,10;
  4. a sample complete SCRIPT on my country, If you will continue to do it SCOCKET_ENCHANT - shop Q_WC -1,13105:-1,1912:-1,1959:-1 - shop Q_WB -1,1808:-1,13166:-1,1538:-1,1955:-1 - shop Q_WA -1,1568:-1,1571:-1,1569:-1,1570:-1,1727:-1,1816:-1,1172:-1,13030:-1,1149:-1,1480:-1,1539:-1,1726:-1,1922:-1,1976:-1,1479:-1,1178:-1,1532:-1,1171:-1,1309:-1 - shop Q_WS -1,13033:-1,13400:-1,1476:-1,1180:-1,1179:-1,13019:-1,1540:-1,1418:-1,13032:-1,13016:-1,13018:-1,13031:-1,1481:-1,1266:-1,1275:-1,1278:-1,1276:-1,1277:-1 - shop Q_WSS -1,13017:-1,13033:-1 //========================================================================================================================================================= - shop Q_AC -1,2118:-1,5270:-1,5348:-1,5168:-1,5349:-1,12120:-1,2120:-1,5347:-1,5351:-1 - shop Q_AB -1,5298:-1,2432:-1,5299:-1,2715:-1 - shop Q_AA -1,2525:-1,2434:-1,5159:-1,2121:-1,5158:-1,5167:-1,2359:-1,5157:-1,5350:-1 - shop Q_AS -1,2349:-1,5162:-1,2671:-1,2351:-1,5163:-1,5165:-1,2373:-1,2345:-1,2372:-1,5160:-1,5375:-1,2371:-1,2360:-1,2128:-1,2347:-1,5297:-1,5166:-1,5161:-1,5164:-1,2523:-1 - shop Q_ASS -1,2204:-1,2202:-1 // =============================================== Item List =============================================== function script QS_Buy { // Weapon C Rank if(@bought_nameid == 13105) { setarray @itemuse[0], 13104, 984, 999; setarray @itemusemany[0], 1, 1, 3; set @broken,40; set @zenyuse, 200000; } else if(@bought_nameid == 1912) { setarray @itemuse[0], 1911, 984, 999; setarray @itemusemany[0], 1, 1, 3; set @broken,40; set @zenyuse, 200000; } else if(@bought_nameid == 1959) { setarray @itemuse[0], 1958, 984, 999; setarray @itemusemany[0], 1, 1, 3; set @broken,40; set @zenyuse, 200000; } // Weapon B Rank else if(@bought_nameid == 1808) { setarray @itemuse[0], 1807, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } else if(@bought_nameid == 13166) { setarray @itemuse[0], 13165, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } else if(@bought_nameid == 1955) { setarray @itemuse[0], 1954, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } else if(@bought_nameid == 1538) { setarray @itemuse[0], 1523, 984, 999; setarray @itemusemany[0], 1, 3, 5; set @broken,30; set @zenyuse, 300000; } // Weapon A Rank else if(@bought_nameid == 1568) { setarray @itemuse[0], 1553, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1571) { setarray @itemuse[0], 1556, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1569) { setarray @itemuse[0], 1554, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1570) { setarray @itemuse[0], 1555, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1727) { setarray @itemuse[0], 1722, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1816) { setarray @itemuse[0], 1814, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1172) { setarray @itemuse[0], 1163, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 13030) { setarray @itemuse[0], 13001, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1149) { setarray @itemuse[0], 1129, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1480) { setarray @itemuse[0], 1474, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1539) { setarray @itemuse[0], 1524, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1726) { setarray @itemuse[0], 1718, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1922) { setarray @itemuse[0], 1918, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1976) { setarray @itemuse[0], 1970, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1479) { setarray @itemuse[0], 1477, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1178) { setarray @itemuse[0], 1167, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1532) { setarray @itemuse[0], 1522, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1171) { setarray @itemuse[0], 1168, 984, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } else if(@bought_nameid == 1309) { setarray @itemuse[0], 1304, 1010, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 500000; } // Weapon S Rank else if(@bought_nameid == 13400) { setarray @itemuse[0], 1135, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1476) { setarray @itemuse[0], 1466, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1180) { setarray @itemuse[0], 1166, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1179) { setarray @itemuse[0], 1169, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13019) { setarray @itemuse[0], 13002, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1540) { setarray @itemuse[0], 1528, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1418) { setarray @itemuse[0], 1413, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13032) { setarray @itemuse[0], 1225, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13016) { setarray @itemuse[0], 1239, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13018) { setarray @itemuse[0], 1236, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 13031) { setarray @itemuse[0], 1224, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1481) { setarray @itemuse[0], 1468, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1275) { setarray @itemuse[0], 1256, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1278) { setarray @itemuse[0], 1259, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1276) { setarray @itemuse[0], 1257, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1277) { setarray @itemuse[0], 1258, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } else if(@bought_nameid == 1266) { setarray @itemuse[0], 1261, 984, 999; setarray @itemusemany[0], 1, 5, 30; set @broken,10; set @zenyuse, 1000000; } // Weapon SS Rank else if(@bought_nameid == 13017) { setarray @itemuse[0], 1230, 984, 999; setarray @itemusemany[0], 1, 10, 50; set @broken,5; set @zenyuse, 2000000; } else if(@bought_nameid == 13033) { setarray @itemuse[0], 1232, 984, 999; setarray @itemusemany[0], 1, 10, 50; set @broken,5; set @zenyuse, 2000000; } //================================================================================================================================================================================================================================= // Armor C Rank else if(@bought_nameid == 2118) { setarray @itemuse[0], 2118, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5348) { setarray @itemuse[0], 2244, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5168) { setarray @itemuse[0], 5046, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5349) { setarray @itemuse[0], 5016, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5270) { setarray @itemuse[0], 5189, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 2120) { setarray @itemuse[0], 2120, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5347) { setarray @itemuse[0], 5012, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } else if(@bought_nameid == 5351) { setarray @itemuse[0], 2253, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,40; set @zenyuse, 300000; } // Armor B Rank else if(@bought_nameid == 2432) { setarray @itemuse[0], 2409, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } else if(@bought_nameid == 2715) { setarray @itemuse[0], 2609, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } else if(@bought_nameid == 5298) { setarray @itemuse[0], 5258, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } else if(@bought_nameid == 5299) { setarray @itemuse[0], 5263, 985, 999; setarray @itemusemany[0], 1, 5, 5; set @broken,30; set @zenyuse, 500000; } // Armor A Rank else if(@bought_nameid == 5167) { setarray @itemuse[0], 2264, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2434) { setarray @itemuse[0], 2425, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5350) { setarray @itemuse[0], 2287, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2525) { setarray @itemuse[0], 2507, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5159) { setarray @itemuse[0], 2246, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2121) { setarray @itemuse[0], 2109, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5158) { setarray @itemuse[0], 2251, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 2359) { setarray @itemuse[0], 2337, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5157) { setarray @itemuse[0], 2299, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } else if(@bought_nameid == 5271) { setarray @itemuse[0], 5152, 985, 999; setarray @itemusemany[0], 1, 5, 10; set @broken,20; set @zenyuse, 1000000; } // Armor S Rank else if(@bought_nameid == 2373) { setarray @itemuse[0], 2327, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2372) { setarray @itemuse[0], 2334, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2371) { setarray @itemuse[0], 2339, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2128) { setarray @itemuse[0], 2111, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2523) { setarray @itemuse[0], 2522, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2671) { setarray @itemuse[0], 2619, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2360) { setarray @itemuse[0], 2343, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5166) { setarray @itemuse[0], 5053, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2349) { setarray @itemuse[0], 2348, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5162) { setarray @itemuse[0], 5017, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2351) { setarray @itemuse[0], 2350, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5163) { setarray @itemuse[0], 5019, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5165) { setarray @itemuse[0], 2235, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2345) { setarray @itemuse[0], 2344, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5160) { setarray @itemuse[0], 2256, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2375) { setarray @itemuse[0], 5094, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 2347) { setarray @itemuse[0], 2343, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5297) { setarray @itemuse[0], 5257, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5161) { setarray @itemuse[0], 2258, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } else if(@bought_nameid == 5164) { setarray @itemuse[0], 2234, 985, 999; setarray @itemusemany[0], 1, 10, 30; set @broken,10; set @zenyuse, 5000000; } // Armor SS Rank else if(@bought_nameid == 2204) { setarray @itemuse[0], 2203, 985, 999; setarray @itemusemany[0], 1, 20, 50; set @broken,5; set @zenyuse, 10000000; } else if(@bought_nameid == 2202) { setarray @itemuse[0], 2201, 985, 999; setarray @itemusemany[0], 1, 20, 50; set @broken,5; set @zenyuse, 10000000; } return; } // =============== Slot Item ==================== - script SlotsChanges -1,{ set $@tr$,"^000080[ Slot Enchant ]^000000"; mes $@tr$; mes "สวัสดี :^FF0000 "+strcharinfo(0)+" ^000000 "; mes "ท่านต้องการเจาะรู Item ประเภทใด ?"; next; switch(select("^FF0000-^000000 Weapons:^FF0000-^000000 Armors")) { case 1: next; mes $@tr$; mes "เชิญเลือกได้เลย "; next; switch(select("^FF0000-^000000 C Rank:^FF0000-^000000 B Rank:^FF0000-^000000 A Rank:^FF0000-^000000 S Rank:^FF0000-^000000 SS Rank")) { case 1: callfunc "Shop_QS","Q_WC",1; case 2: callfunc "Shop_QS","Q_WB",1; case 3: callfunc "Shop_QS","Q_WA",1; case 4: callfunc "Shop_QS","Q_WS",1; case 5: callfunc "Shop_QS","Q_WSS",1; } case 2: next; mes $@tr$; mes "เชิญเลือกได้เลย "; next; switch(select("^FF0000-^000000 C Rank:^FF0000-^000000 B Rank:^FF0000-^000000 A Rank:^FF0000-^000000 S Rank:^FF0000-^000000 SS Rank")) { case 1: callfunc "Shop_QS","Q_AC",1; case 2: callfunc "Shop_QS","Q_AB",1; case 3: callfunc "Shop_QS","Q_AA",1; case 4: callfunc "Shop_QS","Q_AS",1; case 5: callfunc "Shop_QS","Q_ASS",1; } } OnBuyItem: callfunc "QS_ItemBuy"; end; } // ============================================ Function Run Shop =========================================== function script Shop_QS { npcshopattach getarg(0),1; close2; callshop getarg(0),getarg(1); end; } // ============================================ Function Check Item ========================================== function script QS_ItemBuy { for (set .@g,0; .@g < getarraysize(@bought_nameid); set .@g,.@g+1) { sleep2 1; set @bought_nameid,@bought_nameid[.@g]; deletearray @itemuse[0],getarraysize(@itemuse); deletearray @itemusemany[0],getarraysize(@itemusemany); set @broken,0; set @zenyuse, 0; callfunc "QS_Buy"; if(@itemuse[0] <= 0) goto check; set .@r,0; set .@up,0; set @itemgetmany,0; for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) { if(.@up >= getarraysize(@itemuse)) break; set .@itemup[.@up], countitem(@itemuse[.@up])/@itemusemany[.@up]; if(.@up == 0) set @itemgetmany,.@itemup[.@up]; if(@itemgetmany > .@itemup[.@up]) set @itemgetmany,.@itemup[.@up]; set .@up,.@up+1; continue; } check: dispbottom "============================================="; if(@itemuse[0] <= 0){ if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ไม่มี Quest ให้แลก"; } if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "ในขณะนี้ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ไม่มี Quest ให้แลก"; } } else if (@itemgetmany == 0){ if (0 == getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" จำนวน 1 ea"; } if (1 <= getitemslots( @bought_nameid[.@g])){ dispbottom "Item ที่ต้องการแลกกับ "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] จำนวน 1 ea"; } set .@d,0; for( set .@i,0; .@i < getarraysize(@itemuse); set .@i,.@i+1 ) { if(.@d >= getarraysize(@itemuse)) break; if (0 == getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" จำนวน "+@itemusemany[.@d]+" ea"; } if (1 <= getitemslots( @itemuse[.@d])){ dispbottom " "+(.@d+1)+"> "+getitemname(@itemuse[.@d])+" ["+getitemslots( @itemuse[.@d])+"] จำนวน "+@itemusemany[.@d]+" ea"; } set .@d,.@d+1; continue; } if(@broken != 0) { set .@failmake,100-@broken; dispbottom " --> มีโอกาสเสียหาย "+.@failmake+" % "; } if(@zenyuse != 0) { dispbottom "และใช้เงินจำนวน "+ @zenyuse +" Zeny"; } } else if (@bought_quantity[.@g] > @itemgetmany){ dispbottom "จาก Item ที่ท่านมี ท่านสามารถแลก "+getitemname(@bought_nameid[.@g])+" ได้ไม่เกิน "+@itemgetmany+" ea "; } else if (Zeny < (@zenyuse*@bought_quantity[.@g])){ if (@bought_quantity[.@g] == 1) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+@zenyuse+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+""; else if (@bought_quantity[.@g] >= 2) dispbottom "เงินที่ท่านเตรียมมามีไม่พอ ต้องใช้เงินจำนวน "+(@zenyuse*@bought_quantity[.@g])+" Zeny ในการแลก "+getitemname(@bought_nameid[.@g])+" จำนวน "+@bought_quantity[.@g]+" ea"; } else if ((@bought_quantity[.@g] <= @itemgetmany) && (Zeny >= (@zenyuse*@bought_quantity[.@g]))){ set .@r,0; set .@up,0; for( set .@r,0; .@r < getarraysize(@itemuse); set .@r,.@r+1 ) { if(.@up >= getarraysize(@itemuse)) break; delitem @itemuse[.@up],@itemusemany[.@up]*@bought_quantity[.@g]; dispbottom "-> "+getitemname(@itemuse[.@up])+" ได้ถูกนำไปใช้จำนวน "+(@itemusemany[.@up]*@bought_quantity[.@g])+" ea"; set .@up,.@up+1; continue; } if(@zenyuse != 0) { set Zeny,(Zeny-@zenyuse*@bought_quantity[.@g]); dispbottom "-> เงินได้ถูกนำไปใช้จำนวน "+(@zenyuse*@bought_quantity[.@g])+" zeny"; } if(@broken != 0) { set .@RTget,rand(1,100); if(@broken < .@RTget) { emotion 23; specialeffect2 155; dispbottom "ก๊อง ก๊อง ก๊อง ... !!"; dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] ล้มเหลว เสียใจด้วย ... !!"; set @bought_quantity[.@g],0; } if(@broken >= .@RTget) { emotion 21; specialeffect2 154; dispbottom "ก๊อง ก๊อง ก๊อง ... !!"; dispbottom "การเจาะรู "+getitemname(@bought_nameid[.@g])+" ["+getitemslots( @bought_nameid[.@g])+"] เสร็จสมบูรณ์ ... !!"; } } if(@broken == 0) { emotion 33; specialeffect2 488; } getitem @bought_nameid[.@g],@bought_quantity[.@g]; } } dispbottom "============================================="; deletearray @bought_nameid[0],getarraysize(@bought_nameid); deletearray @bought_quantity[0],getarraysize(@bought_quantity); deletearray @itemuse[0],getarraysize(@itemuse); deletearray @itemusemany[0],getarraysize(@itemusemany); set @broken,0; set @zenyuse, 0; end; } morocc,191,144,6 duplicate(SlotsChanges) Slot Enchant#moc 475 QUEST ITEM SHOP
  5. Oh. Amazing thank for knowlage this working. thank you very much.
  6. Oh. Amazing thank for knowlage this working. thank you very much.
  7. i can have ? Costume_Wings_of_Gabriel.spr & act or something please. #ID ITEM 20530 please i can have this costume database item.
  8. Thank you very much for this link script command ,this so help me for write new script, thank you very much.
  9. That would be difficult and a new Script in game for creating this script T ^ T Initially, I think that will callfunc like UI Refine NPC. but it source of src. section For my country, it is not possible to use npc Cash shop as usual due to being hacked by players.
  10. Hello there !!! i can create script open cash shop window with npc ? ,Script.
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