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Aerie

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Everything posted by Aerie

  1. Yes, some patchs have been erased since they moved their FTP. I used to use copies of kRO FTP but impossible to find them again ... You can still extract items from the main client but really boring to do ;D
  2. No of course, you can add a new one, there is a guide for you : http://nn.nachtwolke.com/m/eawm/index.php?title=Custom_weapons
  3. Maybe you erase your *.txt files for items ? Or did you miss something in the grf / data priority order of reading ? You should chech your data.ini
  4. Replace [url="http://rathena.org/wiki/announce"]announce[/url] "Welcome to the map "+[url="http://rathena.org/wiki/strcharinfo"]strcharinfo[/url](3)+", "+[url="http://rathena.org/wiki/strcharinfo"]strcharinfo[/url](0)+"!",1; By [url="http://rathena.org/wiki/announce"]announce[/url] "Welcome to the map "+[url="http://rathena.org/wiki/strcharinfo"]strcharinfo[/url](3)+", "+[url="http://rathena.org/wiki/strcharinfo"]strcharinfo[/url](0)+"!",bc_self:; Last range is for target, this is from the doc/script_commands : Target flags: - bc_all: Broadcast message is sent server-wide (default). - bc_map: Message is sent to everyone in the same map as the source of the broadcast (see below). - bc_area: Message is sent to players in the vicinity of the source. - bc_self: Message is sent only to current player.
  5. As Taeko said use /lightmap command, it'll remove all lightmaps from the map. If it happens often you should check your graphical card, updat your pilots but first check setup.exe and change some configs about graphical options.
  6. In fact barricade would never block the character. You have to use another command for make some tiles unwalkable : - script EP7_abysses -1,{ OnInit: donpcevent "EP7_abysses::OnSpawn"; end; OnSpawn: setcell "ars_fild58",94,103,101,103,cell_walkable,0; //non walkable //Salle 1 monster "ars_fild58",94,103,""+getmonsterinfo(1905,0)+"",1905,1,"EP7_abysses::OnBossDead"; monster "ars_fild58",95,103,""+getmonsterinfo(1905,0)+"",1905,1,"EP7_abysses::OnBossDead"; monster "ars_fild58",96,103,""+getmonsterinfo(1905,0)+"",1905,1,"EP7_abysses::OnBossDead"; monster "ars_fild58",97,103,""+getmonsterinfo(1905,0)+"",1905,1,"EP7_abysses::OnBossDead"; monster "ars_fild58",98,103,""+getmonsterinfo(1905,0)+"",1905,1,"EP7_abysses::OnBossDead"; monster "ars_fild58",99,103,""+getmonsterinfo(1905,0)+"",1905,1,"EP7_abysses::OnBossDead"; monster "ars_fild58",100,103,""+getmonsterinfo(1905,0)+"",1905,1,"EP7_abysses::OnBossDead"; monster "ars_fild58",101,103,""+getmonsterinfo(1905,0)+"",1905,1,"EP7_abysses::OnBossDead"; set $@monster_ep7abyss1,8; //need to destroy all barricades for enter OnBossDead: set $@monster_ep7abyss1, $@monster_ep7abyss1-1; if($@monster_ep7abyss1==0) { mapannounce "ars_fild58","Barricades gone !",0,0x6CC6666;} setcell "ars_fild58",94,103,101,103,cell_walkable,1; //walkable sleep2 120000; monster "ars_fild58",167,177,""+getmonsterinfo(3927,0)+"",3927,1,"EP7_abysses::OnBossDead2"; } end; }
  7. Post in the wrong section, moved to request one. Update your client or check the kRO, biolab 4 have been added the 30/3/2012 : 2011-3-1data_bmp.gpf 2256 KB 03/03/2011 00:00:00 2011-2-7data_map.gpf 13166 KB 03/03/2011 00:00:00
  8. Yes, you can replace an existing shield by another sprite. You have to know where found those sprites, refer to the riot's RO bible sprite : http://ratemyserver.net/index.php?page=riot_bible_section&section=5
  9. Whe yolu need jsut some maps / models you can directly take it in the kRO ftp : ftp://ragnarok.nowcdn.co.kr:20021/Patch/ Malaya date release 31/08/2011 : 2011-08-30adata_j.gpf 157 KB 31/08/2011 01:57:00 2011-08-30data_j.gpf 1316 KB 31/08/2011 01:57:00 2011-08-30rdata_j.gpf 19487 KB 31/08/2011 01:57:00 2011-08-31aRagexe.rgz 1759 KB 31/08/2011 01:57:00 2011-08-31rdata_j2.gpf 32 KB 31/08/2011 02:13:00 2011-08-31bRagexe.rgz 1757 KB 31/08/2011 03:38:00 2011-08-31bRagexeRE.rgz 1731 KB 31/08/2011 03:43:00 2011-08-31adata_j2.gpf 1348 KB 31/08/2011 03:55:00 2011-08-31adata_j3.gpf 1338 KB 31/08/2011 04:02:00 2011-08-31cRagexe.rgz 1757 KB 31/08/2011 04:08:00 2011-08-31cRagexeRE.rgz 1731 KB 31/08/2011 04:08:00 2011-08-31adata_j4.gpf 123 KB 31/08/2011 06:07:00 2011-08-31rdata_j3.gpf 129 KB 31/08/2011 06:07:00 2011-08-31adata_j5.gpf 106 KB 31/08/2011 07:04:00 2011-08-31data_j2.gpf 20 KB 31/08/2011 07:54:00 2011-08-31rdata_j4.gpf 19883 KB 31/08/2011 10:46:00 2011-08-31adata_j6.gpf 47 KB 31/08/2011 10:53:00 2011-08-31rdata_j5.gpf 53 KB 31/08/2011 11:30:00 2011-08-31dRagexeRE.rgz 1732 KB 31/08/2011 11:37:00 2011-08-31data_j3.gpf 136 KB 31/08/2011 11:56:00 2011-08-31data_j4.gpf 61 KB 31/08/2011 12:38:00 2011-08-31eRagexeRE.rgz 1732 KB 31/08/2011 14:11:00
  10. I've updated links, in fact the script was in the archive with the map.
  11. For the line "helm_of_doom" don't put , at the end because it's the last of the list. Same for the other file.
  12. When did it crashes ? Before or after the selection ? It can be a missing sprite / map. You reset your position / id_view by your data for debug.
  13. Yes you can change the language per default by change all (BR_Langue == 0) to (BR_Langue == 1) and vice-versa. For you error, it might comes from your save/mapreg.txt so check rights in your sql db for mapreg table? You have to authorize writing.
  14. Make a save first. There is surely an area for enter SQL request. It'll add some columns to your char table.
  15. If you miss your conversion once, all files will be corrupted. You have to restart with a clean data.
  16. You can make something like this : Different kind of products (different shop list) : - shop EP7_shop#1 660,12212:100,601:-1,602:-1,525:-1,1065:-1; - shop EP7_shop#2 660,12212:100,601:-1,602:-1,525:-1,1065:-1,645:-1,656:-1,501:-1,502:-1,503:-1,504:-1; - shop EP7_shop#3 660,12212:100,601:-1,602:-1,525:-1,1065:-1,645:-1,656:-1,501:-1,502:-1,503:-1,504:-1,610:-1,716:-1,717:-1,713:-1,505:-1,506:-1; - shop EP7_shop#4 660,12212:100,601:-1,602:-1,525:-1,1065:-1,645:-1,656:-1,501:-1,502:-1,503:-1,504:-1,610:-1,716:-1,717:-1,713:-1,505:-1,506:-1,715:-1,12149:20000,12150:20000,12151:20000,1766:-1,1763:-1,1760:-1,1757:-1,1762:-1; - shop EP7_shop#5 660,12212:100,601:-1,602:-1,525:-1,1065:-1,645:-1,656:-1,501:-1,502:-1,503:-1,504:-1,610:-1,716:-1,717:-1,713:-1,505:-1,506:-1,715:-1,12149:20000,12150:20000,12151:20000,1766:-1,1763:-1,1760:-1,1757:-1,1762:-1,533:-1,952:250,1059:1000,522:-1; And a NPC like this after add some conditions to your script : ars_fild26,93,65,1 script Vendeuse Yuna#ep7 53,{ mes "[" + @name$ + "]"; mes "TEXT"; close2; if ($hour >= 14) { callshop "EP7_shop#5",0; } end; }
  17. You don't need to convert those files. Only apply the tool in texture / sprite folder not the whole data.
  18. Surely an error due to effects, Mora may use new effects. Did he uses same launcher as yours ? Or maybe he uses another client with missing ressources ?
  19. The script command is itemheal, for get the effect : 507,Red_Herb,Red Herb,0,18,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(18,28),0; },{},{}
  20. You have the MakeMobEditor by Skipper : MakeMobEditor_2.zip I didn't test for the last version of the server but I think its still clear.
  21. In your data you have a BGM folder. Put your music in this data. Then edit the mp3nametable.txt (in your GRF) for change the music for a map :
  22. Replace : function script Rounds { By : function<tab>script<tab>Rounds<tab>{ The typo isn't respected.
  23. You have the rAthena wiki for know basics : http://rathena.org/wiki/Spriting After you got DevilEvil's guides (in spanish) : - http://www.foro.divinero.net/eathena-guias-y-faqs/%28guia%29-devilevil%27s-actor-proffesional-guide/ - http://www.foro.divinero.net/eathena-guias-y-faqs/%28guia-diseno%29-devilevil%27s-ro-pixel-art-guide/ Then when you know specific tools for Ragnarok every guides about technics for make pixels is avaible : http://www.dragonflycave.com/recoloring.aspx
  24. What skills did you add ? Can you also post your mob_db with the line edited ?
  25. Surely an error with the item you have added. Is it a custom sprite ? The drop spr may be missing, so when you kill the monster you get a Gravity Error.
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