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Everything posted by Aerie
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You can get Ariane's one : http://arianerocustom.voila.net/ Or NoHealing (really complete, with skin palettes) : [NoH]Palettes-Skins.rar
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Ah from this game ! I've made 4 maps from the beginning of Ocarina of Time but textures of N64 are really poor. It'll be surely possible to continue maps with a rip from 3DS's version. Like the main map of Link to the past, 16 bits maps are really easier to do redo under BE than 3D maps ;D
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[Resolved] Added custom town, still get error saying im missing .rsw
Aerie replied to keoco's question in Graphics Support
If you're using the grf way, it reads the first grf linked. But as Syouji said you have to rename files. You should take the original files open them with BE and save to another name (or they won't be get the same name for the program). Caps isn't recommanded also ... You should restart your manipulation with the original one not your renamed one. -
Did you use a client who can show you error messages ? You should activate it for have an idea from which element the problem comes. Crash in character selection can comes from a hairstyle not supported or a vewid (hat) not supported too.
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[Guide] Syouji's BrowEdit Tutorial Videos
Aerie replied to Syouji's topic in Maps & 3D Modeling Showcase
You can take this one but you may have one or IG there will be only one music everywhere ... http://code.google.com/p/3ceam/source/browse/Extra+Files/Text+File+Changes+Detection/mp3nametable.txt?r=161 -
You mean alpha map ?
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Fot both mods it tooks me 2 years ;D You need a recent executable (eartly 2011) for get latest effects or you'll have crash. That's should also happens in official maps ... no ? Like Dicastes02 ?
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There is already some citizen (NPC) but here monsters are looking like at the screen. The mod is in both language, you have to configure it, check schallmar/configuration.txt. IG for language you have to talk to Brittany Compagny. (Beginning of the adventure at tantale_ile). For Gravity did you have a client and executable up to mid 2011 ?
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You can check the rAthena download section : http://rathena.org/board/files/category/10-weapon-shields/
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You have to take the original one and copy/paste the newest entries from the rebuild file. Unfortunatly run the BE rebuild mode it fails mostly.
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Magestic Goat : http://www.green-peach.com/sprite.php?menu=Majestic_Goat Evolved Magestic Goat : http://www.green-peach.com/sprite.php?menu=Evolved_Majestic_Goat
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Green Peach website : For Baphomet Horns : http://www.green-peach.com/sprite.php?menu=Baphomet_Horn For LKH : http://www.green-peach.com/sprite.php?menu=Lord_Kaho_Horn
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So you have to be 2nd class job level 50 to become Transcendant 2nd class ? The class change will automactly result of a job level reset. So a Priest 99/50 will become a High Priest 99/1 (Added here 100 stats pts bonus from rebirth). This kind of functionnement ?
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How did you add the grf with revisited class sprites ?
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Classical process .. Patch it, merge it or add it to your data.ini ...
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You mean directly without 1-2 classes ? So directly to advanced ones ? Like Acolyte -> Champion ?
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It's due to class sprite so this pack must correct this kind of error. All second class avaible.
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It might be due to some sprites errors in character class. This website contains a pack with revisited class sprites : http://kamishisteamwork.fr.nf/ (bottom of the page, download section)
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This version should show a message when you want to reborn and block the process : //===== eAthena Script ======================================= //= eAthena Jobchanger AKA Job Master //===== By: ================================================== //= eAthena Dev Team [Ori:LunatikBunnie] [Cur:Lance] //===== Current Version: ===================================== //= 1.5a //===== Compatible With: ===================================== //= eAthena SVN Trunk 6674 //===== Description: ========================================= //= Changes your job without asking too much //= For other info, please contact me at [email protected] //= Editted menu to avoid button mashing. //= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus] //= script leaves grabage variable: 'lastJob' //= 1.4 Added NJ/GS, changed all job numbers to Job_* constants. //= All credits go to pxxx [skotlex] //= 1.5 Rewrite everything from scratch. [Lance] //= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus] //============================================================ prontera,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000"; if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq; if(SkillPoint != 0){ mes "I'm sorry, please use up all your skill points before changing jobs"; mes "Please come again soon!"; close; } if(JobLevel < 10) goto L_LvError; switch(Class){ case Job_Novice_High: case Job_Baby: case Job_Novice: skill 142,1,0; skill 143,1,0; mes "Welcome, please select the job you wish to change into"; if(lastJob != 0 && Class == Job_Novice_High){ switch(lastJob){ case Job_Knight: case Job_Crusader: set @target_job, Job_Swordman_High; break; case Job_Monk: case Job_Priest: set @target_job, Job_Acolyte_High; break; case Job_Alchemist: case Job_Blacksmith: set @target_job, Job_Merchant_High; break; case Job_Rogue: case Job_Assassin: set @target_job, Job_Thief_High; break; case Job_Wizard: case Job_Sage: set @target_job, Job_Mage_High; break; case Job_Hunter: case Job_Bard: case Job_Dancer: set @target_job, Job_Archer_High; break; } } else { switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief", "Super Novice","Taekwon","Gunslinger","Ninja")){ case 7: if(Class == Job_Novice_High) goto L_noReq; if($@JC_SupNovM > BaseLevel) goto L_BvError; if(Upper == 2) set @target_job, Job_Super_Baby; else set @target_job, Job_SuperNovice; break; case 8: if(Class == Job_Novice_High) goto L_noReq; if(Upper == 2) goto L_noReq; set @target_job, Job_Taekwon; break; case 9: case 10: if(Class == Job_Novice_High || Upper == 2) goto L_noReq; set @target_job, @menu + 15; break; default: set @target_job, @menu; if(Class == Job_Novice_High) set @target_job, @target_job + 4001; break; } } mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes") == 2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; break; default: if(JobLevel < $@JC_MinimumJB) goto L_LvError; deletearray @job_opt, getarraysize(@job_opt); if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){ if(lastJob != 0){ set @target_job, lastJob + 4001; } else { switch(Class){ case Job_Swordman_High: case Job_Baby_Swordman: case Job_Swordman: set @job_opt[0], Job_Knight; set @job_opt[1], Job_Crusader; break; case Job_Mage_High: case Job_Baby_Mage: case Job_Mage: set @job_opt[0], Job_Wizard; set @job_opt[1], Job_Sage; break; case Job_Archer_High: case Job_Baby_Archer: case Job_Archer: set @job_opt[0], Job_Hunter; if(Sex == 0) set @job_opt[1], Job_Dancer; else set @job_opt[1], Job_Bard; break; case Job_Acolyte_High: case Job_Baby_Acolyte: case Job_Acolyte: set @job_opt[0], Job_Priest; set @job_opt[1], Job_Monk; break; case Job_Merchant_High: case Job_Baby_Merchant: case Job_Merchant: set @job_opt[0], Job_Blacksmith; set @job_opt[1], Job_Alchemist; break; case Job_Thief_High: case Job_Baby_Thief: case Job_Thief: set @job_opt[0], Job_Assassin; set @job_opt[1], Job_Rogue; break; default: set @job_opt[0], Job_Star_Gladiator; set @job_opt[1], Job_Soul_Linker; break; } mes "Welcome, please select the job you wish to change into"; set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1]; if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001; } mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes")==2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; } if(checkfalcon() || checkcart() || checkriding()) goto L_remove; if((Class >=Job_Knight) && (Class <=Job_Crusader2)){ mes "I'm sorry, you can't reborn ! It's not allowed here."; //if(select("Yes","No")==1){ //if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh; //set lastJob, Class; // if(Class == Job_Knight2){ // set lastJob, Job_Knight; // } else { // if(Class == Job_Crusader2){ // set lastJob, Job_Crusader; // } // } // jobchange Job_Novice_High; // resetlvl(1); // skill 142,1,0; // skill 143,1,0; //} close; } } mes "I'm sorry, there are no further classes for your job."; close; L_GivePlat: if (BaseClass==Job_SuperNovice) goto L_sSuperN; if (BaseClass==Job_Swordman) goto L_sSword; if (BaseClass==Job_Mage) goto L_sMage; if (BaseClass==Job_Archer) goto L_sArcher; if (BaseClass==Job_Acolyte) goto L_sAcolyte; if (BaseClass==Job_Merchant) goto L_sMerchant; if (BaseClass==Job_Thief) goto L_sThief; close; L_sSuperN: skill 142,1,0; close; L_sSword: skill 142,1,0; skill 144,1,0; skill 145,1,0; skill 146,1,0; close; L_sMage: skill 142,1,0; skill 157,1,0; close; L_sArcher: skill 142,1,0; skill 147,1,0; skill 148,1,0; close; L_sAcolyte: skill 142,1,0; skill 156,1,0; close; L_sMerchant: skill 142,1,0; skill 153,1,0; skill 154,1,0; skill 155,1,0; close; L_sThief: skill 142,1,0; skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; close; L_cantCh: mes "I'm sorry, you do not meet the requirements to change"; mes "Please come again soon!"; close; L_LvError: mes "I'm sorry, you do not seem to have enough Job Levels"; mes "Please come again soon!"; close; L_BvError: mes "I'm sorry, you do not seem to have enough Base Levels"; mes "Please come again soon!"; close; L_noReq: mes "I'm sorry, you do not meet the requirements to change"; mes "Please come again soon!"; close; L_remove: mes "Please remove your cart,falcon or peco"; mes "Please come again soon!"; close; OnInit: // Variable Setup set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40) set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes) set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45) end; }
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Here the textures : Arcturus-Sky.textures.rar
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Update your client you don't have the map in your grf, maybe take a newer executable. New effects are coded in the executable if yours don't read them it'll crash.
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I've split the topic for support topic : http://rathena.org/board/topic/57536-question-browedit-various-questions/
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You may propose your own jobmaster script then I can edit it. A script without all advanced class ? Or just the reborn for use the reborn quest but after use advanced class in the jobmaster ?
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Please start a new topic for questions not after a guide. -> A crash of the programm ? Which version ? You should try with the 586 version or the 700 one ... -> You can make your own list update with BE : file>rebuild texture file / file>rebuild model file It'll grab all your linked grf and add them to your BE but be careful it may fail may times ... just rebuild it and copy/paste latest models / textures. -> Arcturus files : Just open it, not difficult to find them, not that much textures : Arcturus.Akayoo.rar
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Unfortunatly, not possible yet ... Maybe later if Gravity make a lua file for ...