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Aerie

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Everything posted by Aerie

  1. You can't modificate lightmaps from official maps. BrowEdit didn't read them so you have to erase all of them and recreate the whole lightmap system. It can be easy to do on some field maps (only shadows) but kinda impossible in some indoor / dungeons.
  2. In fact, if you change this config you can't reloadscript for it takes effect. You have to restart your server, because this kind of variable can't be reloaded by the classical reloadscript command. It's normal for the name of the NPC (I guess ...)
  3. Don't change the script, just check the configuration.txt file? You surely change : //Choisir la langue pour les WaitingRoom : (0 = Français / 1 = Anglais / 2 = Espagnol / 3 = Tagalog / 4 = Russian / 5 = Portuguese) //Choose the language for WaitingRoom set $EP7_LANGUE,4; If you only do a reloadscript it'll disappear, you have to restart your server. If you change nothing, change this config to 0 / 1 or 2 and restart your server. In fact dunno why it's set in russian ... I'll change it on the svn to set at english directly.
  4. Are you using the whole arcturus pack or only some elements ? Did you use an animated model from acturus ?
  5. Yes check the mapcache but did you use some custom models ? Are you using two versions of your map in your client, this can occures some errors ? Did you rename your map manually (directly .gat / .rsw / .gnd) ? A NPC on your map ?
  6. Aerie

    Help! Map hang

    Did your map works with the whole arcturus data ? A ressource is surely missing, there is also some animated models kinda buggy who can occures that kind of problems. About errors the client didn't show the error each time, depending of executable version. It seems that model / textures errors aren't show each time as sprite problems.
  7. Yes, but you can't disactivate those effects. A mapflag night was just an idea for avoid the day / night cycle for a specific map, then you won't have day cycle for this map.
  8. Maybe something like this : OnInit: if (isday()==1) { disablenpc "XXX";} if (isnight()==1) { enablenpc "XXX";} sleep2 60000; donpcevent "XXX::OnInit"; end;
  9. It seems good but the error can comes from the client priority reading. Where did you set your modificated files ? In a grf or in data folder ? Your data.ini have to read first the grf or the data depending where you put your latest files. Also check the diff of your executable for allow data reading or set the priority to lua files.
  10. Impossible because all lights information are stocked in the *.gnd in the client side. You can create two maps one day / one night but complicated to transfer people / mobs. The only way is a mapflag night for set night only in one map.
  11. What did you call stinky palettes ? A screenshot ?
  12. For Option messages, look for, in src/map/clif.c : #if PACKETVER >= 20070918 clif_partyinvitationstate(sd); clif_equipcheckbox(sd); Replace by : #if PACKETVER >= 20070918 //clif_partyinvitationstate(sd); //clif_equipcheckbox(sd); Then recompile.
  13. In fact it's a monster sprite but can be used as NPC. If you update your kRO client they will be avaible. After for enable them you have to add some monster lines in your mob_db because rAthena latest revision seems to doesn't go further ID 2380. Add a line in your mod_db with the right ID and you have also to modificate your lua files : npcidentity.lua and jobname.lua
  14. For your error, it can comes from your LUA files, not the right name write or the modification of Lua files isn't loaded. It can also be due to a corrompted sprite file. - You can modificate the view_id in your item_db for test. Use view_id 1 and check if it works. - Replace in your LUA files, your custom item by a basic one. If your item works that means that your lua files are reading by the client. Did your client have been hexed for modificate the number max of view_id allowed ? Files names are converted to ASCII because many programs didn't support Korean characters. But you have to convert to Korean before repack in your GRF. The lua files read files in ASCII not Korean so you have to wrote the ASCII name of client files.
  15. Did you have a crash each time you change ? Only the basic palettes / hairstyles works ? Did you change correctly your configurations files ? Added the grf to your data.ini ? Share your modifications ...
  16. Thanks for the report about NPC sprites, I forgot to modify this file. Latest revision is now clean ;D I hope you'll enjoy it, try Schallmar Islands who is really better : http://rathena.org/board/topic/53277-maps-scripts-schallmar-islands/
  17. You have, I guess, to copy/paste some flat texture to altitude parts. But you have to be really accurate. Best way seems to keep only gat tiles and erase all other models / lights / texture, then color by two colors textures grid walkable / non walkable tiles. The altitude doesn't seems respected in the video, no matters for NPC because you didn't choose a Z axis.
  18. Are you using the txt version of the mob_db ? SQL db is the only updated now. You can fix this error by remove some lines in mob_skill_db2 for the monster 3871,Rana Hero
  19. In Server/ npc/ scripts_arsinoe.conf, move the line : npc: npc/Arsinoe/Configuration.txt To the bottom of the script, then when your server have been launch, reload script. The configuration.txt file contains all hidenpc commands but the server doesn't read other files in same time ... so for him NPc doesn't exist yet. It happens sometimes in some revision.
  20. You may have some error before in your map-server. Some files seems not be read or containing errors. Can you get the whole map-server screen please ? How did you get files by copy/paste or SVN ?
  21. Aerie

    SUMMER SUIT

    You can try this script command : setlook 0,27; I don't remember if you can attack but you should. Becareful those palettes haven't be designed for attack or launch skills it may cause some Gravity Errors and generally during WoE.
  22. The terrain doesn't project any shadow so you can't have some. In fact there is some shadows depending of height generated by the global light. But walls didn't have any shadows except if you're using a model as wall.
  23. When you copy / paste by the Global Height edit mod you can't get gat ... Why ? I don't exactly know. But normally you can copy/paste only gat by using the Gat Edit mod (choose brush size then c/p) if you're already oding this try to reboot your gats by using set gat height mod.
  24. Maybe it's the bridge who going to the airplane service ? You can reach this part by teleporting or using the airplane NPC. Or it can be an error of mapcache between two versions of the map ...
  25. I've added another mirror just in case : Cebalrais Headgears.rar
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