-
Posts
383 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Aerie
-
You have differents options for announces. The best is to use the hexadecimal colors system : announce "TEXT",0,0xFF6600; The FF6600 contains the color, change it for get a new color : http://www.2createawebsite.com/build/hex-colors.html How get every 3 hours ? You can use a sleep2; command : - script announcer-script -1,{ OnInit: sleep2 10000; donpcevent "announcer::OnEvent"; sleep2 10800000; donpcevent "announcer::OnInit"; end; OnEvent: switch(rand(1,5)){ case 1: announce "This is announcement one.",bc_all,bc_yellow; break; case 2: announce "This is announcement two.",bc_all,bc_blue; break; case 3: announce "This is announcement three.",bc_all,bc_yellow; break; case 4: announce "This is announcement four.",bc_all,bc_blue; break; case 5: announce "This is announcement five.",bc_all,bc_yellow; break; } }
-
[Maps & Scripts] Arsinoé : Aerie's Tears
Aerie replied to Aerie's topic in Maps & 3D Modeling Showcase
When you start the story, first NPCs will ask you for choose the language. Did you configure as describe configuration.txt? -
31 august 2002 for south Korea (I guess alpha & beta before). Near 10 years maybe time to think about an anniversary project for rAthena ? Some people interested ? Like quest script / map / new system ?
-
How did you do ? An error about load 3 times the script ? Failed reloadscript ?
-
Don't worry about those crash, I keep files but if I remember it was only copy of existing map so you miss nothing.
-
Emistry you was right about the typo error, sorry for it but impossible for me to edit without get EOL ;D I'll share many global system of points for WoE / PvP / (maybe BG but need more modifications) and login settings next for SQL. This seems to be asked many times.
-
Nice moment for think about what a community project is ... Thanks to all contributors - emulator or client side - who have contributed since years to Ragnarok Online & rAthena/eAthena and make this gaming experience unique. Without all members and developpers this game may be forgotten since many years ;D
-
Check the first chapter : http://rathena.org/board/topic/53281-guide-aeries-guide-for-browedit/ You can rework your map by copy/paste some plane area for border. Or also copy/paste your map (without border) in a new map.
-
Same here but If I remeber there is a little be more stuff : [Map-Pack]RCW-2008-2011.rar
-
This is a simple script for count kills in a woe castle and only during woe. After its up to you to create a NPC that gives prize depending of number of points. - script Woe_points -1,{ OnInit: setarray$mapcastl$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05","gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05","payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05","prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; end; OnPCKillEvent: getmapxy @map$,@x,@y,0; for( set .@i, 0; .@i < getarraysize($mapcastl$); set .@i, .@i +1 ) if (agitcheck() && @map$ == $mapcastl$[.@i]) { set woe_points,woe_points+1; } end; }
-
You need to add the OnPCDieEvent: for reset the killstreak value. You can also add a trigger to reset the value if the player leave the map. With a @ variable kind, the value is only rested when you log out. But with this part of script, I don't see why it adds 3 kills per kill if there is no other . Reduce the to
-
Please use codebox for your script. If you don't use OnTouch label it's useless to wrote 22,22 If you're only looking for a warp, I think yhis will be enough ... animeresort,170,196,6 script Guide#mini 832, { end; OnInit: waitingroom "Mini - Games Event Room",20,"Guide#mini::OnMiniwarp",1; end; OnMiniwarp: warpwaitingpc "turbo_room", 128, 91; end; } For you error, it can comes from the fact that if you clicking in the NPC it'll launch the OnInit part, you have to put a end; first.
-
Maybe you have some files with same name in your grf1 ... or some lua files that erase the updated grf2 one ...
-
Here a reduce version of script that I'm using, it's only for SQL all stats can be saved. SQL lines to add in your data : //ALTER TABLE `char` ADD COLUMN `pvp_Kill` INTEGER UNSIGNED NOT NULL DEFAULT '0' AFTER `rename`; //ALTER TABLE `char` ADD COLUMN `pvp_Death` INTEGER UNSIGNED NOT NULL DEFAULT '0' AFTER `rename`; - script C_login -1,{ OnInit: //For set map used setarray $pvpmap$[0],"pvp_map1","pvp_map2","pvp_map3"; OnPCDieEvent: getmapxy @map$,@x,@y,0; //For PvP maps for( set .@i, 0; .@i < getarraysize($pvpmap$); set .@i, .@i +1 ) if (@map$ == $pvpmap$[.@i]) { set .@p,getcharid(0); //Char ID set .@q,strcharinfo(0); //Char ID //For killstreak, you can add more lines - Change announce. set @killstreak,0; set @deathstreak,@deathstreak+1; if (@deathstreak == 5) {mapannounce ""+@map$+"",""+.@q+" : ["+@deathstreak+"] Kills without be killed !",bc_map;} if (@deathstreak == 10) {mapannounce ""+@map$+"",""+.@q+" : ["+@deathstreak+"] Kills without be killed !",bc_map;} if (@deathstreak == 15) {mapannounce ""+@map$+"",""+.@q+" : ["+@deathstreak+"] Kills without be killed !",bc_map;} if (@deathstreak == 20) {mapannounce ""+@map$+"",""+.@q+" : ["+@deathstreak+"] Kills without be killed !",bc_map;} //Par Joueur query_sql("SELECT `pvp_Death` FROM `char` WHERE `char_id` = '"+.@p+"'",.@countL); //Check name setarray .@countL[0],.@countL[0]+1; query_sql "UPDATE `char` SET `pvp_Death` = '"+.@countL[0]+"' WHERE `char_id` ='"+.@p+"'"; } //============================= Bottom if(killerrid==0) {dispbottom "You just killed yourself.";end;} set @killer$, rid2name(killerrid); dispbottom "You have been killed by "+@killer$+"!"; end; //================================================================================= OnPCKillEvent: getmapxy @map$,@x,@y,0; for( set .@i, 0; .@i < getarraysize($pvpmap$); set .@i, .@i +1 ) if (@map$ == $pvpmap$[.@i]) { set .@x,getcharid(0); //Char ID set .@y,strcharinfo(0); set @deathstreak,0; set @killstreak,@killstreak+1; if (@killstreak == 5) {mapannounce ""+@map$+"",""+.@y+" : ["+@killstreak+"] died without kill !",bc_map;} if (@killstreak == 10) {mapannounce ""+@map$+"",""+.@y+" : ["+@killstreak+"] died without kill !",bc_map;} if (@killstreak == 15) {mapannounce ""+@map$+"",""+.@y+" : ["+@killstreak+"] died without kill !",bc_map;} if (@killstreak == 20) {mapannounce ""+@map$+"",""+.@y+" : ["+@killstreak+"] died without kill !",bc_map;} //Par Joueur query_sql("SELECT `pvp_Kill` FROM `char` WHERE `char_id` = '"+.@x+"'",.@countX); //Verif le nom setarray .@countX[0],.@countX[0]+1; query_sql "UPDATE `char` SET `pvp_Kill` = '"+.@countX[0]+"' WHERE `char_id` ='"+.@x+"'"; } //============================= Bottom set @killed$, rid2name(killedrid); if(strcharinfo(0)==@killed$) {end;} dispbottom "You have kill "+@killed$+"!"; end; }
-
You have to let some black border to your map. You can't use "S" or "F" keys at the border of the map.
-
No really fresh news about Green Peach, the admin still missing but the logs of the dedicated server have been stolen, that's why the website have been erased.
-
[Maps & Scripts] Arsinoé : Aerie's Tears
Aerie replied to Aerie's topic in Maps & 3D Modeling Showcase
I think so, rAthena was a copy of eAthena rev. 15000 so all scripts are retro-compatible. If you find an error, let me know. -
Error of what ? If you have any question please open a new topic in graphics support.
-
Are you speaking about Cebalrai ones ? : http://www.eathena.ws/board/index.php?showtopic=239484
-
Fixed ... Lame error ;D New version : Battle-Royale-v.1.50.rar
-
Not include in mine, nice done Bahmut !
-
Noted, I'll fix it tomorrow !
-
The colours of reins ? Never checked, but a spriter can have more informations about it. If I remember cloth palettes and mounts palettes are the same, so you have to edit the character one but I don't know what part change.
-
What view_id did you used ? If it's upper 999 you have to diff your client.
-
In your db/item_db.txt, you can enable those one : Others seems missing, they didn't existing. But you can easily create new ones, all cards using same sprite.