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Aerie

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Everything posted by Aerie

  1. Did you check your db/map_index and conf/maps_athena ? Are those maps avaible in the list ?
  2. It generally happens when you use another windows or stay too long in the same place (without changing map) ... Few things to do except remove effects ...
  3. You can refer to the wiki for edit the item : http://rathena.org/wiki/Spriting Then for no replace the original you have to create a new one with another name, check adding items part in the wiki.
  4. Here your answer : http://rathena.org/board/topic/61116-solveold-gm-palettes/
  5. It can comes from a mapcache if you modificate *.gat and you got a difference between gat file in your mapcache and your client. For cloth color, .... Yes you can log or crash, it just comes from a randomly bad loading. But other reasons can be the cause, Did you crash with each of your character ? Did a new one without equips crash too ? Did you have important files in you data folder and not in your grf ?
  6. Try to change your hairstyle / hair color / cloth color. It can comes from a bad loading of your hs / cc / hc by the client. When you enter in a map the client have to load them.
  7. This is a map by Blaster : http://blaster-chronicles.comxa.com/villes.html Here a mirror for DL it : zhakastia.zip
  8. No more enabled, if you want 5 wins you can add a line in arrays. Also there is to add a limitation of win to 4 or 5 or the player wouldn't be able to take his prize.
  9. You can ask here : http://kamishisteamwork.fr.nf/ There is some palettes created for races.
  10. Maybe something like that : //===== eAthena Script ======================================= //= Jack en Poy //============================================================ //===== By: ================================================== //= imp18(Admin of RelyRO) //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= you need to win 5 straight times. //= if you get draw it counts as lost. //= just pick your bet if it is Rock,Paper or Scissors. //= Bored Players will use this/ if you win this game you will //= gain 20 Mithril Coins. //============================================================. prontera.gat,152,175,4 script JnP - TCG 922,{ mes "Do you want to play Rock, Paper and Scissors?"; menu "Yes, Let's Play",play,"What is the Jackpot Prize",jackpot,"Reward",reward; //Add reward menu reward: mes "Want to take your reward ?" mes "Number of game won "+@RPS_win+"."; next; menu "No",-,"Yes",reward2; close; reward2: setarray .@reward[0],1,1,1,1; //Set ID of your items setarray .@rewardnb[0],30,10,10,50; //Number of items mes "So "+@RPS_win+" victories, you win :"; mes "You win "+.@rewardnb[@RPS_win]+" "+getitemname(.@reward[@RPS_win])+" !"; close2; getitem .@reward[@RPS_win],.@rewardnb[@RPS_win]; set @RPS_win,0; end; jackpot: next; mes "The current Jackpot Prize is ^0000FF3000 TCG Cards^000000!!"; mes "But to win this, ^FF0000you must win 5 straight times^000000"; mes "Draws are not counted so you start over"; close; play: mes "Rock! Paper! Scissors! ..."; set .@rps,rand(1,3); next; switch(select("Scissors:Rock:Paper")) { //Scissors case 1: if (.@rps==1) { emotion e_scissors; emotion e_scissors,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set anticlick,0; close; } else if (.@rps==2) { emotion e_rock; emotion e_scissors,1; mes "Hahaha!!!"; mes "You Lose!!!"; set anticlick,0; set @RPS_win,0; close; } else { emotion e_paper; emotion e_scissors,1; set anticlick, anticlick+1; set @RPS_win,@RPS_win+1; goto prizes; } break; case 2: if (.@rps==1) { emotion e_scissors; emotion e_rock,1; set @RPS_win,@RPS_win+1; goto prizes; } else if (.@rps==2) { emotion e_rock; emotion e_rock,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; close; } else { emotion e_paper; emotion e_rock,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; set @RPS_win,0; close; } break; case 3: if (.@rps==1) { emotion e_scissors; emotion e_paper,1; mes "Hahaha!!!"; mes "You Lose!!!"; set @RPS_win,0; close; } else if (.@rps==2) { emotion e_rock; emotion e_paper,1; set @RPS_win,@RPS_win+1; goto prizes; } else { emotion e_paper; emotion e_paper,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; close; } } gotcha: next; mes "Sorry, to prevent autoclicker from ruining this event, I'm gonna have to reset your win."; mes "Your win will be reseted to 0."; next; mes "Try playing it fairly, Thanks"; set anticlick,0; set @RPS_win,0; close; prizes: if (anticlick == 4) goto gotcha; mes "That makes "+@RPS_win+" wins in a row."; mes "Refer to reward menu"; close; } }
  11. Check to npc/custom/battleground/bg_flavius_01.txt (And other battleground files) Search for : getitem Then you can add more items are refer above to change the number of item : bat_b01,390,13,5 script Guillaume Vintenar#fl1 419,{ if( $@FlaviusBG1_Victory ) { if( $@FlaviusBG1_Victory == Bat_Team ) { // Victory mes "[swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; set .@Reward, 9; //Winners } else { // mes "[swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; set .@Reward, 3; } setquest 2070; getitem 7829, .@Reward; bg_leave; warp "bat_room",155,150; end; } end; }
  12. No, It doesn't works with days only 48h per 48h. You want to have some specific days ?
  13. OnClock0001: // This is activated only once per day so each 24hours set $Time_treasure,$Time_treasure+1; //No this only add 1 to the value for each day / per 24 hours if ( $Time_treasure <= 2) { end; } // I've modify in case of problem, but that means when 2*24 hours passed, so $Time_treasure == 2, the script for spawn treasure will be run. If you have only 24 hours passed, the script of treasure spawn wouldn't be run. set $Time_treasure,0; // Back to 0 day for restart the cooldown. //then run the script
  14. Aerie

    @gstorage

    Did you reload conf or restart you server ? Without that kind of change can't be efffective. Since the organisation have been modify ... did this command is avaible with your admin character ?
  15. You should use && (and), not || (or). dicastes01,213,167,5 script Dewata Warper 112,{ if( paid ) { warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to Dewata Island!!",bc_all; end; } if( countitem(6048) >= 10 && countitem(7078) >= 5 && countitem(6153) >= 1000) { delitem 6048,10; delitem 7078,5; delitem 6153,1000; set paid, 1; warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to Dewata Island!!",bc_all; } else { warp "dicastes01",210,168; dispbottom "Entry to Dewata requires a 10pcs Unidentified Ore and 5pcs Wrath of Valkyrie and Thousand SET."; } end; }
  16. You should refer to this document who gives you all commands avaible in rAthena : https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/item_bonus.txt 5134,Pumpkin_Hat,Pumpkin-Head,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{} For your item add commands and separate them by an espace after the semi-colon ; 5134,Pumpkin_Hat,Pumpkin-Head,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bStr,10; bonus bLuk,10; bonus bMdef,10;},{},{} Refer to existing to existing objects to know how write your item : https://rathena.svn..../re/item_db.txt
  17. You can make something like that : // Treasure Room Spawn Template //============================================================ - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ end; OnClock0001: //will run each day set $Time_treasure,$Time_treasure+1; //add 1 day if ( $Time_treasure != 2) { end; } // if diffirent of 2 days the script won't launch set $Time_treasure,0; // script launch ... return to 0 //then run the script This topic should be in script support ;D
  18. It comes from the save of quadtree (part of a map) the game only load some part of maps most of time. But BrowEdit didn't work like official Gravity mappers. You can change the mod of the map with this way the whole map will be load during your connection to the map : Don't forget : BrowEdit always saves your map in 0x201 version. Each time you'll save your map, you must restart this manipulation. But this can produce missing models, so use Syouji method if you have problems.
  19. You can use the function search in windows to grab text in files. (Folder options / search) Check /npc/guides/guides_pron.txt , change the first NPC coordinates, at the bottom of the script you can move others guides of Prontera.
  20. For make it back to normal use the function copy/paste, this function will be also really useful for make a slop. (Do like stairs and press F, not S)
  21. Aerie

    Blender

    Ah well I see ... But I didn't see how make them perfectly. I hope Olrox will take time for make a guide ;D No specific guides for import custom models for BrowEdit as far I know, there may have some more specifics for 3rd part tools.
  22. Aerie

    Blender

    What did you call the Blender for BE ? This is the Syouji's video-tutorial :http://rathena.org/board/topic/53466-guide-syoujis-browedit-tutorial-videos/ Mine without videos : http://rathena.org/board/topic/53281-guide-aeries-guide-for-browedit/
  23. No guides needed for that kind of action except those for adding maps ... Share those two files here, I'll check.
  24. It can be fixed by modificate your map_db and maps_athena files for avoid errors, check both and look for an error in your custom maps.
  25. It happens to me once and it was from the db/map_db.txt and conf/maps_athena.conf ... There was a map name not used (not loaded by the server) and a single name (missing in one file) so all maps after this error can works but impossible to save in it.
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