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Gidz Cross

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Everything posted by Gidz Cross

  1. You are not in the same cell as your pneuma.
  2. I think the OP uses a replicated NPC to have unique function while the original pvp ladder from annie is active.
  3. What were the errors? I use 20200601 and its fine. (not my main client tho)
  4. The solution for this was to diff your client with extend.
  5. You can try to @mi or @monsterinfo first to know the monster id. That poring you summoned was a MVP.
  6. I use this mod when mvp is alive
  7. Thank you so much for replying. When made changes based on this patch i finally have map error. *EDIT When i rediff the initial patch. It somehow works! So Its working now! Thanks!
  8. Can you help me? It doesn't work to the script I am using. What seems to be missing here. OnKill1: specialeffect3 68, AREA, .@mob_id[1]; callsub OnSetWinner, .mob_id_2, "WALA"; OnKill2: specialeffect3 68, AREA, .@mob_id[0]; callsub OnSetWinner, .mob_id_1, "MERON"; I am using bg_monster .@mob_id[0] = bg_monster(1, .map$, .meron_x, .meron_y, "MERON", .mob_id_1, strnpcinfo(0)+"::OnKill1"); .@mob_id[1] = bg_monster(2, .map$, .wala_x, .wala_y, "WALA", .mob_id_2, strnpcinfo(0)+"::OnKill2");
  9. Heya. How do I make the winner get specialeffect 48 when it goes into OnKill1 or OnKill2? My scrip is like this OnKill1: callsub OnSetWinner, .mob_id_2, "MOB1"; OnKill2: callsub OnSetWinner, .mob_id_1, "MOB2"; I tried to do specialeffect 64; and OnKill1: specialeffect2 64; callsub OnSetWinner, .mob_id_2, "MOB1"; it didn't work and it throws me player not attached error.
  10. My request has been fulfilled. I no longer require this system.
  11. Very easy to deal with. Approachable. Knows what he's doing. Open to suggestion. 2 thumbs up!
  12. The thing is I don't know. But I already have someone working this system for me.
  13. Requesting Monster Betting Game Like what shown in the video. Willing to pay. Replication must be the same shown in the video. Or better. There should be a command to manually start the event like @chickenstart and to force end @chickenend Sauce: https://www.facebook.com/visionragnarok/videos/100691036391756/ Pm me in my Discord.
  14. Huh? Can you tell us a little bit more?
  15. Can you do another that blocks announce script (like what on megaphone) and GM broadcast using @broacast?
  16. Isn't this resource hog? BTW, good job!
  17. It depends. First of. How many int your bragi requires for it to use its full potential? To save time and replies. Here's what i did on my Poem of Bragi. case BA_POEMBRAGI: val1 = 3 * skill_lv + status->dex / 10; // Casting time reduction //For some reason at level 10 the base delay reduction is 50%. val2 = (skill_lv < 10 ? 3 * skill_lv : 100) + status->int_; // After-cast delay reduction need 100 INT [Gidz] I made it like that so my Bard/Clown only needs to put 100 int to use POB's full potential.
  18. By default it was set that way. Why? Does your player can stack together?
  19. Your kafra cutin (and all other kafra you got there). *Edit NVM. I have found it. Anyway please revert back any changes you made for kafra. functions_kafras.txt -- This is the default kafra function If you are in payon you should see Prontera, Alberta and Morocc } else if (.@map$ == "payon") { setarray @wrpD$[0], "Prontera", "Alberta", "Morocc"; setarray @wrpP[0], 1200, 1200, 1200;
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