Jump to content

Gidz Cross

Members
  • Posts

    686
  • Joined

  • Days Won

    9

Everything posted by Gidz Cross

  1. Well this works in my case. For example Desperado skill. No matter what you edit in that skill and decided to put it into import. It will not work.
  2. Well then. Is clearly you have some npc in prontera that has mapflag noreturn in it.
  3. I didnt see any custom skill mentioned above.
  4. Or for temporary fix. When you put skills into import folder. you have to comment out the skills in the pre re or re folder.
  5. Im pretty sure @Skyzone is acting only as a middle man to connect customers to sellers (except for vps). His website also have gepard in it. Does it mean he steal functor works? I am pretty convinced that you own andRO @meyraw. But you are barking at the wrong tree. Your beef is with poring devs. Maybe talk to them instead of skyzone.
  6. How do you encounter the memory leak? Is it by @mapexit when marketclones still active? If thats the case i would say its normal. Try on your local. Set @market then @mapexit. You will see the memory leak. To fix i guess you need to properly shutdown your server by using @kickall then followed by @mapexit.
  7. Heya! Anyone have this map? I mean yea we have it on the data.grf. But that doesnt work for me. I experienced this problem before. In verrus01 map i think. Im using 2018 client. Thanks!
  8. Hello rathena peeps. I already have working @afk on my server. But i forgot to make a diff out of it so its with my custom src already. But my question is how can i make restriction to @recall / @recallall with people who uses my @afk command? My @afk command will lets go close your client and your character will remain online. Its basically like all other @afk in the forums. It behaves like @autotrade. Saw this on my atcommand.c under @recall command if( pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN) == SETPOS_AUTOTRADE ){ clif_displaymessage(fd, msg_txt(sd,1025)); // The player is currently autotrading and cannot be recalled. This is the restriction when recalling players with autotrade state. Can anybody help? Thanks!
  9. Hi! How can i rip the Server Status and the Player Online? Thanks!
  10. Sorry for necrobumping this post @sader1992. Just a quick question. I have 2 to 5 NPC that uses this awesome mod of yours. What i did was for every txt file of the NPC. I always include the function. function cutin2 { freeloop(true); .@map$ = getarg(0); .@filename$ = getarg(1); .@position = getarg(2); .@s = getmapunits(BL_PC,.@map$,.@SD); for(.@i=0;.@i<.@s;.@i++){ cutin(.@filename$,.@position,convertpcinfo(.@SD[.@i],CPC_CHAR)); } return; } function cutin3 { freeloop(true); .@filename$ = getarg(0); .@position = getarg(1); .@s = getunits(BL_PC,.@SD); for(.@i=0;.@i<.@s;.@i++){ if((.@cid = convertpcinfo(.@SD[.@i],CPC_CHAR))) cutin(.@filename$,.@position,.@cid); } return; } Can i just add this to Global_Functions instead? Sorry im not at home so i cannot test.
  11. But i dont want to do that. But i tried it anyways. The cash mount will become black. So i dont like using it. Please close. It's solved already.
  12. i wonder how will i solve this. I don't have this issue before(or i just didn't know). I have the palettes and everything. Only one will crash. Please check it here. Link: https://i.imgur.com/e4YHdGt.mp4
  13. Nope. The visual bug is there. But still a very good mod.
  14. It would be awesome for txt version of skill db.
  15. Hiding WOE damage is useless if this option cant be permanently disable. Hmmmmmmm.
  16. Yeah. But still im having problem with Flying Side kick. it always misses.
  17. Confirmed. This works. ? Thank you!!! Only the Flying Sidekick remains. Hehehe! Oh yea.. I also noticed that i can copy 2 skill. The other skill is not usable tho. And upon character select, it will removed.
×
×
  • Create New...