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_Terra

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Everything posted by _Terra

  1. - script NOWARPCOMMAND -1,{ OnInit: bindatcmd "quest", strnpcinfo(0)+"::OnQuestCommand"; function OnQuestCommand { .@map$ = strcharinfo(3); if ( getmapflag( .@map$,mf_pvp ) ) || getmapflag( .@map$,mf_gvg ) || getmapflag( .@map$,mf_nowarp ) || getmapflag( .@map$,mf_nowarpto ) || getmapflag( .@map$,mf_noteleport ) { dispbottom .@atcmd_command$+" Not available in PvP / WoE Zones or zones that will not allow you to teleport."; end; }else{ warp "your quest map",x,x; end; } } } - script NOWARPCOMMAND1 -1,{ OnInit: bindatcmd "mall", strnpcinfo(0)+"::OnMallCommand"; function OnMallCommand { .@map$ = strcharinfo(3); if ( getmapflag( .@map$,mf_pvp ) ) || getmapflag( .@map$,mf_gvg ) || getmapflag( .@map$,mf_nowarp ) || getmapflag( .@map$,mf_nowarpto ) || getmapflag( .@map$,mf_noteleport ) { dispbottom .@atcmd_command$+" Not available in PvP / WoE Zones or zones that will not allow you to teleport."; end; }else{ warp "your mall map",x,x; end; } } } - script NOWARPCOMMAND2 -1,{ OnInit: bindatcmd "donate", strnpcinfo(0)+"::OnDonateCommand"; function OnDonateCommand { .@map$ = strcharinfo(3); if ( getmapflag( .@map$,mf_pvp ) ) || getmapflag( .@map$,mf_gvg ) || getmapflag( .@map$,mf_nowarp ) || getmapflag( .@map$,mf_nowarpto ) || getmapflag( .@map$,mf_noteleport ) { dispbottom .@atcmd_command$+" Not available in PvP / WoE Zones or zones that will not allow you to teleport."; end; }else{ warp "your donate map",x,x; end; } } }
  2. As your initial post has already been solved i recommend create a new post.
  3. Make sure you change """""YOUR SQL DATABASE""""" to your root SQL database query_sql("TRUNCATE TABLE `YOUR SQL DATABASE`.`ownladder`;"); query_sql("TRUNCATE TABLE `YOUR SQL DATABASE`.`pvpladder`;");
  4. - script RESET_PVP -1,{ OnInit: bindatcmd("resetpvp", strnpcinfo(3) + "::OnPvPResetCommand", 99); function OnPvPResetCommand { mes "[^870B87Admin Panel^000000]"; mes "Want reset ^FF0000PvP Ranking^000000?"; while (1) { switch ( select ( "- ^17AA24Yes^000000","^FF0000No^000000" ) ) { case 1: query_sql("TRUNCATE TABLE `YOUR SQL DATABASE`.`pvpladder`;"); query_sql("TRUNCATE TABLE `YOUR SQL DATABASE`.`ownladder`;"); close; case 2: mes "[^870B87Admin Panel^000000]"; mes "Ok."; close; } } } }
  5. Here you go # This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Statpoint Database ########################################################################### # # Statpoint Settings # ########################################################################### # - Level BaseLevel required. # Points Total status points given from BaseLevel 1 to 'Level'. ########################################################################### Header: Type: STATPOINT_DB Version: 1 Body: - Level: 1 Points: 48 - Level: 2 Points: 51 - Level: 3 Points: 54 - Level: 4 Points: 57 - Level: 5 Points: 60 - Level: 6 Points: 64 - Level: 7 Points: 68 - Level: 8 Points: 72 - Level: 9 Points: 76 - Level: 10 Points: 80 - Level: 11 Points: 85 - Level: 12 Points: 90 - Level: 13 Points: 95 - Level: 14 Points: 100 - Level: 15 Points: 105 - Level: 16 Points: 111 - Level: 17 Points: 117 - Level: 18 Points: 123 - Level: 19 Points: 129 - Level: 20 Points: 135 - Level: 21 Points: 142 - Level: 22 Points: 149 - Level: 23 Points: 156 - Level: 24 Points: 163 - Level: 25 Points: 170 - Level: 26 Points: 178 - Level: 27 Points: 186 - Level: 28 Points: 194 - Level: 29 Points: 202 - Level: 30 Points: 210 - Level: 31 Points: 219 - Level: 32 Points: 228 - Level: 33 Points: 237 - Level: 34 Points: 246 - Level: 35 Points: 255 - Level: 36 Points: 265 - Level: 37 Points: 275 - Level: 38 Points: 285 - Level: 39 Points: 295 - Level: 40 Points: 305 - Level: 41 Points: 316 - Level: 42 Points: 327 - Level: 43 Points: 338 - Level: 44 Points: 349 - Level: 45 Points: 360 - Level: 46 Points: 372 - Level: 47 Points: 384 - Level: 48 Points: 396 - Level: 49 Points: 408 - Level: 50 Points: 420 - Level: 51 Points: 433 - Level: 52 Points: 446 - Level: 53 Points: 459 - Level: 54 Points: 472 - Level: 55 Points: 485 - Level: 56 Points: 499 - Level: 57 Points: 513 - Level: 58 Points: 527 - Level: 59 Points: 541 - Level: 60 Points: 555 - Level: 61 Points: 570 - Level: 62 Points: 585 - Level: 63 Points: 600 - 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Level: 831 Points: 75729 - Level: 832 Points: 75848 - Level: 833 Points: 75967 - Level: 834 Points: 76086 - Level: 835 Points: 76205 - Level: 836 Points: 76324 - Level: 837 Points: 76443 - Level: 838 Points: 76562 - Level: 839 Points: 76681 - Level: 840 Points: 76800 - Level: 841 Points: 76919 - Level: 842 Points: 77038 - Level: 843 Points: 77157 - Level: 844 Points: 77276 - Level: 845 Points: 77395 - Level: 846 Points: 77514 - Level: 847 Points: 77633 - Level: 848 Points: 77752 - Level: 849 Points: 77871 - Level: 850 Points: 77990 - Level: 851 Points: 78109 - Level: 852 Points: 78228 - Level: 853 Points: 78347 - Level: 854 Points: 78466 - Level: 855 Points: 78585 - Level: 856 Points: 78704 - Level: 857 Points: 78823 - Level: 858 Points: 78942 - Level: 859 Points: 79061 - Level: 860 Points: 79180 - Level: 861 Points: 79299 - Level: 862 Points: 79418 - Level: 863 Points: 79537 - Level: 864 Points: 79656 - Level: 865 Points: 79775 - Level: 866 Points: 79894 - Level: 867 Points: 80013 - Level: 868 Points: 80132 - Level: 869 Points: 80251 - Level: 870 Points: 80370 - Level: 871 Points: 80489 - Level: 872 Points: 80608 - Level: 873 Points: 80727 - Level: 874 Points: 80846 - Level: 875 Points: 80965 - Level: 876 Points: 81084 - Level: 877 Points: 81203 - Level: 878 Points: 81322 - Level: 879 Points: 81441 - Level: 880 Points: 81560 - Level: 881 Points: 81679 - Level: 882 Points: 81798 - Level: 883 Points: 81917 - Level: 884 Points: 82036 - Level: 885 Points: 82155 - Level: 886 Points: 82274 - Level: 887 Points: 82393 - Level: 888 Points: 82512 - Level: 889 Points: 82631 - Level: 890 Points: 82750 - Level: 891 Points: 82869 - Level: 892 Points: 82988 - Level: 893 Points: 83107 - Level: 894 Points: 83226 - Level: 895 Points: 83345 - Level: 896 Points: 83464 - Level: 897 Points: 83583 - Level: 898 Points: 83702 - Level: 899 Points: 83821 - Level: 900 Points: 83940 - Level: 901 Points: 84140 - Level: 902 Points: 84340 - Level: 903 Points: 84540 - Level: 904 Points: 84740 - Level: 905 Points: 84940 - Level: 906 Points: 85140 - Level: 907 Points: 85340 - Level: 908 Points: 85540 - Level: 909 Points: 85740 - Level: 910 Points: 85940 - Level: 911 Points: 86140 - Level: 912 Points: 86340 - Level: 913 Points: 86540 - Level: 914 Points: 86740 - Level: 915 Points: 86940 - Level: 916 Points: 87140 - Level: 917 Points: 87340 - Level: 918 Points: 87540 - Level: 919 Points: 87740 - Level: 920 Points: 87940 - Level: 921 Points: 88140 - Level: 922 Points: 88340 - Level: 923 Points: 88540 - Level: 924 Points: 88740 - Level: 925 Points: 88940 - Level: 926 Points: 89140 - Level: 927 Points: 89340 - Level: 928 Points: 89540 - Level: 929 Points: 89740 - Level: 930 Points: 89940 - Level: 931 Points: 90140 - Level: 932 Points: 90340 - Level: 933 Points: 90540 - Level: 934 Points: 90740 - Level: 935 Points: 90940 - Level: 936 Points: 91140 - Level: 937 Points: 91340 - Level: 938 Points: 91540 - Level: 939 Points: 91740 - Level: 940 Points: 91940 - Level: 941 Points: 92140 - Level: 942 Points: 92340 - Level: 943 Points: 92540 - Level: 944 Points: 92740 - Level: 945 Points: 92940 - Level: 946 Points: 93140 - Level: 947 Points: 93340 - Level: 948 Points: 93540 - Level: 949 Points: 93740 - Level: 950 Points: 93940 - Level: 951 Points: 94140 - Level: 952 Points: 94340 - Level: 953 Points: 94540 - Level: 954 Points: 94740 - Level: 955 Points: 94940 - Level: 956 Points: 95140 - Level: 957 Points: 95340 - Level: 958 Points: 95540 - Level: 959 Points: 95740 - Level: 960 Points: 95940 - Level: 961 Points: 96140 - Level: 962 Points: 96340 - Level: 963 Points: 96540 - Level: 964 Points: 96740 - Level: 965 Points: 96940 - Level: 966 Points: 97140 - Level: 967 Points: 97340 - Level: 968 Points: 97540 - Level: 969 Points: 97740 - Level: 970 Points: 97940 - Level: 971 Points: 98140 - Level: 972 Points: 98340 - Level: 973 Points: 98540 - Level: 974 Points: 98740 - Level: 975 Points: 98940 - Level: 976 Points: 99140 - Level: 977 Points: 99340 - Level: 978 Points: 99540 - Level: 979 Points: 99740 - Level: 980 Points: 99940 - Level: 981 Points: 100140 - Level: 982 Points: 100340 - Level: 983 Points: 100540 - Level: 984 Points: 100740 - Level: 985 Points: 100940 - Level: 986 Points: 101140 - Level: 987 Points: 101340 - Level: 988 Points: 101540 - Level: 989 Points: 101740 - Level: 990 Points: 101940 - Level: 991 Points: 102140 - Level: 992 Points: 102340 - Level: 993 Points: 102540 - Level: 994 Points: 102740 - Level: 995 Points: 102940 - Level: 996 Points: 103140 - Level: 997 Points: 103340 - Level: 998 Points: 103540 - Level: 999 Points: 103740
  6. Specs from your vps? maybe your vps has connection problems or there is a lot of ram consumption that causes the disconnection.
  7. Los comandos los editas directamente desde conf/groups.conf Los grupos se dividen por ID, por ejemplo el de Admin debe ser Id: 99 y el de un usuario normal es 0. Por lo que de un GM debería ser el ID: 10. Ahí tu colocas los comandos que desees colocarles, puedes echarle un vistazo a los comandos en doc/atcommands.txt Y por último, para agregar un comando tienes que agregarlos en commands: { por lo que lo verías así: { id: 10 name: "Law Enforcement" inherit: ( "Support" ) level: 2 commands: { hide: true follow: true kick: true disguise: true fakename: true option: true speed: true warp: true kill: true recall: true ban: true block: true jail: true jailfor: true mute: true storagelist: true cartlist: true itemlist: true stats: true } log_commands: true permissions: { join_chat: true kick_chat: true hide_session: true who_display_aid: true hack_info: true any_warp: true view_hpmeter: true } },
  8. I tried fix 'unknown instance astral temple creation was attempted' but i dunno what is the problem no errors when i load the script. The only error occurs is when i try to create a instance :x
  9. _Terra

    Statue NPC

    You can clone mob from the KRO files by removing the sound with Act Editor Search mob with GRF Editor (data/sprite/npc): then extract it from GRF Editor and open Act Editor: You need search 'Frame Sound' frame per frame and edit to None so you will able to put that mob as npc witout sound. remember change the NPC name and implement as new npc on your server.
  10. You need edit file per file if you want all renewal items on your pre-renewal server. For NPC it is easier , all you have to do is: Q: i need activate Charleston Crisis but how? A: Search in your npc folder and go to scripts_athena.conf and add on the line // ------------------------ Instances --------------------------- npc: npc/instances/SealedShrine.txt npc: npc/instances/EndlessTower.txt npc: npc/instances/OrcsMemory.txt npc: npc/instances/NydhoggsNest.txt you need to paste the exact route that you have Charlestone crisis wich should be: npc: npc/re/instances/CharlestonCrisis.txt Don't forget that you have to do same for all content.
  11. Search original sprites from your data.grf with GRF Editor and extract them. rename all alternative sprite name to original sprite name.
  12. maybe you didn't put your item custom in system/iteminfo.lua
  13. Es mejor que lo traduzcas por ti mismo para evitar bugs a futuro... Para que te tome los acentos, símbolos y Ñ. Tienes que convertir la codificación a ANSI con Notepad++ (debes cliquear en Codificación/ Codificar en ANSI). Sobre colocar algún premio al cambiar de clase sólo colócalo antes del callfunc "Job_Change",Job_CLASE; Coloqué un Dead Branch como ejemplo en el siguiente script (Puedes buscarlo por 604). //===== rAthena Script ======================================= //= Acolyte Job Quest //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== //= 2.2 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Job quest for Acolyte classes //===== Additional Comments: ================================= //= 1.0 Fully working. //= 1.1 Added function calls for Priest Quest. //= 1.2 Fixed Marthilda, Yosuke bugs. [Lupus] //= 1.2a Added instant job change for High Novice [Lupus] //= 1.3 Added Baby Class support [Lupus] //= 1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] //= 1.5 Now saves/restores all quest skills [Lupus] //= 1.6 Merged back JFunc [Lupus] //= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= No longer uses function "F_ToHigh" //= Proper dialog for Priest job quest is unused (for now.) //= 1.7a Functions now make use of proper priest quest dialog [L0ne_W0lf] //= 1.8 Removed an Unnecessary "set job_acolyte_q,0;" [Samuray22] //= 1.8a More bug fixes care of Crashy. [L0ne_W0lf] //= 1.9 Changed Marthilda to Mathilda. [L0ne_W0llf] //= 2.0 Fixed High Acolytesnot being given holy light. [L0ne_W0lf] //= 2.1 Added Quest Log commands. [L0ne_W0lf] //= 2.2 Fixed an issue with completequest by adding checkquest. [Kisuka] //============================================================ prt_church,184,41,4 script Cleric#aco 60,{ if (Upper == 1) { if (ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) { if (Class == Job_Novice_High) { mes "[Father Mareusis]"; mes "Ah, I sense you have endured"; mes "a past life experience. You must have learned many things before entering Valhalla."; next; if (!callfunc("F_CanChangeJob")) { mes "[Father Mareusis]"; mes "Desafortunadamente, no creo que estés listo para convertirte en Acólito todavía. Primero, termine de aprender todas las habilidades básicas."; next; mes "[Father Mareusis]"; mes "In the meantime,"; mes "I will wait until"; mes "you are ready."; mes "May God be"; mes "with you."; close; } mes "[Father Mareusis]"; mes "Well, I welcome you"; mes "back from Valhalla and"; mes "wish you luck on your"; mes "new life's journey."; next; skill "NV_TRICKDEAD",0,SKILL_PERM; jobchange Job_Acolyte_High; skill "AL_HOLYLIGHT",1,SKILL_PERM; mes "[Father Mareusis]"; mes "Now, venture forth and seek those who need your help. May God light your path."; close; } else { mes "[Father Mareusis]"; mes "Now, venture forth to seek people who need your help. May God enlighten your way."; close; } } else { mes "[Father Mareusis]"; mes "I sense that you have endured a past life experience. You must have learned many things before entering Valhalla."; next; mes "[Father Mareusis]"; mes "However, I can tell that you are not suited to be an Acolyte. Please remember who you were in your past life and find your path."; close; } } mes "[Father Mareusis]"; mes "What is it that you seek?"; next; switch(select("Father, I want to be a Acolyte.:Acolyte Requirements.:Just looking around.")) { case 1: mes "[Father Mareusis]"; if (BaseJob == Job_Acolyte) { mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?"; close; } else if (BaseJob != Job_Novice) { mes "I'm sorry, but we can only accept Novices as applicants for the job change to Acolyte."; close; } if (job_acolyte_q == 0) { mes "Do you truly"; mes "wish to become"; mes "a servant of God?"; next; if (select("Yes Father, I do.:Nope, I lied.") == 1) { mes "[Father Mareusis]"; mes "Good. I accept " + strcharinfo(0) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?"; next; mes "[Father Mareusis]"; mes "Well, I will"; mes "give you a mission..."; switch(rand(3)) { default: set job_acolyte_q,2; mes "Please visit ^000077Father Rubalkabara^000000, a member of the Prontera Parish, and return here. He has been practicing asceticism in the ^000077Relics NorthEast of Prontera City^000000."; setquest 1001; break; case 1: set job_acolyte_q,3; mes "Please visit ^000077Mother Mathilda^000000 and then return to me. She has been practicing asceticism near ^000077Morocc Town, SouthWest of Prontera City^000000."; setquest 1002; break; case 2: set job_acolyte_q,4; mes "Please visit ^000077Father Yosuke^000000 and return here. He has been practicing asceticism around ^000077a bridge somewhere NorthWest of Prontera^000000."; setquest 1003; break; } next; mes "[Father Mareusis]"; mes "May the grace of God light your path and guide you during your journey of penance."; close; } mes "[Father Mareusis]"; mes "You lied?"; mes "It is good that you"; mes "have confessed your"; mes "wrongdoing. Go in"; mes "peace, my son."; close; } mes "Oh, you've come back. Let me check and see if you are ready to serve God. Let's see..."; next; mes "[Father Mareusis]"; if (!callfunc("F_CanChangeJob")) { mes "Good Lord! Haven't you accomplished the Basic Training yet?! It's important that you finish that!"; next; mes "[Father Mareusis]"; mes "You should have trained more! Go back and make sure you reach Novice Job Level 9 and learn all of the Basic Skills!"; close; } if (job_acolyte_q < 5) { mes "Oh? I can't find your name on the Registration List."; next; switch(job_acolyte_q) { case 2: mes "[Father Mareusis]"; mes "Please visit ^000077Father Rubalkabara^000000, a member of the Prontera Parish, and return here."; next; mes "[Father Mareusis]"; mes "He has been practicing asceticism in the ^000077Relics at the NorthEast of Prontera City^000000."; break; case 3: mes "[Father Mareusis]"; mes "Please Visit ^000077Mother Mathilda^000000 and return here to me."; next; mes "[Father Mareusis]"; mes "She has been practicing asceticism near ^000077Morocc Town, located SouthWest of Prontera City^000000."; break; case 4: mes "[Father Mareusis]"; mes "Please visit ^000077 Father Yosuke ^000000 and return here to me."; next; mes "[Father Mareusis]"; mes "He has been practicing asceticism near a ^000077bridge somewhere to the NorthWest of Prontera^000000."; break; } next; mes "[Father Mareusis]"; mes "May the grace of God brighten your path and guide you on your journey of penance."; close; } mes "Hmm..."; mes "Your name is on the list and you've proven your qualification."; next; mes "[Father Mareusis]"; mes "I am proud to say that you are now ready to become an Acolyte!"; next; getitem 604,1; skill "NV_TRICKDEAD",0,SKILL_PERM; callfunc "Job_Change",Job_Acolyte; callfunc "F_ClearJobVar"; if(checkquest(1001) != -1) { completequest 1001; } else if(checkquest(1002) != -1) { completequest 1002; } else { completequest 1003; } mes "[Father Mareusis]"; mes "Always remember to be thankful to God, who is taking care of us all the time."; next; mes "[Father Mareusis]"; mes "Always use your gifts to serve Him by helping others. In chaos and times of difficulty, face your hardships with unwavering faith."; next; mes "[Father Mareusis]"; mes "Lastly, I want to sincerely congratulate you on persevering through your trial of penance."; close; case 2: mes "[Father Mareusis]"; mes "Do you wish to become an Acolyte? You must fulfill two requirements."; next; mes "[Father Mareusis]"; mes "First, you have to reach at least Novice Job Level 9 and learn all of the Basic Skills. Second, you will be given a trial of penance to overcome."; next; mes "[Father Mareusis]"; if (job_acolyte_q != 0) { switch(job_acolyte_q) { case 2: mes "For your trial, please visit ^000077Father Rubalkabara ^000000 and then return here to me."; next; mes "[Father Mareusis]"; mes "He is practicing asceticism in the ^000077Relics at the NorthEast of Prontera City^000000."; break; case 3: mes "For your trial, please visit ^000077Mother Mathilda^000000 and return here to me."; next; mes "[Father Mareusis]"; mes "She has been practicing asceticism near ^000077Morocc, located to the SouthWest of Prontera City^000000."; break; default: mes "For your trial, please visit ^000077Father Yosuke^000000 and return here to me."; next; mes "[Father Mareusis]"; mes "He has been practicing asceticism around a bridge somewhere ^000077NorthWest of Prontera^000000."; break; } next; mes "[Father Mareusis]"; mes "May the grace of God light your path and guide you on your journey of penance."; } else { mes "The destination for this trial will be decided once you fill the application form."; } next; mes "[Father Mareusis]"; mes "Please come back after fulfilling the two requirements I've asked of you. As long as your desire to serve God and others is sincere, you will be able to make it."; close; case 3: close; } } prt_fild03,365,255,2 script Ascetic#aco 89,{ mes "[Father Rubalkabara]"; if (BaseJob == Job_Novice) { if (job_acolyte_q == 6) { mes "Please take care. They should know that you've met me by the time you arrive at the Prontera Sanctuary."; next; mes "[Father Rubalkabara]"; mes "I've sent a carrier pigeon with a message. I hope it will arrive there safely..."; close; } if (job_acolyte_q != 0) { if (job_acolyte_q == 2) { mes "Oh...? You must be the one who aspires to become an Acolyte. I've already received news from the Sanctuary that you might be coming."; next; mes "[Father Rubalkabara]"; mes "Now, your name was " + strcharinfo(0) + ", right? Excellent, thank you for visiting me."; next; mes "[Father Rubalkabara]"; mes "I believe you've been told much about Acolytes from Friar Mareusis. Plus, there's plenty of helpful people in the Prontera Sanctuary."; next; mes "[Father Rubalkabara]"; mes "I guess there's really no need for me to teach you much. Besides, I'm sure your someone from your generation may have trouble listening to an old man like me. Hahaha~"; next; mes "[Father Rubalkabara]"; mes "Still, lessons may come from the places you'd least expect. God loves to teach his children in strange ways. You'll see."; next; mes "[Father Rubalkabara]"; mes "Well, I'll send the message telling them that you've come to visit me. So, you may now return to the Prontera Sanctuary."; next; mes "[Father Rubalkabara]"; mes "Farewell."; close2; savepoint "prt_fild03",361,255,1,1; set job_acolyte_q,6; end; } else { mes "Oh..."; mes "Are you one of the"; mes "Acolyte applicants...?"; mes "Let's see..."; next; mes "[Father Rubalkabara]"; mes "Your name is " + strcharinfo(0) + "?"; mes "I don't think your name"; mes "is on my list. Hmmm..."; next; mes "[Father Rubalkabara]"; mes "Why don't you go back to the Prontera Sanctuary and check again?"; close; } } else { mes "Huh? What brings you here? This is a very dangerous place for a Novice like yourself!"; close; } } else if (BaseJob == Job_Acolyte) callfunc "F_FatherRub"; else { if (BaseJob == Job_Priest) { mes "Greetings."; next; mes "[Father Rubalkabara]"; mes "Welcome to the Deep. Feel free to sit and contemplate God's message with me. This place is beautiful, even if danger accompanies its sense of serenity..."; close; } else { mes "Oh ho..."; mes "Have you come into the Deep here for training? Or are you just a Wanderer?"; next; mes "[Father Rubalkabara]"; mes "Whoever you are, please take care of yourself. The monsters in here are shockingly strong, contrary to their cute appearance."; close; } } } moc_fild07,41,355,4 script Ascetic#2aco 95,{ mes "[Mother Mathilda]"; if (BaseJob == Job_Novice) { if (job_acolyte_q == 7) { mes "I will send a carrier pigeon to the Prontera Sanctuary. When you return, the Priest there should already have received my message."; next; mes "[Mother Mathilda]"; mes "I will pray to God, and hope that you become an Acolyte soon."; close; } if (job_acolyte_q != 0) { if (job_acolyte_q == 3) { mes "Ah, you must be one of the Acolyte applicants. I sincerely welcome you."; next; mes "[Mother Mathilda]"; mes "What is your name? " + strcharinfo(0) + "? Let's see... Ah, you're on my list."; next; mes "[Mother Mathilda]"; mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(0) + " visited me and completed your penance."; next; mes "[Mother Mathilda]"; mes "Please return to the Prontera Sanctuary and speak to the Priest in charge."; close2; savepoint "moc_fild07",35,355,1,1; set job_acolyte_q,7; end; } else { mes "Ah...!"; mes "You must be one"; mes "of the Acolyte applicants."; mes "I sincerely welcome you."; next; mes "[Mother Mathilda]"; mes "Now, what is your name?"; mes "" + strcharinfo(0) + "? Let's see..."; next; mes "[Mother Mathilda]"; mes "Hmm..."; mes "It seems your name"; mes "is not on my list..."; next; mes "[Mother Mathilda]"; mes "Perhaps you should return to the Prontera Sanctuary and check the destination for your penance trial once again."; close; } } else { mes "..."; close; } } else if (BaseJob == Job_Acolyte) callfunc "F_MotherMart"; else { if (BaseJob == Job_Priest) { mes "Hello there~"; next; mes "[Mother Mathilda]"; mes "How is your practice coming along? I certainly hope you're enjoying living in the grace of God."; close; } else { mes "May God"; mes "be with you..."; close; } } } prt_fild00,208,218,6 script Ascetic#3aco 98,{ mes "[Father Yosuke]"; if (BaseJob == Job_Novice) { if (job_acolyte_q == 8) { mes "What?"; next; mes "[Father Yosuke]"; mes "Have you any more business with me?! You don't! Go back to the Sanctuary now!"; close; } if (job_acolyte_q != 0) { if (job_acolyte_q == 4) { mes "Hey."; mes "Whatever you are,"; mes "you look like an"; mes "Acolyte applicant."; mes "Right?"; next; mes "[Father Yosuke]"; mes "Not bad, not bad. You withstood the penance trial pretty well."; mes "So what's your name?"; next; mes "[Father Yosuke]"; mes "" + strcharinfo(0) + ", huh?"; next; mes "[Father Yosuke]"; mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(0) + ", came to visit me."; next; mes "[Father Yosuke]"; mes "Now go back to the Santuary and finish becoming an Acolyte, kid."; close2; savepoint "prt_fild00",206,230,1,1; set job_acolyte_q,8; end; } else { mes "Hey."; mes "You look like an Acolyte Applicant. Am I right?"; next; mes "[Father Yosuke]"; mes "Not bad at all, you've made it all the way here from Prontera. So what's your name, kid?"; next; mes "[Father Yosuke]"; mes "" + strcharinfo(0) + ", huh? Why isn't your name on my list?"; next; mes "[Father Yosuke]"; mes "You probably made a mistake. Go back to the Santuary, and check with the Bishop."; close; } } else { mes "You..."; mes "Novice."; mes "There something"; mes "you wanna tell me?"; close; } } else if (BaseJob == Job_Acolyte) callfunc "F_FatherYos"; else { if (BaseJob == Job_Priest) { mes "Hey..."; next; mes "[Father Yosuke]"; mes "If you like, come sit here with me and meditate the great truths. God's majesty is truly inspiring..."; close; } else { mes "Do you have anything to say? Because unfortunately for you,"; mes "I don't any replies."; close; } } }
  14. Dices que cure más o que cure más rápido? Si es para que cure más, solo basta con el script que pusiste. Yo le coloqué el ID de la skill por lo que sería: bonus2 bSkillHeal,322,3000; Lo probé en un instrumento y funcionó bien.
  15. _Terra

    Jur Weapon

    Can you show me the katar code on item_db? The code by default is 0x00001000 or if you are using new db should be: - Id: 1250 AegisName: Jur Name: Jur Type: Weapon SubType: Katar Buy: 19500 Weight: 800 Attack: 125 Range: 1 Slots: 2 Jobs: Assassin: true Locations: Both_Hand: true WeaponLevel: 2 EquipLevelMin: 18 Refineable: true
  16. ? I use sql if you want, or rename to conserve the old log just sader said.
  17. Find: for( set .@i,1; .@i <= 15; set .@i,.@i+1 ){ Edit: for( set .@i,1; .@i <= 2; set .@i,.@i+1 ){
  18. Picklog burns your cpu usage, because record everything. mine was 99% because the size of picklog was 5gb lol. i recommend clean picklog file every 15 days or configure log_athena.conf to usefull logs like trades only.
  19. Because you're trying put Third Class in classes who doesn't have Third Class (Novice, and First Classes). you need put a condition when classes like Swordman doesn't affect when equips. There you go: 2301,Cotton_Shirt,Cotton Shirt,4,10,,100,,1,,4,0xFFFFFFFF,63,2,16,,0,1,0,{ if(Class == 4008){ skill "RK_DRAGONTRAINING",5; } else if (Class == 10 || Class == 4011 || Class == 4033 ){ skill "NC_MADOLICENCE",5; }else if(Class == 4012){ skill "RA_WUGMASTERY",1; skill "RA_WUGRIDER",3; } },{ if ( BaseClass==Job_Novice || BaseClass==Job_Summoner || BaseClass==Job_Taekwon || BaseClass==Job_Gunslinger || BaseClass==Job_Ninja || BaseJob==Job_Swordman || BaseJob==Job_Mage || BaseJob==Job_Archer || BaseJob==Job_Merchant || BaseJob==Job_Thief || BaseJob==Job_Acolyte ) end; changebase roclass(eaclass()|EAJL_THIRD); },{ changebase Class; }
  20. Hello, good evening! I'm trying to make different item effects but is doesn't update until i change my equipment or update my stats... is this normal? Tried to make for example every 100 weight = 50 STR (The effect is on my headgear) bonus bStr,50*readparam(Weight)/1000; Hope someone can clarify this, thank you!
  21. Search: - Id: 434 Name: SG_HATE Description: Hatred of the Sun Moon and Stars MaxLevel: 3 Type: Magic TargetType: Attack DamageFlags: NoDamage: true Range: 9 Hit: Single HitCount: 1 CastCancel: true CastTime: 1000 Requires: SpCost: 100 Replace: - Id: 434 Name: SG_HATE Description: Hatred of the Sun Moon and Stars MaxLevel: 3 Type: Magic TargetType: Attack DamageFlags: NoDamage: true Flags: TargetEmperium: true Range: 9 Hit: Single HitCount: 1 CastCancel: true CastTime: 1000 Requires: SpCost: 100
  22. You comented or erased SN_SIGHT: from line 6904? then copy paste the code above like this: case SN_SIGHT: clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); status_change_start(src,bl,SC_INTRAVISION,10000,skill_lv,0,0,0,skill_get_time2(skill_id,skill_lv),SCSTART_NORATEDEF); break; case SM_ENDURE: clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); break;
  23. Try compile in Release mode i tested in a clean rAthena and works fine too... You comented SN_SIGHT: in skill.cpp before you put the code? try putting the code below: case SM_ENDURE: clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); break;
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