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Styx15

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    Indonesia

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  1. Hello..i want to ask..how to set siege equipment just effect in pvp and woe ? cause this item effect is active on field dungeon and city thank you before..
  2. Done .Thank You .. SplashArea: - Level: 1 Area: 9 - Level: 2 Area: 10 - Level: 3 Area: 11 - Level: 4 Area: 12 - Level: 5 Area: 13
  3. Hello i want to ask..how to increase stasis area effect ? thank you
  4. Hello i want to ask .. how to set Emergency Call Still Coolingdown when relog.. because in my server when character relog guild leader can Emergency Call again... thank you before..
  5. Helio... i want to ask how to change gate of hell to neutral element.. cause in my server gate of hell can hit ghost.. i try to change - Id: 2343 Name: SR_GATEOFHELL Description: Gate of Hell MaxLevel: 10 Type: Weapon TargetType: Attack DamageFlags: IgnoreLongCard: true Range: 7 Hit: Multi_Hit HitCount: -7 CopyFlags: Skill: Reproduce: true CastCancel: true Element: - Level: 1 Element: Neutral - Level: 2 Element: Neutral - Level: 3 Element: Neutral - Level: 4 Element: Neutral - Level: 5 Element: Neutral that's not work... somebody help me ? thank you...
  6. Done Fixed.. Just add IgnoreStasis: true
  7. Hello .. i need help how to set death bound active reflect to range skill damage.. because in my server death bound only reflect mele hit / skill not range.. where i can set that ? in skilldb ? or src ? i hope somebody can help me.. thank you before...Src Death Bound (RK) if (sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && skill_id != GN_HELLS_PLANT_ATK && !status_bl_has_mode(src,MD_STATUSIMMUNE)) { if (distance_bl(src,bl) <= 0 || !map_check_dir(map_calc_dir(bl,src->x,src->y), unit_getdir(bl))) { int64 rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 80 / 100; // Received damage = 80% of amplified damage. clif_skill_damage(src, bl, gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, DMG_SINGLE); skill_blown(bl, src, skill_get_blewcount(RK_DEATHBOUND, 1), unit_getdir(src), BLOWN_NONE); status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER); rdamage += rd1 * 100 / 100; // Target receives 100% of the amplified damage. [Rytech] } }
  8. Hello i need help how to set Master Archer Lvl 1 - 10 Effect Range with bow ? not only range like : - Id: 29100 AegisName: MasterArcher10 Name: Master Archer Lv. 10 Type: Card Buy: 10 Script: | bonus bLongAtkRate,44; I need help to set Effect range only when using bow ... thank you before...
  9. Hello i want to ask about stasis.. why in my server [ pre-renewal ] stasis effect to all skill..not only magic skill .. how to fix it ? thank you before..
  10. Hello.. i want to ask about gate of hell formula.. in my Ro Gate of hell looking from max SP.. case SR_GATEOFHELL: { struct status_data *sstatus = status_get_status_data(src); ATK_ADD(wd.damage, wd.damage2, sstatus->max_hp - sstatus->hp); if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) { ATK_ADD(wd.damage, wd.damage2, (sstatus->max_sp * (100 + skill_lv * 10 / 100)) + 40 * status_get_lv(src)); } else ATK_ADD(wd.damage, wd.damage2, (sstatus->sp * (100 + skill_lv * 10 / 100)) + 10 * status_get_lv(src)); } i can't find gate of hell old formula like from mhp & low hp increase damage..... someone can't help me ? thank you before..
  11. - Id: 2447 Name: SO_DIAMONDDUST Description: Diamond Dust MaxLevel: 5 Type: Magic TargetType: Ground Range: 9 Hit: Single HitCount: -5 Element: Water CopyFlags: Skill: Reproduce: true CastCancel: true CastTime: - Level: 1 Time: 5000 - Level: 2 Time: 5500 - Level: 3 Time: 6000 - Level: 4 Time: 6500 - Level: 5 Time: 7000 AfterCastActDelay: 1000 Duration1: 500 Duration2: - Level: 1 Time: 12000 - Level: 2 Time: 14000 - Level: 3 Time: 16000 - Level: 4 Time: 18000 - Level: 5 Time: 20000 Cooldown: 5000 Requires: SpCost: - Level: 1 Amount: 50 - Level: 2 Amount: 56 - Level: 3 Amount: 62 - Level: 4 Amount: 68 - Level: 5 Amount: 74 Unit: Id: Dummyskill Range: - Level: 1 Size: 3 - Level: 2 Size: 3 - Level: 3 Size: 3 - Level: 4 Size: 4 - Level: 5 Size: 4 Interval: 1000 <---- this is crystalize bro? Target: Enemy Flag: NoOverlap: true PathCheck: true Done Thank you
  12. Hello I want to ask how to incease crystalize time..bcz crystalize time in my server just 1 second... I want to change to 20 sec effect... thank you before...
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