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_Terra

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_Terra last won the day on April 17 2024

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  1. El emulador lo puedes encontrar aquí: https://github.com/rathena/rathena
  2. Go to src/map/battle.cpp Search: if ( (skill_get_inf2(skill_id, INF2_ISTRAP) || !status_reflect) && tsd && tsd->bonus.short_weapon_damage_return ) { add after short_weapon_damage_return if ( (skill_get_inf2(skill_id, INF2_ISTRAP) || !status_reflect) && tsd && tsd->bonus.short_weapon_damage_return && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO ) {
  3. You can create a Custom Skill that targets someone and force to follow you, then you can put on an item itemskill "GM_ARREST",1;
  4. Eso se soluciona usando un cliente mas reciente, la otra forma es hacer un "downgrade" del mapa:
  5. El exe no tiene nada que ver, era un bug del emulador de hace bastante pero se supone que fue arreglado. En lo personal no he tenido problemas con rAthena, el emulador que usas creo que aún tiene el bug de los mobs que no desaparecen cuando mueren. Lo que podrías hacer es agregar manualmente el código a tu emulador 4cram: https://github.com/rathena/rathena/pull/5263/files
  6. Te refieres a que el mob no se va después de morir? Es un bug que se supone que se arregló hace un tiempo:
  7. You can bind @commands to read a book so you can put there your commands with command details. - script commands_command -1,{ end; OnInit: bindatcmd "commands", strnpcinfo(0)+"::OnCommandsCommand"; end; OnCommandsCommand: readbook 40000,1; end; } Then create an txt on your data/book/40000.txt inside of your file named 40000.txt paste this: %faf0e6 ^000088Player Commands^000000 -> ^269C1E@go^000000: <^996699Number^000000> : Teleports to a desired town (^996699type go 0 for example^000000). -> ^269C1E@ii^000000: <^996699Item ID or Item name^000000> Shows a item info.
  8. Do you have an script in that item? or it ocurrs with every item?
  9. conf\battle\skill.conf //Determines which kind of skill-failed messages should be sent: // 1 - Disable all skill-failed messages. // 2 - Disable skill-failed messages due to can-act delays. // 4 - Disable failed message from Snatcher // 8 - Disable failed message from Envenom display_skill_fail: 2
  10. Some custom script are looping that causes lag on your server, check your ram usage in your host.
  11. You can add a skill in pc.cpp (src/map/pc.cpp) int pc_skillheal_bonus(map_session_data *sd, uint16 skill_id) { int bonus = sd->bonus.add_heal_rate; nullpo_ret(sd); skill_id = skill_dummy2skill_id(skill_id); if( bonus ) { switch( skill_id ) { case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break; case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break; case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break; case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break; case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break; case AB_CHEAL: if (!(battle_config.skill_add_heal_rate & 32)) bonus = 0; break; case AB_HIGHNESSHEAL: if (!(battle_config.skill_add_heal_rate & 64)) bonus = 0; break; case CD_MEDIALE_VOTUM: if (!(battle_config.skill_add_heal_rate & 128)) bonus = 0; break; case CD_DILECTIO_HEAL: if (!(battle_config.skill_add_heal_rate & 256)) bonus = 0; break; } } for (auto &it : sd->skillheal) { if (it.id == skill_id) { bonus += it.val; break; } } return bonus; } skill_add_heal_rate: 487 <--- means skill number designed, 1 = Heal Skill, 2 = Sanctuary Skill, etc so 487 means Heal + Sanctuary + Potion Pitcher + Cheal + highness heal + mediale + dialectio
  12. Todo lo que tenga que ver con client side no se toca con el emulador, en este caso es client side y no tienes que compilar nada.
  13. You can download directrly trough this link: https://github.com/llchrisll/ROenglishRE
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