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Start_

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Everything posted by Start_

  1. Confirmed. It's happened on my end too. Please create issue here https://github.com/rathena/rathena/issues and let developer check it. 2022-05-27 23-28-54.mp4
  2. Ah I see, I will testing that too.
  3. Work fine for me. Import/ skill_tree.yml # This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Skill Tree Database ########################################################################### # # Skill Tree Settings # ########################################################################### # - Job Job name. # Inherit Map of job name from which Job will inherit the skill tree. (Default: null) # Note that Job doesn't inherit the child skills, it only inherits the skills defined in Tree of the given job name. # Tree: List of skills available for the job. (Default: null) # - Name Skill name. # MaxLevel Max level of the skill. Set to 0 to remove the skill. # Exclude Whether the skill is excluded from being inherited. (Default: false) # BaseLevel Minimum base level required to unlock the skill. (Default: 0) # JobLevel Minimum job level required to unlock the skill. (Default: 0) # Requires: List of skills required to unlock the skill. (Default: null) # - Name Skill name. # Level Skill level required. Set to 0 to remove the skill. ########################################################################### Header: Type: SKILL_TREE_DB Version: 1 Body: - Job: Novice Tree: - Name: SM_BASH MaxLevel: 10 data/lua/skill/ skilltreeview.lub [JOBID.JT_NOVICE] = { [0] = SKID.NV_BASIC, [7] = SKID.NV_FIRSTAID, [3] = SKID.SM_BASH, [14] = SKID.NV_TRICKDEAD }, 2022-05-27 16-52-29.mp4
  4. 1.) If you close and restart server this issue will not be happen. 2.) Using @ reloadskilldb will cause skill missing. Am I correct?
  5. Then re-check just 1 skill on skill_tree and skill_db for 1 class that had custom skill try to made it usable. If it work then you can apply to another.
  6. Any error appear on log, char, map server?
  7. Work fine for me. Test with latest rAthena. 2022-05-26 20-44-27.mp4
  8. Have you upgrade your import files to YAML?
  9. Maybe something like this? block off; unit walk; block on; end;
  10. Which client date you're using? Also please apply Chris data + Chris sprite collection (Try search Chris Ragnarok Data on Google)
  11. Keep those files original. And use define_post file instead. (Try search define_post in this forum)
  12. Which UID do you mean - UID of item - UID of Account ID - UID of Char ID Or something else?
  13. Use 'git pull' command. Or if you using Github Desktop just hit fetch and pull on rAthena reposity.
  14. monster "prontera",0,0,"--ja--",1002,1; setunitdata $@mobid[0],UMOB_HP,1234; Change 1234 to Max HP - Damage Taken.
  15. Is it hair costume? not a real character hair. (If I'm not wrong)
  16. Do you have any screenshot? Also which commit are you at? Client date too that would be helpful for any people that want to help you.
  17. Use latest rAthena, they already fix it.
  18. See nodeadbranch mapflag in npc folder.
  19. Yes you can duplicate GvG or BG mapflag (Source edit).
  20. Attendance system should done that I think so?
  21. You can add new YAML parser in src try to use 'find all' EquipLevelMin in Visual Studio then you can duplicate it to INREMsSpecialAttribute variables.
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