-
Posts
833 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Start_
-
I assume autoattack.
-
Try look for infinite loop scripts. like for( while( + Did you modified any src?
-
ROLSG worked for me. Make sure you put JPEG with 1024x768 then covert it 4 type loading screen.
-
Store amount by 'countitem(nnn)' and use 'delitem nnn,amount;' then multiply reward by 'reward * amount'
-
Try revert everything. and adjust on // Settings lines
-
Copy the way of 1 handed dagger works maybe?
-
Skill Describe Doesn't change after edited.
Start_ replied to ahloi007's question in Database Support
It could be -Wrong file position or it's located on data folder -Wrong file edited -Check grf order on DATA.INI Try change many file and see how it goes. -
Latest rAthena is compatible with 20180620. Downgrade is not good option.
-
The word your show is located at data/msgstringtable.txt try search those words.
-
Try atcommand "@whereis fabre";
-
https://raw.githubusercontent.com/kaninhot004/rathena/monster_room/npc/bomberland/bomberian.txt This function give you new buff everytime you call it. callfunc("RefreshBomberian"); So if you hold a 'character variables' for rebirth count. Then use it for drop rate. Done
-
use bonus_script to handle droprate per rebirth. (See doc/script_command)
-
It's show apple because your iteminfo have no data.
-
Oh I see you new mob is not follow rAthena indent. That is the problem. rAthena indent
-
Try check this 3 points
-
How to stop loop in the same item function?
Start_ replied to mawjustin's question in Scripting Support
Ummm you do this on item script right? For ::OnXXX just call the main npc that contain every item script to call. - script MawJustin ,{ OnSetChaosCheck: end; OnSetPowerfulCheck: end; } then call it on function MawJustin::OnSetChaosCheck instead of strcharinfo(3). -
How to stop loop in the same item function?
Start_ replied to mawjustin's question in Scripting Support
Try change this function to npc script-based. -
Monster unable to hit players if 100% neutral resist
Start_ replied to Karthikeyan's topic in Renewal Discussion
It should limit all bonus not just subdefele try look at src on my repo. (Use Notepad++ Find all by [Start]) https://github.com/kaninhot004/rathena/tree/monster_room In my server player had random option about 1000% and they still died -
Monster unable to hit players if 100% neutral resist
Start_ replied to Karthikeyan's topic in Renewal Discussion
if (sd->indexed_bonus.subdefele[type2] > 99) sd->indexed_bonus.subdefele[type2] = 99; Limit it on src '\src\map\pc.cpp' line 4353 -
use a consumable item and have a homunculus appear pls <3
Start_ replied to Mitosky's question in Database Requests
itemskill call homunculus maybe? -
Yes one by one.
-
Rate 1 is smallest value that can be put on db. Try set all drop rate in conf to normal value (100) and type @mi 1086 In game, it will show exact drop rate 0.01% for sure. Then adjust drop rate at your wish and check with mi again.
-
If you cant enter character screen it's was hair, hair color, clothes color, robe, bodystyle, headgear look for sure. Try go into sql database > char -> set all above value to 0 After that track it which error came from.
-
You should search in src folders like {bank, button, packet, receive}. (Not sure, I'm not know that much) Then write a debug console command to print out message if you're at correct coding lines.
-
Look like it's client command but some command link up with server like /w The /commands I think it's not link up with server. so maybe you should try set motd? Also /showname can be done in savedata folder (OptionInfo.lua)