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monody0093

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About monody0093

  • Birthday 05/18/1995

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  1. I want the faceworm queen HP increases by 2m/party member to 100k/party member how do I do that or which part to edit? Thanks, //===== rAthena Script ======================================= //= Faceworm's Nest //===== Description: ========================================= //= [Official Conversion] //= Faceworm Nest Instance //===== Changelogs: ========================================== //= 1.0 First version. [exneval] //= 1.1 Conversion & style change for rAthena. [Capuche] //============================================================ // Timeless Item Quests // The Owner Of Old Ring //============================================================ payon,157,54,5 script An Old Woman#pa0829 8_F_GRANDMOTHER,{ if (!checkweight(1201,1)) { mes "You have too many kind of belongings. Let's try again after reducing the kind of items."; close; } if (MaxWeight - Weight < 1000) { mes "Your belongings are too heavy to continue. Let's try again after reducing the weight."; close; } if (BaseLevel < 140) { mes "[Jeum-sun]"; mes "I am still living in the memory. Make more memories..."; next; mes "[Jeum-sun]"; mes "Oh are you level 140 yet? I won't talk to any weak adventurers."; close; } switch( checkquest(12326,PLAYTIME) ) { case -1: mes "[Jeum-sun]"; mes "When I was a young girl many years ago there was a man who I had crush on. I didn't know to tell him how I felt..."; next; mes "[Jeum-sun]"; mes "I used to tease his Peco Peco and wanted him to notice that I was interested. This went on and on for a while."; next; mes "[Jeum-sun]"; mes "Then we started dating somehow. It's still embarrasing to talk about it."; next; mes "[Jeum-sun]"; mes "Anyway, we got married when we became old enough to marry. He used to say sorry for not being able to afford to buy a ring for me."; next; mes "[Jeum-sun]"; mes "It has been 40 years since we were married and he still says ^0000ff'Darling~ Do you want to have a ring?'^000000."; next; mes "[Jeum-sun]"; mes "I told him.. What good is a ring for an old lady?"; next; mes "[Jeum-sun]"; mes "I should have stopped him. I still remember his face early."; next; select("What happened to him?"); mes "[Jeum-sun]"; mes "He had not came back since he left home to buy a ring."; next; mes "^0000ffThe old lady turned her face down with reddened eyes.^000000"; if (countitem(6650)) {// Shabby_Ring next; if (select("Stop talking.:Show the ring from the Faceworm's Nest.") == 2) { mes "[Jeum-sun]"; mes "What about this ring?"; next; mes "[Jeum-sun]"; mes "Oh... Darling~"; next; mes "^0000ffThe lady read an inscription inside the ring and started weeping."; mes "[Jeum-sun, my darling flower]^000000"; next; mes "^0000ffYou sense a warm energy emanating. Maybe this is the wish of the man who made this ring.^000000"; specialeffect EF_SPHERE; next; mes "The warm energy has inspired you with strength."; delitem 6650,1;// Shabby_Ring setquest 12326;// The owner of old ring getexp 70000,55000; } } close; case 0: case 1: mes "The lady keeps crying over and over holding a ring. It seems to be no use talking to her right now."; close; case 2: mes "Sadly, this woman does not seem to remember the past because of abrupt emotional changes. Let's talk carefully and listen to her story."; erasequest 12326; close; } } // The Memory Of Old Photo Album //============================================================ payon,161,54,3 script Exotic Merchant#pa0829 4W_M_03,{ if (!checkweight(1201,1)) { mes "You have too many types of belongings. Let's try again after reducing the types of items."; close; } if (MaxWeight - Weight < 1000) { mes "Your belongings are too heavy to continue. Let's try again after reducing the weight."; close; } if (BaseLevel < 140) { mes "[Sergio]"; mes "Fortune or fame is not important. The most important thing is family."; next; mes "[Sergio]"; mes "Are you at least level 140 yet?"; close; } switch( checkquest(12327,PLAYTIME) ) { case -1: mes "[Sergio]"; mes "I have a blurry memory of when I used to travel with my father's armed-merchant group."; next; mes "[Sergio]"; mes "I vaguely remember everyone of the group were scattered after being attacked by a giant snake-like creature."; next; mes "[Sergio]"; mes "I had lost my family at that time. I do not clearly remember even their faces."; next; mes "[Sergio]"; mes "Now I've made my own armed-merchant group and got my life back. But the memory of my past keeps haunting me."; next; mes "[Sergio]"; mes "I just stopped by this town to possibly find a record of my family and the armed-merchant group but so far I've found nothing."; if (countitem(6652)) { next; if (select("Stop talking.:Show him the Old Photo Album") == 2) { mes "[Sergio]"; mes "Yes! I remembered. This is the one who used to work for my father's armed-merchant group."; next; mes "[Sergio]"; mes "Oh my... There are other pictures here too..."; next; mes "^0000ffA smile of lonely satisfaction spreads over the face of Sergio while looking at a photo album.^000000"; next; mes "^0000ffA gentle energy surrounds Sergio.^000000"; specialeffect EF_SPHERE; next; mes "You are touched by seeing the satisfaction on Sergio's face."; delitem 6652,1;// Aged_Photo_Album setquest 12327;// The memory of old photo album getexp 70000,55000; } } close; case 0: case 1: mes "Sergio keeps looking at the photo album. Let's leave him alone."; close; case 2: mes "You can talk to Sergio again when you pick up a new photo album from the Faceworm's Nest."; erasequest 12327; close; } } // Dol-Seoi's Sorrow //============================================================ payon,161,50,1 script Strong Looking Man#pa829 4_M_ORIENT01,{ if (!checkweight(1201,1)) { mes "You have too many types of belongings. Let's try again after reducing the types of items."; close; } if (MaxWeight - Weight < 1000) { mes "Your belongings are too heavy to continue. Let's try again after reducing the weight."; close; } if (BaseLevel < 140) { mes "[Dol-Seoi]"; mes "What can I do for you?"; next; mes "[Dol-Seoi]"; mes "Are you at least level 140 yet?"; close; } switch( checkquest(12328,PLAYTIME) ) { case -1: mes "[Dol-Seoi]"; mes "I used to be a servant to a very wealthy lady. She was always kind to me but she suffered from a severe cough that wouldn't go away unless she took a special pill."; next; mes "[Dol-Seoi]"; mes "I used to get the pill from a group of armed-merchants but I heard that they were attacked by a snake and that's when I couldn't get any more pills."; next; mes "[Dol-Seoi]"; mes "I searched everywhere but no one could get that pill for me so eventually my lady passed away. If it wasn't for that slithering..."; next; select("Do you want to revenge?"); mes "[Dol-Seoi]"; mes "Well..."; next; mes "[Dol-Seoi]"; mes "Yes... But, I have nothing to do with that snake. I am just a worthless servant who once served for my lady."; next; mes "^0000ffYou catch a glimpse of complicated rage and sorrow in his eyes.^000000"; if (countitem(6653)) { next; if (select("Stop talking.:Show him the Old Pill.") == 2) { mes "[Dol-Seoi]"; mes "Wait! Where did you get this?"; next; select("I killed a snake..."); mes "[Dol-Seoi]"; mes "This pill... My lady, if I had this pill..."; next; mes "^0000ffHe begins to weep like a wounded Muka. She must have meant a lot to him...^000000"; next; mes "^0000ffI feel gentle energy around Dol-Seoi.^000000"; specialeffect EF_SPHERE; delitem 6653,1;// Aged_Tablet setquest 12328;// Dol-Seoi's Sorrow getexp 70000,55000; } } close; case 0: case 1: mes "Dol-Seoi is standing absent-mindedly clutching the Old Pill. Let's leave him alone now."; close; case 2: mes "You can talk to Dol-Seoi again if you get another Old Pill from the Faceworm's Nest."; erasequest 12328; close; } } // Keaton's Bracelet //============================================================ payon,139,68,4 script A dreary man#pa0829 4_M_NFDEADMAN,{ if (!checkweight(1201,1)) { mes "You have too many types of belongings. Let's try again after reducing the types of items."; close; } if (MaxWeight - Weight < 1000) { mes "Your belongings are too heavy to continue. Let's try again after reducing the weight."; close; } if (BaseLevel < 140) { mes "[Keaton]"; mes "..."; next; mes "[Keaton]"; mes "Unless you're level 140, I won't have a real conversation with you."; close; } switch( checkquest(12329,PLAYTIME) ) { case -1: mes "^0000ffIt looks like a dead soul but you don't feel maliciousness from it. His thoughts have been delivered piece by piece so it isn't easy to understand.^000000"; next; mes "^999999[Keaton]"; mes "Keaton... Not good at speaking.^000000"; next; mes "^999999[Keaton]"; mes "Keaton has died long time ago. Keaton is not bad.^000000"; next; mes "^999999[Keaton]"; mes "Keaton... Need bracelet, that is important. Keaton's friend gave the bracelet.^000000"; next; mes "^999999[Keaton]"; mes "Keaton, will go after a snake to find a bracelet. The bad snake killed keaton.^000000"; if (countitem(6651)) { next; if (select("Stop talking.:Show him the Rusty Bracelet.") == 2) { mes "^999999[Keaton]"; mes "It is the bracelet of Keaton!!^000000"; specialeffect EF_MAPPILLAR2; next; mes "^999999[Keaton]"; mes "Keaton...glad. Defeat bad snake!!^000000"; next; mes "^0000ffKeaton seems to shine brighter.^000000"; delitem 6651,1;// Rusted_Bracalet setquest 12329;// Keaton's Bracelet getexp 70000,55000; } } close; case 0: case 1: mes "Keaton's soul seems to be smiling. Best to give him whatever peace he can have for now."; close; case 2: mes "Keaton is very sad maybe it is because the bracelet was broken. Bring him any other Rusty Bracelets found in the Faceworm's Nest."; erasequest 12329; close; } } dali,83,67,5 script Old Sign#1 4_BOARD3,{ .@face_name$ = $120719_str_face$; .@face_timer = $120719_num_face; .@face_member = $120903_num_face; .@time_m = .@face_timer / 60; .@time_s = .@face_timer - (.@time_m * 60); if (.@face_name$ == "") { mes "There's no sign because no one updates the record.";// Custom text close; } if (.@face_timer < 60) .@time_txt$ = callfunc( "F_InsertPlural", .@time_s, "Second" ); else .@time_txt$ = callfunc( "F_InsertPlural", .@time_m, "Minute" ) + " " + callfunc( "F_InsertPlural", .@time_s, "Second" ); if (.@face_member > 0) .@string$ = " with ^ff0044" + .@face_member + " party " + ( .@face_member > 1 ? "members" : "members" ) + "^000000"; mes "-- Faceworm's Nest Records --"; mes "Best time belongs to adventurer ^ff0044" + .@face_name$ + "^000000" + .@string$ + "."; mes "Current record time is ^0000ff" + .@time_txt$ + "^000000."; close; OnInit: if (!$120719_num_face) $120719_num_face = 3600; if (rand(1,100) > 97) { $120719_num_face = 3600; $120719_str_face$ = ""; } end; } dali,80,60,4 script Magic Scholar 4_M_SAGE_C,{ if (BaseLevel < 140) { mes "[Magic Scholar]"; mes "You are not qualified enough to enter here. How about visiting other places until you become level 140."; close; } .@party_id = getcharid(1); .@md_name$ = "Faceworm's Nest"; if (.@party_id < 1) { mes "[Magic Scholar]"; mes "You don't have a party? Please come back again after creating a party even if you've come alone."; close; } switch( checkquest(12325,PLAYTIME) ) { case -1: if (is_party_leader() == true) { mes "[Magic Scholar]"; mes "What can I do for you?"; next; switch( select("Reserve Faceworm's Nest:What are you doing here?:Stop Talking.") ) { case 1: switch( instance_create(.@md_name$) ) { case -3: dispbottom "Memorial Dungeon, '" + .@md_name$ + "' is already in progress.",0xFFFFFF; break; case -4: case -2: case -1: mes "[Magic Scholar]"; mes "Oops, my hands are slip off. It is required to activate the craks again."; close; } mes "[Magic Scholar]"; mes "The spaces are under control."; mes "Please wait for a minute."; close; case 2: break; case 3: mes "[Magic Scholar]"; mes "Okay, I got it. Please come back again if you change your mind."; close; } } mes "[Magic Scholar]"; mes "I am researching the dimensional cracks in space here."; next; mes "[Magic Scholar]"; mes "My research is to stabilize the space here with magic to utilize it for dimensional travel."; next; mes "[Magic Scholar]"; mes "This particular crack in space goes to a memory of the past. Many adventurers have been in there but no one will tell me what is in there..."; next; mes "[Magic Scholar]"; mes "And there's this strange sign here that records names and times on it which I can only assume belongs to those adventurers."; next; mes "[Magic Scholar]"; mes "Anyways, I can activate the passage for you if you're a party leader."; close; case 0: case 1: mes "[Magic Scholar]"; mes "The crack in time is not safe enough to pass back and forth. Please come back again if the after effect timer has passed."; close; case 2: mes "^0000ffThe trace of dimensional space travelling has disappeared. You can now move between dimensions.^000000"; erasequest 12325; close; } } dali,72,55,4 script Interdimensional Device CLEAR_NPC,{ if (BaseLevel < 140) { mes "[Interdimensional Device]"; mes "Your power level is not high enough to travel the space. Please come back again when you reach at least level 140."; close; } .@party_id = getcharid(1); .@md_name$ = "Faceworm's Nest"; if (.@party_id < 1) { mes "[Interdimensional Device]"; mes "No party? Please come back again after creating a party even if you've come alone."; close; } switch( checkquest(12325,PLAYTIME) ) { case -1: switch( instance_enter(.@md_name$) ) { case IE_OTHER: mes "[Interdimensional Device]"; mes "An unknown error has occurred."; close; case IE_NOINSTANCE: mes "[Interdimensional Device]"; mes "The passage for space travel is not activated yet."; close; case IE_NOMEMBER:// Custom text mes "[Interdimensional Device]"; mes "You are not allowed to access the device."; close; case IE_OK: mapannounce "dali", getpartyname(.@party_id) + " party's party member " + strcharinfo(0) + " enters " + .@md_name$ + ".",bc_map,"0x00ff99"; setquest 12325;// Faceworm's Nest after-effects //warp "1@face",112,374; end; } case 0: case 1: mes "[Interdimensional Device]"; mes "Traces of recent space travel have been detected. Access is denied."; close; case 2: mes "^0000ffThe trace of dimensional space travelling has disappeared. You can now move between dimensions.^000000"; erasequest 12325; close; } } // Instance Scripts :: in_face // 1st Stage //============================================================ 1@face,110,348,6 script Chaos#0 4_M_CHAOS,{ cutin "h_chaos01",2; if (is_party_leader() == false) { mes "[Chaos]"; mes "I do not know what this is about, but I'm talking to your leader so please wait for a while ok?"; close2; cutin "",255; end; } .@account_id = getcharid(3); .@player_name$ = strcharinfo(0); mes "[Chaos]"; mes "Really? I didn't know that a bounty hunter was coming here."; npctalk "Chaos: Really? I didn't know that a bounty hunter was coming here."; next; select("Wait! It's a misunderstanding."); cutin "",255; mes "[" + .@player_name$ + "]"; mes "No! I think you're mistaken! We are not bounty hunters..."; unittalk .@account_id, .@player_name$ + ": No! I think you're mistaken! We are not bounty hunters..."; next; cutin "h_chaos01",2; mes "[Chaos]"; mes "No, No need to make an excuse... The faceworm belongs to nobody."; npctalk "Chaos: No, No need to make an excuse... The faceworm belongs to nobody."; next; select("Faceworm?"); cutin "",255; mes "[" + .@player_name$ + "]"; mes "Faceworm? I've never heard about it."; unittalk .@account_id, .@player_name$ + ": Faceworm? I've never heard about it."; close2; donpcevent instance_npcname("Chaos#01") + "::OnStart"; end; } 1@face,110,348,6 script Chaos#01 4_M_CHAOS,{ end; OnStart: .@iris_name$ = instance_npcname("Iris#0"); donpcevent instance_npcname("#globaltimer22") + "::OnT_s"; hideoffnpc instance_npcname("Chaos#01"); hideonnpc instance_npcname("Chaos#0"); sleep 5000; npctalk "Chaos: Hahaha, you really never heard about it? Faceworm is the name of a monster which has recently showed up in this area."; sleep 5000; npctalk "Chaos: I don't care. I would not care as long as you don't disturb me."; sleep 5000; npctalk "Iris: Ah~ A gentle breeze~", .@iris_name$; sleep 3000; npctalk "Iris: Hehe, the weather has been great. I'm so happy~", .@iris_name$; sleep 3000; npctalk "Iris: How about you Chaos?", .@iris_name$; sleep 3000; npctalk "Chaos: It will only be for the time being."; sleep 3000; npctalk "Chaos: A black wind has started blowing."; sleep 4000; npctalk "Chaos: Iris! I feel like faceworms are around here. Maybe, the queen's nest is in the deepest side of this forest!"; sleep 5000; npctalk "Iris: Ahah~ Let's take care of it as always like usual ok?", .@iris_name$; sleep 3000; npctalk "Chaos: Yes, let's take care of it and go back. Hey, adventurers. Watch out! I'm sure lots of faceworms will be here soon."; sleep 6000; hideonnpc instance_npcname("Chaos#01"); hideonnpc instance_npcname("Iris#0"); donpcevent instance_npcname("#fwormcontrol1") + "::OnStart"; mapannounce 'map_name$, "Faceworm time attack has started. Faster kill times gives a higher percentage of rewards.",bc_map,"0xffffff"; donpcevent instance_npcname("#fwormprize1") + "::OnStart"; end; OnInstanceInit: hideonnpc instance_npcname("Chaos#01"); end; } 1@face,116,346,3 script Iris#0 4_F_IRIS,{ cutin "h_iris02",2; mes "[Iris]"; mes "Sorry~ I enjoy a gentle breeze so talk to me next time."; close2; cutin "",255; end; } 1@face,1,5,3 script #fwormcontrol1 CLEAR_NPC,{ end; OnStart: .@mob_c = getmapusers('map_name$) + 1; .@event$ = instance_npcname("#fwormcontrol1") + "::OnMyMobDead"; killmonster 'map_name$, .@event$; areamonster 'map_name$,65,330,179,336,"Faceworm",2528, (.@mob_c*2), .@event$; areamonster 'map_name$,62,62,68,332,"Faceworm",2528, (.@mob_c*7), .@event$; areamonster 'map_name$,66,59,172,65,"Faceworm",2528, (.@mob_c*2), .@event$; end; OnMyMobDead: .@mob_dead_num = mobcount( 'map_name$, instance_npcname("#fwormcontrol1") +"::OnMyMobDead" ); mapannounce 'map_name$, "There " + ( .@mob_dead_num > 1 ? "are" : "is" ) + " " + callfunc( "F_InsertPlural", .@mob_dead_num, "faceworm" ) + " still alive.",bc_map,"0xffffff"; if (.@mob_dead_num < 3) initnpctimer; end; OnTimer1000: killmonster 'map_name$, instance_npcname("#fwormcontrol1") + "::OnMyMobDead"; donpcevent instance_npcname("#fwormboss1") + "::OnStart"; mapannounce 'map_name$, "A giant faceworm has suddenly appeared.",bc_map,"0xffffff"; stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname("#fwormcontrol1"); end; } 1@face,1,4,3 script #fwormboss1 CLEAR_NPC,{ end; OnStart: areamonster 'map_name$,140,69,150,79,"Dark Faceworm",2530,1,instance_npcname("#fwormboss1") + "::OnMyMobDead"; 'BOSS[1] = $@mobid[0]; .@dfacehp = ( 13 - getmapusers('map_name$) ) * 200000; .@MOB_HP = 5200000 - .@dfacehp; if (.@MOB_HP < 1500000) .@MOB_HP = 1500000; setunitdata 'BOSS[1], UMOB_HP, .@MOB_HP; initnpctimer; end; OnTimer1111: .@mapcount = getmapusers('map_name$); if (.@mapcount < 1) setunitdata 'BOSS[1], UMOB_HP, 5000000;// Note : weird behaviour. else if (rand(1,(22-.@mapcount)) < 17) { getunitdata 'BOSS[1], .@arr; if (.@arr[UMOB_HP] > 3000000 && .@arr[UMOB_HP] < 4900000) donpcevent instance_npcname("#fwormboss12") + "::OnStart1"; else if (.@arr[UMOB_HP] > 10000 && .@arr[UMOB_HP] < 2500001) donpcevent instance_npcname("#fwormboss12") + "::OnStart2"; } end; OnTimer14000: stopnpctimer; getunitdata 'BOSS[1], .@arr; if (.@arr[UMOB_HP] > 10000) initnpctimer; end; OnMyMobDead: if (mobcount( 'map_name$,instance_npcname("#fwormboss1") +"::OnMyMobDead" ) < 1) { hideoffnpc instance_npcname("#fwormprize1"); enablenpc instance_npcname("#fwormenter1"); enablenpc instance_npcname("#fwormexit1"); hideoffnpc instance_npcname("Chaos#1"); hideoffnpc instance_npcname("Iris#1"); donpcevent instance_npcname("#fwormboss12") + "::OnEnd"; mapannounce 'map_name$, "A hole appears after killing the dark faceworm.",bc_map,"0xffffff"; stopnpctimer; } end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss1"); end; } 1@face,1,4,3 script #fwormboss12 CLEAR_NPC,{ end; OnStart1: callsub S_Spawn,3; OnStart2: callsub S_Spawn,6; S_Spawn: initnpctimer; .@arg = getarg(0); .@event$ = instance_npcname("#fwormboss12") +"::OnMyMobDead"; if (mobcount( 'map_name$,.@event$ ) > .@arg) killmonster 'map_name$, .@event$; getunitdata 'BOSS[1], .@arr; .@mobx = .@arr[UMOB_X]; .@moby = .@arr[UMOB_Y]; monster 'map_name$,(.@mobx-4),.@moby,"Faceworm Egg",2540,1,.@event$; monster 'map_name$,(.@mobx+4),.@moby,"Faceworm Egg",2540,1,.@event$; if (.@arg == 6) { monster 'map_name$,.@mobx,(.@moby+4),"Faceworm Egg",2540,1,.@event$; monster 'map_name$,.@mobx,(.@moby-4),"Faceworm Egg",2540,1,.@event$; } end; OnTimer12000: .@mob_dead_num = mobcount( 'map_name$,instance_npcname("#fwormboss12") +"::OnMyMobDead" ); if (.@mob_dead_num > 3) callsub S_Heal,4,150000; else if (.@mob_dead_num > 2) callsub S_Heal,3,55000; else if (.@mob_dead_num > 1) callsub S_Heal,2,20000; else if (.@mob_dead_num > 0) callsub S_Heal,1,7200; donpcevent instance_npcname("#fwormboss12") + "::OnEnd"; end; S_Heal: .@mapcount = getmapusers('map_name$); getunitdata 'BOSS[1], .@arr; .@r_hpp = (.@mapcount + 1) * getarg(1); .@dfacehp = .@arr[UMOB_HP] + .@r_hpp; .@r_hpp2 = 5200000 - ( (13-.@mapcount) * 200000 ); if (.@dfacehp > .@r_hpp2) .@dfacehp = .@r_hpp2; setunitdata 'BOSS[1], UMOB_HP, .@dfacehp; mapannounce 'map_name$, "Dark faceworm absorbs the energy of " + getarg(0) + " unbroken eggs recovering " + .@r_hpp + " energy.",bc_map,"0xff00ee"; return; OnEnd: killmonster 'map_name$, instance_npcname("#fwormboss12") + "::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss12"); end; } 1@face,149,92,0 script #fwormenter1 WARPNPC,2,2,{ end; OnTouch: warp 'map_name$,127,95; end; OnInstanceInit: disablenpc instance_npcname("#fwormenter1"); end; } 1@face,129,86,0 script #fwormexit1 WARPNPC,2,2,{ end; OnTouch: warp 'map_name$,156,76; end; OnInstanceInit: disablenpc instance_npcname("#fwormexit1"); end; } // 2nd Stage //============================================================ 1@face,120,97,6 script Chaos#1 4_M_CHAOS,{ cutin "h_chaos01",2; if (is_party_leader() == false) { mes "[Chaos]"; mes "I do not know what this is about, but I'm talking to your leader so please wait for a while ok?"; close2; cutin "",255; end; } mes "[Chaos]"; mes "Wow, you're fast enough to follow me."; npctalk "Chaos: Wow, you're fast enough to follow me."; next; select("The big one, just right before..."); cutin "",255; mes "[" + strcharinfo(0) + "]"; mes "The big one just right before we saw is a boss here?"; unittalk getcharid(3), strcharinfo(0) + ": The big one just right before we saw is a boss here?"; next; cutin "h_chaos01",2; mes "[Chaos]"; mes "No~~ It can't be the faceworm queen."; close2; donpcevent instance_npcname("Chaos#11") + "::OnStart"; cutin "",255; end; OnInstanceInit: hideonnpc instance_npcname("Chaos#1"); end; } 1@face,120,97,6 script Chaos#11 4_M_CHAOS,{ end; OnStart: .@iris_name$ = instance_npcname("Iris#1"); hideoffnpc instance_npcname("Chaos#11"); hideonnpc instance_npcname("Chaos#1"); npctalk "Chaos: No~~ It can't be the faceworm queen."; sleep 4000; npctalk "Chaos: The one we just saw before is a mutant faceworm."; sleep 5000; npctalk "Chaos: Wait! The dead faceworm's castoff skin might be useful."; sleep 3000; npctalk "Iris: But, if the fight takes too long. The scales might be damaged. They'll be worthless!", .@iris_name$; sleep 5000; npctalk "Iris: I heard that skillful hunters are good at taking the scales off super fast.", .@iris_name$; sleep 6000; npctalk "Iris: Chaos, are you any good at it?", .@iris_name$; sleep 3000; npctalk "Chaos: No... Not at all! I use Magnum Break only, so the scales will probably get burned..."; sleep 3000; npctalk "Iris: Useless Chaos.", .@iris_name$; sleep 3000; npctalk "Chaos: Besides, the one we are looking for is not here. I will go back first, so take care of the rest ok?"; sleep 5000; hideonnpc instance_npcname("Chaos#11"); npctalk "Iris: Chaos! Are you leaving me alone?", .@iris_name$; sleep 3000; hideonnpc .@iris_name$; donpcevent instance_npcname("#fwormcontrol2") + "::OnStart"; donpcevent instance_npcname("#fwormprize2") + "::OnStart"; end; OnInstanceInit: hideonnpc instance_npcname("Chaos#11"); end; } 1@face,129,97,3 script Iris#1 4_F_IRIS,{ cutin "h_iris02",2; mes "[Iris]"; mes "Chaos is a good friend even though he's only able to use Magnum Break..."; close2; cutin "",255; end; OnInstanceInit: hideonnpc instance_npcname("Iris#1"); end; } 1@face,2,5,3 script #fwormcontrol2 CLEAR_NPC,{ end; OnStart: .@mob_c = getmapusers('map_name$) + 1; .@event$ = instance_npcname("#fwormcontrol2") + "::OnMyMobDead"; areamonster 'map_name$,107,102,113,154,"Faceworm",2528, (.@mob_c*2), .@event$; areamonster 'map_name$,115,175,121,209,"Faceworm",2528, (.@mob_c*2), .@event$; areamonster 'map_name$,118,240,204,292,"Faceworm",2528, (.@mob_c*7), .@event$; end; OnMyMobDead: .@mob_dead_num = mobcount( 'map_name$,instance_npcname("#fwormcontrol2") +"::OnMyMobDead" ); mapannounce 'map_name$, "There " + ( .@mob_dead_num > 1 ? "are" : "is" ) + " " + callfunc( "F_InsertPlural", .@mob_dead_num, "faceworm" ) + " still alive.",bc_map,"0xffffff"; if (.@mob_dead_num < 3) initnpctimer; end; OnTimer1000: killmonster 'map_name$, instance_npcname("#fwormcontrol2") + "::OnMyMobDead"; donpcevent instance_npcname("#fwormboss2") + "::OnStart"; mapannounce 'map_name$, "A giant faceworm has suddenly appeared.",bc_map,"0xffffff"; stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname("#fwormcontrol2"); end; } 1@face,2,5,3 script #fwormboss2 CLEAR_NPC,{ end; OnStart: areamonster 'map_name$,156,267,166,277,"Dark Faceworm",2530,1,instance_npcname("#fwormboss2") + "::OnMyMobDead"; 'BOSS[2] = $@mobid[0]; .@dfacehp = ( 13 - getmapusers('map_name$) ) * 200000; .@MOB_HP = 5200000 - .@dfacehp; if (.@MOB_HP < 1500000) .@MOB_HP = 1500000; setunitdata 'BOSS[2], UMOB_HP, .@MOB_HP; initnpctimer; end; OnTimer1111: .@mapcount = getmapusers('map_name$); if (.@mapcount < 1) setunitdata 'BOSS[2], UMOB_HP, 5000000; else if (rand(1,(22-.@mapcount)) < 17) { getunitdata 'BOSS[2], .@arr; if (.@arr[UMOB_HP] > 2000000 && .@arr[UMOB_HP] < 5000000) donpcevent instance_npcname("#fwormboss22") + "::OnStart1"; else if (.@arr[UMOB_HP] > 10000 && .@arr[UMOB_HP] < 2000000) donpcevent instance_npcname("#fwormboss22") + "::OnStart2"; } end; OnTimer12000: stopnpctimer; getunitdata 'BOSS[2], .@arr; if (.@arr[UMOB_HP] > 10000) initnpctimer; end; OnMyMobDead: if (mobcount( 'map_name$,instance_npcname("#fwormboss2") +"::OnMyMobDead" ) < 1) { enablenpc instance_npcname("#fwormenter2"); enablenpc instance_npcname("#fwormexit2"); hideoffnpc instance_npcname("#fwormprize2"); hideoffnpc instance_npcname("Chaos#2"); hideoffnpc instance_npcname("Iris#2"); donpcevent instance_npcname("#fwormboss22") + "::OnEnd"; mapannounce 'map_name$, "You hear something loud in the south. It must be the nest of the one we just got rid of.",bc_map,"0xffffff"; stopnpctimer; } end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss2"); end; } 1@face,1,4,3 script #fwormboss22 CLEAR_NPC,{ end; OnEnd: killmonster 'map_name$, instance_npcname("#fwormboss22") +"::OnMyMobDead"; stopnpctimer; end; OnStart1: initnpctimer; if (mobcount( 'map_name$,instance_npcname("#fwormboss22") +"::OnMyMobDead" ) > 6) killmonster 'map_name$, instance_npcname("#fwormboss22") + "::OnMyMobDead"; getunitdata 'BOSS[2], .@arr; .@mobx = .@arr[UMOB_X]; .@moby = .@arr[UMOB_Y]; monster 'map_name$,.@mobx-4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead"; monster 'map_name$,.@mobx+4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead"; end; OnStart2: initnpctimer; if (mobcount( 'map_name$,instance_npcname("#fwormboss22") +"::OnMyMobDead" ) > 12) killmonster 'map_name$, instance_npcname("#fwormboss22") + "::OnMyMobDead"; getunitdata 'BOSS[2], .@arr; .@mobx = .@arr[UMOB_X]; .@moby = .@arr[UMOB_Y]; monster 'map_name$,.@mobx-4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead"; monster 'map_name$,.@mobx,.@moby+4,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead"; monster 'map_name$,.@mobx+4,.@moby,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead"; monster 'map_name$,.@mobx,.@moby-4,"#waterball",2539,1,instance_npcname("#fwormboss22") + "::OnMyMobDead"; end; OnTimer20000: donpcevent instance_npcname("#fwormboss22") + "::OnEnd"; end; OnMyMobDead: end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss22"); end; } 1@face,139,100,0 script #fwormenter2 WARPNPC,2,2,{ end; OnTouch: warp 'map_name$,156,117; end; OnInstanceInit: disablenpc instance_npcname("#fwormenter2"); end; } 1@face,151,106,0 script #fwormexit2 WARPNPC,2,2,{ end; OnTouch: warp 'map_name$,127,95; end; OnInstanceInit: disablenpc instance_npcname("#fwormexit2"); end; } // 3rd Stage //============================================================ 1@face,153,113,7 script Chaos#2 4_M_CHAOS,{ cutin "h_chaos01",2; if (is_party_leader() == false) { mes "[Chaos]"; mes "I do not know what this is about, but I'm talking to your leader so please wait for a while ok?"; close2; cutin "",255; end; } mes "[Chaos]"; mes "You're pretty good! But you have to be careful from now on. This narrow canyon seems to be full of dangers."; npctalk "Chaos: You're pretty good! But you have to be careful from now on. This narrow canyon seems to be full of dangers."; close2; donpcevent instance_npcname("Chaos#22") + "::OnStart"; cutin "",255; end; OnInstanceInit: hideonnpc instance_npcname("Chaos#2"); end; } 1@face,153,113,7 script Chaos#22 4_M_CHAOS,{ end; OnStart: hideoffnpc instance_npcname("Chaos#22"); hideonnpc instance_npcname("Chaos#2"); sleep 4000; npctalk "Iris: I do not feel good here. Let's get outta here right now Chaos!", instance_npcname("Iris#2"); sleep 4000; npctalk "Chaos: Ok, let's get out of here. Carefully follow me!"; sleep 4000; hideonnpc instance_npcname("Chaos#22"); hideonnpc instance_npcname("Iris#2"); donpcevent instance_npcname("#fwormcontrol3") + "::OnStart"; donpcevent instance_npcname("#fwormprize3") + "::OnStart"; end; OnInstanceInit: hideonnpc instance_npcname("Chaos#22"); end; } 1@face,160,113,1 script Iris#2 4_F_IRIS,{ cutin "h_iris01",2; mes "[Iris]"; mes "This canyon. I am not feeling good here. I don't want to stay anymore."; close2; cutin "",255; end; OnInstanceInit: hideonnpc instance_npcname("Iris#2"); end; } 1@face,2,5,3 script #fwormcontrol3 CLEAR_NPC,{ end; OnStart: .@mon_num = ( getmapusers('map_name$) + 1 ) * 11; areamonster 'map_name$,238,274,308,344,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol3") + "::OnMyMobDead"; end; OnMyMobDead: .@mob_dead_num = mobcount('map_name$,instance_npcname("#fwormcontrol3") + "::OnMyMobDead"); mapannounce 'map_name$, "There " + ( .@mob_dead_num > 1 ? "are" : "is" ) + " " + callfunc( "F_InsertPlural", .@mob_dead_num, "faceworm" ) + " still alive.",bc_map,"0xffffff"; if (.@mob_dead_num < 3) initnpctimer; end; OnTimer1000: killmonster 'map_name$, instance_npcname("#fwormcontrol3") + "::OnMyMobDead"; donpcevent instance_npcname("#fwormboss3") + "::OnStart"; mapannounce 'map_name$, "A giant faceworm has suddenly appeared.",bc_map,"0xffffff"; stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname("#fwormcontrol3"); end; } 1@face,2,5,3 script #fwormboss3 CLEAR_NPC,{ end; OnStart: areamonster 'map_name$,273,303,283,313,"Dark Faceworm",2530,1,instance_npcname("#fwormboss3") + "::OnMyMobDead"; 'BOSS[3] = $@mobid[0]; .@MOB_HP = 5200000 - ( (13 - getmapusers('map_name$)) * 200000 ); if (.@MOB_HP < 1500000) .@MOB_HP = 1500000; setunitdata 'BOSS[3], UMOB_HP, .@MOB_HP; initnpctimer; end; OnTimer1111: .@mapcount = getmapusers('map_name$); if (.@mapcount < 1) setunitdata 'BOSS[3], UMOB_HP, 5000000; else if (rand(1,(22-.@mapcount)) < 17) { getunitdata 'BOSS[3], .@arr; if (.@arr[UMOB_HP] > 4200000 && .@arr[UMOB_HP] < 5000000 || .@arr[UMOB_HP] > 3200000 && .@arr[UMOB_HP] < 4000000 || .@arr[UMOB_HP] > 2200000 && .@arr[UMOB_HP] < 3000000) donpcevent instance_npcname("#fwormboss32") + "::OnStart1"; else if (.@arr[UMOB_HP] > 1200000 && .@arr[UMOB_HP] < 2000000 || .@arr[UMOB_HP] > 10000 && .@arr[UMOB_HP] < 1000000) donpcevent instance_npcname("#fwormboss32") + "::OnStart2"; } end; OnTimer7000: stopnpctimer; getunitdata 'BOSS[3], .@arr; if (.@arr[UMOB_HP] > 10000) initnpctimer; end; OnMyMobDead: if (mobcount( 'map_name$,instance_npcname("#fwormboss3") +"::OnMyMobDead" ) < 1) { hideoffnpc instance_npcname("#fwormprize3"); enablenpc instance_npcname("#fwormenter3"); enablenpc instance_npcname("#fwormexit3"); enablenpc instance_npcname("#chaoson"); donpcevent instance_npcname("#fwormboss32") + "::OnEnd"; mapannounce 'map_name$, "You hear the pile of stones collapsing. This might be a gateway to go to other spaces.",bc_map,"0xffffff"; stopnpctimer; } end; OnHeal01: .@mapcount = getmapusers('map_name$); getunitdata 'BOSS[3], .@arr; .@r_hpp = ((.@mapcount+1) * 5000) * rand(1,10); .@dfacehp = .@arr[UMOB_HP] + .@r_hpp; .@r_hpp2 = 5200000 - ((13-.@mapcount) * 200000); if (.@dfacehp > .@r_hpp2) .@dfacehp = .@r_hpp2; setunitdata 'BOSS[3], UMOB_HP, .@dfacehp; mapannounce 'map_name$, "Dark faceworm has dropped a sack of fatal poison and recovers " + .@r_hpp + " amount of energy.",bc_map,"0x66ff00"; end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss3"); end; } 1@face,1,4,3 script #fwormboss32 CLEAR_NPC,{ end; OnEnd: killmonster 'map_name$, instance_npcname("#fwormboss32") + "::OnMyMobDead"; end; OnStart1: callsub S_Spawn, 3; OnStart2: callsub S_Spawn, 5; S_Spawn: getunitdata 'BOSS[3], .@arr; .@num = getarg(0); .@coord_x = .@arr[UMOB_X] + .@num; .@coord_y = .@arr[UMOB_Y] - .@num; .@vmobx = .@arr[UMOB_X] - .@num; do { .@vmoby = .@arr[UMOB_Y] + .@num; do { monster 'map_name$,.@vmobx,.@vmoby,"Venom Bug",2531,1,instance_npcname("#fwormboss32") + "::OnMyMobDead"; .@vmoby -= 2; } while( .@vmoby >= .@coord_y ); .@vmobx += 2; } while( .@vmobx <= .@coord_x ); donpcevent instance_npcname("#fwormboss3") + "::OnHeal01"; end; OnMyMobDead: end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss32"); end; } 1@face,248,185,0 script #fwormenter3 WARPNPC,2,2,{ end; OnTouch: warp 'map_name$,261,170; end; OnInstanceInit: disablenpc instance_npcname("#fwormenter3"); end; } 1@face,254,175,0 script #fwormexit3 WARPNPC,2,2,{ end; OnTouch: warp 'map_name$,244,192; end; OnInstanceInit: disablenpc instance_npcname("#fwormexit3"); end; } // 4th Stage //============================================================ 1@face,261,169,0 script #chaoson HIDDEN_WARP_NPC,7,7,{ end; OnTouch_: disablenpc instance_npcname("#chaoson"); donpcevent instance_npcname("#announcer1") + "::OnStart"; end; OnInstanceInit: disablenpc instance_npcname("#chaoson"); end; } 1@face,1,10,7 script #announcer1 CLEAR_NPC,{ end; OnStart: mapannounce 'map_name$, "The voice of Chaos: Hey adventurers, you should be careful! Avoid the poison!",bc_map,"0xffff00"; sleep 6000; mapannounce 'map_name$, "The voice of Chaos: We are looking for another nest so let me know if you find anything.",bc_map,"0xffff00"; donpcevent instance_npcname("#fwormcontrol4") + "::OnStart"; donpcevent instance_npcname("#fwormcontrol42") + "::OnStart"; donpcevent instance_npcname("#fwormprize4") + "::OnStart"; end; OnInstanceInit: hideonnpc instance_npcname("#announcer1"); end; } 1@face,2,5,3 script #fwormcontrol4 CLEAR_NPC,{ end; OnStart: .@mob_c = getmapusers('map_name$) + 1; .@mon_num = .@mob_c * 6; areamonster 'map_name$,250,94,330,174,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol4") + "::OnMyMobDead"; .@mon_num = .@mob_c * 5; areamonster 'map_name$,223,51,303,111,"Faceworm",2528,.@mon_num,instance_npcname("#fwormcontrol4") + "::OnMyMobDead"; end; OnMyMobDead: .@mob_dead_num = mobcount('map_name$,instance_npcname("#fwormcontrol4") + "::OnMyMobDead"); mapannounce 'map_name$, "There " + ( .@mob_dead_num > 1 ? "are" : "is" ) + " " + callfunc( "F_InsertPlural", .@mob_dead_num, "faceworm" ) + " still alive.",bc_map,"0xffffff"; if (.@mob_dead_num < 3) initnpctimer; end; OnTimer1000: killmonster 'map_name$, instance_npcname("#fwormcontrol4") + "::OnMyMobDead"; donpcevent instance_npcname("#fwormboss4") + "::OnStart"; mapannounce 'map_name$, "You hear something screaming to the west.",bc_map,"0xffffff"; stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname("#fwormcontrol4"); end; } 1@face,2,6,3 script #fwormcontrol42 CLEAR_NPC,{ end; OnEnd: killmonster 'map_name$, instance_npcname("#fwormcontrol42") + "::OnMyMobDead"; end; OnStart: .@mon_num = ( getmapusers('map_name$) + 8 ) * 5; areamonster 'map_name$,237,71,337,171,"#toxicarea",2536,.@mon_num,instance_npcname("#fwormcontrol42") + "::OnMyMobDead"; end; OnMyMobDead: end; OnInstanceInit: hideonnpc instance_npcname("#fwormcontrol42"); end; } 1@face,2,5,3 script #fwormboss4 CLEAR_NPC,{ end; OnStart: areamonster 'map_name$,209,103,219,113,"Dark Faceworm",2530,1,instance_npcname("#fwormboss4") + "::OnMyMobDead"; 'BOSS[4] = $@mobid[0]; .@dfacehp = ( 13 - getmapusers('map_name$) ) * 200000; .@MOB_HP = 5200000 - .@dfacehp; if (.@MOB_HP < 1500000) .@MOB_HP = 1500000; setunitdata 'BOSS[4], UMOB_HP, .@MOB_HP; initnpctimer; end; OnTimer1111: .@mapcount = getmapusers('map_name$); if (.@mapcount < 1) setunitdata 'BOSS[4], UMOB_HP, 5000000; else if (rand(1,22-.@mapcount) < 17) { getunitdata 'BOSS[4], .@arr; if (.@arr[UMOB_HP] > 4300000 && .@arr[UMOB_HP] < 5000000 || .@arr[UMOB_HP] > 3300000 && .@arr[UMOB_HP] < 4000000) donpcevent instance_npcname("#fwormboss42") + "::OnStart1"; else if (.@arr[UMOB_HP] > 2300000 && .@arr[UMOB_HP] < 3000000 || .@arr[UMOB_HP] > 1300000 && .@arr[UMOB_HP] < 2000000 || .@arr[UMOB_HP] > 10000 && .@arr[UMOB_HP] < 1000000) donpcevent instance_npcname("#fwormboss42") + "::OnStart2"; } end; OnTimer10000: stopnpctimer; getunitdata 'BOSS[4], .@arr; if (.@arr[UMOB_HP] > 10000) initnpctimer; else donpcevent instance_npcname("#fwormboss42") + "::OnEnd"; end; OnMyMobDead: if (mobcount( 'map_name$,instance_npcname("#fwormboss4") +"::OnMyMobDead" ) < 1) { donpcevent instance_npcname("#fwormcontrol42") + "::OnEnd"; hideoffnpc instance_npcname("#fwormprize4"); enablenpc instance_npcname("#fwormenter4"); enablenpc instance_npcname("#fwormexit4"); hideoffnpc instance_npcname("Chaos#4"); hideoffnpc instance_npcname("Iris#4"); enablenpc instance_npcname("#chaoson2"); donpcevent instance_npcname("#fwormboss42") + "::OnEnd"; mapannounce 'map_name$, "You hear the pile of stones collapsing. I think another gateway is found.",bc_map,"0xffffff"; stopnpctimer; } end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss4"); end; } 1@face,1,4,3 script #fwormboss42 CLEAR_NPC,{ end; OnEnd: killmonster 'map_name$, instance_npcname("#fwormboss42") + "::OnMyMobDead"; stopnpctimer; end; OnStart1: initnpctimer; .@label$ = instance_npcname("#fwormboss42") + "::OnMyMobDead"; if (mobcount( 'map_name$,.@label$ ) > 12) killmonster 'map_name$, .@label$; getunitdata 'BOSS[4], .@arr; .@mobx = .@arr[UMOB_X]; .@moby = .@arr[UMOB_Y]; monster 'map_name$,.@mobx-3,.@moby+3,"#venomfog",2536,1, .@label$; monster 'map_name$,.@mobx+3,.@moby+3,"#venomfog",2536,1, .@label$; monster 'map_name$,.@mobx-3,.@moby-3,"#venomfog",2536,1, .@label$; monster 'map_name$,.@mobx+3,.@moby-3,"#venomfog",2536,1, .@label$; end; OnStart2: initnpctimer; .@label$ = instance_npcname("#fwormboss42") + "::OnMyMobDead"; if (mobcount( 'map_name$,.@label$ ) > 27) killmonster 'map_name$, .@label$; getunitdata 'BOSS[4], .@arr; .@mobx = .@arr[UMOB_X]; .@moby = .@arr[UMOB_Y]; monster 'map_name$,.@mobx-5,.@moby+5,"#venomfog",2536,1, .@label$; monster 'map_name$, .@mobx,.@moby+5,"#venomfog",2536,1, .@label$; monster 'map_name$,.@mobx+5,.@moby+5,"#venomfog",2536,1, .@label$; monster 'map_name$,.@mobx-5, .@moby,"#venomfog",2536,1, .@label$; monster 'map_name$, .@mobx, .@moby,"#venomfog",2536,1, .@label$; monster 'map_name$,.@mobx+5, .@moby,"#venomfog",2536,1, .@label$; monster 'map_name$,.@mobx-5,.@moby-5,"#venomfog",2536,1, .@label$; monster 'map_name$, .@mobx,.@moby-5,"#venomfog",2536,1, .@label$; monster 'map_name$,.@mobx+5,.@moby-5,"#venomfog",2536,1, .@label$; end; OnTimer30000: donpcevent instance_npcname("#fwormboss42") + "::OnEnd"; end; OnMyMobDead: end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss42"); end; } 1@face,204,122,0 script #fwormenter4 WARPNPC,2,2,{ end; OnTouch: warp 'map_name$,210,145; end; OnInstanceInit: disablenpc instance_npcname("#fwormenter4"); end; } 1@face,198,142,0 script #fwormexit4 WARPNPC,2,2,{ end; OnTouch: warp 'map_name$,211,114; end; OnInstanceInit: disablenpc instance_npcname("#fwormexit4"); end; } // 5th Stage (Final Boss Room) //============================================================ 1@face,213,147,0 script #chaoson2 HIDDEN_WARP_NPC,7,7,{ end; OnTouch_: disablenpc instance_npcname("#chaoson2"); donpcevent instance_npcname("Chaos#4") + "::OnStart"; end; OnInstanceInit: disablenpc instance_npcname("#chaoson2"); end; } 1@face,213,153,6 script Chaos#5 4_M_CHAOS,{ end; OnInstanceInit: hideonnpc instance_npcname("Chaos#5"); end; } 1@face,208,149,7 script Chaos#4 4_M_CHAOS,{ cutin "h_chaos01",2; mes "[Chaos]"; mes "Hew. This puddle is weird."; close2; cutin "",255; end; OnStart: .@iris$ = instance_npcname("Iris#4"); .@chaos5$ = instance_npcname("Chaos#5"); sleep 2000; npctalk "Chaos: Iris, what is this puddle for?"; sleep 3000; npctalk "Iris: Well, I think it is too big to be the nest of a faceworm.", .@iris$; sleep 4000; npctalk "Chaos: Hmm, okay, should I go down there and check it out?"; sleep 3000; npctalk "Iris: Chaos! Cut the crap.", .@iris$; sleep 3000; npctalk "Chaos: Why not? It doesn't even look that dangerous!"; sleep 5000; hideonnpc instance_npcname("Chaos#4"); sleep 3000; npctalk "Iris: Arrghh, Chaos you're such a troublemaker.", .@iris$; sleep 6000; npctalk "Chaos: Ugh! Arrgh!! What is this?", .@chaos5$; sleep 2000; npctalk "Iris: Chaos! What is it?", .@iris$; sleep 2000; npctalk "Chaos: Ah", .@chaos5$; sleep 100; npctalk "Chaos: Argh", .@chaos5$; sleep 100; npctalk "Chaos: Argghh", .@chaos5$; sleep 100; npctalk "Chaos: Argghhhhh", .@chaos5$; sleep 100; npctalk "Chaos: Argghhhhhhh", .@chaos5$; sleep 100; npctalk "Chaos: Argghhhhhhhhh", .@chaos5$; sleep 100; npctalk "Chaos: Argghhhhhhhhhhh!!", .@chaos5$; sleep 5000; hideoffnpc instance_npcname("Chaos#4"); sleep 3000; npctalk "Chaos: Damn, I was close to being eaten alive."; sleep 3000; npctalk "Iris: I asked you what happened dummy!", .@iris$; sleep 3000; npctalk "Chaos: Uhh, the faceworm queen is crawling up now and it looks like really pissed off. So let's, uh, get outta here."; sleep 6000; hideonnpc instance_npcname("Chaos#4"); sleep 1000; npctalk "Iris: Chaos you idiot!!", .@iris$; specialeffect EF_DUSTSTORM,AREA, .@chaos5$; specialeffect EF_MAPPILLAR2,AREA, .@chaos5$; sleep 5000; hideonnpc instance_npcname("Iris#4"); sleep 9000; donpcevent instance_npcname("#fwormboss5") + "::OnStart"; donpcevent instance_npcname("#fwormprize5") + "::OnStart"; end; OnInstanceInit: hideonnpc instance_npcname("Chaos#4"); end; } 1@face,220,149,1 script Iris#4 4_F_IRIS,{ cutin "h_iris01",2; mes "[Iris]"; mes "Something seems fishy around here. It's dangerous."; close2; cutin "",255; end; OnInstanceInit: hideonnpc instance_npcname("Iris#4"); end; } 1@face,1,4,3 script #fwormboss5 CLEAR_NPC,{ if (callfunc("F_GM_NPC",1854,0) == 1) { mes "" + mobcount('map_name$,instance_npcname("#fwormboss5") + "::OnMyMobDead"); close; } end; OnHeal05: callsub S_Heal, 5; OnHeal04: callsub S_Heal, 4, 1000000; OnHeal03: callsub S_Heal, 3, 250000; OnHeal02: callsub S_Heal, 2, 100000; OnHeal01: callsub S_Heal, 1, 50000; S_Heal: getunitdata 'BOSS[5],.@arr; .@type = getarg(0); .@mapcount = getmapusers('map_name$); if (.@type == 5) .@r_hpp = (.@mapcount+1) * 20000 * rand(1,10); else .@r_hpp = .@mapcount * getarg(1); .@dfacehp = .@arr[UMOB_HP] + .@r_hpp; .@r_hpp2 = 52000000 - ((13-.@mapcount) * 2000000); if (.@dfacehp > .@r_hpp2) .@dfacehp = .@r_hpp2; setunitdata 'BOSS[5], UMOB_HP, .@dfacehp; if (.@type == 5) mapannounce 'map_name$, "The Faceworm Queen has dropped a sack of fatal poison and recovers " + .@r_hpp + " amount of energy.",bc_map,"0x66ff00",FW_NORMAL,14; else mapannounce 'map_name$, "The Faceworm Queen absorbs the energy of " + .@type + " unbroken " + ( .@type > 1 ? "eggs" : "egg" ) + " and recovers " + .@r_hpp + " amount of energy.",bc_map,"0x66ff00",FW_NORMAL,14; end; OnDamage: getunitdata 'BOSS[5],.@arr; .@r_hpp_1 = ( getmapusers('map_name$) + 7 ) * 25; .@dr_hpp = rand(20,.@r_hpp_1) * 10000; .@dfacehp = .@arr[UMOB_HP] - .@dr_hpp; if (.@dfacehp < 5000000) .@dfacehp = 5000000; setunitdata 'BOSS[5], UMOB_HP, .@dfacehp; mapannounce 'map_name$, "Chaos deals " + .@dr_hpp + " deadly damage hit points!!",bc_map,"0xffff33",FW_NORMAL,17; end; OnBerserk2: getunitdata 'BOSS[5],.@arr; .@MOB_HP2 = (( ('BOSS_HP - .@arr[UMOB_HP]) * 8) / 1000 ) * 100; 'BOSS_HP = .@arr[UMOB_HP] + .@MOB_HP2; killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead"; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y],"Faceworm Queen",2532,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; 'BOSS[5] = $@mobid[0]; setunitdata 'BOSS[5], UMOB_HP, 'BOSS_HP; // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; mapannounce 'map_name$, "The faceworm rages recovering " + .@MOB_HP2 + " and its attack power is increased.",bc_map,"0xff8888",FW_NORMAL,13; end; OnBerserk: getunitdata 'BOSS[5],.@arr; if (.@arr[UMOB_X] < 190 || .@arr[UMOB_X] > 230 || .@arr[UMOB_Y] < 135 || .@arr[UMOB_Y] > 175) { killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead"; monster 'map_name$,.@arr[UMOB_X],.@arr[UMOB_Y],"Faceworm Queen",2532,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; 'BOSS[5] = $@mobid[0]; setunitdata 'BOSS[5], UMOB_HP, .@arr[UMOB_HP]; // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; 'BOSS_HP = .@arr[UMOB_HP]; donpcevent instance_npcname("#fwormboss50") + "::OnCalm"; mapannounce 'map_name$, "It is too far away from the nest. The Faceworm Queen begins raging.",bc_map,"0xff3333",FW_NORMAL,15; } end; OnCalm: getunitdata 'BOSS[5],.@arr; killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead"; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y],"Faceworm Queen",2529,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; 'BOSS[5] = $@mobid[0]; setunitdata 'BOSS[5], UMOB_HP, .@arr[UMOB_HP]; // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; 'BOSS_HP = .@arr[UMOB_HP]; end; OnChange: getunitdata 'BOSS[5],.@arr; .@chan_f = rand(1,14); if (.@chan_f >= 10) end; if (.@chan_f > 0 && .@chan_f < 3) { .@element$ = "wind"; .@mob_id = 2535; } else if (.@chan_f > 2 && .@chan_f < 5) { .@element$ = "earth"; .@mob_id = 2533; } else if (.@chan_f > 4 && .@chan_f < 7) { .@element$ = "water"; .@mob_id = 2534; } else if (.@chan_f > 6 && .@chan_f < 10) { .@element$ = "its original"; .@mob_id = 2529; } mapannounce 'map_name$, "Faceworm Queen is trying to shed its skin to " + .@element$ + " attribute.",bc_map,"0xffffff"; sleep 1000; if (unitexists('BOSS[5]) == false) stopnpctimer; else { killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead"; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y],"Faceworm Queen",.@mob_id,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; 'BOSS[5] = $@mobid[0]; setunitdata 'BOSS[5], UMOB_HP, .@arr[UMOB_HP]; // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; 'BOSS_HP = .@arr[UMOB_HP]; } end; OnWarning: getunitdata 'BOSS[5],.@arr; if (.@arr[UMOB_X] < 190 || .@arr[UMOB_X] > 230 || .@arr[UMOB_Y] < 135 || .@arr[UMOB_Y] > 175) mapannounce 'map_name$, "Please do not go farther from the nest. The Faceworm Queen can be violent.",bc_map,"0xff5555",FW_NORMAL,15; end; OnEnd: killmonster 'map_name$, instance_npcname("#fwormboss5") + "::OnMyMobDead"; stopnpctimer; end; OnStart: monster 'map_name$,213,153,"Faceworm Queen",2529,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; 'BOSS[5] = $@mobid[0]; // monster 'map_name$,1,6,"Faceworm Queen's Life",2915,1,instance_npcname("#fwormboss5") + "::OnMyMobDead"; getunitdata 'BOSS[5],.@arr; .@dfacehp = ( 13- getmapusers('map_name$) ) * 2000000; .@MOB_HP2 = 52000000 - .@dfacehp; if (.@MOB_HP2 < 15000000) .@MOB_HP2 = 15000000; setunitdata 'BOSS[5], UMOB_HP, .@MOB_HP2; 'BOSS_HP = .@MOB_HP2; initnpctimer; end; OnTimer1000: if (mobcount( 'map_name$,instance_npcname("#fwormboss5") + "::OnMyMobDead" ) < 1) { stopnpctimer; end; } getunitdata 'BOSS[5],.@arr; 'BOSS_HP = .@arr[UMOB_HP]; end; OnTimer5555: .@mapcount = getmapusers('map_name$); if (.@mapcount < 1) { setunitdata 'BOSS[5], UMOB_HP, 50000000; for ( .@i = 1; .@i <= 4; ++.@i ) donpcevent instance_npcname( "#fwormboss5" + .@i ) + "::OnEnd"; stopnpctimer; } else if (rand(1,(22-.@mapcount)) < 17) { getunitdata 'BOSS[5],.@arr; if (.@arr[UMOB_HP] > 45000000 && .@arr[UMOB_HP] < 48000000) donpcevent instance_npcname("#fwormboss51") + "::OnStart1"; else if (.@arr[UMOB_HP] > 40000000 && .@arr[UMOB_HP] < 45000000) donpcevent instance_npcname("#fwormboss52") + "::OnStart1"; else if (.@arr[UMOB_HP] > 35000000 && .@arr[UMOB_HP] < 40000000) donpcevent instance_npcname("#fwormboss53") + "::OnStart1"; else if (.@arr[UMOB_HP] > 30000000 && .@arr[UMOB_HP] < 35000000) donpcevent instance_npcname("#fwormboss54") + "::OnStart1"; else if (.@arr[UMOB_HP] > 25000000 && .@arr[UMOB_HP] < 30000000) donpcevent instance_npcname("#fwormboss51") + "::OnStart2"; else if (.@arr[UMOB_HP] > 20000000 && .@arr[UMOB_HP] < 25000000) donpcevent instance_npcname("#fwormboss52") + "::OnStart2"; else if (.@arr[UMOB_HP] > 15000000 && .@arr[UMOB_HP] < 20000000) donpcevent instance_npcname("#fwormboss53") + "::OnStart2"; else if (.@arr[UMOB_HP] > 10000000 && .@arr[UMOB_HP] < 15000000) donpcevent instance_npcname("#fwormboss54") + "::OnStart2"; else if (.@arr[UMOB_HP] > 5000000 && .@arr[UMOB_HP] < 10000000) { if (rand(1,3) == 1) donpcevent instance_npcname("#fwormboss53") + "::OnStart1"; else donpcevent instance_npcname("#fwormboss51") + "::OnStart1"; donpcevent instance_npcname("#fwormboss54") + "::OnStart1"; } else if (.@arr[UMOB_HP] > 500000 && .@arr[UMOB_HP] < 5000000) { if (rand(1,3) == 1) donpcevent instance_npcname("#fwormboss53") + "::OnStart2"; else donpcevent instance_npcname("#fwormboss51") + "::OnStart2"; donpcevent instance_npcname("#fwormboss54") + "::OnStart2"; } } end; OnTimer10000: donpcevent instance_npcname("#fwormboss5") + "::OnWarning"; end; OnTimer12000: donpcevent instance_npcname("#fwormboss5") + "::OnChange"; end; OnTimer13000: if (unitexists('BOSS[5]) == false) stopnpctimer; getunitdata 'BOSS[5],.@arr; if (.@arr[UMOB_HP] > 7000000) donpcevent instance_npcname("#support") + "::OnSupport_2"; end; OnTimer14000: donpcevent instance_npcname("#fwormboss5") + "::OnBerserk"; end; OnTimer19000: getunitdata 'BOSS[5],.@arr; if ('BOSS_HP > .@arr[UMOB_HP]) { .@MOB_HP3 = 'BOSS_HP - .@arr[UMOB_HP]; .@mapcount = getmapusers('map_name$); if (.@mapcount && .@MOB_HP3 > ((.@mapcount + 7) * 400000)) donpcevent instance_npcname("#fwormboss5") + "::OnBerserk2"; } end; OnTimer25000: stopnpctimer; getunitdata 'BOSS[5],.@arr; if (.@arr[UMOB_HP] > 200000) initnpctimer; else { for ( .@i = 1; .@i <= 4; ++.@i ) donpcevent instance_npcname( "#fwormboss5" + .@i ) + "::OnEnd"; } end; OnMyMobDead: if (mobcount( 'map_name$,instance_npcname("#fwormboss5") + "::OnMyMobDead" ) < 1) { hideoffnpc instance_npcname("#fwormprize5"); hideoffnpc instance_npcname("Chaos#6"); hideoffnpc instance_npcname("Iris#6"); enablenpc instance_npcname("#chaoson3"); for ( .@i = 0; .@i <= 4; ++.@i ) donpcevent instance_npcname( "#fwormboss5" + .@i ) + "::OnEnd"; donpcevent instance_npcname("#fwormboss5") + "::OnEnd"; } end; } 1@face,2,3,5 script #support CLEAR_NPC,{ end; OnSupport_2: .@sup_m = getmapusers('map_name$) + 10; if (.@sup_m < 8) .@sup_m = 8; .@chan_f = rand(1,.@sup_m); if (.@chan_f > 0 && .@chan_f < 3) { donpcevent instance_npcname("#chaos_north") + "::OnStart"; mapannounce 'map_name$, "The voice of Chaos: Hey! Lure it to the north! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14; } else if (.@chan_f > 2 && .@chan_f < 5) { donpcevent instance_npcname("#chaos_south") + "::OnStart"; mapannounce 'map_name$, "The voice of Chaos: Hey! Lure it to the south! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14; } else if (.@chan_f > 4 && .@chan_f < 7) { donpcevent instance_npcname("#chaos_east") + "::OnStart"; mapannounce 'map_name$, "The voice of Chaos: Hey! Lure it to the east! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14; } else if (.@chan_f > 6 && .@chan_f < 9) { donpcevent instance_npcname("#chaos_west") + "::OnStart"; mapannounce 'map_name$, "The voice of Chaos: Hey! Lure it to the west! I will beat it!",bc_map,"0xff44aa",FW_NORMAL,14; } end; } 1@face,214,172,0 script #chaos_north HIDDEN_WARP_NPC,2,2,{ end; OnTouch_: if (unitexists('BOSS[5]) == true) { getunitdata 'BOSS[5],.@arr; if (.@arr[UMOB_X] > 205 && .@arr[UMOB_X] < 223 && .@arr[UMOB_Y] > 163 && .@arr[UMOB_Y] < 181) { specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#north"); specialeffect EF_LORD,AREA,instance_npcname("Chaos#north"); donpcevent instance_npcname("#fwormboss5") + "::OnDamage"; } else npctalk "Chaos: You can't even manage to lure the queen to me?"; } disablenpc instance_npcname("#chaos_north"); donpcevent instance_npcname("Chaos#north") + "::OnEnd"; end; OnStart: initnpctimer; enablenpc instance_npcname("#chaos_north"); hideoffnpc instance_npcname("Chaos#north"); end; OnTimer15000: disablenpc instance_npcname("#chaos_north"); hideonnpc instance_npcname("Chaos#north"); stopnpctimer; end; OnInstanceInit: disablenpc instance_npcname("#chaos_north"); end; } 1@face,214,143,0 script #chaos_south HIDDEN_WARP_NPC,2,2,{ end; OnTouch_: if (unitexists('BOSS[5]) == true) { getunitdata 'BOSS[5],.@arr; if (.@arr[UMOB_X] > 205 && .@arr[UMOB_X] < 223 && .@arr[UMOB_Y] > 134 && .@arr[UMOB_Y] < 152) { specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#south"); specialeffect EF_LORD,AREA,instance_npcname("Chaos#south"); donpcevent instance_npcname("#fwormboss5") + "::OnDamage"; } else npctalk "Chaos: Hey~ We are partners. You can't just keep running alone!"; } disablenpc instance_npcname("#chaos_south"); donpcevent instance_npcname("Chaos#south") + "::OnEnd"; end; OnStart: initnpctimer; enablenpc instance_npcname("#chaos_south"); hideoffnpc instance_npcname("Chaos#south"); end; OnTimer15000: disablenpc instance_npcname("#chaos_south"); hideonnpc instance_npcname("Chaos#south"); stopnpctimer; end; OnInstanceInit: disablenpc instance_npcname("#chaos_south"); end; } 1@face,226,158,0 script #chaos_east HIDDEN_WARP_NPC,2,2,{ end; OnTouch_: if (unitexists('BOSS[5]) == true) { getunitdata 'BOSS[5],.@arr; if (.@arr[UMOB_X] > 217 && .@arr[UMOB_X] < 235 && .@arr[UMOB_Y] > 149 && .@arr[UMOB_Y] < 167) { specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#east"); specialeffect EF_LORD,AREA,instance_npcname("Chaos#east"); donpcevent instance_npcname("#fwormboss5") + "::OnDamage"; } else npctalk "Chaos: Lure and bring it with you, I can't beat it alone!"; } disablenpc instance_npcname("#chaos_east"); donpcevent instance_npcname("Chaos#east") + "::OnEnd"; end; OnStart: initnpctimer; enablenpc instance_npcname("#chaos_east"); hideoffnpc instance_npcname("Chaos#east"); end; OnTimer15000: disablenpc instance_npcname("#chaos_east"); hideonnpc instance_npcname("Chaos#east"); stopnpctimer; end; OnInstanceInit: disablenpc instance_npcname("#chaos_east"); end; } 1@face,200,158,0 script #chaos_west HIDDEN_WARP_NPC,2,2,{ end; OnTouch_: if (unitexists('BOSS[5]) == true) { getunitdata 'BOSS[5],.@arr; if (.@arr[UMOB_X] > 191 && .@arr[UMOB_X] < 209 && .@arr[UMOB_Y] > 149 && .@arr[UMOB_Y] < 167) { specialeffect EF_MAGNUMBREAK,AREA,instance_npcname("Chaos#west"); specialeffect EF_LORD,AREA,instance_npcname("Chaos#west"); donpcevent instance_npcname("#fwormboss5") + "::OnDamage"; } else npctalk "Chaos: Why'd you leave the queen behind? Our lives are at stake here. Pull it together!"; } disablenpc instance_npcname("#chaos_west"); donpcevent instance_npcname("Chaos#west") + "::OnEnd"; end; OnStart: initnpctimer; enablenpc instance_npcname("#chaos_west"); hideoffnpc instance_npcname("Chaos#west"); end; OnTimer15000: disablenpc instance_npcname("#chaos_west"); hideonnpc instance_npcname("Chaos#west"); stopnpctimer; end; OnInstanceInit: disablenpc instance_npcname("#chaos_west"); end; } 1@face,214,172,5 script Chaos#north 4_M_CHAOS,{ end; OnEnd: initnpctimer; end; OnTimer1000: hideonnpc instance_npcname(strnpcinfo(0)); stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; } 1@face,214,143,0 duplicate(Chaos#north) Chaos#south 4_M_CHAOS 1@face,226,158,3 duplicate(Chaos#north) Chaos#east 4_M_CHAOS 1@face,200,158,6 duplicate(Chaos#north) Chaos#west 4_M_CHAOS 1@face,1,4,3 script #fwormboss50 CLEAR_NPC,{ end; OnEnd: stopnpctimer; end; OnCalm: initnpctimer; end; OnTimer15000: donpcevent instance_npcname("#fwormboss5") + "::OnCalm"; stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss50"); end; } 1@face,1,4,3 script #fwormboss51 CLEAR_NPC,{ end; OnEnd: killmonster 'map_name$, instance_npcname("#fwormboss51") + "::OnMyMobDead"; stopnpctimer; end; OnStart1: initnpctimer; .@label$ = instance_npcname("#fwormboss51") + "::OnMyMobDead"; if (mobcount( 'map_name$,.@label$ ) > 3) killmonster 'map_name$, .@label$; getunitdata 'BOSS[5],.@arr; monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y], "Faceworm Egg",2540,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y], "Faceworm Egg",2540,1, .@label$; end; OnStart2: initnpctimer; .@label$ = instance_npcname("#fwormboss51") + "::OnMyMobDead"; if (mobcount( 'map_name$,.@label$ ) > 6) killmonster 'map_name$, .@label$; getunitdata 'BOSS[5],.@arr; monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y], "Faceworm Egg",2540,1, .@label$; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]+4, "Faceworm Egg",2540,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y], "Faceworm Egg",2540,1, .@label$; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]-4, "Faceworm Egg",2540,1, .@label$; end; OnTimer12000: .@mob_dead_num = mobcount('map_name$,instance_npcname("#fwormboss51") + "::OnMyMobDead"); if (.@mob_dead_num > 3) donpcevent instance_npcname("#fwormboss5") + "::OnHeal04"; else if (.@mob_dead_num > 2) donpcevent instance_npcname("#fwormboss5") + "::OnHeal03"; else if (.@mob_dead_num > 1) donpcevent instance_npcname("#fwormboss5") + "::OnHeal02"; else if (.@mob_dead_num > 0) donpcevent instance_npcname("#fwormboss5") + "::OnHeal01"; donpcevent instance_npcname("#fwormboss51") + "::OnEnd"; end; OnMyMobDead: end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss51"); end; } 1@face,1,4,3 script #fwormboss52 CLEAR_NPC,{ end; OnEnd: killmonster 'map_name$, instance_npcname("#fwormboss52") + "::OnMyMobDead"; stopnpctimer; end; OnStart1: initnpctimer; .@label$ = instance_npcname("#fwormboss52") + "::OnMyMobDead"; if (mobcount( 'map_name$,.@label$ ) > 6) killmonster 'map_name$, .@label$; getunitdata 'BOSS[5],.@arr; monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y],"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]+4,"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y],"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]-4,"#waterball",2539,1, .@label$; end; OnStart2: initnpctimer; .@label$ = instance_npcname("#fwormboss52") + "::OnMyMobDead"; if (mobcount( 'map_name$,.@label$ ) > 12) killmonster 'map_name$, .@label$; getunitdata 'BOSS[5], .@arr; monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y],"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]+4,"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y],"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]-4,"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y]+4,"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X]-4, .@arr[UMOB_Y]-4,"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y]+4,"#waterball",2539,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+4, .@arr[UMOB_Y]-4,"#waterball",2539,1, .@label$; end; OnTimer20000: donpcevent instance_npcname("#fwormboss52") + "::OnEnd"; end; OnMyMobDead: end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss52"); end; } 1@face,1,4,3 script #fwormboss53 CLEAR_NPC,{ end; OnEnd: killmonster 'map_name$, instance_npcname("#fwormboss53") + "::OnMyMobDead"; end; OnStart1: callsub S_Spawn, 5; OnStart2: callsub S_Spawn, 7; S_Spawn: getunitdata 'BOSS[5], .@arr; .@num = getarg(0); .@coord_x = .@arr[UMOB_X] + .@num; .@coord_y = .@arr[UMOB_Y] - .@num; .@vmobx = .@arr[UMOB_X] - .@num; do { .@vmoby = .@arr[UMOB_Y] + .@num; do { monster 'map_name$,.@vmobx,.@vmoby,"Venom Bug",2531,1,instance_npcname("#fwormboss53") + "::OnMyMobDead"; .@vmoby -= 2; } while( .@vmoby >= .@coord_y ); .@vmobx += 2; } while( .@vmobx <= .@coord_x ); donpcevent instance_npcname("#fwormboss5") + "::OnHeal05"; end; OnMyMobDead: end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss53"); end; } 1@face,1,4,3 script #fwormboss54 CLEAR_NPC,{ end; OnEnd: killmonster 'map_name$, instance_npcname("#fwormboss54") + "::OnMyMobDead"; stopnpctimer; end; OnStart1: initnpctimer; .@label$ = instance_npcname("#fwormboss54") + "::OnMyMobDead"; if (mobcount( 'map_name$,.@label$ ) > 20) killmonster 'map_name$, .@label$; getunitdata 'BOSS[5],.@arr; monster 'map_name$, .@arr[UMOB_X]-3, .@arr[UMOB_Y]+3, "#venomfog",2536,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+3, .@arr[UMOB_Y]+3, "#venomfog",2536,1, .@label$; monster 'map_name$, .@arr[UMOB_X]-3, .@arr[UMOB_Y]-3, "#venomfog",2536,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+3, .@arr[UMOB_Y]-3, "#venomfog",2536,1, .@label$; end; OnStart2: initnpctimer; .@label$ = instance_npcname("#fwormboss54") + "::OnMyMobDead"; if (mobcount( 'map_name$,.@label$ ) > 45) killmonster 'map_name$, .@label$; getunitdata 'BOSS[5],.@arr; monster 'map_name$, .@arr[UMOB_X]-5, .@arr[UMOB_Y]+5, "#venomfog",2537,1, .@label$; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]+5, "#venomfog",2537,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+5, .@arr[UMOB_Y]+5, "#venomfog",2537,1, .@label$; monster 'map_name$, .@arr[UMOB_X]-5, .@arr[UMOB_Y], "#venomfog",2537,1, .@label$; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y], "#venomfog",2537,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+5, .@arr[UMOB_Y], "#venomfog",2537,1, .@label$; monster 'map_name$, .@arr[UMOB_X]-5, .@arr[UMOB_Y]-5, "#venomfog",2537,1, .@label$; monster 'map_name$, .@arr[UMOB_X], .@arr[UMOB_Y]-5, "#venomfog",2537,1, .@label$; monster 'map_name$, .@arr[UMOB_X]+5, .@arr[UMOB_Y]-5, "#venomfog",2537,1, .@label$; end; OnTimer30000: donpcevent instance_npcname("#fwormboss54") + "::OnEnd"; end; OnMyMobDead: end; OnInstanceInit: hideonnpc instance_npcname("#fwormboss54"); end; } 1@face,212,156,0 script #chaoson3 HIDDEN_WARP_NPC,7,7,{ end; OnTouch_: disablenpc instance_npcname("#chaoson3"); donpcevent instance_npcname("Chaos#6") + "::OnStart"; end; OnInstanceInit: disablenpc instance_npcname("#chaoson3"); end; } 1@face,209,159,6 script Chaos#6 4_M_CHAOS,{ cutin "h_chaos01",2; mes "[Chaos]"; mes "Hmm.. You are pretty good, I am impressed."; close2; cutin "",255; end; OnStart: .@iris$ = instance_npcname("Iris#6"); donpcevent instance_npcname("Chaos#east") + "::OnEnd"; donpcevent instance_npcname("Chaos#west") + "::OnEnd"; donpcevent instance_npcname("Chaos#south") + "::OnEnd"; donpcevent instance_npcname("Chaos#north") + "::OnEnd"; hideoffnpc instance_npcname("Chaos#6"); hideoffnpc .@iris$; sleep 2000; npctalk "Chaos: Phew... That was quite a long fight."; sleep 3000; npctalk "Iris: But that is not the one we were looking for.", .@iris$; sleep 4000; npctalk "Chaos: We can't help it. Our equipment is damaged so we should retreat for now."; sleep 3000; npctalk "Iris: Yes, I feel bad that we could not see the Faceworm King. But luckily we weren't hurt.", .@iris$; sleep 3000; npctalk "Chaos: So... Hey, you over there! You're not too shabby."; sleep 3000; npctalk "Chaos: Today's hunting is all yours, I won't touch it."; sleep 3000; npctalk "Chaos: Ahah~ I hoped that there would be some treasure that the merchant prince dropped..."; sleep 3000; npctalk "Iris: Chaos, I am getting tired. Let's go back to the village.", .@iris$; sleep 3000; npctalk "Chaos: Sorry, shall we go?"; sleep 3000; hideonnpc instance_npcname("Chaos#6"); hideonnpc .@iris$; hideoffnpc instance_npcname("Dimensional Device#6"); end; OnInstanceInit: hideonnpc instance_npcname("Chaos#6"); end; } 1@face,220,159,4 script Iris#6 4_F_IRIS,{ cutin "h_iris02",2; mes "[Iris]"; mes "That was dangerous. Hehehe..."; close2; cutin "",255; end; OnInstanceInit: hideonnpc instance_npcname("Iris#6"); end; } 1@face,215,159,4 script Dimensional Device#6 PORTAL,{ mes "[Dimensional Device]"; mes "Your time is finished here. You may look arround or go leave. What do you want to do?"; next; if (select("Stop:Return to Dimensional Gap") == 2) warp "dali",85,62; end; OnInstanceInit: hideonnpc instance_npcname("Dimensional Device#6"); end; } // Instance Traps :: in_face_l //============================================================ 1@face,61,132,5 script Suspicious Mound#1 4_SOIL,5,5,{ end; OnTouch_: setarray .@num[1], 3,2,1,3,2,1,3,2,1,3,2,1,3,2,1, 3,2,1,3,2,1,3,2,1,3,2,1,3,2,1, 3,2,1,3,2,1,3,2,1,3,2,1,3,2,1, 3,2,1,3,2,1,3,2,1; .@npc_name$ = instance_npcname(strnpcinfo(0)); specialeffect EF_VENOMDUST; disablenpc .@npc_name$; killmonster 'map_name$, .@npc_name$ + "::OnMyMobDead"; getmapxy 'map_name$, .@x, .@y, BL_NPC; .@mon_num = .@num[atoi(strnpcinfo(2))]; areamonster 'map_name$,.@x-1,.@y-1,.@x+1,.@y+1,"Faceworm Larva",2541,.@mon_num,.@npc_name$ + "::OnMyMobDead"; initnpctimer; end; OnTimer45000: enablenpc(); stopnpctimer; end; OnMyMobDead: end; } 1@face,62,195,5 duplicate(Suspicious Mound#1) Suspicious Mound#2 4_SOIL,5,5 1@face,66,94,5 duplicate(Suspicious Mound#1) Suspicious Mound#3 4_SOIL,5,5 1@face,68,265,5 duplicate(Suspicious Mound#1) Suspicious Mound#4 4_SOIL,5,5 1@face,68,108,5 duplicate(Suspicious Mound#1) Suspicious Mound#5 4_SOIL,5,5 1@face,72,202,5 duplicate(Suspicious Mound#1) Suspicious Mound#6 4_SOIL,5,5 1@face,75,73,5 duplicate(Suspicious Mound#1) Suspicious Mound#7 4_SOIL,5,5 1@face,76,241,5 duplicate(Suspicious Mound#1) Suspicious Mound#8 4_SOIL,5,5 1@face,79,274,5 duplicate(Suspicious Mound#1) Suspicious Mound#9 4_SOIL,5,5 1@face,79,119,5 duplicate(Suspicious Mound#1) Suspicious Mound#10 4_SOIL,5,5 1@face,97,59,5 duplicate(Suspicious Mound#1) Suspicious Mound#11 4_SOIL,5,5 1@face,99,211,5 duplicate(Suspicious Mound#1) Suspicious Mound#12 4_SOIL,5,5 1@face,100,122,5 duplicate(Suspicious Mound#1) Suspicious Mound#13 4_SOIL,5,5 1@face,105,190,5 duplicate(Suspicious Mound#1) Suspicious Mound#14 4_SOIL,5,5 1@face,108,264,5 duplicate(Suspicious Mound#1) Suspicious Mound#15 4_SOIL,5,5 1@face,108,74,5 duplicate(Suspicious Mound#1) Suspicious Mound#16 4_SOIL,5,5 1@face,111,178,5 duplicate(Suspicious Mound#1) Suspicious Mound#17 4_SOIL,5,5 1@face,112,137,5 duplicate(Suspicious Mound#1) Suspicious Mound#18 4_SOIL,5,5 1@face,112,159,5 duplicate(Suspicious Mound#1) Suspicious Mound#19 4_SOIL,5,5 1@face,112,236,5 duplicate(Suspicious Mound#1) Suspicious Mound#20 4_SOIL,5,5 1@face,118,109,5 duplicate(Suspicious Mound#1) Suspicious Mound#21 4_SOIL,5,5 1@face,119,201,5 duplicate(Suspicious Mound#1) Suspicious Mound#22 4_SOIL,5,5 1@face,123,257,5 duplicate(Suspicious Mound#1) Suspicious Mound#23 4_SOIL,5,5 1@face,124,216,5 duplicate(Suspicious Mound#1) Suspicious Mound#24 4_SOIL,5,5 1@face,125,228,5 duplicate(Suspicious Mound#1) Suspicious Mound#25 4_SOIL,5,5 1@face,126,290,5 duplicate(Suspicious Mound#1) Suspicious Mound#26 4_SOIL,5,5 1@face,128,174,5 duplicate(Suspicious Mound#1) Suspicious Mound#27 4_SOIL,5,5 1@face,133,244,5 duplicate(Suspicious Mound#1) Suspicious Mound#28 4_SOIL,5,5 1@face,139,218,5 duplicate(Suspicious Mound#1) Suspicious Mound#29 4_SOIL,5,5 1@face,140,255,5 duplicate(Suspicious Mound#1) Suspicious Mound#30 4_SOIL,5,5 1@face,148,238,5 duplicate(Suspicious Mound#1) Suspicious Mound#31 4_SOIL,5,5 1@face,157,293,5 duplicate(Suspicious Mound#1) Suspicious Mound#32 4_SOIL,5,5 1@face,158,138,5 duplicate(Suspicious Mound#1) Suspicious Mound#33 4_SOIL,5,5 1@face,158,163,5 duplicate(Suspicious Mound#1) Suspicious Mound#34 4_SOIL,5,5 1@face,167,277,5 duplicate(Suspicious Mound#1) Suspicious Mound#35 4_SOIL,5,5 1@face,168,194,5 duplicate(Suspicious Mound#1) Suspicious Mound#36 4_SOIL,5,5 1@face,170,251,5 duplicate(Suspicious Mound#1) Suspicious Mound#37 4_SOIL,5,5 1@face,171,62,5 duplicate(Suspicious Mound#1) Suspicious Mound#38 4_SOIL,5,5 1@face,171,149,5 duplicate(Suspicious Mound#1) Suspicious Mound#39 4_SOIL,5,5 1@face,172,173,5 duplicate(Suspicious Mound#1) Suspicious Mound#40 4_SOIL,5,5 1@face,175,296,5 duplicate(Suspicious Mound#1) Suspicious Mound#41 4_SOIL,5,5 1@face,178,234,5 duplicate(Suspicious Mound#1) Suspicious Mound#42 4_SOIL,5,5 1@face,183,185,5 duplicate(Suspicious Mound#1) Suspicious Mound#43 4_SOIL,5,5 1@face,191,289,5 duplicate(Suspicious Mound#1) Suspicious Mound#44 4_SOIL,5,5 1@face,194,192,5 duplicate(Suspicious Mound#1) Suspicious Mound#45 4_SOIL,5,5 1@face,196,207,5 duplicate(Suspicious Mound#1) Suspicious Mound#46 4_SOIL,5,5 1@face,198,257,5 duplicate(Suspicious Mound#1) Suspicious Mound#47 4_SOIL,5,5 1@face,199,273,5 duplicate(Suspicious Mound#1) Suspicious Mound#48 4_SOIL,5,5 1@face,211,244,5 duplicate(Suspicious Mound#1) Suspicious Mound#49 4_SOIL,5,5 1@face,229,200,5 duplicate(Suspicious Mound#1) Suspicious Mound#50 4_SOIL,5,5 1@face,232,271,5 duplicate(Suspicious Mound#1) Suspicious Mound#51 4_SOIL,5,5 1@face,250,223,5 duplicate(Suspicious Mound#1) Suspicious Mound#52 4_SOIL,5,5 1@face,254,324,5 duplicate(Suspicious Mound#1) Suspicious Mound#53 4_SOIL,5,5 1@face,255,263,5 duplicate(Suspicious Mound#1) Suspicious Mound#54 4_SOIL,5,5 // Instance Venom Bugs :: in_face_v //============================================================ 1@face,163,130,0 script #toxicarea1 HIDDEN_WARP_NPC,10,10,{ end; OnTouch_: setarray .@num[1],25,30,50,30,50,30,40,50,50; .@npc_name$ = instance_npcname(strnpcinfo(0)); specialeffect EF_VENOMDUST; disablenpc .@npc_name$; killmonster 'map_name$, .@npc_name$ + "::OnMyMobDead"; .@val = atoi(charat(strnpcinfo(2),9)); switch(.@val) { case 1: setarray .@xy[0],167,142,15; break; case 2: setarray .@xy[0],163,161,15; break; case 3: setarray .@xy[0],167,185,20; break; case 4: setarray .@xy[0],197,203,15; break; case 5: setarray .@xy[0],227,203,20; break; case 6: setarray .@xy[0],244,232,15; break; case 7: setarray .@xy[0],243,259,15; break; case 8: setarray .@xy[0],292,277,50; break; case 9: setarray .@xy[0],248,322,50; break; } .@mon_num = .@num[.@val]; areamonster 'map_name$,.@xy[0]-.@xy[2],.@xy[1]-.@xy[2],.@xy[0]+.@xy[2],.@xy[1]+.@xy[2],"Venom Bug",2531,.@mon_num, .@npc_name$ + "::OnMyMobDead"; initnpctimer; end; OnTimer15000: enablenpc(); stopnpctimer; end; OnMyMobDead: end; } 1@face,165,147,0 duplicate(#toxicarea1) #toxicarea2 HIDDEN_WARP_NPC,10,10 1@face,163,166,0 duplicate(#toxicarea1) #toxicarea3 HIDDEN_WARP_NPC,10,10 1@face,183,197,0 duplicate(#toxicarea1) #toxicarea4 HIDDEN_WARP_NPC,10,10 1@face,202,204,0 duplicate(#toxicarea1) #toxicarea5 HIDDEN_WARP_NPC,10,10 1@face,237,220,0 duplicate(#toxicarea1) #toxicarea6 HIDDEN_WARP_NPC,10,10 1@face,245,241,0 duplicate(#toxicarea1) #toxicarea7 HIDDEN_WARP_NPC,10,10 1@face,292,277,0 duplicate(#toxicarea1) #toxicarea8 HIDDEN_WARP_NPC,10,10 1@face,248,322,0 duplicate(#toxicarea1) #toxicarea9 HIDDEN_WARP_NPC,10,10 // Instance Timer :: in_facetimer //============================================================ 1@face,3,1,5 script #globaltimer22 CLEAR_NPC,{ end; OnT_s: initnpctimer; end; OnT_s2: .@face_timer = $120719_num_face; if (!.@face_timer) .@face_timer = 3600; .@face_member = getmapusers('map_name$) - 1; .@winner_name$ = '120903_str_face$; .@current_timer = getnpctimer(0) / 1000; if (.@current_timer < 1) end; .@time_m = .@current_timer / 60; .@time_s = .@current_timer % 60; if (.@current_timer < 60) .@time_txt$ = callfunc( "F_InsertPlural", .@time_s, "Second" ); else .@time_txt$ = callfunc( "F_InsertPlural", .@time_m, "Minute" ) + " " + callfunc( "F_InsertPlural", .@time_s, "Second" ); if (.@current_timer >= .@face_timer) mapannounce 'map_name$, "A time of " + .@time_txt$ + " has been recorded on the board. But it did not beat the best record.",bc_map,"0xffff33"; else { if (!.@face_member) announce .@winner_name$ + " beat the best record for completing the Faceworm's Nest (" + .@time_txt$ + ").",bc_all,"0xffff33",FW_NORMAL,15; else announce .@winner_name$ + " with " + .@face_member + " party " + ( .@face_member > 1 ? "members" : "members" ) + " beat the best record for completing the Faceworm's Nest (" + .@time_txt$ + ").",bc_all,"0xffff33",FW_NORMAL,15; $120719_str_face$ = .@winner_name$; $120719_num_face = .@current_timer; $120903_num_face = .@face_member; } end; OnT_s3: for ( .@i = 1; .@i <= 27; ++.@i ) { if (rand(1,100) > 50) hideoffnpc instance_npcname( "Merchant Prince's Box#" + .@i ); } end; OnTimer3600000: stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname("#globaltimer22"); end; } // Instance Prizes :: in_face_c //============================================================ 1@face,155,82,3 script #fwormprize1 4_TREASURE_BOX,{ .@current_timer = getnpctimer(0) / 1000; if (.@current_timer < 1) end; .@time_m = .@current_timer / 60; .@time_s = .@current_timer % 60; if (.@current_timer < 60) .@time_txt$ = callfunc( "F_InsertPlural", .@time_s, "Second" ); else .@time_txt$ = callfunc( "F_InsertPlural", .@time_m, "Minute" ) + " " + callfunc( "F_InsertPlural", .@time_s, "Second" ); mapannounce 'map_name$, "The actual time for the battle at this stage remaining is " + .@time_txt$ + ".",bc_map,"0xffff33"; getmapxy .@map$, .@x, .@y, BL_NPC; stopnpctimer; specialeffect EF_COIN; hideonnpc instance_npcname(strnpcinfo(0)); switch( atoi(charat(strnpcinfo(2),10)) ) { case 1: setarray .@val[0],200,200,95; break; case 2: setarray .@val[0],800,400,90; break; case 3: setarray .@val[0],1100,600,85; break; case 4: setarray .@val[0],1250,800,80; break; } if (.@current_timer < 120) .@current_timer = 120; .@dr_t = .@current_timer - 120; // refine .@dr_t1 = ( .@dr_t / 15 ) + 1; if (.@dr_t1 > 3) .@dr_t1 = 3; .@r_st1 = 7 - .@dr_t1; .@refine = rand( (.@r_st1 - 4), .@r_st1 );// Min = 0, Max = 6 // card slot 4 .@dr_t1 = .@dr_t * 10; if (.@dr_t1 > (.@val[0]+1)) .@dr_t1 = .@val[0] + 1; .@r_st = (.@val[0]+2) - .@dr_t1;// Min = 1, Max = .@val[0] + 2 .@ren_e_m = rand(.@r_st,1316); if (.@ren_e_m < 201) .@en_name_4 = 0; else if (.@ren_e_m < 301) .@en_name_4 = 4740; // Vitality1 else if (.@ren_e_m < 401) .@en_name_4 = 4700; // Strength1 else if (.@ren_e_m < 501) .@en_name_4 = 4730; // Agility1 else if (.@ren_e_m < 601) .@en_name_4 = 4720; // Dexterity1 else if (.@ren_e_m < 701) .@en_name_4 = 4710; // Inteligence1 else if (.@ren_e_m < 801) .@en_name_4 = 4750; // Luck1 else if (.@ren_e_m < 851) .@en_name_4 = 4741; // Vitality2 else if (.@ren_e_m < 901) .@en_name_4 = 4701; // Strength2 else if (.@ren_e_m < 951) .@en_name_4 = 4731; // Agility2 else if (.@ren_e_m < 1001) .@en_name_4 = 4721; // Dexterity2 else if (.@ren_e_m < 1051) .@en_name_4 = 4711; // Inteligence2 else if (.@ren_e_m < 1101) .@en_name_4 = 4751; // Luck2 else if (.@ren_e_m < 1126) .@en_name_4 = 4742; // Vitality3 else if (.@ren_e_m < 1151) .@en_name_4 = 4702; // Strength3 else if (.@ren_e_m < 1176) .@en_name_4 = 4732; // Agility3 else if (.@ren_e_m < 1201) .@en_name_4 = 4722; // Dexterity3 else if (.@ren_e_m < 1226) .@en_name_4 = 4712; // Inteligence3 else if (.@ren_e_m < 1251) .@en_name_4 = 4752; // Luck3 else if (.@ren_e_m < 1261) .@en_name_4 = 4743; // Vitality4 else if (.@ren_e_m < 1271) .@en_name_4 = 4703; // Strength4 else if (.@ren_e_m < 1281) .@en_name_4 = 4733; // Agility4 else if (.@ren_e_m < 1291) .@en_name_4 = 4723; // Dexterity4 else if (.@ren_e_m < 1301) .@en_name_4 = 4713; // Inteligence4 else if (.@ren_e_m < 1311) .@en_name_4 = 4753; // Luck4 else if (.@ren_e_m < 1312) .@en_name_4 = 4744; // Vitality5 else if (.@ren_e_m < 1313) .@en_name_4 = 4704; // Strength5 else if (.@ren_e_m < 1314) .@en_name_4 = 4734; // Agility5 else if (.@ren_e_m < 1315) .@en_name_4 = 4724; // Dexterity5 else if (.@ren_e_m < 1316) .@en_name_4 = 4714; // Inteligence5 else if (.@ren_e_m < 1317) .@en_name_4 = 4754; // Luck5 // card slot 3 if (.@en_name_4 > 0) { .@dr_t1 = @dr_t * 5; if (.@dr_t1 > 601) .@dr_t1 = 601; .@r_st = 602 - .@dr_t1; .@ren_e_m = rand(.@r_st,1716);// Min = 1, Max = 602 if (.@ren_e_m < 601) .@en_name_3 = 0; else if (.@ren_e_m < 701) .@en_name_3 = 4740; // Vitality1 else if (.@ren_e_m < 801) .@en_name_3 = 4700; // Strength1 else if (.@ren_e_m < 901) .@en_name_3 = 4730; // Agility1 else if (.@ren_e_m < 1001) .@en_name_3 = 4720; // Dexterity1 else if (.@ren_e_m < 1101) .@en_name_3 = 4710; // Inteligence1 else if (.@ren_e_m < 1201) .@en_name_3 = 4750; // Luck1 else if (.@ren_e_m < 1251) .@en_name_3 = 4741; // Vitality2 else if (.@ren_e_m < 1301) .@en_name_3 = 4701; // Strength2 else if (.@ren_e_m < 1351) .@en_name_3 = 4731; // Agility2 else if (.@ren_e_m < 1401) .@en_name_3 = 4721; // Dexterity2 else if (.@ren_e_m < 1451) .@en_name_3 = 4711; // Inteligence2 else if (.@ren_e_m < 1501) .@en_name_3 = 4751; // Luck2 else if (.@ren_e_m < 1526) .@en_name_3 = 4742; // Vitality3 else if (.@ren_e_m < 1551) .@en_name_3 = 4702; // Strength3 else if (.@ren_e_m < 1576) .@en_name_3 = 4732; // Agility3 else if (.@ren_e_m < 1601) .@en_name_3 = 4722; // Dexterity3 else if (.@ren_e_m < 1626) .@en_name_3 = 4712; // Inteligence3 else if (.@ren_e_m < 1651) .@en_name_3 = 4752; // Luck3 else if (.@ren_e_m < 1661) .@en_name_3 = 4743; // Vitality4 else if (.@ren_e_m < 1671) .@en_name_3 = 4703; // Strength4 else if (.@ren_e_m < 1681) .@en_name_3 = 4733; // Agility4 else if (.@ren_e_m < 1691) .@en_name_3 = 4723; // Dexterity4 else if (.@ren_e_m < 1701) .@en_name_3 = 4713; // Inteligence4 else if (.@ren_e_m < 1711) .@en_name_3 = 4753; // Luck4 else if (.@ren_e_m < 1712) .@en_name_3 = 4744; // Vitality5 else if (.@ren_e_m < 1713) .@en_name_3 = 4704; // Strength5 else if (.@ren_e_m < 1714) .@en_name_3 = 4734; // Agility5 else if (.@ren_e_m < 1715) .@en_name_3 = 4724; // Dexterity5 else if (.@ren_e_m < 1716) .@en_name_3 = 4714; // Inteligence5 else if (.@ren_e_m < 1717) .@en_name_3 = 4754; // Luck5 // card slot 2 if (.@en_name_3 > 0) { .@dr_t1 = .@dr_t * 5; if (.@dr_t1 > .@val[1]) .@dr_t1 = .@val[1]; .@r_st = (.@val[1]+1) - .@dr_t1;// Min = 1, Max = .@val[1] + 1 .@ren_e_m = rand(.@r_st,1100); if (.@ren_e_m < 1001) .@en_name_2 = 0; else if (.@ren_e_m < 1100) { switch(.@en_name_3) { case 4700: case 4701: case 4702: case 4703: case 4704: .@en_name_2 = 4853; // S_Str break; case 4740: case 4741: case 4742: case 4743: case 4744: .@en_name_2 = 4855; // S_Vital break; case 4730: case 4731: case 4732: case 4733: case 4734: .@en_name_2 = 4854; // S_Agi break; case 4720: case 4721: case 4722: case 4723: case 4724: .@en_name_2 = 4857; // S_Dex break; case 4750: case 4751: case 4752: case 4753: case 4754: .@en_name_2 = 4858; // S_Luck break; case 4710: case 4711: case 4712: case 4713: case 4714: .@en_name_2 = 4856; // S_Int break; } } } } if (rand(1,100) > .@val[2]) .@d_item = 20718; // FaceWorm_Skin_ else .@d_item = 20717; // FaceWorm_Skin makeitem2 .@d_item,1,'map_name$,.@x,.@y,0,.@refine,0,0,.@en_name_2,.@en_name_3,.@en_name_4; end; OnStart: initnpctimer; end; OnTimer3600000: stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; } 1@face,162,271,3 duplicate(#fwormprize1) #fwormprize2 4_TREASURE_BOX 1@face,278,308,3 duplicate(#fwormprize1) #fwormprize3 4_TREASURE_BOX 1@face,214,108,3 duplicate(#fwormprize1) #fwormprize4 4_TREASURE_BOX 1@face,213,157,3 script #fwormprize5 4_TREASURE_BOX,{ '120903_str_face$ = strcharinfo(0); donpcevent instance_npcname("#globaltimer22") + "::OnT_s2"; donpcevent instance_npcname("#globaltimer22") + "::OnT_s3"; specialeffect EF_COIN; hideonnpc instance_npcname("#fwormprize5"); .@current_timer = getnpctimer(0) / 1000; if (.@current_timer < 1) .@current_timer = 1200; if (.@current_timer < 270) .@current_timer = 270; .@dr_t = .@current_timer - 270; // refine rand .@dr_t1 = ( .@dr_t / 15 ) + 1; if (.@dr_t1 > 4) .@dr_t1 = 4; .@refine_rand[1] = 12 - .@dr_t1; .@refine_rand[0] = .@refine_rand[1] - 7; // card slot 4 rand .@dr_t1 = .@dr_t * 10; if (.@dr_t1 > 1851) .@dr_t1 = 1851; .@slot_4_rand = 1852 - .@dr_t1; // card slot 3 rand .@dr_t1 = .@dr_t * 10; if (.@dr_t1 > 1401) .@dr_t1 = 1401; .@slot_3_rand = 1402 - .@dr_t1; // card slot 2 rand .@dr_t1 = .@dr_t * 5; if (.@dr_t1 > 999) .@dr_t1 = 999; .@slot_2_rand = 1000 - .@dr_t1; for ( .@i = 1; .@i <= 2; ++.@i ) { // refine .@refine = rand( .@refine_rand[0],.@refine_rand[1] );// Min = 1, Max = 11 // card slot 4 .@ren_e_m = rand( .@slot_4_rand,1934 ); if (.@ren_e_m < 201) .@en_name_4 = 0; else if (.@ren_e_m < 301) .@en_name_4 = 4740; // Vitality1 else if (.@ren_e_m < 401) .@en_name_4 = 4700; // Strength1 else if (.@ren_e_m < 501) .@en_name_4 = 4730; // Agility1 else if (.@ren_e_m < 601) .@en_name_4 = 4720; // Dexterity1 else if (.@ren_e_m < 701) .@en_name_4 = 4710; // Inteligence1 else if (.@ren_e_m < 801) .@en_name_4 = 4750; // Luck1 else if (.@ren_e_m < 901) .@en_name_4 = 4741; // Vitality2 else if (.@ren_e_m < 1001) .@en_name_4 = 4701; // Strength2 else if (.@ren_e_m < 1101) .@en_name_4 = 4731; // Agility2 else if (.@ren_e_m < 1201) .@en_name_4 = 4721; // Dexterity2 else if (.@ren_e_m < 1301) .@en_name_4 = 4711; // Inteligence2 else if (.@ren_e_m < 1401) .@en_name_4 = 4751; // Luck2 else if (.@ren_e_m < 1451) .@en_name_4 = 4742; // Vitality3 else if (.@ren_e_m < 1501) .@en_name_4 = 4702; // Strength3 else if (.@ren_e_m < 1551) .@en_name_4 = 4732; // Agility3 else if (.@ren_e_m < 1601) .@en_name_4 = 4722; // Dexterity3 else if (.@ren_e_m < 1651) .@en_name_4 = 4712; // Inteligence3 else if (.@ren_e_m < 1701) .@en_name_4 = 4752; // Luck3 else if (.@ren_e_m < 1726) .@en_name_4 = 4743; // Vitality4 else if (.@ren_e_m < 1751) .@en_name_4 = 4703; // Strength4 else if (.@ren_e_m < 1776) .@en_name_4 = 4733; // Agility4 else if (.@ren_e_m < 1801) .@en_name_4 = 4723; // Dexterity4 else if (.@ren_e_m < 1826) .@en_name_4 = 4713; // Inteligence4 else if (.@ren_e_m < 1851) .@en_name_4 = 4753; // Luck4 else if (.@ren_e_m < 1861) .@en_name_4 = 4744; // Vitality5 else if (.@ren_e_m < 1871) .@en_name_4 = 4704; // Strength5 else if (.@ren_e_m < 1881) .@en_name_4 = 4734; // Agility5 else if (.@ren_e_m < 1891) .@en_name_4 = 4724; // Dexterity5 else if (.@ren_e_m < 1901) .@en_name_4 = 4714; // Inteligence5 else if (.@ren_e_m < 1911) .@en_name_4 = 4754; // Luck5 else if (.@ren_e_m < 1914) .@en_name_4 = 4745; // Vitality6 else if (.@ren_e_m < 1917) .@en_name_4 = 4705; // Strength6 else if (.@ren_e_m < 1920) .@en_name_4 = 4735; // Agility6 else if (.@ren_e_m < 1923) .@en_name_4 = 4725; // Dexterity6 else if (.@ren_e_m < 1926) .@en_name_4 = 4715; // Inteligence6 else if (.@ren_e_m < 1929) .@en_name_4 = 4755; // Luck6 else if (.@ren_e_m < 1930) .@en_name_4 = 4746; // Vitality7 else if (.@ren_e_m < 1931) .@en_name_4 = 4706; // Strength7 else if (.@ren_e_m < 1932) .@en_name_4 = 4736; // Agility7 else if (.@ren_e_m < 1933) .@en_name_4 = 4726; // Dexterity7 else if (.@ren_e_m < 1934) .@en_name_4 = 4716; // Inteligence7 else if (.@ren_e_m < 1935) .@en_name_4 = 4756; // Luck7 // card slot 3 if (.@en_name_4 > 0) { .@ren_e_m = rand( .@slot_3_rand,1934 ); if (.@ren_e_m < 201) .@en_name_3 = 0; else if (.@ren_e_m < 301) .@en_name_3 = 4740; // Vitality1 else if (.@ren_e_m < 401) .@en_name_3 = 4700; // Strength1 else if (.@ren_e_m < 501) .@en_name_3 = 4730; // Agility1 else if (.@ren_e_m < 601) .@en_name_3 = 4720; // Dexterity1 else if (.@ren_e_m < 701) .@en_name_3 = 4710; // Inteligence1 else if (.@ren_e_m < 801) .@en_name_3 = 4750; // Luck1 else if (.@ren_e_m < 901) .@en_name_3 = 4741; // Vitality2 else if (.@ren_e_m < 1001) .@en_name_3 = 4701; // Strength2 else if (.@ren_e_m < 1101) .@en_name_3 = 4731; // Agility2 else if (.@ren_e_m < 1201) .@en_name_3 = 4721; // Dexterity2 else if (.@ren_e_m < 1301) .@en_name_3 = 4711; // Inteligence2 else if (.@ren_e_m < 1401) .@en_name_3 = 4751; // Luck2 else if (.@ren_e_m < 1451) .@en_name_3 = 4742; // Vitality3 else if (.@ren_e_m < 1501) .@en_name_3 = 4702; // Strength3 else if (.@ren_e_m < 1551) .@en_name_3 = 4732; // Agility3 else if (.@ren_e_m < 1601) .@en_name_3 = 4722; // Dexterity3 else if (.@ren_e_m < 1651) .@en_name_3 = 4712; // Inteligence3 else if (.@ren_e_m < 1701) .@en_name_3 = 4752; // Luck3 else if (.@ren_e_m < 1726) .@en_name_3 = 4743; // Vitality4 else if (.@ren_e_m < 1751) .@en_name_3 = 4703; // Strength4 else if (.@ren_e_m < 1776) .@en_name_3 = 4733; // Agility4 else if (.@ren_e_m < 1801) .@en_name_3 = 4723; // Dexterity4 else if (.@ren_e_m < 1826) .@en_name_3 = 4713; // Inteligence4 else if (.@ren_e_m < 1851) .@en_name_3 = 4753; // Luck4 else if (.@ren_e_m < 1861) .@en_name_3 = 4744; // Vitality5 else if (.@ren_e_m < 1871) .@en_name_3 = 4704; // Strength5 else if (.@ren_e_m < 1881) .@en_name_3 = 4734; // Agility5 else if (.@ren_e_m < 1891) .@en_name_3 = 4724; // Dexterity5 else if (.@ren_e_m < 1901) .@en_name_3 = 4714; // Inteligence5 else if (.@ren_e_m < 1911) .@en_name_3 = 4754; // Luck5 else if (.@ren_e_m < 1914) .@en_name_3 = 4745; // Vitality6 else if (.@ren_e_m < 1917) .@en_name_3 = 4705; // Strength6 else if (.@ren_e_m < 1920) .@en_name_3 = 4735; // Agility6 else if (.@ren_e_m < 1923) .@en_name_3 = 4725; // Dexterity6 else if (.@ren_e_m < 1926) .@en_name_3 = 4715; // Inteligence6 else if (.@ren_e_m < 1929) .@en_name_3 = 4755; // Luck6 else if (.@ren_e_m < 1930) .@en_name_3 = 4746; // Vitality7 else if (.@ren_e_m < 1931) .@en_name_3 = 4706; // Strength7 else if (.@ren_e_m < 1932) .@en_name_3 = 4736; // Agility7 else if (.@ren_e_m < 1933) .@en_name_3 = 4726; // Dexterity7 else if (.@ren_e_m < 1934) .@en_name_3 = 4716; // Inteligence7 else if (.@ren_e_m < 1935) .@en_name_3 = 4756; // Luck7 // card slot 2 if (.@en_name_3 > 0) { .@ren_e_m = rand( .@slot_2_rand,1100 ); if (.@ren_e_m < 1001) .@en_name_2 = 0; else if (.@ren_e_m < 1100) { switch(.@en_name_3) { case 4700: case 4701: case 4702: case 4703: case 4704: case 4705: case 4706: .@en_name_2 = 4853; // S_Str break; case 4740: case 4741: case 4742: case 4743: case 4744: case 4745: case 4746: .@en_name_2 = 4855; // S_Vital break; case 4730: case 4731: case 4732: case 4733: case 4734: case 4735: case 4736: .@en_name_2 = 4854; // S_Agi break; case 4720: case 4721: case 4722: case 4723: case 4724: case 4725: case 4726: .@en_name_2 = 4857; // S_Dex break; case 4750: case 4751: case 4752: case 4753: case 4754: case 4755: case 4756: .@en_name_2 = 4858; // S_Luck break; case 4710: case 4711: case 4712: case 4713: case 4714: case 4715: case 4716: .@en_name_2 = 4856; // S_Int break; } } } } if (rand(1,100) > 40) .@d_item = 20718; // FaceWorm_Skin_ else .@d_item = 20717; // FaceWorm_Skin makeitem2 .@d_item,1,'map_name$,rand(209,217),rand(152,161),0,.@refine,0,0,.@en_name_2,.@en_name_3,.@en_name_4; } end; OnStart: initnpctimer; end; OnTimer3600000: stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname("#fwormprize5"); end; } // Instance Treasures :: in_face_t //============================================================ 1@face,183,314,3 script Merchant Prince's Box#1 4_TREASURE_BOX,{ specialeffect EF_COIN; hideonnpc instance_npcname(strnpcinfo(0)); initnpctimer; end; OnTimer1000: .@val = atoi(strnpcinfo(2)); switch(.@val) { case 1: setarray .@xy[0],184,321; setarray .@item[0],718,22507; // Dark_Red_Jewel, ShabbyOldScroll break; case 2: setarray .@xy[0],162,337; setarray .@item[0],719,6650; // Violet_Jewel, Shabby_Ring break; case 3: setarray .@xy[0],29,362; setarray .@item[0],720,6651; // Skyblue_Jewel, Rusty_Bracelet break; case 4: setarray .@xy[0],24,288; setarray .@item[0],721,6652; // Azure_Jewel, Old_Photo_Album break; case 5: setarray .@xy[0],58,274; setarray .@item[0],722,6653; // Scarlet_Jewel, Shabby_Pill break; case 6: setarray .@xy[0],73,214; setarray .@item[0],725,22507; // Red_Jewel, ShabbyOldScroll break; case 7: setarray .@xy[0],49,176; setarray .@item[0],726,6650; // Blue_Jewel, Shabby_Ring break; case 8: setarray .@xy[0],259,66; setarray .@item[0],727,6651; // White_Jewel, Rusty_Bracelet break; case 9: setarray .@xy[0],68,38; setarray .@item[0],718,6652; // Dark_Red_Jewel, Old_Photo_Album break; case 10: setarray .@xy[0],178,54; setarray .@item[0],719,6653; // Violet_Jewel, Shabby_Pill break; case 11: setarray .@xy[0],120,137; setarray .@item[0],720,22507; // Skyblue_Jewel, ShabbyOldScroll break; case 12: setarray .@xy[0],110,224; setarray .@item[0],721,6650; // Azure_Jewel, Shabby_Ring break; case 13: setarray .@xy[0],118,294; setarray .@item[0],722,6651; // Scarlet_Jewel, Rusty_Bracelet break; case 14: setarray .@xy[0],126,292; setarray .@item[0],725,6652; // Red_Jewel, Old_Photo_Album break; case 15: setarray .@xy[0],150,162; setarray .@item[0],726,6653; // Blue_Jewel, Shabby_Pill break; case 16: setarray .@xy[0],169,206; setarray .@item[0],727,22507; // White_Jewel, ShabbyOldScroll break; case 17: setarray .@xy[0],262,220; setarray .@item[0],718,6650; // Dark_Red_Jewel, Shabby_Ring break; case 18: setarray .@xy[0],218,350; setarray .@item[0],719,6651; // Violet_Jewel, Rusty_Bracelet break; case 19: setarray .@xy[0],304,263; setarray .@item[0],720,6652; // Skyblue_Jewel, Old_Photo_Album break; case 20: setarray .@xy[0],302,151; setarray .@item[0],721,6653; // Azure_Jewel, Shabby_Pill break; case 21: setarray .@xy[0],305,63; setarray .@item[0],722,22507; // Scarlet_Jewel, ShabbyOldScroll break; case 22: setarray .@xy[0],234,66; setarray .@item[0],725,6650; // Red_Jewel, Shabby_Ring break; case 23: setarray .@xy[0],218,89; setarray .@item[0],726,6651; // Blue_Jewel, Rusty_Bracelet break; case 24: setarray .@xy[0],233,99; setarray .@item[0],727,6652; // White_Jewel, Old_Photo_Album case 25: setarray .@xy[0],280,158; setarray .@item[0],718,6653; // Dark_Red_Jewel, Shabby_Pill break; case 26: setarray .@xy[0],182,353; setarray .@item[0],719,22507; // Violet_Jewel, ShabbyOldScroll break; case 27: setarray .@xy[0],43,220; setarray .@item[0],720,6650; // Skyblue_Jewel, Shabby_Ring break; } setarray .@max[1], 5,4,6,3,7,4,3,5,5,4,6,3,7,4,3, 5,5,4,6,3,7,4,3,5,5,4,6; .@idnum = rand(1,.@max[.@val]); for ( .@i = 0; .@i < .@idnum; ++.@i ) { .@idx = rand(.@xy[0],.@xy[0]+4); .@idy = rand(.@xy[1],.@xy[1]+4); makeitem .@item[0],1,'map_name$,.@idx,.@idy; } makeitem .@item[1],1,'map_name$,.@xy[0]+2,.@xy[1]+3; if (rand(1,1000) > 400) makeitem 6648,1,'map_name$,.@xy[0]+1,.@xy[1]+2; // Shabby_Crown if (rand(1,1000) > 700) makeitem 7228,1,'map_name$,.@xy[0]+2,.@xy[1]+2; // Gold_Bullion if (rand(1,1000) > 900) makeitem 7229,1,'map_name$,.@xy[0]+3,.@xy[1]+2; // Silver_Bullion stopnpctimer; end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; } 1@face,164,343,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#2 4_TREASURE_BOX 1@face,31,364,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#3 4_TREASURE_BOX 1@face,26,290,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#4 4_TREASURE_BOX 1@face,56,269,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#5 4_TREASURE_BOX 1@face,80,213,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#6 4_TREASURE_BOX 1@face,51,174,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#7 4_TREASURE_BOX 1@face,261,62,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#8 4_TREASURE_BOX 1@face,70,36,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#9 4_TREASURE_BOX 1@face,182,51,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#10 4_TREASURE_BOX 1@face,128,139,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#11 4_TREASURE_BOX 1@face,108,232,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#12 4_TREASURE_BOX 1@face,117,303,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#13 4_TREASURE_BOX 1@face,134,294,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#14 4_TREASURE_BOX 1@face,152,159,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#15 4_TREASURE_BOX 1@face,177,208,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#16 4_TREASURE_BOX 1@face,260,220,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#17 4_TREASURE_BOX 1@face,216,357,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#18 4_TREASURE_BOX 1@face,310,263,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#19 4_TREASURE_BOX 1@face,307,158,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#20 4_TREASURE_BOX 1@face,307,56,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#21 4_TREASURE_BOX 1@face,240,64,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#22 4_TREASURE_BOX 1@face,214,90,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#23 4_TREASURE_BOX 1@face,237,108,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#24 4_TREASURE_BOX 1@face,284,165,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#25 4_TREASURE_BOX 1@face,184,363,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#26 4_TREASURE_BOX 1@face,48,220,3 duplicate(Merchant Prince's Box#1) Merchant Prince's Box#27 4_TREASURE_BOX // Instance GM Function :: in_face_ad //========================================== 1@face,1,1,3 script #forestspirit1 CLEAR_NPC,{ if (callfunc("F_GM_NPC",1854,0) == 1) { mes "[Time Manager]"; mes "What time would you like to return?"; next; switch( select("Cancel:1st Stage Start:2nd Stage Start:3rd Stage Start:4th Stage Start:Boss Start:Treasures")) { case 1: break; case 2: hideonnpc instance_npcname("Chaos#0"); hideonnpc instance_npcname("Iris#0"); donpcevent instance_npcname("#fwormcontrol1") + "::OnStart"; mapannounce 'map_name$, "Faceworm time attack has started. Faster kill times gives a higher percentage of rewards.",bc_map,"0xffffff"; donpcevent instance_npcname("#globaltimer22") + "::OnT_s"; donpcevent instance_npcname("#fwormprize1") + "::OnStart"; warp 'map_name$,110,348; break; case 3: enablenpc instance_npcname("#fwormenter1"); enablenpc instance_npcname("#fwormexit1"); hideoffnpc instance_npcname("Chaos#1"); hideoffnpc instance_npcname("Iris#1"); mapannounce 'map_name$, "A hole appears after killing the dark faceworm.",bc_map,"0xffffff"; warp 'map_name$,127,95; break; case 4: enablenpc instance_npcname("#fwormenter2"); enablenpc instance_npcname("#fwormexit2"); hideoffnpc instance_npcname("Chaos#2"); hideoffnpc instance_npcname("Iris#2"); mapannounce 'map_name$, "You hear something loud in the south. It must be the nest of the one we just got rid of.",bc_map,"0xffffff"; warp 'map_name$,156,117; break; case 5: enablenpc instance_npcname("#fwormenter3"); enablenpc instance_npcname("#fwormexit3"); enablenpc instance_npcname("#chaoson"); mapannounce 'map_name$, "You hear the pile of stones collapsing. This might be a gateway to go to other spaces.",bc_map,"0xffffff"; warp 'map_name$,261,170; break; case 6: enablenpc instance_npcname("#fwormenter4"); enablenpc instance_npcname("#fwormexit4"); hideoffnpc instance_npcname("Chaos#4"); hideoffnpc instance_npcname("Iris#4"); enablenpc instance_npcname("#chaoson2"); mapannounce 'map_name$, "You hear the pile of stones collapsing. I think another gateway is found.",bc_map,"0xffffff"; warp 'map_name$,210,145; break; case 7: hideoffnpc instance_npcname("#fwormprize5"); donpcevent instance_npcname("#fwormprize5") + "::OnStart"; warp 'map_name$,210,145; break; } } close; } 1@face,3,1,3 script #forestspiritboss1 CLEAR_NPC,{ mes "" + getmapusers('map_name$) + " people."; if (callfunc("F_GM_NPC",1854,0) == 1) { mes "[Boss Manager]"; mes "What time would you like to return?"; next; switch( select("Cancel:1st Boss:2nd Boss:3rd Boss:4th Boss:Final Boss")) { case 1: break; case 2: hideonnpc instance_npcname("Chaos#0"); hideonnpc instance_npcname("Iris#0"); donpcevent instance_npcname("#fwormboss1") + "::OnStart"; donpcevent instance_npcname("#globaltimer22") + "::OnT_s"; donpcevent instance_npcname("#fwormprize1") + "::OnStart"; warp 'map_name$,140,70; break; case 3: donpcevent instance_npcname("#fwormboss2") + "::OnStart"; donpcevent instance_npcname("#fwormprize2") + "::OnStart"; warp 'map_name$,160,270; break; case 4: donpcevent instance_npcname("#fwormboss3") + "::OnStart"; donpcevent instance_npcname("#fwormprize3") + "::OnStart"; warp 'map_name$,270,300; break; case 5: donpcevent instance_npcname("#fwormboss4") + "::OnStart"; donpcevent instance_npcname("#fwormprize4") + "::OnStart"; warp 'map_name$,210,105; break; case 6: donpcevent instance_npcname("#fwormboss5") + "::OnStart"; donpcevent instance_npcname("#fwormprize5") + "::OnStart"; warp 'map_name$,214,148; break; } } close; OnInstanceInit: 'map_name$ = instance_mapname("1@face"); monster 'map_name$,0,0,"Greatest General",1277,50; monster 'map_name$,0,0,"Beetle King",1494,25; monster 'map_name$,0,0,"Savage",1166,25; end; }
  2. I dont know if this is the right place to ask, feel free to move this where ever this belongs to. I just want to know how to disable the faceworm queen HP multiplier that depends on the number of people in a party. Thanks,
  3. Sorry for the noob question and if i asked this question in the wrong place feel free to move this topic to where it really belongs. Okay how do I make costumes visible in pvp rooms because it hides the costumes everytime I went inside the pvproom. Thanks,
  4. How do you edit the rotating system time even i edited it to OnMinute30: the gap is still 1hr
  5. You could try running the game as Administrator *if this is solved you can ignore my suggestion*
  6. Nevermind I found the original script for this
  7. I need a "working" Fallen Angel wing Enchanter
  8. can someone help me about this issue? I'm stuck after I respawn I cant walk but I can buff and heal up and needs reconnecting.
  9. are you still updating your blacklist? if so can you share it? I have copied your blacklist as of now, if you don't mind.
  10. Is there a way or script to reduce damage on pvp maps like a generic pvp room?
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