Jump to content

Scylla

Members
  • Content Count

    357
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

  • Days Won

    7

Scylla last won the day on June 8

Scylla had the most liked content!

Community Reputation

38 Excellent

5 Followers

About Scylla

  • Rank
    I'm a monster!

Profile Information

  • Gender
    Not Telling
  • Location
    In the Deep Sea
  • Github: winterachrono

Recent Profile Visitors

3,198 profile views
  1. Try this: Script: | changebase 4060; bonus2 bSubEle,Ele_All,5; skill "PR_KYRIE",7; bonus bStr,5; UnEquipScript: | changebase Class;
  2. You can just edit them on npc/pre-re(or re)/mobs/dungeons or fields (wherever the boss is) Example Moonlight on payon dungeon originally: pay_dun04,120,115,0,0 boss_monster Moonlight Flower 1150,1,3600000,600000,1 Her spawn time is 60 mins - 70 mins Initial spawn is 3600000 milliseconds = 60 mins Possible delay spawn is 600000 milliseconds = +10 mins Which makes it 60 ~ 70 mins So if you want it 60 seconds - 120 mins: pay_dun04,120,115,0,0 boss_monster Moonlight Flower 1150,1,60000,7200000,1 Initial spawn: 60000 milliseconds = 60 seconds Possible delay spawn: 7200000 milliseconds = 120 mins Which makes the spawn time 60 seconds ~ 120 mins. Then you can just do this on any other bosses on their respective maps in mobs folder
  3. if(getrefine()>8) { bonus bMaxHPrate,3; }
  4. You can basically still use rand for this. You can do like this if you want it only 1%: if (rand(1,100) == 1){ mes "Congratulations! You won!"; getitem 1161,1; // 1161 = Balmung } else { mes "Sorry, you lose"; getitem 909,1; // 909 = Jellopy } Or if example you want to have 25% chance of getting a good item, you can do it this way: if (rand(1,100) <= 25){ // If it picks numbers 1 - 25 = success else fail There should be better ways to do this than the method above. Just search in the forums / google it
  5. Technically it's not percentage. rand(7) = random between 0,1,2,3,4,5,6 rand(3) = random between 0,1,2 rand (1,5) = random between 1,2,3,4,5 rand function will always pick one random number depending on what you specified So example: if (rand(5) == 1){ mes "Number 1 was picked via rand!"; } else { mes "Either 0, 2, 3 or 4 was picked."; }
  6. Try: setbattleflag "mob_count_rate",200,true;
  7. Do you mean showing a headgear costume that takes the slot of shadow armor / shadow accessory? If that's what you're trying to do, i think it's not possible at the moment
  8. rathena/doc/item_db.txt Shadow_Armor - Shadow Armor Shadow_Weapon - Shadow Weapon Shadow_Shield - Shadow Shield Shadow_Shoes - Shadow Shoes Shadow_Right_Accessory - Shadow Accessory Right (Earring) Shadow_Left_Accessory - Shadow Accessory Left (Pendant) Both_Hand - Right_Hand + Left_Hand Both_Accessory - Right_Accessory + Left_Accessory
  9. You just remove that 1 So should be: skill "AL_DECAGI",getrefine();
  10. In status.hpp OPTION_IGNOREDROP = 0x20000000, Change to: OPTION_IGNOREDROP = 0x40000000,
  11. Just use google... For the sprite, you can just recycle some scroll item for it and get its sprite name inside iteminfo.lua/lub
  12. trunk/db/pre-re(or re)/skill_tree.yml: Below //Merchant Remove: 5,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate# luafiles514/lua files/skillinfoz/skilltreeview.lua or .lub Find: [JOBID.JT_MERCHANT] = { And below it, remove: [13] = SKID.MC_CARTDECORATE,
  13. Then try removing: clif_disp_onlyself(sd, atcmd_output, strlen(atcmd_output));
  14. Google is your friend and:
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.