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Everything posted by Azura Skyy
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As I said, this doesn't take character creation date into account, as I'm not aware of any existing function that checks that. You might have to find someone who can do source modifications to add something like that; You could also contact Emistry; he knows more than I do. Regards, ~Azura Skyy
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Here is a very slightly modified version of a script Emistry posted sometime back. EDIT: I should add that this doesn't recognize character creation date, but as far as I know, there isn't anything that lets you check character creation. It will only give the item to players that reach level 99 starting from the time this script is added, but that means that a level 98 player that made their account last year would still get the reward. - script Sample -1,{ OnPCBaseLvUpEvent: if( BaseLevel == 99 ){ getitem 7227,1; //TCG Card dispbottom "Congratulations on reaching level 99!"; // } end; } Hope this helps, ~Azura Skyy
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A Quest Board that Player can make a Request. Please ?
Azura Skyy replied to Archetype Saber's question in Script Requests
The issue with that limitation system is that it would require some grand list with maximum values; alternatively, you could do flat rates for different types. Examples boss monsters maximum of 3 monsters level < 30 maximum of 600 monster level > 30 && <= 60 maximum of 300 monster level > 60 && <= 99 maximum of 150 I think you'd still hit issues with mini-boss monsters or monsters with extremely low spawns. I'd be interested in hearing solutions to it though. Thanks for your consideration, ~Azura Skyy -
A Quest Board that Player can make a Request. Please ?
Azura Skyy replied to Archetype Saber's question in Script Requests
Awesome concept, but I wonder what restrictions you would set on it? Would you be able to request turn-in and monster hunting? What would the limit be and how long do requests last? If requests lasted until fulfilled, nothing stops rude players from requesting 10,000+ of a monster kill or item turn-in. Additionally, if I understand it, you want to offer a bounty option so that a player posts a request and a reward to accompany it? Regards, ~Azura Skyy -
Awesome! Love seeing new tools get posted. I'll certainly be testing this out this week. Thanks in advance, ~Azura Skyy
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File Name: Quest Skipping NPC File Submitter: AzuraSkyy File Submitted: 18 Jul 2014 File Category: Utilities Content Author: AzuraSkyy Quest Skipping NPC Latest Additions: Added an additional failsafe to prevent misuse of the NPC Edit Mode (GM only) allows GMs of a desired level to choose which features are enabled Added toggles for Xp Rewards, Item Requirements, Level Requirements, GM Requirement Added all New World Quest General clean up and ease of use. What is it? This NPC allows Players (or GM) characters to skip any main story-line quest including the New World. Features Currently offers an option for GM characters to complete a quest with or without a quest overview, covering main details of the quests Allows all quests in the Republic of Schwartzvald, Arunafeltz storylines, and all New World Quests Also allows users to skip the: Friendship, Bruspetti, Juperos, and Kiel Hyre quests Known Issues If you are missing any prerequisite to a quest, the NPC will only reply with 'You do not yet know Quest1, and Quest2.' If you are only missing one prerequisite, the NPC will not identify which, but instead, tell you both. Quest Exp given is based on iRO Future Releases (Things marked in red are implemented) Identify which prerequisite is not met Add commented out section to XP rewards so they may be toggled Possible remove non-GM options from the dialogue entirely Add additional quests (Possibly New-World) Add toggle for item rewards (Necessary rewards such as Bio Lab Pass and Light of El Dicastes are already implemented) Add more standalone quests FAQ If you would like to request a quest, or quest line to be added to the NPC, please post or inbox me. Alsvid - means the allknowing. I feel I've been thorough in covering any potential questions in my opening post, however, should you feel my post inadequate, I am available for questions through PM, comments. or the email provided in the commented out section of the script. Further information provided below. Support Please feel free to contact me for any support or requests on this script. Send me a message here. If you wish to contact me through other means, please check the first few lines of the script. Enjoy, ~Azura Skyy Click here to download this file
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KamiShi has a colored skin palette. It's currently quite limited in it's cloth colors though. I don't know how/why they are linked but it seems they are. I've also heard a rumor of KamiShi expanding her 700 cloth palette to work with the colored skin she has as well, but that'll be hers to verify/showcase. Regards, ~Azura Skyy
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Cute little map. My praise is the same as Chemii's. First time mappers often pull models from every city, leaving them with a clashing mess. One thing I would like to see is lights. Playing with lights is scary, and admittedly tedious at first, but it definitely makes the map feel more 'alive.' Sincerely, ~Azura Skyy
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As far as I know, it is not possible to buy direct stat points. You could have an NPC that sells status points, but without a serious SRC mod, there is no way for an NPC to sell you a single STR/AGI/VIT/INT/DEX/LUK because the number of status points required changes. Regards, ~Azura Skyy
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Yes and no. It would have to create an instance for each person who enters. If this is for something other than a quest or something that is only done once every so often it wouldn't really be a problem, but, it might be taxing on your server to have 50-100+ instances going on at once. I'm no expert when it comes to instances. I can tell you that they aren't as easy to set up as adding a duplicate of the map. Regards, ~Azura Skyy
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Are you against instancing the map? Instancing would allow you to make a 'duplicate' of the map, without adding a separate rsw. It literally makes a mirror of the map and you are able to specify which NPCs (or none) carry over. Regards, ~Azura Skyy
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Please make use of the Forums code function- it makes reading scripts a lot nicer. As for your question, you have to be careful with your parenthesis and use of && versus ||. if ((BaseLevel >=90) && (quest_custom <= 1) && (Class == 4008 || Class == 4009 || Class == 4010)) { This is the line you should be using. Just continue the format I've used for new classes until you have all of the classes you desire and you should be good to go. Lastly, you mentioned an issue with '@set variable X,' are you having issue with the @command text in-game or with the script command? set quest_custom,5; //Proper way to set variable to a desired value within a script I hope this helped, ~AzuraSkyy
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mapindex_name2id: Map "map_name" not found in index list!
Azura Skyy replied to Azura Skyy's question in General Support
Solution: Please pay close attention to your map index. This accidental splotch of random characters has caused me a heap of stress. Hope everyone else who encounters this will have a much more pleasant experience fixing it. X.X Thanks for everyone who posted, ~Azura Skyy -
mapindex_name2id: Map "map_name" not found in index list!
Azura Skyy replied to Azura Skyy's question in General Support
I described my recent changes in my opening post. I added one new map. I did everything you would normally do to add a custom map. Yes. I've double checked everything a dozen times before posting. I saved everything after confirming that they were right, and restarted the server to double check if the issue persisted. Here are all of the files and my mapcache to confirm that my files aren't missing... Thanks for your replies and continued support, ~Azura Skyy -
mapindex_name2id: Map "map_name" not found in index list!
Azura Skyy posted a question in General Support
I've recently encountered an irritating error message and am hoping someone else may have a solution. There have been at least three topics regarding this issue, with only one of them being 'solved,' and the person didn't share what the solution was. As the title says and the image shows- I'm not sure what I did to cause it, and I can assure you that the maps with errors are in my map_index.txt I've added maps to my mapcache.dat recently, but It's always adding to, never taking maps out, so I'm at a loss for guesses on what might've happened. Thanks in advance, ~Azura Skyy -
Profiled. Might be fun to play around with. Profiled. Thanks Cydh and Stolao for posting, Regards, ~Azura Skyy
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Well, more to Emistry's point, sometimes life happens and delays come with that. If it really is an incident where you are being ignored or put off indefinitely- then maybe there is something to it, but threads like these don't bring anything constructive. Negative flame-bait, whether true or not, only fosters spam posts. If you have a legitimate issue with someone (especially if they have a paid service thread and you have evidence), privately present it to the Admins and let them do their jobs. Regards, ~Azura Skyy
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I'd like to thank both of you, as both of these solutions work perfectly, of course, Nerfwood's is a much cleaner solution to my particular problem. Tokei, your solution will still be used for the NPC I originally intended this for, and to make it work as a 'random message' I just changed the text. mes "Hello player, " + .@greetingMessages$[.@greetingId] + "."; Changed to mes "" + .@greetingMessages$[.@greetingId] + ""; With that, it functions purely as a 'random message.' Thanks for your reply. Much appreciated! Nerfwood, as I said before, your solution is definitely a lot simpler and cleaner. I'm using your solution for an NPC as well. Always nice to see multiple ways of going about a solution and it's taught me a bit more about scripting. Thank you both, ~Azura Skyy
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New default timer interval (50ms -> 20ms)
Azura Skyy replied to Playtester's topic in Development News
It feels fine to me but unfortunately I'm not able to test it under circumstances that would matter most... Like pvp etc. Edit: If anyone wants like a visual representation of what this patch kind of does... Thought you might like some acknowledgement on your illustration as you did put some effort into making it. Well done, Skorm. Regards, ~Azura Skyy -
Looks promising. I'm having difficulties with VNC at the moment, so I'm unable to test this, but I'm sure I'll get an opportunity to sort things out tomorrow night. Thanks in advance, ~Azura Skyy
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I'm want to know if it is possible to have an NPC greet the player with a random message (of some 5-10 message for example), and how I would do that. Sorry if it's a stupid question, I usually have someone else doing my scripting. I've been looking through the rAthena wiki at various scripting commands (var/rand/array) and I can't seem to find the solution to my question. This is taken from the rAthena Wiki article on Variables Any help is appreciated. If possible, please provide an example script. Thanks in advance, ~Azura Skyy
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I don't understand what you're looking for in the job changer NPC, could you elaborate? If nobody has helped you by the time I'm off work, I'll help you with the stat seller. EDIT: After spending a bit of time merely browsing previous rAthena posts, I've found some scripts that add stat points, but they literally add 'status points' of which you'd need 2+ to gain a single Str/Agi/Vit/Int/Dex/Luk. I'm not so certain that you're desired script is possible without some source edit? I'd suggest contacting Emistry through his site. If I'm not mistaken, it exists for scripting support. Best of luck, ~Azura Skyy
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I had this issue myself when I was first starting out. Thankfully, a highly respected mapper took pity on me and told me how to fix it. I have to assume you are using BrowEdit Revision 620, which is fine and probably best for everything except saving. You can do all of your texture edits, model placement, and terrain adjustments in r620, but after you've saved it, you should re-open the map in BrowEdit r586 and save it again. Upload the new file to your server and the black tile issue should go away. Hope this helps, ~Azura Skyy
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You shared some really good information here. I do hope they get an opportunity to look into an improved movenpc and incorporate your ideas if/when they do. It'd be fun to see what it could be used for in quests after a rework. Regards, ~Azura Skyy
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New default timer interval (50ms -> 20ms)
Azura Skyy replied to Playtester's topic in Development News
Having said what you did, have you played with the movement on this time interval? How does it feel? Your statement seems like you don't like how that is effected. Eagerly awaiting your reply, ~Azura Skyy