Strand

Members
  • Content Count

    92
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Strand

  • Rank
    Santa Poring

Profile Information

  • Gender
    Male
  • Location
    asdasd

Recent Profile Visitors

1,145 profile views
  1. Hello community! As the title says, this error triggers when I attempt to leave a party using "/leave" command. I need to perform three times "/leave" to actually disolve the party, and right then, that error shows up on the console: It also says "Map-server #0 has disconnected" but it really doesn't. I can still be ingame. It may take around 15 - 20 seconds to disolve the party after executing /leave, and then, the error message shows up. Any ideas?
  2. Hello community! Does anyone have a fully functional @arealoot command? I'm using rAthena from 2015. Thank you guys!!
  3. Strand

    @Arealoot

    Hello guys, I'm stuck at this error: Any idea how to fix it?
  4. @KeyMaster I already activated it but it is not working still.
  5. Hello community, I already implemented this Thor Patcher but I can't make the RSS Feed to properly work. It just shows everything in blank. MAy you have idea what could be causing the problem? Thank you a lot!
  6. Hello community, How do I manage notices, RSSFEED? RSS Feed is not displaying!
  7. Hello @Naruto where precisely do I to look at? I can't really understand how the formula works. Do you think you can help me out?
  8. Hello community, How can I set the maximum damage reflected by Reflect Shield and Reject Sword? I want to set the maximum damage to equal to the caster's HP. Thanks!
  9. Hello community! I'm setting the WoE for Pre-Renewall but there is an error that is being shown repeteadly about the command "GetCastleData" which apparently the syntax is wrong... I have no clue what could be causing it. Hope you can give me a hand on this!
  10. @Emistry, Still not working. Just the losing team.
  11. @Emistry, I know I might be so annoying at this point and I´m sorry, but, I just tested it and the player in the losing team is losing point but the winner is not earning points. Like if the script is not recognizing him. I really appreciate your help at this point.
  12. Hello @Emistry, Now it is working but, the player in the losing team is actually losing points but the player in the winner team is not receiving anything. Team loser: Team winner:
  13. @Emistry, The player in the team winner is still receiving and losing points. The other player in team loser is not losing anything like if the script is not recognizing him. Whole script: // ============================================================================== // BattleGround System - Flavius Capture the Flag // ============================================================================== // Battleground Flags // ********************************************************************* bat_b02,328,150,0 script Guillaume Crystal::Guillaume_Flag 1914,1,1,{ end; OnTouch: if( [email protected] != 1 || HP < 1 ) end; if( getcharid(4) == [email protected]_id2 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Guillaume Crystal Taken by [ " + strcharinfo(0) + " ]",1,0xFF0000; // bg_rankpoints "ctf_taken",1; disablenpc "Guillaume_Flag"; addtimer 2000, "Flavius_CTF::OnBlueFlash"; stopnpctimer; } else if( getcharid(4) == [email protected]_id1 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Croix_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Croix Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,0x0000FF; // bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnGuillaumeScore"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Guillaume Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,0x0000FF; // bg_rankpoints "fame",1; disablenpc "Guillaume_Flag"; sleep 2000; movenpc "Guillaume_Flag",328,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Guillaume_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy [email protected]$, [email protected], [email protected], 1; viewpointmap "bat_b02",1, [email protected], [email protected], 1, 0x0000FF; specialeffect 223; initnpctimer; } end; OnBase: movenpc "Guillaume_Flag",328,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Guillaume_Flag"; end; } bat_b02,62,150,0 script Croix Crystal::Croix_Flag 1915,1,1,{ end; OnTouch: if( [email protected] != 1 || HP < 1 ) end; if( getcharid(4) == [email protected]_id1 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Croix Crystal Taken by [ " + strcharinfo(0) + " ]",1,0x0000FF; // bg_rankpoints "ctf_taken",1; disablenpc "Croix_Flag"; addtimer 2000, "Flavius_CTF::OnRedFlash"; stopnpctimer; } else if( getcharid(4) == [email protected]_id2 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Guillaume_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Guillaume Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,0xFF0000; // bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnCroixScore"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Croix Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,0xFF0000; // bg_rankpoints "fame",1; disablenpc "Croix_Flag"; sleep 2000; movenpc "Croix_Flag",62,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Croix_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy [email protected]$, [email protected], [email protected], 1; viewpointmap "bat_b02",1, [email protected], [email protected], 2, 0xFF0000; specialeffect 223; initnpctimer; } end; OnBase: movenpc "Croix_Flag",62,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Croix_Flag"; end; } // Battleground Engine // ********************************************************************* - script Flavius_CTF -1,{ OnPCLoadMapEvent: //if (strcharinfo(3) == "pvp_arena2"): set [email protected]$, strcharinfo(0); end; OnBlueFlash: if( getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) && [email protected] == 1 ) { getmapxy [email protected]$, [email protected], [email protected], 0; viewpointmap "bat_b02",1, [email protected], [email protected], 1, 0x0000FF; specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnBlueFlash"; percentheal -5,-5; } end; OnRedFlash: if( getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) && [email protected] == 1 ) { getmapxy [email protected]$, [email protected], [email protected], 0; viewpointmap "bat_b02",1, [email protected], [email protected], 2, 0xFF0000; specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnRedFlash"; percentheal -5,-5; } end; OnInit: disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; end; OnGuillaumeQuit: OnCroixQuit: callfunc("bgsetwaittime","CTF",180); set @killer_bg_src, 0; if( [email protected] != 0 ) donpcevent "Flavius_CTF::OnDoBalance"; OnGuillaumeDie: if( [email protected]F == 1 && getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Croix_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy [email protected]$, [email protected], [email protected], 0; movenpc "Croix_Flag", [email protected], [email protected]; mapannounce "bat_b02","Croix Flag Droped by [ " + strcharinfo(0) + " ]",1,0xFF0000; // bg_rankpoints "ctf_droped",1; // bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Croix_Flag"), 1; // OnFloor initnpctimer "Croix_Flag"; enablenpc "Croix_Flag"; } end; OnCroixDie: if( [email protected] == 1 && getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Guillaume_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy [email protected]$, [email protected], [email protected], 0; movenpc "Guillaume_Flag", [email protected], [email protected]; mapannounce "bat_b02","Guillaume Flag Droped by [ " + strcharinfo(0) + " ]",1,0x0000FF; // bg_rankpoints "ctf_droped",1; // bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Guillaume_Flag"), 1; // OnFloor initnpctimer "Guillaume_Flag"; enablenpc "Guillaume_Flag"; } end; OnGuillaumeJoin: OnCroixJoin: if( [email protected] == 0 ) donpcevent "Flavius_CTF::OnReadyCheck"; else donpcevent "Flavius_CTF::OnDoBalance"; end; OnDoBalance: if( [email protected] != 1 ) end; set [email protected], bg_get_data([email protected]_id1, 0); set [email protected], bg_get_data([email protected]_id2, 0); if( [email protected] < [email protected] ) waitingroom2bg_single [email protected]_id1,"bat_b02",311,224,"BGAZUL"; else if( [email protected] > [email protected] ) waitingroom2bg_single [email protected]_id2,"bat_b02",87,75,"BGROJO"; else { set [email protected], getwaitingroomstate(0,"BGAZUL"); set [email protected], getwaitingroomstate(0,"BGROJO"); if( [email protected] <= [email protected] ) set [email protected], [email protected]; else set [email protected], [email protected]; if( [email protected] + [email protected] > 35 ) set [email protected], 35 - [email protected]; if( [email protected] <= 0 ) end; for( set [email protected], 0; [email protected] < [email protected]; set [email protected], [email protected] + 1 ) { waitingroom2bg_single [email protected]_id1,"bat_b02",311,224,"BGAZUL"; waitingroom2bg_single [email protected]_id2,"bat_b02",87,75,"BGROJO"; } set [email protected], [email protected] + [email protected]; set [email protected], [email protected] + [email protected]; mapannounce "arena_4","Battleground -- Flavius CTF [80-99] G: " + [email protected] + "/35, C: " + [email protected] + "/35 (Playing)",1,0xA0522D; } end; OnReadyCheck: if( [email protected] || $CURRENTBG != 5 ) end; set [email protected], getwaitingroomstate(0,"BGAZUL"); set [email protected], getwaitingroomstate(0,"BGROJO"); if( [email protected] < ($MINBGLIMIT - 1) || [email protected] < ($MINBGLIMIT - 1) ) { if( [email protected] > 3 && [email protected] > 3 && !agitcheck() && [email protected]_Flood < gettimetick(2) ) { announce "Battleground -- Flavius CTF [80-99] G: " + [email protected] + "/"+($MINBGLIMIT - 1)+", C: " + [email protected] + "/"+($MINBGLIMIT - 1),0,0xA0522D; set [email protected]_Flood, gettimetick(2) + 15; } else mapannounce "arena_4","Battleground -- Flavius CTF [80-99] G: " + [email protected] + "/"+($MINBGLIMIT - 1)+", C: " + [email protected] + "/"+($MINBGLIMIT - 1),1,0xA0522D; end; } set [email protected], 1; initnpctimer; donpcevent "BGROJO::OnEnterBG"; donpcevent "BGAZUL::OnEnterBG"; // BG Variables set .Guillaume_Score, 0; set .Croix_Score, 0; announce "Battleground -- Flavius CTF [80-99] has started!",0,0xA0522D; sleep 2000; bg_warp [email protected]_id1,"bat_b02",311,224; bg_warp [email protected]_id2,"bat_b02",87,75; sleep 3000; // Respawn NPC's donpcevent "#guictf_respawn::OnBGStart"; donpcevent "#croctf_respawn::OnBGStart"; // Start Match!! donpcevent "Flavius_CTF::OnMatchStart"; end; OnMatchStart: if( [email protected] != 1 ) end; // Flags2Base donpcevent "Guillaume_Flag::OnBase"; donpcevent "Croix_Flag::OnBase"; mapannounce "bat_b02","The Flags have been set to their Bases!!",8; end; OnGuillaumeScore: set .Guillaume_Score, .Guillaume_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnCroixScore: set .Croix_Score, .Croix_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnMatchStop: disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score; viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF; viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000; if( .Guillaume_Score > 2 ) { // Guillaume Won mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius CTF!",1,0x0000FF; donpcevent "Flavius_CTF::OnMatchEnd"; } else if( .Croix_Score > 2 ) { // Croix Won mapannounce "bat_b02","The Croix army has won the Battle of Flavius CTF!",1,0xFF0000; donpcevent "Flavius_CTF::OnMatchEnd"; } else { // Keep Playing sleep 8000; donpcevent "Flavius_CTF::OnMatchStart"; } end; OnTimer600000: mapannounce "bat_b02","The Battle will ends in 5 minutes!!",1,0xA0522D; end; OnTimer840000: mapannounce "bat_b02","The Battle will ends in 1 minute!!",1,0xA0522D; end; OnTimer900000: disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF; viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000; if( .Guillaume_Score > .Croix_Score ) mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius CTF!",1,0x0000FF; else if( .Guillaume_Score < .Croix_Score ) mapannounce "bat_b02","The Croix army has won the Battle of Flavius CTF!",1,0xFF0000; else mapannounce "bat_b02","The battle is over. This is a Tie...!",1,0xA0522D; donpcevent "Flavius_CTF::OnMatchEnd"; end; OnMatchEnd: stopnpctimer; disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; donpcevent "#guictf_respawn::OnBGStop"; donpcevent "#croctf_respawn::OnBGStop"; set [email protected], 2; //bg_status //[Oboro] Rotacion de BG // ChangeBG(); atcommand "@changebg"; // ======================================================= // Team Rewards // ======================================================= if( .Guillaume_Score > .Croix_Score ) { // Ganó Guillaume bg_item([email protected]_id1, 1); bg_item([email protected]_id2, 0); } else if( .Croix_Score > .Guillaume_Score ) { // Ganó Croix bg_item([email protected]_id1, 0); bg_item([email protected]_id2, 1); } else { // Empate, perdida ambos por default bg_item([email protected]_id1, 0); bg_item([email protected]_id2, 0); } donpcevent strnpcinfo(3)+"::OnAddPoint"; mapannounce "bat_b02","Battle of Flavius CTF will start in 0 seconds!",1,0xA0522D; sleep 2000; bg_destroy [email protected]_id1; bg_destroy [email protected]_id2; set [email protected]_id1, 0; set [email protected]_id2, 0; mapwarp "bat_b02","arena_4",148,99; sleep 3000; initnpctimer; end; OnAddPoint: if( .Guillaume_Score > .Croix_Score ) { [email protected]_bg_id = [email protected]_id1; [email protected]_bg_id = [email protected]_id2; } else if( .Croix_Score > .Guillaume_Score ) { [email protected]_bg_id = [email protected]_id2; [email protected]_bg_id = [email protected]_id1; } else end; [email protected] = bg_get_data([email protected]_bg_id, 1); copyarray [email protected], [email protected], [email protected]; [email protected] = bg_get_data([email protected]_bg_id, 1); copyarray [email protected], [email protected], [email protected]; for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) { if (attachrid([email protected][[email protected]])) { atcommand "@addfame 2 100"; dispbottom "You gained 100 Fame for winning."; detachrid; } } for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) { if (attachrid([email protected][[email protected]])) { atcommand "@addfame 2 -100"; dispbottom "You lose 100 Fame for losing."; detachrid; } } end; OnTimer10000: if( [email protected] == 2 ) mapannounce "bat_b02","Battle of Flavius CTF will start in 5 seconds!",1,0xA0522D; end; OnTimer15000: if( [email protected] != 2 ) end; OnReset: stopnpctimer; set .Guillaume_Score, 0; set .Croix_Score, 0; disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; sleep 1000; mapwarp "bat_b02","arena_4",148,99; sleep 1000; maprespawnguildid "bat_b02",0,3; // Just in case someone else bg_updatescore "bat_b02",0,0; set [email protected], 0; donpcevent "Flavius_CTF::OnReadyCheck"; end; } // Battleground Therapist // ********************************************************************* bat_b02,390,13,5 script Therapist in battle#ctf1 95,{ percentheal 100,100; sc_start 32, 250000, 10; // Increase Agi sc_start 30, 250000, 10; // Blessing repairall; end; OnTouch: percentheal 100,100; sc_start 32, 250000, 10; // Increase Agi sc_start 30, 250000, 10; // Blessing repairall; end; } bat_b02,10,293,5 script Therapist in battle#ctf2 95,{ percentheal 100,100; sc_start 32, 250000, 10; // Increase Agi sc_start 30, 250000, 10; // Blessing repairall; end; OnTouch: percentheal 100,100; sc_start 32, 250000, 10; // Increase Agi sc_start 30, 250000, 10; // Blessing repairall; end; } // Battleground Respawn // ********************************************************************* bat_b02,390,10,0 script #guictf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",382,2,397,17,100,100; areawarp "bat_b02",382,2,397,17,"bat_b02",311,224; initnpctimer; end; } bat_b02,10,290,0 script #croctf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",2,282,17,297,100,100; areawarp "bat_b02",2,282,17,297,"bat_b02",87,75; initnpctimer; end; } // Flags // ********************************************************************* bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 973 bat_b02,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 973 bat_b02,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 973 bat_b02,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 973 bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 973 bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 973 bat_b02,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 973 bat_b02,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 973 bat_b02,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 973 bat_b02,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat32 973 bat_b02,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat33 973 bat_b02,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat34 973 bat_b02,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat35 973 bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat22 974 bat_b02,96,68,1 duplicate(Croix camp#bat) Croix camp#bat23 974 bat_b02,79,81,1 duplicate(Croix camp#bat) Croix camp#bat24 974 bat_b02,79,68,1 duplicate(Croix camp#bat) Croix camp#bat25 974 bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat26 974 bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat27 974 bat_b02,59,164,1 duplicate(Croix camp#bat) Croix camp#bat28 974 bat_b02,59,137,1 duplicate(Croix camp#bat) Croix camp#bat29 974 bat_b02,10,296,1 duplicate(Croix camp#bat) Croix camp#bat30 974 bat_b02,110,162,1 duplicate(Croix camp#bat) Croix camp#bat31 974 bat_b02,110,137,1 duplicate(Croix camp#bat) Croix camp#bat32 974 bat_b02,152,120,1 duplicate(Croix camp#bat) Croix camp#bat33 974 bat_b02,158,114,1 duplicate(Croix camp#bat) Croix camp#bat34 974 // MapFlags // ********************************************************************* bat_b02 mapflag battleground 2 bat_b02 mapflag nomemo bat_b02 mapflag nosave SavePoint bat_b02 mapflag noteleport bat_b02 mapflag nowarp bat_b02 mapflag nowarpto bat_b02 mapflag noreturn bat_b02 mapflag nobranch bat_b02 mapflag nopenalty bat_b02 mapflag noemergencycall
  14. @Radian, Yes, you are right. Now, the player in the losing team is not losing points. Like if the script is wrong or something.