Jump to content

Azura Skyy

Members
  • Posts

    545
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by Azura Skyy

  1. Spot on, Najara. Nailed it. It may not be RO themed, but a lot of people add custom stuff from Naruto and Pokemon... Zelda seems to be in that same group of 'potentially strange things people would add to RO.' It looks spectacular. Great work. ~Azura Skyy
  2. Link to GM Sprite Downloads. Just so you know, neither of these are Gravity official and I was unable to find the name of the original creators, but all credit to them. This file has both the male and female sprite. Hope this helps, ~Azura Skyy
  3. Do you mean the novice grounds from the start of the game? The tutorial from pre-2013? ~Azura Skyy
  4. Glad you like it. It It was quick and simple. Thanks, ~Azura Skyy
  5. Ithavoll - Meeting Place of the Gods Ithavoll, the "Field of Deeds" and meeting place of the Gods. Few Gods ever visited Ragnarok twice, as many died in the events of Ragnarok. Officially, Norse mythology describes it as a plain, and by definition, plains have nothing going on, so I added a ton of trees and a sea to boarder. It was important to me to try to make the map somewhat beautiful. I added a green hue to the map lighting to pick up the grass and make it more vibrant- it was very dull prior. The entire map was done in a day, and, considering the time put in, I am proud of the outcome. View of the temple, fountain, and paths leading around the map. How humans are able to arrive in Ithavoll is unknown, but there is a portal to return them to Midgard. View of a structure/warp that lead the player out of the map. Link to the full album on Imgur Feedback is welcome and appreciated. Thanks in advance, ~Azura Skyy
  6. Olrox, this is an impressive map. o.o Not really sure what else to say. I wish I was as versed as you are in custom models. Kudos. +1 ~Azura Skyy
  7. Oooh. Useful for sure. Thank you. ~Azura Skyy
  8. This is a bit off topic, but, I recommend removing Grid Lines (under the view menu) when you apply textures. Sometimes textures appear to align nicely when you have grid lines on, but when you remove them, you will see that they don't match up. If you are using the same texture in a square, flipping the texture with the h, and v key can turn it horizontally and vertically respectively and allow for a continuous, smooth looking texture. ~Azura Skyy
  9. They are recruiting help. Borf himself is busy though. Have you read the full thread? (Please do not read this as me attacking you.) ~Azura Skyy
  10. Thanks for the update. I just got into making my own server and using BrowEdit, so I can't begin to complain. I'm actually impressed with the program as is. The improvements planned sound exciting and worth waiting for. Tell Borf I/we wish him the best with his current on goings and look forward to his return. ~Azura Skyy
  11. Profiled. Looking forward to an accurate answer from someone.
  12. Spent all day working on setting up a test server- ran into a lot of issues. Should be able to do a full walk through at some point this week. Thanks for much for your comment. It really does mean a lot. ~Azura Skyy/Ian Mattheis
  13. Arunafeltz State of Onaa Onaa has been designed for exclusive use. The map is part of a set relating to a quest line involving Rachel and Rekenber. The map may appear a bit emptier than other cities, but it is equal in size. The actual map is significantly larger than Payon, but, as most of the city's development is new, the inhabitants are more spread out (nobody chooses to build a house two inches from the nearest building unless space has become an issue). The land is something of a fertile desert; surrounded by the mountainous terrain that is Veins to the North (more or less). This is my first map. Be gentle. Thanks in advance, ~Azura Skyy
  14. Keough, your maps are lovely. They are also filled with models I do not have. Are they custom? I have the latest KRO, and yet, my Browedit is without a lot of the models you use... ~Azura Skyy
  15. I just now found this thread... Please let this become a thing. Wish I was C++ competent. ~Azura Skyy
  16. Lovely. Chops up the venders nicely. With people in it, it looks fantastic.
  17. I'm totally clueless on scripting, but I wish you the best of luck in fixing this issue. Nice to see someone who cares about player feedback. Best of luck resolving your issue, ~Azura Skyy
  18. Is this pre-renewal? Using this Stat Calculator brings me to just under 1k Attack without weapons and cards. I don't think you should have an attack that high. That attack looks a lot like that which requires upwards of 500 str. ~Azura Skyy
  19. What you see is what you get. Could be fun for PvP maps or GvG. Any NPCs you'd have to add yourself, though, I'm not entirely sure you are missing any.
  20. Not quite sure if this would be the proper place to share this, so please feel free to move this topic to 'Other graphic releases' or wherever it might best fit, otherwise, please enjoy the RWC 2012 Maps. Obviously, these are not my creations; they are Gravity official works, but they aren't in the GRF for some reason. It only took a moment to open each in BrowEdit and save it, but if you want to download it and skip over that step, you are welcome to do that. This includes all RWC 2012 maps, 1-8, however, it appears that 1-4 are the same as 5-8. In the interest of being consistent with existing files, you get them all. Enjoy. RWC 2012 Map Pack ~Azura Skyy
  21. RWC 2012 Maps 1-8 1,2,3,4 are the same as 5,6,7,8 respectively. I'm not sure if there is any difference other than the number, but when opening them in BrowEdit I found both, so if you download this, you get both. I will upload as a separate topic so others do not have to BrowEdit save each one. ~Azura Skyy
  22. Maybe I am ignorant, but I don't understand the bit about closing the gap between rAthena and Gravity official... We are talking about the emulator itself of course, right? What do you think could be fixed or changed to close that gap? It seems to me that any gaps in feel between Gravity and privately run are in the hands of the Administrators behind each server. I think the gap varies based on community interest too. PvP oriented servers aren't going to play like Gravity Official. Certain servers remove any sort of leveling or don't look into balancing enough (maybe they do, but they fail to balance as they increase the level/stat caps). Am I totally off base? If you meant something other than 'the feel,' please let me know. ~Azura Skyy
×
×
  • Create New...