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Lelouch vi Britannia

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Everything posted by Lelouch vi Britannia

  1. Does anyone have the same problems like mine? [Error]: buildin_makerune: Player with char id '8' is not found. [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) 12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,56,2,,,,,,{ makerune 8; },{},{} Im currently using the latest github version. commit: 177ea6c779579dff146d5e21f6dcffe17fe3ae9f
  2. Please move this to support section. Thanks
  3. Finally the update that ive been waiting for So whats next on rAthena? maybe you should try to implement this also from herc... • Roulette and Per-Character Gender But anyways Great Work rA team
  4. Does anybody have a problem with the patch count? becuase the patch always stops at 75 count. P.S. Im currently using v2.6.4.8 FIXED
  5. I think that is based on what you put on your exp.conf // Rate at which exp. is given. (Note 2) base_exp_rate: 100 // Rate at which job exp. is given. (Note 2) job_exp_rate: 100 Try to change base_exp_rate to 100 and see if the value has change.
  6. https://rathena.org/board/topic/97889-extended-vending-system-19-cleanup-fix/ Note: Move this topic to Source Support
  7. Well as El Dragon said its normal because the monster only spawn on unoccupied castles but when the castles have been conquered you cannot see those monsters inside the castles and as for the emperium come on its normal to see the emperium in WoE time and vanished if it ends unless your WoE Controller have a problem controlling the castles you want. Example: You selected Kriemhild, Rothenburg, Bergel and Holy Shadow but when the WoE starts all of the castles emperium shows up.
  8. Just add this "//" in front of the following monster func below and reload your script. npc/guild/agit_main.txt in line 177 to 273 if (compare(strnpcinfo(2),"aldeg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; monster strnpcinfo(2),0,0,"Executioner",1205,1; monster strnpcinfo(2),0,0,"Penomena",1216,10; monster strnpcinfo(2),0,0,"Alarm",1193,18; monster strnpcinfo(2),0,0,"Clock",1269,9; monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; monster strnpcinfo(2),0,0,"Wanderer",1208,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; monster strnpcinfo(2),0,0,"Dark Lord",1272,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"gefg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; monster strnpcinfo(2),0,0,"Bathory",1102,10; monster strnpcinfo(2),0,0,"Jakk",1130,10; monster strnpcinfo(2),0,0,"Marduk",1140,20; monster strnpcinfo(2),0,0,"Raydric",1163,9; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } else if (compare(strnpcinfo(2),"payg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Greatest General",1277,9; monster strnpcinfo(2),0,0,"Wanderer",1208,10; monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; monster strnpcinfo(2),0,0,"Bathory",1102,5; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Eddga",1115,1; monster strnpcinfo(2),0,0,"Horong",1129,11; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; monster strnpcinfo(2),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"prtg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Raydric",1163,1; monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; monster strnpcinfo(2),0,0,"Hatii",1252,1; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Gryphon",1259,2; monster strnpcinfo(2),0,0,"Chimera",1283,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } npc/guild/agit_main_se.txt in line 28 to 44 if (!getcastledata(strnpcinfo(2),1)) { donpcevent strnpcinfo(0)+"::OnStart"; // Monster spawns are identical for all castles. monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,3; monster strnpcinfo(2),0,0,"Executioner",1205,1; monster strnpcinfo(2),0,0,"Penomena",1216,10; monster strnpcinfo(2),0,0,"Alarm",1193,18; monster strnpcinfo(2),0,0,"Clock",1269,9; monster strnpcinfo(2),0,0,"Raydric Archer",1276,12; monster strnpcinfo(2),0,0,"Wanderer",1208,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Bloody Knight",1268,2; monster strnpcinfo(2),0,0,"Dark Lord",1272,2; monster strnpcinfo(2),0,0,"Tower Keeper",1270,4; }
  9. sorry sir , i dont really get you . can explain more specific on "NEMO or other client" ? sorry never heard of those before. Well as i said when diffing or patching you're client or let me say creating you're client just don't include "Skip Resurrection Buttons" so that the client will show the "Resurrection" button if you have "Token of Siegfried" when the character died. About NEMO and other client diff tools you see there are many client diff tools or client patcher out there that you can use depending on you're client version. NEMO: https://rathena.org/board/topic/90204-nemo/ WeeDiffGen: https://rathena.org/board/topic/53421-weediffgen/ xDiffPatcher: https://rathena.org/board/topic/82727-xdiffpatcher-xdiffgen2-packet-parser-and-packet-extractor/ K3dtDiffpatcher: http://k3dt.eu/diffpatch.zip
  10. I think thats imposible. Well i would suggest maybe you can try my suggestions or try to find some post here in rA that would suit you're needs.
  11. You can just edit you're clientinfo.xml to be able to connect in PvP Server and Non-PvP Server in different VPS. Example: <connection> <display>PvP Server</display> <balloon>Play!</balloon> <desc>Play PvP Server</desc> <address>127.0.0.1</address> <port>6900</port> <version>46</version> <langtype>0</langtype> <registrationweb></registrationweb> <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin>` <admin>2000005</admin> <admin>2000006</admin> <admin>2000007</admin> <admin>2000008</admin> <admin>2000009</admin> </aid> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> </loading> </connection> <connection> <display>Non-PvP Server</display> <balloon>Play!</balloon> <desc>Play Non-PvP Server</desc> <address>127.0.0.2</address> <port>6901</port> <version>46</version> <langtype>0</langtype> <registrationweb></registrationweb> <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin>` <admin>2000005</admin> <admin>2000006</admin> <admin>2000007</admin> <admin>2000008</admin> <admin>2000009</admin> </aid> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> </loading> </connection> or try this one at you're own risk. 1 Login 2 Char 2 Map
  12. If you're using NEMO or other client diff tools don't add "Skip Resurrection Buttons" if you have that.
  13. May i have a question? are you planning to put this on github? because i think its easier to update it if you put it in there rather download the whole package over and over again if you made an update or bug fix.
  14. This is already fixed in v1.1 just update your trunk. Commit: https://github.com/rathena/rathena/commit/1d2160758c686454ee0560944c6215132c9c249c
  15. Have you tryed this? http://rathena.org/board/topic/56124-package-getitem-map-itemmap/
  16. 2 Things to fix this problem. 1. Turn-off your Avast. 2. Find a better anti virus system :3 (Try ESET Smart Security 8)
  17. I successfully added 3 custom jobs but the problem is the right click menu and attack cursor (even i typed /ns) is not showing when pointing it to the character. Anyone knew about this problem? Note: Sorry if i placed this post on source support :3 (please moved this post to the correct section if im wrong). Solved! :3
  18. Is it possible to change this to EQI_COSTUME_HEAD_TOP instead of LOOK_HEAD_TOP? Nevermind forget what i just said
  19. Change this... [Weapon_IDs.WEAPONTYPE_Infinity_Sword] = "_Infinity_Sword" to your weapon ID that you put in your weapon sprite. [Weapon_IDs.WEAPONTYPE_Infinity_Sword] = "_1199" example: If your weapon sprite name was "¼¼ÀÌÁö_³²_30000" just input 30000 under "WeaponNameTable" in weapontable.lub so that your lub can read the weapon sprite you have added. [Weapon_IDs.WEAPONTYPE_YOURCUSTOMWEAPON] = "_30000"
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