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Awesomazing RO
- Github: awesomazingxed
awesomazingxed's Achievements
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Emistry Vend Control ( vend_zone )
awesomazingxed replied to awesomazingxed's question in Scripting Support
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I found a fix. turbo_room,104,121,4 script Vote Poll NPC 858,{ set @np$,"[ ^7401DFSandra^000000 ]"; if ( getgmlevel() == 99 ) { if ( $survey_running ) { switch ( select ( "- Survey Result","- Delete Survey" ) ) { case 1: mes "- ^8A0808"+$survey_title$+"^000000 -"; mes $survey_question$; mes ""; for ( set @a,0; @a < getarraysize($survey_option$); set @a,@a+1 ) { mes "^0404B4"+$survey_option$[@a]+"^000000 - ^8A0808"+$survey_option_votes[@a]+"^000000 Vote/s"; } close; case 2: mes @np$; mes "Are you sure that you want to delete the survey: "; mes ""; mes "- ^8A0808"+$survey_title$+"^000000 -"; next; if ( select ( "No.","Yes, pretty sure." ) == 1 ) { close; } set $survey_running,0; set $survey_title$,"^8A0808NOT SET^000000"; set $survey_question$,""; set @question_set$,"^8A0808NOT SET^000000"; for ( set @b,0; @b <= getarraysize($survey_option$)+2; set @b,@b+1 ) { set $survey_option$[@b],""; set $survey_option_votes[@b],0; } mes @np$; mes "The survey has been deleted successfully."; close; } } // Ending bracket to Survey running if ( select ( "- Exit","- Create Survey" ) == 1 ) { close; } set $survey_title$,"^8A0808NOT SET^000000"; set $survey_question$,""; set @question_set$,"^8A0808NOT SET^000000"; for ( set @b,0; @b <= getarraysize($survey_option$); set @b,@b+1 ) { set $survey_option$[@b],"";} while ( 1 ) { set @subtract,2; if ( getarraysize($survey_option$) > 1 ) && ($survey_title$ != "NOT SET") && ( $survey_question$ != "NOT SET") { set @menu_string$,"- Complete"; set @menu_string$,@menu_string$+":Title [^04B404"+$survey_title$+"^000000]"; set @subtract,3; } else { set @menu_string$,"Title [^04B404"+$survey_title$+"^000000]"; } set @menu_string$,@menu_string$+":Question ["+@question_set$+"]"; for ( set @a,0; @a < getarraysize($survey_option$); set @a,@a+1 ) { set @menu_string$,@menu_string$ +": "+(@a+1)+". ^0404B4"+$survey_option$[@a]+"^000000"; } set @menu_string$,@menu_string$ +":^0AE143+^000000 Add Option"; mes @np$; mes "Do your Survey settings."; next; set @selected, select ( @menu_string$)-@subtract; if ( @selected == -2 ) { mes @np$; mes "Title:"; mes "^04B404"+$survey_title$+"^000000"; mes "Question:"; mes "^04B404"+$survey_question$+"^000000"; mes "Options:"; for ( set @b,0; @b <= getarraysize($survey_option$)-1; set @b,@b+1 ) { mes (@b+1)+". ^0404B4"+$survey_option$[@b]+"^000000"; } next; if ( select ( "No, it is not correct.","Yes, it is correct." ) == 2 ) { mes @np$; mes "Your Survey started successfully"; set $vote_id,$vote_id+1; set $survey_running,1; getmapxy(@map$,@x,@y,1); announce "Please see the Survey NPC in "+@map$+" and give us your Vote.",bc_all; close; } } if ( @selected == 0) { mes @np$; mes "Type in the survey leading question."; mes ""; mes "Current:"; if ( $survey_question$ == "" ) { mes "^8A0808NOT SET^000000"; } else { mes "^04B404"+$survey_question$+"^000000"; } next; input $survey_question$; set @question_set$,"^0AE143SET^000000"; } if ( @selected == -1) { mes @np$; mes "Type in the survey title."; mes ""; mes "Current:"; mes "^04B404"+$survey_title$+"^000000"; next; input $survey_title$; } if ( @selected == getarraysize($survey_option$)+1) { mes @np$; mes "Type in a new option."; next; input $survey_option$[@selected-1]; set @selected,@selected+1; } if ( @selected >= 1 ) && ( @selected < getarraysize($survey_option$)+1) { set @selected2, select ( "- Back","- Change","- Delete" ); if ( @selected2 == 2 ) { mes @np$; mes "Type in the new option:"; mes ""; mes "Current:"; mes "^0404B4"+$survey_option$[@selected-1]+"^000000"; next; input $survey_option$[@selected-1]; } if ( @selected2 == 3) { for ( set @a,@selected-1; @a < getarraysize($survey_option$)-1; set @a,@a+1 ) { set $survey_option$[@a],$survey_option$[@a+1]; } set $survey_option$[@a],""; } } } OnInit: waitingroom "Voting Poll",0; end; // GM Settings End } else { // Player view if ( !$survey_running ) { mes @np$; mes "There is no survey currently running."; close; } if ( !getd("##survey_id_"+$vote_id) ) { mes @np$; mes "Please choose an Option for the following Survey:"; next; while (1) { mes "- ^8A0808"+$survey_title$+"^000000 -"; mes ""; mes $survey_question$; set @menu_string$,""; for ( set @a,0; @a < getarraysize($survey_option$); set @a,@a+1 ) { set @menu_string$,@menu_string$ +":"+(@a+1)+". ^0404B4"+$survey_option$[@a]+"^000000"; } next; set @select, select ( @menu_string$ )-2; mes @np$; mes "Are you positive with your choice?"; mes ""; mes "- ^0404B4"+$survey_option$[@select]+"^000000 -"; next; if ( select ( "Nope","Yeah" ) == 2 ) { set getd("##survey_id_"+($vote_id-1)),0; set getd("##survey_id_"+$vote_id),1; set $survey_option_votes[@select],$survey_option_votes[@select]+1; mes @np$; mes "Thank you for your Vote."; next; break; } } } if ( getd("##survey_id_"+$vote_id) ) { mes "- ^8A0808"+$survey_title$+"^000000 -"; mes $survey_question$; mes ""; for ( set @a,0; @a < getarraysize($survey_option$); set @a,@a+1 ) { mes "^0404B4"+$survey_option$[@a]+"^000000 - ^8A0808"+$survey_option_votes[@a]+"^000000 Vote/s"; } close; } } }// Ending bracket
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I actually like the idea. Gonna follow this! It's better if there's player limit that can buy those apples on sale. FTW!
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Item Exchanger ( Menu Error )
awesomazingxed replied to awesomazingxed's question in Scripting Support
Finally it works! Thanks Stolao turbo_room,106,117,4 script Currency Exchanger 860,{ menu "Skulls to PODs",-,"PODs to Skulls",CS_2,"^ff0000Leave^000000",M_EXIT; if( countitem(7420) < 1000 ) mes "You didnt have 1000 "+getitemname( 7420 ); else{ set .@Amount,( countitem(7420) / 1000 ); delitem 7420,( .@Amount * 1000 ); getitem 7179,.@Amount; mes "Done...you gained "+.@Amount+" "+getitemname(7179); } close; CS_2: if( countitem(7179) < 1 ) mes "You didnt have 1 "+getitemname( 7179 ); else{ set .@Amount,( countitem(7420) / 1000 ); delitem 7179,( .@Amount * 1 ); getitem 7420,1000; mes "Done...you gained 1000 "+getitemname(7179); } close; M_EXIT: mes "^ff0000@awesomazingxed^000000 ( Admin )"; mes callfunc("F_Bye"); close; OnInit: end; } -
Hello there. Can anyone help me with this script. I'm not good at math and i tried to use this script in this map. But I can't Can anyone help me with this. This is the map. Credits to the map owner and Emistry for this script prontera,156,188,4 script Vending Helper 757,{ for( set .@i,1; .@i <= .count; set .@i,.@i + 1 ){ getmapxy( .@map$,.@x,.@y,1,"#vend_slot"+.@i ); if( !getareausers( .map$,.@x,.@y,.@x,.@y ) && .@x > 1 && .@y > 1 ){ set .@available,.@available + 1; set .@menu$,.@menu$ + "Slot - "+.@i+":"; }else{ set .@menu$,.@menu$ + ":"; } } if( !.@available ){ mes "Dont have any available slot."; }else if( !getskilllv("MC_VENDING") ){ mes "You dont have ^0055FFVending Skill^000000."; }else{ mes "Available Slot : "+.@available; mes "Please select a slot to vending."; set .@i,select( .@menu$ ); getmapxy( .@map$,.@x,.@y,1,"#vend_slot"+.@i ); if( .@x == 1 || .@y == 1 ){ mes "This NPC at invalid location..."; }else{ warp .@map$,.@x,.@y; hideonnpc "#vend_slot"+.@i; } } close; OnInit: sleep 1000; // Map for vending set .map$,"prontera"; setcell .map$,0,0,284,365,cell_novending,1; // x and y horizone .. setarray .x_line,149,154,159; setarray .y_line,173,169,165,161,157; set .x_line_size,getarraysize( .x_line ); set .y_line_size,getarraysize( .y_line ); set .count,1; for( set .@x,0; .@x < .x_line_size; set .@x,.@x + 1 ) for( set .@y,0; .@y < .y_line_size; set .@y,.@y + 1 ) if( checkcell( .map$,.x_line[.@x],.y_line[.@y],cell_chkpass ) ){ movenpc "#vend_slot"+.count,.x_line[.@x],.y_line[.@y]; setcell .map$,.x_line[.@x],.y_line[.@y],.x_line[.@x],.y_line[.@y],cell_novending,0; set .count,.count + 1; } npctalk "Vending Spot : "+.count; donpcevent "::OnSetup"; end; } - script vend_slot -1,{ getmapxy( .@map$,.@x,.@y,1 ); if( !getskilllv("MC_VENDING") ){ mes "You dont have ^0055FFVending Skill^000000."; }else if( getareausers( .@map$,.@x,.@y,.@x,.@y ) ){ mes "Someone already selected this spot."; }else{ mes "Spot : ^777777Available^000000"; mes "^0055FF[ Vending Area Rules ]^000000"; mes "^FF0000 ~ Use proper Shop Name.^000000"; mes "^FF0000 ~ Never sell Junk/Gifts.^000000"; mes " "; mes "^777777Player will failed to follow these will be punished.^000000"; if( select( "Select this Spot","Cancel" ) == 1 ){ warp .@map$,.@x,.@y; hideonnpc strnpcinfo(0); } } close; OnSetup: getmapxy( .@map$,.@x,.@y,1 ); set .@npcname$,strnpcinfo(0); while( .@map$ != "" ){ if( getareausers( .@map$,.@x,.@y,.@x,.@y ) ){ hideonnpc .@npcname$; }else{ hideoffnpc .@npcname$; // specialeffect 313; } sleep 5000; } end; } // Add more if needed. prontera,1,1,4 duplicate(vend_slot) #vend_slot1 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot2 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot3 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot4 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot5 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot6 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot7 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot8 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot9 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot10 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot11 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot12 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot13 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot14 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot15 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot16 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot17 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot18 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot19 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot20 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot21 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot22 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot23 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot24 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot25 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot26 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot27 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot28 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot29 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot30 858
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Hello Everybody, this is an item exchanger. Can someone tell me what's wrong plus can anyone help me with this? Any help will be appreciated. Ciao. turbo_room,106,117,4 script Currency Exchanger 860,{ menu "Skulls to PODs",-,"PODs to Skulls",CS_2,"^ff0000Leave^000000",M_EXIT; if( countitem(7420) < 1000 ) mes "You didnt have 1000 "+getitemname( 7420 ); else{ set .@Amount,( countitem(7420) / 1000 ); delitem 7420,( .@Amount * 1000 ); getitem 7179,.@Amount; mes "Done...you gained "+.@Amount+" "+getitemname(7179); } close; } CS_2: if( countitem(7179) < 1 ) mes "You didnt have 1 "+getitemname( 7179 ); else{ set .@Amount,( countitem(7420) / 1000 ); delitem 7179,( .@Amount * 1 ); getitem 7420,1000; mes "Done...you gained 1000 "+getitemname(7179); } close; } M_EXIT: mes "^ff0000@awesomazingxed^000000 ( Admin )"; mes callfunc("F_Bye"); close; OnInit: end; }
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Only 2 people are allowed in the map
awesomazingxed replied to awesomazingxed's question in Scripting Support
That's exactly what i need. Appreciated! -
King of the Hill ( EMP BUG )
awesomazingxed replied to awesomazingxed's question in Scripting Support
How? any guide or something? -
How?
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Does anyone has a fix for this? Even though you already break the emp, you can still break them again then it makes a spam announcement. //phtownall,191,173,5 script The King#KoE1 469,{ - script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; end; OnWhisperGlobal: if ( getgmlevel() < 99 ) end; else if ( compare ( @whispervar0$, "on" ) ) goto L_start; else if ( compare ( @whispervar0$, "off" ) ) goto L_end; else end; L_end: OnClock0740: OnClock1240: OnClock1740: announce "The King of Emperium Hill is over!", 0; set .koe_start, 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "koe"; end;L_start: OnMinute40: //OnClock0710: //OnClock1210: //OnClock1710: announce "The King of Emperium Hill has begun!", 0; set .koe_start, 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; set $koegid, 0; donpcevent "::OnRevKoE"; maprespawnguildid "koe", $koegid, 6; monster "koe",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; OnEmpDead: set $koegid, getcharid(2); announce "The current King of Emperium Hill is the [" + strcharinfo(2) + "] guild.", 0; donpcevent "::OnRevKoE"; maprespawnguildid "koe", $koegid, 6; sleep 500; if ( .koe_start ) monster "koe",50,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; }// KoE Entrance phtownall,191,173,5 script The King#KoE 469,{ mes "[The King]"; if ( getcharid(2) == 0 ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "koe", 85, 15; end; case 2: warp "koe", 12, 15; end; case 3: warp "koe", 14, 84; end; case 4: warp "koe", 86, 85; end; } } // KoE Exit koe,47,52,4 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; if ( getcharid(2) == $koegid ) getitem 14232, 5; // configure prize here getitem 7829, 50; // configure prize here getitem 7711, 100; // configure prize here next; warp "Save",0,0; close; } Flags koe,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ set .@gid, $koegid; if ( .@gid == 0 ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild."; close; OnRevKoE: flagemblem $koegid; end; } koe,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 koe,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 koe,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 phtownall,187,173,4 duplicate(koe_flag) King of Emperium Hill#5 722 koe mapflag gvg koe mapflag nobranch koe mapflag nomemo koe mapflag nopenalty koe mapflag noreturn koe mapflag nosave SavePoint koe mapflag noteleport koe mapflag gvg_noparty koe mapflag nowarp koe mapflag nowarpto
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Can you help me with this Luciar?
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Announce when player bought in Donation NPC
awesomazingxed replied to awesomazingxed's question in Scripting Support
Hello Luciar, it works but it says How to fix this? -
Oh sorry. didn't know that.
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Halo rathena. Can someone please fix this script for me. This is a simple item exchanger I just want to have a menu of: 1. Skulls to PODS 2. PODS to SKULL Thanks in advance. turbo_room,106,117,4 script Currency Exchanger 860,{ mes callfunc("F_Hi"); mes "Yo! I am the Currency Exchanger!"; mes "Do you want to change your Skulls to PODS?"; mes "or I rather say your PODS to Skulls?"; next; switch(select("Skulls to PODS:PODS to Skulls")) { case 1: if( countitem(7420) < 1000 ) mes "You didnt have 1000 "+getitemname( 7420 ); else{ set .@Amount,( countitem(7420) / 1000 ); delitem 7420,( .@Amount * 1000 ); getitem 7179,.@Amount; mes "Done...you gained "+.@Amount+" "+getitemname(7179); } close; } case 2: if( countitem(7179) < 1 ) mes "You didnt have 1 "+getitemname( 7179 ); else{ set .@Amount,( countitem(7179) / 1 ); delitem 7179,( .@Amount * 1 ); getitem 7420,( .@Amount * 1000 );; mes "Done...you gained "+.@Amount+" "+getitemname(7420); } close; } Anyone?
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Anyone?