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Showing content with the highest reputation on 09/29/22 in all areas

  1. Version 2.0.0

    524 downloads

    Introduction: Due to the limitation of alootid that can only loot up to 10 items by default. (can change at /src/). However players are always greedy, they want to loot almost everything, but not every items, so 10 slots can't fill their desires. So this custom manager are introduced. It help player to setup different combination of alootid settings. (Different hunting monster/maps could switch to different settings) player no longer worry what their previous alootid settings was. player can switch/save any settings whenever they want. alootid settings could be auto loaded when they join the game. * In short, just a macro to use to the alootid atcommand. To make it less confusing to player, disable the alootid and start using alootid2 instead. Usage: @alootid2 list @alootid2 <save/add/remove> <#> <item1> ... <item10> @alootid2 <load/clear/reset> <#> @alootid2 set <#> name <name> @alootid2 set <#> autoload <1/0> Example: chatbox: @alootid2 save 3 609 608 607 Usage: @alootid2 save <3> - save successfully. chatbox: @alootid2 load 1 Your autolootitem list has been reset. Autolooting item: 'Green_Herb'/'Green Herb' {511} Autolooting item: 'Apple'/'Apple' {512} Autolooting item: 'Banana'/'Banana' {513} Autolooting item: 'Grape'/'Grape' {514} Autolooting item: 'Carrot'/'Carrot' {515} Usage: @alootid2 load <2> - loaded successfully. chatbox: @alootid2 list <1> - 501, 502, 503, 504, 505, 506, 507, 508, 509, 510 <2> - 511, 512, 513, 514, 515 (autoload upon login) <3> - 609, 608, 607 Usage: @alootid2 list - found 3 settings. Preview:
    Free
    1 point
  2. Update: Character creation function is now available. Character slot selection will be made soon. For the mean time, Character Slot Number will be included on the UI. To-do list: 1. Add Default Items on inventory like Knife and Cotton Shirt. 2. Add Optional Functions to set Starting Zeny. 3. Create the Character Selection and Remove Character Slot on the UI. PS: Rest of the functions are now working as normal character creation like on the client.
    1 point
  3. Change this .@map$ = strcharinfo(3) to this .@map$ = strcharinfo(3);
    1 point
  4. prontera,100,100,0 script Seller 437,{ menu "Yes",-,"No",De; next; callshop "YOURSHOPAME",0; end; De: next; mes "Thank you come again!~"; close; } - itemshop YOURSHOPNAME -1,7179,501:1 Just change 7179 to your own costom id -%TAB%itemshop%TAB%<NPC Name>%TAB%<sprite id>,<costitemid>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}
    1 point
  5. It's a known issue. Change the camera angle a bit and it's a bit better. Roughly u have to move every sprite a bit to right by change every act file. Rynbef~
    1 point
  6. Patch Notes Version 7.0 Translation updates Item use delay able to print MvP List able to print Critical Skill List able to print Corrected up card equip location Item list updates Corrected up auto spell description Version 6.9 Item Preview able to adjust font size Version 6.8 Fix spacing Fix zero value setting Fix unidentified equipment informations Translation of isequipped Added item preview feature Version 6.7 Fix infinite timer wording bug Fix variable name translation bugs Fix subEle wrong translation bug Fix card list should not contain any item that not included Card in name bug Shorten specialeffect translation Translation of hateffect Translation of showscript Translation of switch case Translation of setarray Version 6.6 Simpified locations (Mostly Thai but also some applied to English too) Variable names will turn into proper translation (Only for no complex variable) Version 6.5 Simpified refine, grade, getskilllv, skill name, skillspcost, skillcooldown, level, chance, autobonus, cause, skill, target, power (Mostly Thai but also some applied to English too) Version 6.4 Added Enchantment List 2 (Scripted Enchantments) Improved readparam readability Shorten All Race, All Class, All Size to All Fix Weapon Level, Armor Level didn't get convert bug Fix Weapon View didn't get convert bug Version 6.3 Fix gender didn't print out bug Fix card and enchantment wrong output in list bug Version 6.2 Fix SC_ (Status Effect) conflicted with SC_ (Shadow Chaser) Version 6.1 Fix RC2 wrong parsing and follow up latest RC2 enum from rAthena Skip comment lines while parsing resource name Version 6.0 Support 2 new bonuses Version 5.9 Fix Enchant Grade wording Fix JOB_ & EAJ_ wording Fix Effect wording Fix getitempos() wording Fix Trait points wording Fix autobonus timer and rate didn't convert correctly Version 5.8 Support 2 more rAthena words converting Version 5.7 Fix skill parsing error. Version 5.6 Added anti-macro generator Fix typo for some bonus converting Version 5.5 Added item group list Support groupranditem, getrandgroupitem Version 5.4 Change ๐ to • Print itemInfo_true.lub too. Version 5.3 Add hide item id, hide sub-type setting Version 5.2 Aegis Name case in-sensitive Version 5.1 Support gradable Version 5.0 Support more 4 languages (But not translated) Version 4.9 Support timer abbreviation Version 4.8 Support sc_start with zero duration Support pet capture rate Remove tis-620 from encoding selection Version 4.7 Item script copier will copy combo too Version 4.6 Fix bonus3 bAddMonsterIdDropItem didn't convert monster name correctly Fix bonus4 bAddEffWhenHit didn't convert correctly Fix item_combo didn't remove comments when fetching Version 4.5 Item will print out in order by ID Add a item (script/equip script/unequip script) copier Fix item_combo didn't remove comments when fetching Version 4.4 Single job or class will print at same line (For setting use new line instead of ,) Version 4.3 Fix autobonus duration didn't convert correctly Settings button are functional now Version 4.2 Fix use sp rate not convert on some item (typo) Better autobonus & bonus_script converting Fix autobonus & bonus_script rate and duration will now print out Fix skill name didn't get convert on some item Version 4.1 Costume equipment will print costume = true instead of costume = false Version 4.0 Use UTF8 as default encoding Version 3.9 Use - instead of _ for line seperation for ANSI convert Version 3.8 Added tis-620 encoding selection Remove setting to replace new item bonus by new line on version 3.6 (Not good enough) Version 3.7 Change :: to - for ANSI convert Version 3.6 Add setting to replace new item bonus by new line Version 3.5 Fix fetching class number from custom item database error Version 3.4 Fix ANSI error cannot convert Version 3.3 Added ANSI encoding selection
    1 point
  7. try again http://pastebin.com/raw.php?i=SFnXUqmg fixed the wrong variable
    1 point
  8. // Rough / Ori/Elu to Enriched Refiners //============================================================ - script Refiner_Quest#ref -1,{ mes "[Refiner Quest]"; mes "If you bring me 50"; mes "Rough Oridecon or 50 Rough Elunium"; mes "or 10 Elunium or 10 Oridecon"; mes "I can exchange them for"; mes "Enriched Elunium or Enriched Oridecon."; next; switch(select("Rough Oridecon to Enriched Oridecon.:Oridecon to Enriched Oridecon.:Rough Elunium to Enriched Elunium.:Elunium to Enriched Elunium.:No thanks.")) { case 1: setarray .@i[0],756,50,7620; //Rough Oridecon -> Enriched Oridecon break; case 2: setarray .@i[0],984,10,7620; //Oridecon -> Enriched Oridecon break; case 3: setarray .@i[0],757,50,7619; //Rough Elunium -> Enriched Elunium break; case 4: setarray .@i[0],985,10,7619; //Elunium -> Enriched Elunium break; case 5: mes "[Refiner Quest]"; mes "Hmm..."; close; } if (countitem(.@i[0]) >= .@i[1]) { delitem .@i[0],.@i[1]; getitem .@i[2],1; mes "[Refiner Quest]"; mes "Ok! Here is your "+getitemname(.@i[2])+"."; mes "Take it and use it well."; close; } mes "[Refiner Quest]"; mes "You better not be trying"; mes "to cheat me because you"; mes "don't have"; mes ""+getitemname(.@i[0])+"."; close; } prt_in,85,71,5 duplicate(Refiner_Quest#ref) Refiner Quest#prt 826
    1 point
  9. Something like this? merch_HeadColorist.txt Had this lying around. I think it needs dyes to color your headgears.
    1 point
  10. Search and replace if (getgmlevel()>=$@GMLevel){goto GM_Player;} by if (getgmlevel()>=$@GMLevel || getgroupid() == 2 || getgroupid() == 5) goto GM_Player; and menu "Turn ^FF0000ON^000000 / ^0000FFOFF^000000 Event",iEvent,"Event Settings",iSettings; by menu "Turn ^FF0000ON^000000 / ^0000FFOFF^000000 Event",iEvent, ( ( getgmlevel() == 99 || getgroupid() == 5 ) ? "Event Settings" : "" ),iSettings;
    1 point
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