Skyzone

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About Skyzone

  • Rank
    Drops
  • Birthday 05/03/1989

Profile Information

  • Gender
    Male
  • Location
    Philippines
  • Server
    Vengeance Ragnarok Online
  • Github
    Denzone
  • Interests
    Weapon Sprite Editor, NPC Scripter, Website Developing, Software Developing.

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  1. @iAmGnome thanks sir I already fixed.
  2. Anyone know where I can get a none CPP guide Installer of CentOS7. because my Trunk is 2013 I want the Old Guide of Installing of CentOS on VPS, Thank you in Advance.
  3. Skyzone

    Weapon Sprite not Show

    Thanks Maken. I already fixed the issue. this post will help to other soon ^_^
  4. Skyzone

    Weapon Sprite not Show

    Two things: First, the viewID must be the same as the ID on your sprite set in weapontable. Secondly, there's ID ranges for each kind of weapon. Weapon Sprite Solution (Renewal Clients <= 2012-04-10a & Main Clients <= 2012-07-10a) For these clients, Weapons are limited to use a range of Item IDs hardcoded in the clientn for each type. For e.g. 1265,Bloody_Roar,Bloody Roar,4,,10,1000,120,,1,0,4096,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bFlee,-160; bonus bFlee2,-160; bonus bNoRegen,1; bonus bNoRegen,2; },{},{} 1266,Test,Test,4,4000,2000,10,165,,1,0,4096,7,2,34,3,33,1,16,{} // 1-Handed Axes 1301,Axe,Axe,4,500,,800,38,,1,3,8803555,7,2,2,1,3,1,6,{} Here the item 1266 is a custom katar and it does show up as a katar (if you have the proper sprite files ofcourse). but if i use some id like say 22000, client wont display it. So what is the range of item ids you can use? Look below: One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 The number of unused Item IDs left known for a range has also been mentioned above. Best practice to follow check in your range in official db before adding custom weapon. Weapon Sprite Solution (For New Clients) For new clients the view id system is also applicable to client. To add a custom weapon you need to first edit a file called weapontable.lub in your data folder data/luafiles514/lua files/datainfo/weapontable.lub I will be adding Oriental_Sword which will be a 1-Handed sword. Open weapontable.lub. First you will see a table called Weapon_IDs. Take note of the first 30 values in this table - these are the only available Weapon types in the client right now. Anyways go to the last entry which should be for Wizardy Staff = 97. You can use a view id after that like shown below WEAPONTYPE_Oriental_Sword = 98, Come down and you see the next table called WeaponNameTable. Here is where you add your sprite name suffix. What do i mean by that? Its the last part in your weapon sprite & act file. Before it used to be _<Item ID>. data/sprite/<job dependent folder>/<job dependent prefix>_<gender><weapon suffix>.spr OK Back to topic. so I add my entry like shown below. [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = "Oriental" Lastly come down further in weapontable.lub and you see the last table called Expansion_Weapon_IDs. Remember the 30 types i told you to take note of ? here we assign one of those to our custom (like a mapping or connection). Since mine is a 1-Handed Sword I specify it like below. [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD Now for the most important part. For our client to actually pick up all these details we need to provide the view id which we used in Weapon_IDs table as the ClassNum value in ItemInfo.lua. Check the ItemInfo.lub format shown above for details. With this your weapon sprite will become visible while attacking. @Haziel post. I forgot this about there are range for weapons
  5. Skyzone

    Weapon Sprite not Show

    Hello rAthena Devs, Any hint why my Custom Weapons Not Showing after I down grade to the 2012. before I use 2013.
  6. Thanks to you I use this but for now this is good :0
  7. Skyzone

    Lub to idnumdesc

    Wow Thanks @Haziel. you the best ^_^...
  8. Skyzone

    Lub to idnumdesc

    hello rAthena Devs, I need help to convert my lub description to idnumnumdescriptions. any can help me or give hint in the guides?
  9. View File WOE Event Participation Reward v.1.0 NPC TYPE: WOE EVENT Note: no other need to configure. just set your WOE Castle in the script. Vision: This script will give's WOE Points to the player's for every 3 minutes or its your decision to make. The WOE Points trigger only Inside the active castle's if you are outside the castle during WOE the timer is Stop Automatically. There is WOE Manager to Claim your Points as an Item. You can set what Item do you like for your WOE Points. Mission: to encourage the player's to active During WOE. EXTRA INFORMATION: You can set the map anywhere you want to activate the WOE POINTS. COMPATIBLE SVN rAthena rAmod [QUESTION?] If you have a question feel free to contact me on my information. Submitter Skyzone Submitted 05/31/2018 Category Games, Events, Quests Video Content Author Skyzone  
  10. you can change the cuttin by your self. so you can change the item ID and Qty by your self. depend on your editing on PSD image. if you dont get the sequence you. I can make for you but there is a charge for the editing.
  11. yes sir we have v.2.1 soon for the inputing the price on database. the v.2 you can set the price manually. and the item required too.
  12. hi, does your KOE v2 need to patch diff?

     

    1. Show previous comments  1 more
    2. BugSICK

      BugSICK

      i dont have both ... do  you have discord?

    3. Skyzone

      Skyzone

      sorry I have no discord I only have is messenger and skype
       

      Skype: Denz Gatcho
      Facebook: https://www.facebook.com/WDS.Denz

    4. BugSICK

      BugSICK

      i just msg you in facebook

       

  13. View File KOE Event v.2 Time-Based Participation Reward King Of Emperium v.2 TIME BASED PARTICIPATION REWARD The KOE Patch is Developed by @AnnieRuru. I made a twist base on my idea last 2014 after vengeance-ro was down, so this KOE is updated on the latest rAthena,Hercules and rAmodI hope you like it ^_^. video will uploaded soon. NPC INFORMATION: you can set schedule of KOE Event. you can manually Enabled/Disabled the KOE Event at any time using @koe start and @koe end. the player can join at any place using the @joinkoe, this command will disabled when the KOE Event is Disabled. the winning guild will allowed to claim there price in the main town at KOE Guild Master NPC. KOE Time Base System was enabled inside the KOE Event Room when the player outside the room the KOE Time is disabled automatically. SVN COMPATIBILITY: rAthena (tested) rAmod (tested) Hercules (tested) WHAT'S IN THE PACKAGE: KOE SYSTEM KOE Rangkings KOE Commands KOE Reward Claimer koe_1.2 AnnieRuru Patch. Feel free to contact me if you have NPC Request or want to modify with a twist ^_^. Next Upload is WOE Time Based Participation Reward System + WOE Ranking/Best Killer Reward for Every Week. Submitter Skyzone Submitted 04/25/2018 Category PvP, GvG, WoE, Battleground Video Content Author Skyzone  
  14. Version 1.0.3

    10 downloads

    King Of Emperium v.2 TIME BASED PARTICIPATION REWARD The KOE Patch is Developed by @AnnieRuru. I made a twist base on my idea last 2014 after vengeance-ro was down, so this KOE is updated on the latest rAthena,Hercules and rAmodI hope you like it ^_^. video will uploaded soon. NPC INFORMATION: you can set schedule of KOE Event. you can manually Enabled/Disabled the KOE Event at any time using @koe start and @koe end. the player can join at any place using the @joinkoe, this command will disabled when the KOE Event is Disabled. the winning guild will allowed to claim there price in the main town at KOE Guild Master NPC. KOE Time Base System was enabled inside the KOE Event Room when the player outside the room the KOE Time is disabled automatically. SVN COMPATIBILITY: rAthena (tested NONE CPP SVN) rAmod (tested NONE CPP SVN) Hercules (tested NONE CPP SVN) WHAT'S IN THE PACKAGE: KOE SYSTEM KOE Rangkings KOE Commands KOE Reward Claimer koe_1.2 AnnieRuru Patch. Feel free to contact me if you have NPC Request or want to modify with a twist ^_^. Next Upload is WOE Time Based Participation Reward System + WOE Ranking/Best Killer Reward for Every Week.

    $10.00

  15. View File Lucky Spin V.2 Spin the Roulette v.2 This Lucky Spin is not Include the VIP Manager to use the Free Daily Spin of VIP Account. [NPC CHOICES] If you want to purchase the Advance VIP Manager Only --> Click Here if you want to purchase same NPC it is good choice because less Tax --> Click Here NPC INFORMATION: Lucky Spin Coupon Seller. Setting Item ID and Required Amount (For Paid Spin). VIP Daily Lucky Spin. (Required a VIP Member Click Here) VIP NPC. (For Daily Spin)[Restart the Spin Every 12 Mid Night] (Required a VIP Member Click Here) VIP Member Ship (VIP 1 and 2) (Required a VIP Member Click Here) (VIP Bronze Member 7days | VIP Silver Member 15days | VIP Gold Member 30days) (Required a VIP Member Click Here) VIP Daily Reward NPC. (Required a VIP Member Click Here) SVN COMPATIBILITY: rAthena (tested) rAmod (tested) Hercules (tested) WHAT'S IN THE PACKAGE: Lucky Spin NPC Lucky Spin illust Lucky Spin Sound Lucky Spin PSD Design Someone request to separate NPC so you have now a choice to use this . Submitter Skyzone Submitted 04/20/2018 Category Games, Events, Quests Video Content Author Skyzone