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  1. Animated Female Shura for Website I would like to present you the new DrawMove project. This project goal is the integration of animated character to any website, at any position. It use HTML5 Technology. No flash is used, the loading time is instant and it's pretty lightweight. The animated female shura was made from this picture. We redrawed it pretty much entirely ! FINAL RESULT (The quality of the video is less good than the real animation) RED http://www.youtube.com/watch?feature=player_embedded&v=dyZucD3XBmA BLUE What do you think of them ? If you would like to see one of those chars in your website, please contact me, or check my paid service about it =)
    2 points
  2. go to http://ratemyserver.net/index.php?page=download_kROLinks 1.download data.grf and rdata.grf from depositfiles 2.download dll pack from any of the links 3.download tortoise svn http://tortoisesvn.net/downloads.html ---- install it 4.create a new folder anywhere and name it rAthena 5.open the server and rightclick -- in the dropdown menu select svn checkout --- add this link in the svn window https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/ and click OK 6.right click rAthena folder and svn update 7.create a new folder named RO anywhere --- add both grf files and the dll pack ----unpack the dll pack 8. download and install mysql according to the wiki --- cant go wrong doing this according to the wiki 9. change your clientinfo.xml using notepad ---- change the ip to 127.0.0.1 10. download the 2012-10-04 client in download section once you ve done these 10 steps pm me and ill help you along
    2 points
  3. My English is not good Some people hang on offline store, system server restart automatically load the store. Ex: player login -> select char -> open Vending -> input "@autotrade" -> login off -> server reset -> player is not login -> but system auto load this player vending ! How can this be?????? Please help me !!
    1 point
  4. Briefing & Concept Hello everyone! You read it well, a free release continue reading! Since some time ago, I have been working with @Syouji with different kind of maps to offer as releases to the community. This is one of them (of a lot to come, in case of course you like our work ) This is a release by Syouji and Me. Yes, teaming up in mapping is something possible (we have our own method which it works efficiently). Anyone here is welcome to join as long as he has the experience and the intention to do a release to the community interests. I think, that if you have watched enough Dragon Ball Z you will recognize this screen from the anime right away. Yes, the cell arena from the cell series in Dragon Ball Z. This screen was almost all we had to make this place look really similar to it. I don't have more words to say about this awesome place I'm almost sure almost everyone knows allready what place is. About this map So, what do we have new on this map? This map since it is about a pvp arena, we tried to make it clean on the center. However, enhancements and details on the enviroment were added, to match the dragon ball style. This map was possible by ripping 3D resources from Dragon Ball Z Budokai 2, a PS2 Game. I have to say, that those pillars were modeled/texturized from scratch. And although they look really similar of the image I added before, they are more based of the Dragon Ball Z Kai, link of this image of reference is here ---> https://dl.dropbox.com/u/52175822/HD_Images/dbz_arena/1000px-Juegos_de_Cell.jpg One of the most hard parts of the map was, to match the greenish style of the anime, into a working map. It is not that easy to make something looks good with those kind of color tones. I hope you will like the result Syouji vs Olrox ... the final battle now in 1080p! Video is awesome. It is very fun, and I suggest you to look at it. HD Screenshots Screens are in Full HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Comparative Screen This panoramic screen is from browedit, and it is supposed to be a comparisson of the original dragon ball cell game arena art. it is not too hard to see the similarity Overview 1 Topview 2 Flatview 3 Detailed view 4 With no more words to say: Download Link We will appreciate every feedback you can tell of our work. That will keep us motivated to do this kind of cooperative releases in the future. Thank you everyone, and, have fun!
    1 point
  5. Hola Me presento: me llamo Fernando garcía y en este foro me inscribí como DunKelNox, pero mi nick de juegos es Susanowo. Actualmente retornando al mundo del "Ro" y a la programación después de mucho tiempo alejado. en fin... Mi sueño y el de muchos a sido siempre tener un game 100% traducido pero creo que la mejor manera de comenzar un proyecto es haciendo el primer aporte . bueno espero se entusiasmen aquellos que lean esto y podamos conseguir sus aportes. COMO TRABAJAR la idea es la de siempre, realizar traducciones. pero como es complicado llamar gente creo que es mejor trabajar en base a donaciones de código y metas. la idea es que si alguien traduce alguno de los archivos de carpeta "meta" lo puedan dejar aquí para descarga. cada archivo sera revisado por nosotros mismos como comunidad y una vez tengamos todos, se irán a un rar para descarga y seguiremos con otra carpeta. este tema lo iré actualizando cada ves que alguien realice un aporte. y quien sabe si en el foro mas adelante si resulta todo nos den un espacio formal donde dejar todas nuestras traducciones. si alguno de ustedes 100% responsable quiere traducir alguno y quiere inscribirse con algún archivo para que otros no trabajen de mas, solo háganlo y actualizare este tema. favor necesito seriedad en esto. FORMATO: Cada archivo traducido conservara su nombre original mas un gion bajo y letras ESP ejemplo: original: refine traducido: refine_ESP META: Traducir por completo la carpeta Merchants Listado de archivos: advanced_refiner alchemist - Traducido por Susanowo, sin modificaciones.(post 7) ammo_boxes ammo_dealer buying_shops cash_hair cash_trader cashheadgear_dye clothes_dyer coin_exchange dye_marker elemental_trader enchan_arm gemstone - Traducido por Susanowo, sin modificaciones.(post 4) hair_dyer hair_style icecream inn kunai_maker milk_trader novice_exchange old_pharmacist quivers - Traducido por Susanowo, sin modificaciones. (post 3) refine - Traducido por Susanowo se agregan modificaciones favor revisar. (post 1) renters - Traducido por Susanowo se agregan textos dinámicos. (post 3) shops - No Traducible socket_enchant socket_enchant2 wander_pet_food EXTRAS: Se que a muchos les gusta mantener los script casi como los originales por temas de actualización pero personalmente creo que si ustedes pueden hacer mejoras en ellos ojala lo hagan pero dejen todo detallado en el script . bueno adjunto a este tema mi aporte, traducción y modificación refine_ESP.txt
    1 point
  6. 8047,Vendors_Ring,Vendors_Ring,5,30000,10,1000,,,,2,0xFFFFFFFF,7,2,136,,1,,,{ skill "MC_PUSHCART",10; skill "MC_CHANGECART",1; },{ setcart 1; },{ setcart 0; }
    1 point
  7. use the latest svn and open status.c #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif change it to #ifndef RENEWAL_EDP val3 = 20*(val1); //Damage increase (+20*lv%) #endif or you can remove renewal edp src > config > renewal.h /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased //#define RENEWAL_EDP edit like that
    1 point
  8. open db > pre-re/re > skill_tree find this " MC_CHANGECART#Change Cart# " and disable by using "//" on the first letter
    1 point
  9. http://rathena.org/board/topic/79256-damage-prob/?p=183222
    1 point
  10. open item db , your battle manual , edit like this : { callfunc "explvl25"; } and now open 2 custom npc script put this one the first one function script explvl25 { if(BaseLevel<25) { sc_start SC_EXPBOOST,1800000,50; end; } end; } the second one OnPCBaseLvUpEvent: if(BaseLevel<25) { sc_end SC_EXPBOOST; end; }
    1 point
  11. 2416,BRONZERING,Bronze Ring,Bronze Ring,1,10,0,9999999,9999999,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,65,100,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 my custom mob , damage only 1 , the monster can move , magic damage = 1 , HP 10 , exp 99999999 you can remove that or edit that one if you want to change it , 01: 0x0081 (passive) 02: 0x0083 (passive, looter) 03: 0x1089 (passive, assist and change-target melee) 04: 0x3885 (angry, change-target melee/chase) 05: 0x2085 (aggressive, change-target chase) 06: 0x0000 (passive, immobile, can't attack) [plants] 07: 0x108B (passive, looter, assist, change-target melee) 08: 0x6085 (aggressive, change-target chase, target weak enemies) 09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian] 10: 0x0084 (aggressive, immobile) 11: 0x0084 (aggressive, immobile) [Guardian] 12: 0x2085 (aggressive, change-target chase) [Guardian] 13: 0x308D (aggressive, change-target melee/chase, assist) 17: 0x0091 (passive, cast sensor idle) 19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) 20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase) 21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target) 25: 0x0001 (passive, can't attack) [Pet] 26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) 27: 0x8084 (aggressive, immobile, random target)
    1 point
  12. I just add the network core in roBrowser. I search a way to make it organized and user-friendly to use. So basically, all packets are converted from http://rathena.org/wiki/index.php?title=Packets using tools/packet-builder/. Example to parse: Network.bindPacket( 0x69, PACKET.AC.ACCEPT_LOGIN, function(data){ // data.AuthCode, data.AID, data.userLevel, data.ServerList, ... // do whatever you want with "data" });Example to send:var pkt = new PACKET.CA.LOGIN(); pkt.ID = "Test"; pkt.Passwd = "Test"; pkt.Version = 20; Network.sendPacket(pkt);If you have a better idea, let's talk about it There will be three differents ways to connect to server: Using JAVA. Using Chrome Socket API. Using WebSocket to connect to a Proxy server. For moment I am focus on JAVA.
    1 point
  13. Ask your provider to reset it for you if in case you forgot your password or accidentally change it.
    1 point
  14. Maps renamed are attached. (Only includes map files) Map Renames.7z
    1 point
  15. trunk/src/common/mmo.h #define GLOBAL_REG_NUM 256 // max permanent character variables per char #define ACCOUNT_REG_NUM 64 // max permanent local account variables per account #define ACCOUNT_REG2_NUM 16 // max permanent global account variables per account
    1 point
  16. Lemongrass and I are working on the official Malangdo scripts, so this will be added (in English) once either of us has the time for it.
    1 point
  17. try this if { (getequipname(3) == "youritem") bonus bStr,15; }
    1 point
  18. npc > pre-re / re > mobs > dungeons > lhz_dun.txt enjoy editing
    1 point
  19. Max item db : 30000 , change the value into 20000 or 25000 or > 30000 Check again on item : idnum2itemdesctable,idnum2itemdisplaynametable,idnum2itemresnametable and remember the name file , example bgacidbot , put 20000#bgacidbot# on idnum2itemresnametable ( or the original acid bottle 20000#¿°»êº´# )
    1 point
  20. Cure ? heal ? 30000,White_Potion,White Potion War,0,900,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,600),0; },{},{} 30001,Blue_Potion,Blue Potion War,0,5000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(50,80),0; },{},{} 30002,Yggdrasilberry,Yggdrasil Berry Nature,0,20000,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,100; },{},{} 30003,Seed_Of_Yggdrasil,Yggdrasil Seed Nature,0,10000,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; },{},{} try that
    1 point
  21. This blows my mind away. Its so well done and detailed that I couldn't stop starring at the awesomeness in the video. Ive never seen something like this on a website before thats not flash powered. Like I thought one of my games was running and the character creation screen was open showing different classes to choose from with them all in a pose moving around. Except it wasn't a game, it was a animation on a website. A freaken website. You deserve 2 thumbs up, as well as 2 big toes up because 2 thumbs isn't enough. Awesome work. Just wondering, how long did it take you to make this, and since you have a completed system how long on average would it take to DrawMove a character like this or some other image? Also how much cpu power on average does it need to animate on a modern web browser like Firefox or Chrome?
    1 point
  22. We've had the warps written for a while, but I don't think we should add them to the SVN until the instance is implemented.
    1 point
  23. Oh, yeah, I accidentally wrote catch_target_class instead of catch_rate_target_class. I edited the paste, rediff it
    1 point
  24. Here's what you need in the source. http://pastebin.com/CeyckWYt Now, you still have to.. 1. Edit max level of the skill in skill_db.txt 2. Make it level selectable in the from the client files.(lua, txt) clue: http://www.eathena.ws/board/index.php?showtopic=220255
    1 point
  25. 1/ OnNPCKillEvent: if( rand(1000) < 500 ) // Chance: 10 = 1%, 100 = 10%, etc. getitem callfunc( "F_RandMes", 5, 501,502,503,504,505 ), rand( 1,10 ); // http://rathena.org/board/topic/78263-scripting-faqtipstricks/ end; amount 1-10 : rand( 1,10 ); 2/ always != 1 OnNPCKillEvent: if( rand(1000) < 500 ) { // Chance: 10 = 1%, 100 = 10%, etc. getmapxy .@map$, .@x, .@y, 0; makeitem callfunc( "F_RandMes", 5, 501,502,503,504,505 ), rand( 1,10 ), .@map$, .@x, .@y; // <num item>, <item id1>,<item id2>,<item id3> } end;
    1 point
  26. If you want the mobs to actually DROP it (on your location, probably the easiest way), use makeitem though. Be aware that autoloot won't work on it and anyone can pick it up immediately. if (getmapxy(.@map$,.@x,.@y,0,strcharinfo(0))!=1) { makeitem ID,amount,.@map$,.@x,.@y; } if it should drop a bit further from your character, you can add a number to x and y like .@x+1 or .@x+rand(2) whatever my 0.02$ :b
    1 point
  27. the default refiner have this..... trunk/npc/merchants/refine.txt find this inside....and edit the last value to 1. // Weapon/Armor Refiners //============================================================ callfunc "refinemain","Hollgrehenn",1; callfunc "refinemain","Aragham",1; callfunc "refinemain","Antonio",1; callfunc "refinemain","Fredrik",1; callfunc "refinemain","Lambert",1; callfunc "refinemain","Manthasman Pruhag",1; callfunc "refinemain","Fulerr",1;
    1 point
  28. 2010-06-16 and ShinsDiffPatcher
    1 point
  29. @Yahiko: Confused as to why you'd (1) separate job cases when TS didn't ask for it and 250 isn't a default max anyway, (2) include options, battleignore, and berserk, and (3) add GM announcing... also, this entire section isn't needed (the original script, with 1 GM check, would suffice): if (getgmlevel()>=99) goto L_admin; if (getgmlevel()>=80) goto L_sub; if (getgmlevel()>=60) goto L_event; // plus the labels themselves readparam(bStr); readparam(bAgi); readparam(bVit); readparam(bInt); readparam(bDex); readparam(bLuk);
    1 point
  30. why not just disable the usage of # on these command ? so that gm cant use commands on players....
    1 point
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