sietse11
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About sietse11
- Birthday 11/16/1987
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Male
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Location
Netherlands
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Valhalla
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Gaming - C# - Cartoons - Animé - Making money online
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Them title says it all! UDK or CRY as a RO client. From my own experiments the game world would get a pretty decent increase in playability. I set up a test environment in UDK where I recreated the goblin infested maps with a mace gobby as a playable char. Streaming maps seems a lot more fun then the constant warping. Has anyone else tried this before? How'd you like it?
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Is there a script to counter intravision? AKA maya Purple
sietse11 posted a question in Source Requests
Hey folks, How would I go about giving an item the abbility to counter Maya Purple's Intravision? I already tried perfect hide, since google claimed smokie could cancel out MayaP. Anyways, it didn't work and I'm looking for a solution since the 12 people on ma server already managed to get 4 mayaP's The most perfect solution would stop only mayaP's intravision from working, while neglecting any and all other stealth breaking effects. -
Spank you!
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It seems this only works for online characters. I need it to work for the entire character database. Any easy fix for this? You can use my script for this. It will reset a player's stats on login. (only once every time you reset) Can you please add the full code I should be using in your next reply, cause im confused
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It seems this only works for online characters. I need it to work for the entire character database. Any easy fix for this?
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Pretty decent. My only problem now is I cant use the defaulth options as a GM. But thats easily fixed Ill add the full code later.
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How do I perform a global stat reset? I wanne add a bit of code to the stat resetter giving GM's of gm lvl 99+ the possibibilty to do a global stat reset. How would I add this to euphies stat resetter?
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So, has anybody figured out how to fix this yet?
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Map Server crashes only when certain player is online
sietse11 replied to sietse11's question in Client-side Support
Tell me.. what did you do to the server before this certain player starting to make the mapserver crash.. Changed the hard def formula, to support hard def for a 0-1000 range. basically 250 hard def would be 25% less damage. I have that disabled ATM, but I don't know if that was the culprit. Since the little server crasher has yet to log in. -
Map Server crashes only when certain player is online
sietse11 replied to sietse11's question in Client-side Support
I loggedin on his char, azurad the same mobs he did, nothing. At crash one I used @follow to follow him around. It looks like he uses azura and instantly crashes the server. (800000 damage) AFter the 3 crashes I updated the server files. I'm hoping this will fix it. Unless hes duping the server.... I also changed the hard def formula, to something like damage = damage - (damage / 1000) * Hard def I did this to allow a combination of pre re and re defense it's basically the pre re formula with re numbers I'll add the print after work tomorrow -
Map Server crashes only when certain player is online
sietse11 posted a question in Client-side Support
Hey folks, A certain player, everytime he logs in, is crashing the map server. Any idea how this is happening? I was stalking him and all he was doing was azura strike. Could he have done something to the client to cause the mapserver crash? -
Location of resist formula? need to raise the limit of 100% resist.
sietse11 posted a question in Source Support
Hey folks, I want to change how elemental resist works. Now it's capped at 100% dealing 1 damage per hit. I want to change it so anything over 100% will cause the attacks to heal. So a Firebolt on a target with 110% fire resist is healed for 10% of what would've been the damage Any help would be apreciated -
Now a year later that still doesn't work?
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Change Pre-Renewal Final Strike to Renewal Final Strike
sietse11 replied to AkaruiX's question in Source Support
You need to find the formula in the source for pre re final strike. The copy paste the formula from re over it. Done. Sadly, I have not tried to mod skills yet. So I wouldn't know where to find the formula's. But I'm assuming it's right beneath the code you added in your 1st post -
I can tell you how to do it with cards or equipment. if(readparam(bAgi)>=120){ bonus bAspd,200; } Now anything with this script SHOULD, increase aspd by a flat amount of 200. But only when agi is equal or greater then 120. ----------- Now when I do find aspd in the source I'll let you know but, if you know where it is, this would be the way to add that in the source to. Just needs a little modification 1st.