I actually made one in hercules http://herc.ws/board/topic/11587-maxlvexpgain/
the above post ... exactly the same as my version 1.0, that means will have 2 bugs I mentioned in version 1.1
1. cannot pay guild tax exp
2. you actually gain 1 base exp and 1 job exp because of the cap value in pc_calcexp function
you have to fix these 2 ...
Hello, you can do in src/map/pc.cpp (Don't forget recompile)
Search:
if(sd->bl.prev == NULL || pc_isdead(sd))
return;
and add below:
if(sd->status.base_level >= 99)
base_exp = 0;
Tested and works fine.
Original Topic.
View File
wl_release.zip
A fix for the Warlock's Release skill icon:
The inner image is mirrored
The RED color is replaced with game Orange
Contents of the archive:
..
[data]
[sprite]
[¾ÆÀÌÅÛ]
wl_release.act
wl_release.spr
[texture]
[À¯ÀúÀÎÅÍÆäÀ̽º]
[item]
wl_release.bmp
Submitter
Akaineko
Submitted
02/12/2019
Category
Other
Video
Content Author
Gravity, modifyed by akaineko
Greetings rAthena!
I hope you enjoy this npc of Trickster Online, it is the fifth I have done. A fire camp or wood fire, feel free to use it. ?
Please do not claim my work as yours.
Please do not sell it or resell it.
View File
PvP log - Simple SQL PvP Logging
PvP log - Simple SQL PvP Logging
//===== rAthena Script =======================================
//= PvP log
//===== By: ==================================================
//= Vietlubu
//===== Description: =========================================
//= Simple SQL PvP log
//= Notes:
//= - Create table `pvplog` when start script.
//= - Add new record when has OnPCKillEvent
//= - Remove NCP PvP Ranking if you don't want to use.
//===== Compatible With: =====================================
//= rAthena Project
//===== Changelogs: ==========================================
//= 1.0 First version.
//============================================================
With table `pvplog` you can easy get PvP ranking by month/week or day.
by downloading this file you agree on the following:
You never sell/exchange this file.
You never claim my work as yours.
You never remove line By Vietlubu
If you like it, give me a
Thank you!
Submitter
Vietlubu
Submitted
03/05/2018
Category
Utilities
Video
Content Author
Vietlubu
Description:
Character Voice System is a custom feature that allows player to make voices when using skills or when dying.
Features:
Three voice types
Easy to add new voice types
@vlisten command for turn ON/OFF listening to players voices.
Works through permanent player variable
Configurable delay for not spamming voices
Enable/Disable voice system through Battle Config.
How it work?
This system work through a permanent player variable called "VTYPE", so you must set this variable for change voices.
VTYPE: 0 | Voice Type 1 (Default)
VTYPE: 1 | Voice Type 2
VTYPE: 2 | Voice Type 3
etc...
Note: this system only include 3 voice types, if you want more voices, add by yourself.
Adding new voices:
For adding new voices you must to follow a structure in your .wav files.
<M/F>_skill_<VTYPE>_1.wav
<M/F>_skill_<VTYPE>_2.wav
<M/F>_skill_<VTYPE>_3.wav
<M/F>_nodamage_<VTYPE>.wav
<M/F>_die_<VTYPE>.wav
Example:
Adding voice type 5.
// For Male
M_skill_5_1.wav
M_skill_5_2.wav
M_skill_5_3.wav
M_nodamage_5.wav
M_die_5.wav
// For Female
F_skill_5_1.wav
F_skill_5_2.wav
F_skill_5_3.wav
F_nodamage_5.wav
F_die_5.wav
Made in rA Git Has: d08bc1ce2d7c652f9a5d0c399ed724f248c51dea
If you're interested in this, feel free to contact me by PM or Discord: Easycore#3412
Hello everyone, i made this script for players who want to watch the ongoing War event.
The player will be hide, strip, muted and mounted to not be able to Melee attack as well. but i encountered a problem that when the player is spectating and got Disconnected. The said player will be remained mounted and muted, that's why i made another script for that bug.
Any suggestions for making this script works fine? or without bugs? is there any way i can hide a player without using atcommand "@hide";? or another way for not be able to melee attack? Thanks fellas
mutemountremove.txt
warspec.txt
Note: Requires .NET Framework 4.0
This program converts ansi encoding to item id.
Step 1: Select your idnum2itemresnametable.txt
Step 2: Select your textures with ANSI encoded filenames (Unicode won't work)
Step 3: Select output directory.
Ste[ 4: Press Convert and wait. It'll take some time so be patient.
File Name: VIP Lounge
File Submitter: Syouji
File Submitted: 02 May 2012
File Category: Maps & Textures
Content Author: Syouji
The VIP Lounge. A perfect spot for players with exclusive priviliges can mingle at~. Comes with several rooms and an outdoor field.
Note: You will NOT see the purple border in the map. It's for design purposes
Click here to download this file