Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/23/17 in all areas

  1. Hello, Since gravity has changed the itemInfo format. Recently, I have been getting quite a few requests to make something for idnum to ItemInfo converter. So here I am, made a tool + optional config in itemInfo to support older clients without changing the format. Tool Link: https://github.com/dastgir/Scripts/tree/master/Lua/multi-tools Usage is mentioned in Readme
    1 point
  2. The Primary goal of this Project is to Increase the number of playable classes in a pre-renewal style environment, currently from 17 to 29 final classes. Other Planned changes include revamping and extending weapon crafting plus adding in; armor, garment, footgear, shield, basic accessory and basic headgear crafting. Increasing Number of Instances, Adding in new Systems such as; Mining, Housing, Guild Halls, Fishing, Weapon Mastery, Player Markets, Improved Enchanting All Classes Except Druid are already done and playable Adept: 1-1 Class A single target Mage with a wide array of elements and weak support skills. Primary Weapon is Rod or Book, can also use maces, daggers and ax Viking: 2-1 Class A single target Melee DPS, with damage buffs, Has the Unique Skill Last Stand, which lets them survival lethal damage at a chance Primary Dual Ax Mystic: 2-2 Class A single target Mage with a wide array of elements each with a unique effect and improved aoe support skills. Primary Weapon is Rod or Book Pirate: 1-1 Class A single target DPS class, using a wide range of skill types, skills can crit Primary Weapons are Sword and Gun Buccaneer: 2-1 Class A DPS class, expands on Pirates Skills granting status effects and bonus damage to those effected, skills can still crit Primary Weapons are Sword and Gun + Bombs Mercenary: 2-2 Class A single target DPS class, focuses more on gun skills that grant effects and killing targets. skills can still crit. Has a bounty System letting Mercenaries earn extra Zeny and get stronger as they complete more bounties. Primary Weapons are Sword and Gun Samurai: 1-1 Class A DPS class, has a few minor damage skills, and the ability to Heal Wounds making them sustain very well, and has Elemental Weapon buffs for versatile fighting styles. Primary weapon is Swords Ronin: 2-1 Class A mobile DPS class, has 3 primary stances of fighting each with its own strengths and weaknesses as well as mobility skills to go in and out of combat quickly. Primary Weapon is One-Handed Sword Daimyo: 2-2 Class A Tanky DPS class, Deals high damage while breaking your opponents will to fight, good in the long sustained fights. Primary Weapon is Two-Handed Sword Spearman: 1-1 Class Very similar to swordsman but uses Spears obliviously. Primary Weapon is a spear Phalanx: 2-1 Class A Tanky DPS class, very strong in groups due to Legion skill giving more HP and Damage per Phalanx in party. Primary Weapon is a Spear and Shield Draconier: 2-2 Class A DPS class, Can enter and break up a fight easily, trades deference for more damage and has group Damage buff. Primary Weapon is a Spear Spiriter: 1-1 Class Low DPS mage with very strong support skills. Has te ability to make ally immune to either Physical or Magic skills as well as turn own element into ghost. Primary Weapon is a book Esper: 2-1 Class Low DPS mage with very strong support skills. Has a wide array of strong support skills that effect both target and self but only one effect at a time. Can also summon monsters to fight along side you. Primary Weapon is a book Macabre: 2-1 Class Low DPS mage with very strong anti support skills. Has a wide array of debuffs to apply on enemies,can also cure other macabre debuffs if an ally gets effected. Primary Weapon is a book [Place Holder Icons] Necromancer: Extended Class A summoning or DPS mage. Can build an army of undead, has high damage aoe skills and has some buff and debuff skills. Primary Weapon is a Staff [Place Holder Icons] Druid: Extended Class Unfinished - TBA Primary Weapons are Claws [Unfinished TBA] Want to Help? I still have not done a lot of things and am willing to accept help for most, the more people take off my hands the more i can finish by my Intended Launch date, I can do any of this myself, however i have time restraints, ill be posting Job openings on forums Later this month Help me with testing, I'm currently holding a semi open beta till November right before my [planned launch, accounts will be wiped other then 50 items but players will receive reward box on startup Graphics Artist for Logos and Such Web Designer Job Quest Design / Scripting Platinum Skill Quest Misc NPCs to fill new maps Item Combo Ideas Card Effects for New classes (Have someone working on) Website WIP: http://home.projecteinherjar.com/ Discord https://discord.gg/VcKQZdQ
    1 point
  3. Just use 2014-10-22bRagexe.exe or older client, the other things depends on your setup. Using latest kRO is ok, you just need translated prerenewal folder
    1 point
  4. re-use the nimo if you want to enable the dual client
    1 point
  5. 1 point
  6. You just need to add this script as every other NPC script, this functions are used in yuchins other scripts, to use those scripts you must have this function loaded
    1 point
  7. Check resource file name in iteminfo If your are using client older then 2013 check idum tables
    1 point
  8. Make sure your item description is existing in iteminfo.lub /Lua in system folder
    1 point
  9. You can try this diff. https://github.com/vstumpf/rathena/blob/playground/diffs/mob_hp_bars.diff
    1 point
  10. @peterl The diff only allows you to load stand animation on the model. The custom mob should appear visually and regardless if the diff is present on the client or not. if you see a poring as your mob, means the client is not reading the resource. Of course is going to work if you set the mob id of a guardian, as you are using an official ID for that; Is worth to mention that I think the option work on that client.
    1 point
  11. im not really sure with this one, i can't confirm that will happen or not
    1 point
  12. you just need to edit the day and time it will start and day and time the rates will go back to normal
    1 point
  13. you should recheck the link again for the download :))
    1 point
  14. i believe it's provided with the script :))
    1 point
  15. probably because you lack the boss monster.db :))
    1 point
  16. Yeah, sadly I have to move on to other projects for now. I'm just hoping this inspired someone in the RO community to post something of their own~ Aww, well I hope you enjoyed it while it lasted! -- Thank you everyone for joining me on this wild ride~ https://tapas.io/episode/829335
    1 point
×
×
  • Create New...