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Showing content with the highest reputation on 06/22/17 in all areas
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RODEX Support As of Git Hash: 58776da, rAthena now supports the RODEX System! Thanks to @Lemongrass for getting it applied to rAthena! What is RODEX? RODEX (RO Delivery Express) is the replacement of the Mail System within RO. (Read more here) Requires PACKETVER 20150513 or newer. All mailbox NPC are disabled as RODEX is accessible through the client. Basic configurations can be found in conf/battle/misc.conf with more configurations in conf/char_athena.conf. mail_return_days and mail_delete_days are defaulted to 15 days for when an unread message is returned and another 15 days for when that returned message is finally deleted. As with the previous mail system, zeny and items can be sent through RODEX. RODEX supports up to 5 attached items now, as opposed to 1. A tax of 2,500 zeny per item (misc.conf::mail_attachment_price) and a tax of 2% zeny when sending zeny (misc.conf::mail_zeny_fee). Players are given a default of 100 mail stamps a day. (misc.conf::mail_daily_count)3 points
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Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2023-04-04 Installation: Official kRO Updated: 04/04/2023 Download Link: https://mega.nz/folder/jUsDgRxQ#ttLmLjPY9p9cfU5_ShWVCw Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] Note: Due to continued abuse of my webservers, the files have been moved to MEGA. You can download an extractable .zip of an installed kRO directory, or you can download the official installer from kRO's website. Note: If you require older maps that are compatible with 2021 and older clients, download the 2021 .zip. A fan of this topic? Hit the rep button1 point
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Hello everybody ! I'm working about two years on writing a complete new RO client. I hadn't so much time, as I'd wish, but now it's almost ready for a basic gameplay. So what are the advantages of having own RO client ? RO doesn't depend anymore on Koreans. It gives an ability for releasing of any new feature, whatever the players want: new 3D mobs, dynamically generated locations, everything you want. The client is cross-platform and can work on Windows, Linux, Mac OS X and Android natively. Thanks to using of new computer graphics features, the client works faster, consumes fewer resources, providing better graphics. For example, it loads a location instantly(to be more precise, it takes ~15 ms to load a map) - so no waiting anymore ! What are the features we have today ? Dynamic shadows and per-pixel shading(no strange blur on the ground anymore!). Correct rendering of all the sprites and locations including all the animations on the locations. Rendering the best part of effects. The most part of UI. All the network communications with server. But there are some missing features: some part of UI(skill UI for example), and some in-game interactions are missed. But all these will be fixed soon. I would find those who are interested in that project, because it will be the only project, which will be used on the servers providing better game experience. Also, a development of the project requires some means and other help, so if you have a mind and in the position, you can write to me in PM or in these comments. Some screenshots:1 point
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The topic has been removed because of rAthena staff double standards and hypocrisy things. (rA staff blame me that I made a money on this topic while it's not and never was) All that I did for the last 2.5 years with around ~1k answers from my side is help for free for newbies here, but to rA staff, my topic is a pain in the ass. Sorry guys, but the topic can't be maintained on such a community anymore because of its admins. Bye1 point
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I think your in the wrong section my friend. this is for releasing your scripts not requesting one.1 point
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I think it might be able to solve with creating a new status, after first reborn player get this hidden status, and if the player is ready to reborn again wearing this status, then -> status delete, and good to go1 point
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Just to be ensured that I understand well what your asked, it should go through some class that doesn't exists in the base game? So it should include classes creation, with the according skills and skill tree?1 point
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Here, it will automatically converted to decimal if not copy the decimal value below. 0x80000000 21474836481 point
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edit trunk/src/map/skill.c find line case 3: // THE HIGH PRIESTESS below that remove "| SCCB_CHEM_PROTECT" from status_change_clear_buffs(target, SCCB_BUFFS | SCCB_CHEM_PROTECT); it will look like this now. status_change_clear_buffs(target, SCCB_BUFFS);1 point
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Hi guys, just some quick updates from me As you know,for those who follow this project, I've translated some updates from kRO, like kRO's Rebellion patch and new Doram skills, which you can find them in "RebellionRE" folder, and ultimately items from all official servers. Regarding my point above, I thought that should be enough to support rAthena's server until 1 or 2 years ahead, and I want to announce that maybe in 1 week or so, there will be no more update from me, except if there any critical bug reported by user, as I'm gonna be on hiatus. regards, zack1 point
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Version 1.0
3910 downloads
This is a collection of weapons designed by Sae-Create. All sprites were released for free and I'm merely backing up Sae's work for preservation. Weapon Information: 1. Oriental Black Sword For Blacksmith, Alchemist (Genetic), Assassin, Rogue 2. Negi For Game Master Only 3. Highness Staff For High Priest/Archbishop, High Wizard, Soul Linker, Warlock, Professor, Sorcerer 4. Dorcus For Champion & Sura Only 5. Cat Pow For Assassin Only 6. White & Black Rabbit (Weapon & Shield) For Super Novice Only 7. Soaring Bird For Sniper, Ranger, Chaser, Shadowchaser, Wanderer (Gypsy), Minstrel (Clown) 8. Black Halberd For Lord Knight, Rune Knight, Paladin, Royal Guard 9. Strike Eagle For Arch Bishop & High Priest OnlyFree1 point -
guild_vs5,0,0,0,0 monster Poring 1002,999,0,0,0 prontera,155,181,5 script Sample 757,{ if ( select( "Warp to Leveling Room","Cancel" ) == 1 ) { warp "guild_vs5",0,0; } end; }1 point
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I've spent some time to improve resource loading. There's no caching done yet, but I'm still pretty satisfied with the current performance. Should be increased even further as soon as the caching is done. Here's a small video that shows how the rendering is actually done: The objects in this video are rendered based on the distance from characters position. I've set an initial position at the origin. Take note that I have forgotten to enable object lightning and noticed this only after I have finished rendering the video, lol...1 point