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Alayne last won the day on February 22

Alayne had the most liked content!

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About Alayne

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  1. Alayne

    Alayne's Scripts Collection

    All of them? all scripts you means? Some are easy to add, other a bit harder ^^ it depends on what you want
  2. Alayne

    Alayne's Scripts Collection

    @Quesooo gonna look at it. It's the only one which does that? Others are working properly? (cause they're all bound to the same system so...)
  3. Alayne

    help with script OnSellItem

    Okay gonna debug it myself as soon as possible.
  4. Alayne

    help with script OnSellItem

    Sorry I'm currently moving, so i don't have any time for scripting ^^' Gonna look at it as soon as possible, don't worry. If you want me to point how to fix it, you'll have to: -modify the class1$, class2$... variable to include a ',' char as really first and really last char of the string (so for instance: set .class1$, ",20054,19584,19634,19882,19605,31087,20341,20355,20354,20351,20352,20353,20356,20350,32109,32110,32111,32112,32113,32114,32115,32116,32117,32118,32119,32100,32101,32102,32103,32104,32105,32106,32107,32108,20241,20234,19506,20120,19521,19507,";) -modify the compare to include this char. For instance: set [email protected], compare(.class1$,","[email protected]_nameid[[email protected]] + ","); This way, you're gonna look for ",19537,", and not for "19537" anymore. Same thing, you're gonna look for ",537,", so it won't raise for element id that are contained into another (longer) one. That's not the proper way to handle it, but without modifying the whole script, that's the easiest one ^^. If you have issues to understand what i meant, tell me.
  5. Alayne

    help with script OnSellItem

    that's a logic issue with the compare. send me your script and i'll edit it to fix that.
  6. Alayne

    Alayne's Scripts Collection

    ^^ map issue are your worst enemy, isn't it ^^
  7. Alayne

    Alayne's Scripts Collection

    I know that's not really the place for this kind of topic, but might someone maybe be interested into helping me (for free, must precise it here) to handle this test server, and make a webpage? Maybe? Contact me if that's the case ^^
  8. Alayne

    Alayne's Scripts Collection

    Hello people, so you know it, I'm currently building a test server, which will be running freely with some kind of auto gestion. It'll contains all my scripts, plus those I find cool, and can therefor be played freely, to test or simply to play. Gonna release the address / forum / client soon (Won't do a website, as I don't know how to, but still) Here's a first version of the forum if you want to get some infos and start talking about contents: RUO
  9. add them in scripts_custom file so they'll be loaded at server start.
  10. Alayne

    Alayne's Scripts Collection

    This is just warning as the script was written in an older version of the emulator. It'll still be handled for a while, but you can replace it right now using the matching emote.
  11. hi @Slyx. No, you don't need to remove it. The "//" chars on lines start means that this code won't be evaluated when the script will be running. Therefor, you can leave it untouched.
  12. Alayne

    Alayne's Scripts Collection

    Yep, you're totally right. But that's simply cause I don't use all of the maps from arsinoe release. Thought you're right, I didn't cleaned the texture files, which contains 123 files for a whole 43Mo, but I did remove the maps (17Mo each) I didn't use. If you're freaking the hell out of the unused bmp, I can make the cleaning too. Allthought it wont change anything for you to have or not (except adding, let's say roughly 10Mo).
  13. Alayne

    Alayne's Scripts Collection

    Okay peoples, here's the small guide you've been asking for: Yggdrasil Project Installation Guide -Get last version from my github (YProject Files) Server Side Npcs Files -Once pulled, copied all files and directory, exception made of the ClientMaps directory, into your npc folder on the server -Fill the scripts_custom.conf file to load those files (you can, if you want, not include the YggdrasilMapflag.txt. If you need specific mapflag there, such as different exp rates on this area, edit the file content and load it. But it's not mandatory) Client Side Maps Files -Copy all files from the ClientMaps/data directory in your own local data directory (from your client), or add them in a grf and load it through DATA.INI -In the directory, you'll find a resnametable file. Add its content to your own file Server Side Maps Files -Add the maps in the mapcache. You need to add both kind of files: firstly the gat ones, secondly those contained in the resnametable (use grfeditor for this if needed) -Add the maps list in the maps_athena.conf file. Restart the server. Everything should now be loaded, the starting npc is the Scientist, located on prontera,140,181 If nothings load or something is missing Allthought it shouldn't, a file might contain an error blocking the loading of the others files. Try to load each file one by one (yeah I know, pretty boring and long to do) and report here the error you'll find if you can't fix it. If you still encounter issues, ask for solutions here so other peoples might use it too.
  14. Alayne

    Alayne's Scripts Collection

    @jolteon31 I'll try to do it during the week end but I'm a bit overbooked this time so sorry if I can't ^^'
  15. Alayne

    Attach a mob to a NPC

    Well let's be honest...I'm not good at it either x) So I'll leave someone else answer this time, sorry ^^'