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File Name: Arch Angel Wing [1] Enchant Script [ iRO ] File Submitter: Gennosuke Kouga File Submitted: 03 Dec 2012 File Category: Scripts Content Author: Gennosuke Kouga For those who can read korean: the archangel wings enchants are listed here. You can only enchant the white archangel wings with 1 enchant. The item upgrade doesn't seem to affect the type of enchants received ( tested on +9 ~ +10 ). There is a small chance the wings will break during enchanting. Refine level of the wings do not reset if successfully enchanted or during enchant reset attempt. Possible White Arch Angel Wing [1] Enchants*: High rank and extremely rare <top 3 in the chart>: Cranial1: Increases Tolerance to Demihuman and other Players by 5% Immune1: Increases tolerance to Neutral Property monsters by 5% Heal Amount5: Increases heal efficiency by 20%, Increases SP consumption by 15% S rank Special Str: Str +1 If refined to +8 or higher, additional Str +3 If refined to +9 or higher, Atk +1 to all monster sizes If refined to +12 or higher, Aspd +1% decreases fixed cast time by 7% Special Agi: Agi +1 If refined to +8 or higher, additional Agi +3 If refined to +9 or higher, Atk +1 to all monster sizes If refined to +12 or higher, Aspd +1% decreases fixed cast time by 7%. Special Vit: Vit +1 If refined to +8 or higher, additional Vit +3 If refined to +9 or higher, Atk +1 to all monster sizes If refined to +12 or higher, Aspd +1% decreases fixed cast time by 7%. Special Int Int +1 If refined to +8 or higher, additional Int +3 If refined to +9 or higher, Atk +1 to all monster sizes If refined to +12 or higher, Aspd +1% decreases fixed cast time by 7%. Special Dex: Dex +1 If refined to +8 or higher, additional Dex +3 If refined to +9 or higher, Atk +1 to all monster sizes If refined to +12 or higher, Aspd +1% decreases fixed cast time by 7%. Special Luk: Luk +1 If refined to +8 or higher, additional Luk +3 If refined to +9 or higher, Atk +1 to all monster sizes If refined to +12 or higher, Aspd +1% decreases fixed cast time by 7%. Not so common: Heal Amount 3~4 Matk 1~2 Sharp 2~3 Spell 2~3 Expert Archer 2~3 Fighting Spirit 2~3 Common enchants: Str 1~2 Agi 1~2 Vit 1~2 Int 1~2 Dex 1~2 Luk 1~2 Click here to download this file1 point
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Hi all, In my opinion, the current FluxCP default theme is just .... bleh. So, I've decided to create a theme that will be included in the main branch of my " Xantara's FluxCP for rAthena" project. I'm not sure if I should replace the current default theme with this or just add it in as a custom theme. Anyways, please let me know what you like and dislike about this design~ Please don't just say "8/10" without explaining. Click image to see it in full dimensions. Note: I'm planning to make the navigation be able to dropdown but I forgot to show it in the design. Home Page: Things to Note - Server status will be extended to include WoE status and player online peak information - A "remember me" feature for logins - Rotating banner/screenshots (with FancyBox popups?) - Automatic RSS news (first shows full message, links to second and third previous) - Breadcrumb - Server logo in top left and middle footer Viewing Accounts Page: Things to Note - Account Management (link several in-game accounts to one CP account) - Avatar (linked to an in-game account for quicker recognition of which account you are currently using to view) - Generic class pictures (to be also used in ranking pages and such) - Better pagination system (includes "jump to page" selector and "display amount per page" dropdown) - Tables are skinned - More graphical approach to message displays for errors, success, etc Navigation Setup Page: SOON TO COME! Yes, it will be an admin page. Should be do-able without too much work... xD; Other Pages: There are quite a few more features that I have planned but I don't want to reveal too much just yet =p ~ Xantara1 point
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hexed your client and find wl_tetravortex. effect\tv-8.bmp.effect\tv-7.bmp.effect\tv-6.bmp.effect\tv-5.bmp.effect\tv-4.bmp.effect\tv-3.bmp.effect\tv-2.bmp.effect\tv-1.bmp.effect\wl_tetravortex.wav then change this from effect\tv-8.bmp to effect\tv-1.bmp. make it 00. just left the effect\wl_tetravortex.wav1 point
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Here's some info on a website that I just recently found and translated.... RWC 2012 - a great opportunity not only to participate in the championship, but also learn a few secrets from the developers! The mystery - the latest news Gravity: 3 So now, in terms of "Ragnarok Online" in 2013 featured the following update: Rebellion (Gunslinger high class) Unfortunately, the date of the development are not yet known, as well as the characteristics of the profession. ---------------------------- Source is here.... http://forum.ingamba...?t=28964&page=1 I don't have anymore info at this time.1 point
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Some of you might remember the Monopoly map I showed years ago on eAthena, some might not. In the end, I do not have the time or will to finish this script and I figured I'd toss it to the rAthena community to see if someone's willing to pick it up and release it for everyone. The script is far from done but it has a solid base from my point of view. You can play with multiple players, throw dice, your pawn moves, you can buy property and build houses and hotels on it, etcetera. It works pretty neatly already but it's far from done really. There are probably some notes in there as well and in some cases there might be code that's just partially done but it loads and works mostly. I have also included the map and the textures for it so you can test it right away and see how it works. I'm not really expecting anything but it would be great if someone would pick up the project and finish it. I put quite some hours of work into this but sadly I'm too busy with other things to still work on this. Enjoy and thank you! Here's a screenshot: monopoly.rar monopoly_new3.txt1 point
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You can't crop a map but what you can do is copy and paste your map onto a smaller one. You will need to redo lighting, potentially gats, etc. To copy and paste you go to Global Height Edit Mode -> Select an area -> Click "C" to copy and then click "TAB" to move from one map to another followed by "LEFT CLICK" to paste.1 point
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like this ? http://pastebin.com/raw.php?i=1isdvkFZ you can start learning sql stuff here http://www.w3schools.com/sql/sql_create_table.asp1 point
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There was a pink rectangle with R:255 G:42 B:255 around the black area thats why it was showing up I have corrected it in this one Looks like it created a jpg file for thumbnails. You can download it from here : http://s9.postimage.org/9rzn6f8j3/image_zpsf201d795.png1 point
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All weapon sprites are stored in subfolders of /data/sprite/Àΰ£Á· Each subfolder belongs to specific job. Following a list i compiled some time back (not all of this would be in there since some of them are not even supposed to hold weapons - for. e.g. the new mounts). But yeah you can find the class folder you need from below. Ninja = ´ÑÀÚ Mechanic_Mado = ¸¶µµ±â¾î Magician = ¸¶¹ý»ç Monk = ¸ùÅ© Monk_ = ¸ùÅ©_h Monk_Llama = ¸ùÅ©¾ËÆÄÄ« Summer = ¿©¸§ Magician_Fox = ¿©¿ì¸¶¹ý»ç Warlock_Fox = ¿©¿ì¿ö·Ï Sage_Fox = ¿©¿ì¼¼ÀÌÁö Sorcerer_Fox = ¿©¿ì¼Ò¼·¯ Wizard_Fox = ¿©¿ìÀ§Àúµå Professor_Fox = ¿©¿ìÇÁ·ÎÆä¼ High_Wizard_Fox = ¿©¿ìÇÏÀÌÀ§Àúµå Alchemist = ¿¬±Ý¼ú»ç Alchemist_ = ¿¬±Ý¼ú»ç_h Alchemist_Pig = ¿¬±Ý¼ú»ç¸äµÅÁö GM = ¿î¿µÀÚ Baby_Robot_GM = ¿î¿µÀÚ2 Wanderer = ¿ø´õ·¯ Warlock = ¿ö·Ï Crusader_Peco = ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ Royal_Guard_Gryphon = ±×¸®Æù°¡µå Knight = ±â»ç Knight_ = ±â»ç_h Archer = ±Ã¼ö Guillotine_Cross = ±æ·Îƾũ·Î½º Star_Gladiator_ = ±Ç¼º Star_Gladiator = ±Ç¼ºÀ¶ÇÕ Star_Gladiator_Poring = ±Ç¼ºÆ÷¸µ Knight_Lion = »çÀÚ±â»ç Rune_Knight_Lion = »çÀڷ鳪ÀÌÆ® Lord_Knight_Lion = »çÀڷε峪ÀÌÆ® Royal_Guard_Lion = »çÀڷξⰡµå Crusader_Lion = »çÀÚÅ©·ç¼¼ÀÌ´õ Paladin_Lion = »çÀÚÆÈ¶óµò Xmas = »êŸ Merchant = »óÀÎ Merchant_Pig = »óÀθäµÅÁö Royal_Guard = °¡µå Tuxedo = °áÈ¥ Gunslinger = °Ç³Ê Mercenary_Swordsman = °Ë¿ëº´ Swordsman = °Ë»ç Thief = µµµÏ Ninja_Frog = µÎ²¨ºñ´ÑÀÚ Soul_Linker_Frog = µÎ²¨ºñ¼Ò¿ï¸µÄ¿ Ranger = ·¹ÀÎÁ® Ranger_Warg = ·¹ÀÎÁ®´Á´ë Rune_Knight = ·é³ªÀÌÆ® Rune_Knight_Dragon = ·é³ªÀÌÆ®»Ú¶ì Rune_Knight_Dragon2 = ·é³ªÀÌÆ®»Ú¶ì2 Rune_Knight_Dragon3 = ·é³ªÀÌÆ®»Ú¶ì3 Rune_Knight_Dragon4 = ·é³ªÀÌÆ®»Ú¶ì4 Rune_Knight_Dragon5 = ·é³ªÀÌÆ®»Ú¶ì5 Rogue = ·Î±× Rogue_ = ·Î±×_h Lord_Knight = ·Îµå³ªÀÌÆ® Lord_Knight_Peco = ·ÎµåÆäÄÚ Sage = ¼¼ÀÌÁö Sage_ = ¼¼ÀÌÁö_h Soul_Linker = ¼Ò¿ï¸µÄ¿ Sorcerer = ¼Ò¼·¯ Acolyte = ¼ºÁ÷ÀÚ Acolyte_ = ¼ºÁ÷ÀÚ_h Shadow_Chaser = ½¦µµ¿ìüÀ̼ Shura = ½´¶ó Shura_Llama = ½´¶ó¾ËÆÄÄ« Super_Novice = ½´ÆÛ³ëºñ½º Super_Novice_Poring = ½´ÆÛ³ëºñ½ºÆ÷¸µ Crusader_Armored_Peco = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ Crusader_Armored_Peco_ = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h Sniper = ½º³ªÀÌÆÛ Stalker = ½ºÅäÄ¿ Arch_Bishop = ¾ÆÅ©ºñ¼ó Arch_Bishop_Llama = ¾ÆÅ©ºñ¼ó¾ËÆÄÄ« Assassin = ¾î¼¼½Å Assassin_ = ¾î¼¼½Å_h Assassin_Cross = ¾î½Ø½ÅÅ©·Î½º Minstrel = ¹Î½ºÆ®·² Mechanic = ¹ÌÄÉ´Ð Mechanic_Pig = ¹ÌÄɴиäµÅÁö Bard = ¹Ùµå Bard_ = ¹Ùµå_h Novice_Poring = ³ëºñ½ºÆ÷¸µ Genetic = Á¦³×¸¯ Genetic_Pig = Á¦³×¸¯¸äµÅÁö Dancer_Ostrich = Á¦³×¸¯¸äµÅÁö Blacksmith = Á¦Ã¶°ø Blacksmith_ = Á¦Ã¶°ø_h Blacksmith_Pig = Á¦Ã¶°ø¸äµÅÁö Champion = èÇǿ Champion_Llama = èÇÇ¿Â¾ËÆÄÄ« Wanderer_Ostrich = ŸÁ¶¿ø´õ·¯ Archer_Ostrich = ŸÁ¶±Ã¼ö Ranger_Ostrich = ŸÁ¶·¹ÀÎÁ® Sniper_Ostrich = ŸÁ¶½º³ªÀÌÆÛ Minstrel_Ostrich = ŸÁ¶¹Î½ºÆ®·² Bard_Ostrich = ŸÁ¶¹Ùµå Gypsy_Ostrich = ŸÁ¶Â¤½Ã Clown_Ostrich = ŸÁ¶Å©¶ó¿î Hunter_Ostrich = ŸÁ¶ÇåÅÍ Mercenary_Spearman = â¿ëº´ Wizard = À§Àúµå Wizard_ = À§Àúµå_h Creator = Å©¸®¿¡ÀÌÅÍ Creator_Pig = Å©¸®¿¡ÀÌÅ͸äµÅÁö Crusader = Å©·ç¼¼ÀÌ´õ Crusader_ = Å©·ç¼¼ÀÌ´õ_h Clown = Ŭ¶ó¿î Taekwon = űǼҳâ Taekwon_Poring = űǼҳâÆ÷¸µ Gunslinger_Peco = ÆäÄÚ°Ç³Ê Swordsman_Peco = ÆäÄÚ°Ë»ç Knight_Peco = ÆäÄÚÆäÄÚ_±â»ç Knight_Peco_ = ÆäÄÚÆäÄÚ_±â»ç_h Lord_Knight_Peco = ÆäÄÚÆÈ¶óµò Lord_Knight = ÆÈ¶óµò Novice = Ãʺ¸ÀÚ Tuxedo = Åνõµ Guillotine_Cross_Hyena = Ä̺£·Î½º±æ·Îƾũ·Î½º Thief_Hyena = Ä̺£·Î½ºµµµÏ Rogue_Hyena = Ä̺£·Î½º·Î±× Shadow_Chaser_Hyena = Ä̺£·Î½º½¦µµ¿ìüÀ̼ Stalker_Hyena = Ä̺£·Î½º½ºÅäÄ¿ Assassin_Hyena = Ä̺£·Î½º¾î½ê½Å Assassin_Cross_Hyena = Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º Priest = ÇÁ¸®½ºÆ® Priest_ = ÇÁ¸®½ºÆ®_h Priest_Llama = ÇÁ¸®½ºÆ®¾ËÆÄÄ« Professor = ÇÁ·ÎÆä¼ Hunter = ÇåÅÍ Hunter_ = ÇåÅÍ_h High_Wizard = ÇÏÀÌÀ§Àúµå High_Priest = ÇÏÀÌÇÁ¸® High_Priest_Llama = ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ« Whitesmith = ÈÀÌÆ®½º¹Ì½º Whitesmith_Pig = ÈÀÌÆ®½º¹Ì½º¸äµÅÁö Kagerou_Frog = frog_kagerou Oboro_Frog = frog_oboro Kagerou = kagerou Acolyte_Llama = º¹»ç¾ËÆÄÄ« Oboro = oboro perhaps this should be added into the wiki1 point
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Hi! I know that currently many core functions, like renewal atk and stuff are under development and this is the main cause of the delay on many skill issues, but still, I think It would be crucial to assign more devs to the skill section. At least to review and evaluate them, because there are around 10 pages of new reports and there are 20+pages of active issues. I hope I'm not right, but it seems to me that things are really getting out of hands in that section. "Skill guys" do an excellent job, but issues appear much faster than they can fix them, especially when they have to rework massive core stuffs. I don't know exactly how many devs are there, but I think we need much more skill devs (if possible of course )1 point
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As stated by Emistry, check post #2.... This is really spoon feeding and you should try it by yourself. The answer is right on post # 2.. Just delete all onClock timers on this line: then change to this: OnClock0000 OnClock0400 OnClock0800 OnClock1200 OnClock1600 OnClock20001 point
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isnt i already give you the example and answer in post#2 ??? OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: This will execute when the server clock hits the specified date or time. Hours and minutes are given in military time. ('0105' will mean 01:05 AM). Weekdays are Sun,Mon,Tue,Wed,Thu,Fri,Sat. Months are 01 to 12, days are 01 to 31. Remember the zero.1 point
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Fixing eAthena codes and scripts, can't be a milestone imo since it's a way too big definition, that we can't even see the scope properly, is it all tiny script errors ? all db issues ? does this contain eA majs etc... Milestone defined by Error404 like all script regarding episode 14.2 are way more interesting, since there you know where to focus, plan a ETA etc... Anyway I do have faith in you guys even if it seem to slow down a bit thoses days, I don't really get why you halted 3ceam merge (like missing some sorcerer skills/status) or brathena since code more closed to rA. Finally I'd change Error404 milestones for something like that : - Clean the jAthena leftovers from the source and document functions - Implement all 3rd job skills - Fix renewal mechanics yes basically something more Core oriented since the majority of us could fix those items, script errors, etc.. (Don't mistunderstand me here I don't say it's not important but we can deal with it ourself so don't set it as a major achievement) Finally I'd rather the status,skill systeme than the script one, wich is fine imo.1 point