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  1. File Name: [PvP] Courtyard File Submitter: Syouji File Submitted: 18 Oct 2012 File Category: Maps & Textures Content Author: Syouji This is a small map that serves as a PvP based zone. Its designed for 4 people to verse one another. You can certainly use this map for other means if you wish. You may not use this work for commercial purposes. Enjoy!~ Click here to download this file
    3 points
  2. Hmm.. Well, I have drew 3 icons for Cursed Water, Elemental Resist Potions and Undead Scrolls and decided to share with rA community. Also, this is not really what so call 'design'. My skills are very limited in Photoshop Requirement Basic knowledge on text editing. Basic knowledge on compiling your rA source code. Installation GuideServer Side 1. Open status.c, go to line 761 and add these lines: StatusIconChangeTable[SC_ENCHANTARMS] = SI_ENCHANTARMS; StatusIconChangeTable[SC_ARMOR_ELEMENT] = SI_ARMOR_ELEMENT; StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST; 2. Open status.h, go to line 1348 and add these lines: SI_ENCHANTARMS = 900, // Elemental Converter SI_ARMOR_ELEMENT = 901, // Resist Potion SI_ARMOR_RESIST = 902, // Undead Scroll 3. Compile your source.Client Side 1. Download clean stateiconinfo.lua, efstids.lua and stateiconimginfo.lua files from here. (Credits to the SVN owner.) 2. Open efstids.lua, go to line 669 and add these lines: EFST_ENCHANTARMS = 900, EFST_ARMOR_ELEMENT = 901, EFST_ARMOR_RESIST = 902, 3. Open stateiconinfo.lua, go to line 2297 and and these lines: StateIconList[EFST_IDs.EFST_ENCHANTARMS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Weapon", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants property to the user's weapon."}, } } StateIconList[EFST_IDs.EFST_ARMOR_ELEMENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Armor", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants property to the user's armor."} } } StateIconList[EFST_IDs.EFST_ARMOR_RESIST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Resistance", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily grants resistance to Fire/Water/Wind/Earth property attack."} } } 4. Open stateiconimginfo.lua, go to line 39 and add these lines: [EFST_IDs.EFST_ENCHANTARMS] = "ENCHANTARMS.TGA", [EFST_IDs.EFST_ARMOR_ELEMENT] = "ARMOR_ELEMENT.TGA", [EFST_IDs.EFST_ARMOR_RESIST] = "ARMOR_RESIST.TGA", DownloadsLink - http://rathena.org/b...a-status-icons/ Mirror - MediaFire Do not take credit for my work as if they were your own.
    1 point
  3. File Name: Account Bound Items File Submitter: Xantara File Submitted: 16 Sep 2012 File Category: Source Modifications Content Author: Xantara, Zephyrus, RO Information This system would allow (non-stackable, non-pet-egg) items to be bounded onto a player's account. This means that the bounded items cannot be traded, dropped, auctioned, nor mailed. But, they can be storaged so that it can be shared among the characters of that account. Features: - Item coloration to distinguish bounded items and non-bounded ones (see screenshot) - Script commands (getitembound, getitembound2, equipisbounded) to create and check for bounded items - At commands (@itembound, @itembound2) to create bounded items - New group permission (can_trade_bounded) to allow the group to distribute these bounded items if enabled (mostly just for High GMs / Admins) - Changes to the SQL files to track bounded items. This would effect cart, inventory, and storage databases. Tested on rAthena revision 17294 (using v1.5.1). Script Command Documentations At Commands Documentations Known Issues - When moving a bounded item to storage, item colouration is gone. However, re-opening the storage or re-logging will fix this issue.1 - When moving a bounded item to the cart inventory, item colouration is gone. However, re-logging will fix this issue.1 1 If you are able to find these packets (ie. PACKET_ZC_ADD_ITEM_TO_STORE3 and/or PACKET_ZC_ADD_ITEM_TO_CART3), please let me know! Credits Created by @Xantara Popularized by Zephyrus Idea by Ragnarok Online License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Like my work? Rate/vote this download Rep up my support topic post Do not mirror without my consent. Click here to download this file
    1 point
  4. //~~~~~~~~~~Scripts Made By Karul~~~~~~~~~~ ~Terms of Agreement~ You can NOT take credit for any script that I have made or others that have edited and was posted on this topic. You can NOT remove the credit tags saved on the scripts and re edit & repost my work. You can NOT redistribute my work into any other websites without my consent. You CAN edit my work, but leave the credit tags. Rate my work and PM if there is anything wrong. If my work is found on any other site besides eAthena, PM me at once, with the information of the website & link. By downloading and using it on your server, you accept the Terms of Agreement above. Thank You for using Karul's Scripts. Also, please thank those who edit these script and has been posted here. ~ Arigatou Gozaimas ~ ** Sorry, I don't make automated events because I dislike them ** Support NPC Game Master Event Starter! support.txt broadcaster.txt TCG Event.txt satancatcher.txt crack the safe.txt gmeventroom.txt
    1 point
  5. File Name: Farebury File Submitter: TrojanWorm File Submitted: 17 Oct 2012 File Category: Maps & Textures Content Author: Ron Mercado Farebury including RSW GND and GAT with mini map Click here to download this file
    1 point
  6. I figured out what the issue is the name of the files aren't correct for that client version they should be named navi_npc_krpri.lub not sure why that is but atleast managed to resolve it feel free to use the lub i attatched since all you guys are nice took me awhile to translate most of it there are some differences in npc names and how they translate from korean to what they are on rathena currently and there are some npc's missing in certain locations of the newer area's and of course some things arent 100pct translated but its better then it was >;o!
    1 point
  7. Oh so it was you Earthlingz? Thanks for your hardwork so far I'll try to make a program to automate the translation on 'navi_npc_krsak.lua'
    1 point
  8. Yes it is... And... 1146 of the NPC hasn't been translated yet. (That's 42.26% of the current NPC!) yes most of it were not translated since those untranslated NPCs are not in rAthena yet or some NPCs doesnt match the exact coordinates of kRO's NPCs.. since my translations are only based on rAthena current NPCs. @Peopleperson49 be sure that Towninfo.lua is in lub extension... rename it or it wont be read by the client. (diffing with read lua before lub wont work in System folders)
    1 point
  9. Try going to /conf/map_athena.conf // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt Comment it out and see if it works. // Message of the day file, when a character logs on, this message is displayed. //motd_txt: conf/motd.txt
    1 point
  10. the easiest way I can think of is use OnPCUseSkillEvent, and summon a *monster type 8
    1 point
  11. your sql is not updated.upgrade_svn16518.sql
    1 point
  12. Best. Pokemon. Ever. Looks awesome, good types, nice stats, I love Tyranitar so so much!
    1 point
  13. File Name: Hellfire Map File Submitter: Syouji File Submitted: 18 Oct 2012 File Category: Maps & Textures Content Author: Keneods This is a map created by Kenedos. Information regarding his map is explained below. All of the descriptions are written by him. Click here to download this file
    1 point
  14. 1 point
  15. If you don't follow any suggestions people give you, why are you even asking? >.>
    1 point
  16. Yeah, sure. I meant this one. Taking another look at it now it seems a change to C++ was made recently, though.
    1 point
  17. We have three people knowing (to some extent) how to expand heal/dmg to 9 digits, each of them holding some pieces of the puzzle, great.
    1 point
  18. Great. So it was the models crashing the map?
    1 point
  19. open your application.php it is located in FluxCP/config/application.php Find this 'DebugMode' => false, change it to this 'DebugMode' => true, then open error.php it is located here FluxCP/config/eror.php Find this $showExceptions = false; change it to this $showExceptions = true; then post the errors that show up, it will be easier to debug
    1 point
  20. prontera,151,188,5 script kdjshfskh 100,{ // monster_hunt_deny = 0; if ( .start == 2 ) { mes "sry somebody already started"; close; } if ( .start == 0 ) { mes "sry event not running"; close; } mes "open"; next; select "register"; if ( getcharid(1) == 0 ) { mes "you must be in a party"; close; } if ( getpartyleader( getcharid(1), 2 ) != getcharid(0) ) { mes "you are not party leader"; close; } getpartymember getcharid(1), 1; if ( $@partymembercount < .partysize ) { mes "you must form a party of "+ .partysize; close; } getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) .@count++; if ( .@count < .partysize ) { mes "you must have "+ .partysize +" party members online"; close; } .@origin = getcharid(3); for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( baselevel < .baselevel || joblevel < .joblevel ) { .@name$ = strcharinfo(0); attachrid .@origin; mes .@name$ +" does not meet the level requirement"; close; } if ( monster_hunt_deny + .deny > gettimetick(2) ) { .@name$ = strcharinfo(0); attachrid .@origin; mes .@name$ +" are still under 5 min cooldown"; close; } } } for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; monster_hunt_deny = gettimetick(2); } } warpparty "pvp_n_1-3", 100, 109, getcharid(1); monster "this", -1,-1, "--ja--", 1002, 1, strnpcinfo(3)+"::Onmobdead"; announce strcharinfo(1) +" has started monster hunting", 0; .start = 2; .partyid = getcharid(1); close; Onmobdead: announce strcharinfo(1) +" has completed monster hunting", 0; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) getitem 501, 1, $@partymemberaid[.@i]; warpparty "SavePointAll", 0,0, .partyid; .start = 0; .partyid = 0; end; //OnWhisperGlobal: OnMinute00: if ( .start == 2 ) warpparty "SavePointAll", 0,0, .partyid; announce "monster hunting is open", 0; .start = 1; end; OnPCDieEvent: OnPCLogoutEvent: if ( strcharinfo(3) != "pvp_n_1-3" ) end; announce strcharinfo(1) +" has failed monster hunting", 0; warpparty "SavePointAll", 0,0, .partyid; .start = 1; .partyid = 0; end; OnInit: .deny = 300; // 300 seconds to deny players going in again .partysize = 3; // 10 player members needed to start .baselevel = 99; .joblevel = 1; // level requirement end; } simply 1 of the simplest event script that I can write on fly EDIT: forgot to add mapflag like nowarpto nowarp noteleport partylock nomemo nopenalty nosave =/
    1 point
  21. Alright, first you have to prepare your .TGA files (24bit/pixel) and put it in /data/texture/effect/ Open up status.c and add these line before line 761. StatusIconChangeTable[sC_ENCHANTARMS] = SI_ENCHANTARMS; StatusIconChangeTable[sC_ARMOR_ELEMENT] = SI_ARMOR_ELEMENT; StatusIconChangeTable[sC_ARMOR_RESIST] = SI_ARMOR_RESIST; Then open up status.h and add these line after line 1348. SI_ENCHANTARMS = 900, // Elemental Converter SI_ARMOR_ELEMENT = 901, // Resist Potion SI_ARMOR_RESIST = 902, // Undead Scroll Now you will need a clean stateiconinfo.lua, efstids.lua and stateiconimginfo.lua from here. For efstids.lua EFST_ENCHANTARMS = 900, EFST_ARMOR_ELEMENT = 901, EFST_ARMOR_RESIST = 902, Now stateiconinfo.lua StateIconList[EFST_IDs.EFST_ENCHANTARMS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Weapon", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants property to the user's weapon."}, } } StateIconList[EFST_IDs.EFST_ARMOR_ELEMENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Armor", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants property to the user's armor."} } } StateIconList[EFST_IDs.EFST_ARMOR_RESIST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Resistance", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily grants resistance to Fire/Water/Wind/Earth property attack."} } } Now is stateiconimginfo.lua [EFST_IDs.EFST_ENCHANTARMS] = "ENCHANTARMS.TGA", [EFST_IDs.EFST_ARMOR_ELEMENT] = "ARMOR_ELEMENT.TGA", [EFST_IDs.EFST_ARMOR_RESIST] = "ARMOR_RESIST.TGA", P/S: Not sure why it has to be added in stateiconimginfo.lua but last time I tested without adding field into it the images wouldn't show.
    1 point
  22. Monthly Digest #5 Hello and welcome, this is rAthena's fifth development digest. Below is a small report for August 14th - September 30th period (past 47 days). As you may have noticed this digest has taken some additional time to come out, we delayed it intentionally so that all upcoming digests will refer to its own month -- in November the 1st we'll post a October digest, and so on. Development Team Akkarin joined as Documentation Mananger -- and has been doing great, I must add. Masao is no longer a Script / DB Developer Gepard is no longer a Core Developer Development Highlights Updated msg_athena table (credits to mkbu95! thanks!) Updated Renewal Casting System Implemented Official Monster HP Bar ERS System Redesign - by GreenBoxImproves overall server performance as it is used by our red-black tree memory database which is then used by a handful of features [*]Client MD5 Hash Check Support [*]@commands @reloadquestdb @unloadnpcfile @addperm/@rmvperm (mostly useful for permission debugging) @cart (required since @option doesn't work for new carts) @newmount is now @mount2 [*]Many Documentation updates by Akkarin, Arcenciel and Euphy [*]As usual many great skill behavior fixes by Malufett and team, and I feel I must emphasize this. Skill behavior fixing is often troublesome and takes time, for our team has to get on their official server characters and test reports in order to code them in rAthena. [*]And Euphy's and Joseph's impressive slaughter spree of script file sizes (aka optimizations all over the place). Misc. Stats During the period there were 172 commits. Of these 172 commits 85 were bug-fixes.
    1 point
  23. Sure: http://www.mediafire.com/view/?xs8b1yvvxn7ssws Font used is called Aharoni.
    1 point
  24. its just a simple mall with some of the renewal equipments. Link - http://pastebin.com/6wZNWXSU
    1 point
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