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Showing content with the highest reputation on 04/02/12 in all areas

  1. Hey everyone. <3 It's me from eA. I thought I might as well bring my maps to rA. The fact that these maps are free does not mean that I don't expect credits. Creditting me is all I ask for, though. A tiny favor in exchange for days of hard work, so please! <: Like my maps? Please be kind to consider buying my Purchasable Maps. Thank you! ♥ Don't forget to let me know when the links are dead! - Altzibar - Info: Pretty much a more exotic (though a much smaller) version of Alberta. Youtube: BGM: El Cazador De La Bruja OST 17 - Walk down to your freedom Download: Click Mirror: Click - Crystilia - Info: My first custom town ever, more of a mansion some people said. Kinda random actually. @_@ Youtube: BGM: Strawberry Panic! - Ending (last episode) soundtrack Download: Click Mirror: Click Minimap: ^Download contains minimap! - Flaris - Info: Based on a (part of a) FlyFF map. Youtube: BGM: FlyFF BGM - Flaris Theme Download: Click Mirror: Click - Jazeera - Info: Jazeera means "island" in Arabic, lol that's all the info I'm able to provide. Youtube: BGM: You and I (unfulfilled feelings) - Gundam Seed Destiny Download: Click Mirror: Click - Lunette - Info: This could be the perfect beginners(/Novice) town, especially if your server has some sort of story line. Youtube: BGM: The Last Exile OST - Lost Friend Download: Click Mirror: Click [New] Minimap: Click - Welgaia - Info: An angelic town, big enough to be used as main city for your server. Youtube: BGM: Nana Mizuki - Fiat Lux/Hikari Are (Tales Of Symphonia OST) Download: Click Mirror: Click Minimap: ^Download contains Minimap! That's it for now. If I happen to make more maps in the future I'll add 'em here. Much love, Najara
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  2. File Name: Detailed World Map File Submitter: puzzles File Submitted: 27 Feb 2012 File Category: Maps & Textures An alternate world map made to replace the existing client version. This one has the actual map images on it. Compiled by puzzles. Click here to download this file
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  3. 2012-03-28 ragexeRE with the new alt+right click feature for storage/cart packet obfuscation hexed http://www.mediafire...o2g3sekwsg3s2x9 // 2012-03-28aRagexeRE packet_ver: 28 0x08A6,19,wanttoconnection,2:6:10:14:18 0x0865,5,walktoxy,2 0x0934,6,ticksend,2 0x0866,5,changedir,2:4 0x0954,6,takeitem,2 0x0963,6,dropitem,2:4 0x08AD,8,movetokafra,2:4 0x088A,8,movefromkafra,2:4 0x093E,10,useskilltopos,2:4:6:8 0x0883,90,useskilltoposinfo,2:4:6:8:10 0x088E,6,getcharnamerequest,2 0x0281,6,solvecharname,2 0x091D,26,friendslistadd,2 0x0920,5,hommenu,4 0x0876,36,storagepassword,0 0x095D,26,partyinvite2,2 0x0951,7,actionrequest,2:6 0x0967,10,useskilltoid,2:4:6 0x091A,-1,itemlistwindowselected,2:4:8 0x08A0,18,bookingregreq,2:4:6 0x0861,-1,reqopenbuyingstore,2:4:8:9:89 0x07EC,2,reqclosebuyingstore,0 0x092B,6,reqclickbuyingstore,2 0x0894,-1,reqtradebuyingstore,2:4:8:12 0x091B,-1,searchstoreinfo,2:4:5:9:13:14:15 0x086F,2,searchstoreinfonextpage,0 0x0874,12,searchstoreinfolistitemclick,2:6:10 0x0439,8,useitem,2:4 seems the battleground system is not hardcoded in the client but it's in msgstringtable.txt now
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  4. That's a permanent monster spawn. http://rathena.org/w...t_Monster_Spawn ** Create a permanent monster spawn: <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event> Map name is the name of the map the monsters will spawn on. x,y are the coordinates where the mob should spawn. If xs and ys are non-zero, they specify the 'radius' of a spawn-rectangle area centered at x,y. Putting zeros instead of these coordinates will spawn the monsters randomly. Note this is only the initial spawn zone, as mobs random-walk, they are free to move away from their specified spawn region. Monster name is the name the monsters will have on screen, and has no relation whatsoever to their names anywhere else. It's the mob id that counts, which identifies monster record in 'mob_db.txt' database of monsters. If the mob name is given as "--ja--", the 'japanese name' field from the monster database is used, (which, in rAthena, actually contains an english name) if it's "--en--", it's the 'english name' from the monster database (which contains an uppercase name used to summon the monster with a GM command). If you add 20000 to the monster ID, the monster will be spawned in a 'big version', (monster size class will increase) and if you add 10000, the 'tiny version' of the monster will be created. However, this method is deprecated and not recommended, as the values to add can change at a later time (20000 and 10000 actually stand for 2*MAX_MOB_DB and MAX_MOB_DB respectively, which is defined on mob.h, and can change in the future as more mobs are created). The recommended way to change a mob's size is to use the event-field (see below). Amount is the amount of monsters that will be spawned when this command is executed, it is affected by spawn rates in 'battle_athena.conf'. Delay1 and delay2 control monster respawn delays - the first one is the fixed base respawn time, and the second is random variance on top of the base time. Both values are given in miliseconds (1000 = 1 second). Note that the server also enforces a minimum respawn delay of 5 seconds. You can specify a custom level to use for the mob different from the one of the database by adjoining the level after the name with a comma. eg: "Poring,50" for a name will spawn a monster with name Poring and level 50. Event is a script event to be executed when the mob is killed. The event must be in the form "NPCName::OnEventName" to execute, and the event name label should start with "On". As with all events, if the NPC is an on-touch NPC, the player who triggers the script must be within 'trigger' range for the event to work. The Event field can be used alternatively to specify other mob properties. Use 2 to specify that the mob should be small, 4 for big monsters, and 8 for special ai mobs (which by default attack other monsters instead of players). You can add these, so using 10 will spawn small monsters that attack other mobs (if you specify both 2 and 4, the small version takes priority). https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt
    1 point
  5. No one uses xRay anymore, so no need for Monstrosity_tab... RE runs on Lua files, not tabs
    1 point
  6. That cart diffs seems like have pretty much problems.. ------ cart.patch
    1 point
  7. Try changing your "clientinfo.xml <version>28</version>" to 26 and try logging in.
    1 point
  8. You have to do that when the server is offline
    1 point
  9. should follow a format like this [sKID.MER_MAGNIFICAT] = { "MER_MAGNIFICAT"; SkillName = "Magnificat", MaxLv = 5, SpAmount = { 40, 40, 40, 40, 40 }, <---- This is the line needed bSeperateLv = false, AttackRange = { 1, 1, 1, 1, 1 } },
    1 point
  10. Just a small variable typo. Change mes "^FF0000"+.Strings$+"^000000"; into mes "^FF0000"+.String$+"^000000";
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  11. Just a little design I made this evening. @Ind Since we have no informations about what should figure in this design, I just created it with basics infos and hope the structure will be fine. If you want more, or another page, just ask. I don't integrated it because the design can change in future and I don't want to waste time to recode it each time. I prefer focus on the design and IF the design is chose, integrate it. The only thing I don't love is the buttons in the right (server info, download, ...), I will maybe change them later. Cya.
    1 point
  12. I believe he means "is there a fluxcp with rathena support by paradox924/byteflux". No. I discussed having one made with them but was answered rudely by Paradox924 and byteflux saying they have no intention to support third party projects, before receiving an IRC kickban.
    1 point
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