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Tokei

GRF: GRF Editor

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3 hours ago, Radian said:

Hey @Tokei how are you doing?

Im just having issues with encrypted files atm while using a 2018-06-20eRagexeRE client date exe

What im getting is queryRegionInfo or the client cant read when its encrypted i tried running it without encryption and its working fine.

I made new GRF's change the cpp.dll name into something else, create new patch of client and still not working. Any idea what mistake i made on encrypting it?

Newer clients reference cps.dll twice; so keep the name to cps.dll instead of changing it to cpp.dll.

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4 hours ago, Tokei said:

Newer clients reference cps.dll twice; so keep the name to cps.dll instead of changing it to cpp.dll.

Thank you for the response, I will try this one and see if it will work.

Edit: Its working now, thank you @Tokei its normal when i encrypt the client it wont produce a new client right just the .dll file?

Edited by Radian
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Posted (edited)

hello, I need support

I got error when I try to open my ragnarok with encrypted grf

---------------------------
GRF Encryption - File not found
---------------------------
The client executable is invalid. Encryption feature will be disabled.

Error code : 0x02.
---------------------------
OK   
---------------------------

I play at pc (OS : Win 7 )  normal then I change to my laptop (OS: Win 10) become error

Thank you before

EDITED : already fix, personal issue

Edited by mR L
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On 3/26/2021 at 4:53 PM, Tokei said:

...

Mind making a feature for exporting sprites as SpriteSheets? and also importing them back? (the importing back should have the same coords for cuts but make it so you can tell if the sprite sheet was expanded or reduced in size when importing)

 

Would something like that be possible? Just so we can work in sprite sheets instead of editing frame by frame

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Hello, after installation and launch, it writes this error.

34798016.png

 

Win 10 pro

.net 4.8 (last)


Please help anyone 😞


This program used to work fine

@Tokei

Edited by Gradusnick
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Heya,

You would have to share the map files you're trying to modify as there should be no issues with the settings you've picked.

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It's arug_cas02 from BG conquest. The normal version (woe) work fine, but in bg I can't even walk.

 

 

flatmapbg.rar

Edited by Last
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Posted (edited)
3 hours ago, Last said:

It's arug_cas02 from BG conquest. The normal version (woe) work fine, but in bg I can't even walk.

 

 

flatmapbg.rar 74.91 kB · 0 downloads

I loaded the maps you provided and there are no objects. So nothing to do with GRF Editor, but an issue with your local files or your client.

Edited by Tokei
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Hii Tokei!
I found a bug, or rather, a client of mine did! ^^
It turns out a map that they acquired from me had a missing bmp file.
To test again, I added the custom map to my data.grf where the files are located, and saved.
Then I extracted all of the files from the map with "Export...".
But it happened again, specifically ilus_s_124.bmp isn't being extracted.
The texture belongs to a rsm file that was previously converted from rsm2. (I don't know if it's related to the bug though)
Please take a look, thank you!

Edit: If you Export the files from the rsm itself, it works. It only doesn't work if you extract them from the map.
image.png.71dbb2dfd84bdd943e033eb4962a066a.png

Edited by Mina-chan
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Hello, in Flatmap maker, is it possible to let walkable tiles on objects stay at its original height levels?

In the first pic belows you can see that the walkable tiles for the boat drop to the bottom of the map when made into a flatmap.

This might be a weird question but I really need a way to achieve this for my own project.

GRF-Editor-g-LIV7k-Qqdl.pngGRF-Editor-JTPsg-SAt-Ix.png

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9 hours ago, ocarinas said:

Hello, in Flatmap maker, is it possible to let walkable tiles on objects stay at its original height levels?

In the first pic belows you can see that the walkable tiles for the boat drop to the bottom of the map when made into a flatmap.

This might be a weird question but I really need a way to achieve this for my own project.

GRF-Editor-g-LIV7k-Qqdl.pngGRF-Editor-JTPsg-SAt-Ix.png

Hmm, you could just replace the gat files with the original ones. That should achieve the results you're looking for.

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Please help, why context menu doesn't work/show even when i enable it in Setting?

Im using Windows 10 Pro 21H1 64bit Operating System image.thumb.png.8ce13989f99b1d3d50be1d6ddb81cbe9.png

 

UPDATE: I did manage to add Context Menu, now it show this error when i try to compress a folder to .grfimage.png.b6e25e9ae8fd34324248b008d2447694.png

Edited by pazaway12
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1 hour ago, pazaway12 said:

Please help, why context menu doesn't work/show even when i enable it in Setting?

Im using Windows 10 Pro 21H1 64bit Operating System image.thumb.png.8ce13989f99b1d3d50be1d6ddb81cbe9.png

 

UPDATE: I did manage to add Context Menu, now it show this error when i try to compress a folder to .grfimage.png.b6e25e9ae8fd34324248b008d2447694.png

Try to run as administrator

 

Greetings,

Rynbef~

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