Musika6988

World Boss by Sehrentos

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Origin:

So my inspiration for this script is taken from "Aura Kingdom".

If you've played that, you'll know. lol

And.. This is a small piece of my Servers Storyline so, my full gratitude goes to Sir Sehrentos for this!:D

Mechanics:

Triggers automatically.

It will announce the name of the Monster to be spawned and what map it should spawn.

You need a party to be able to kill it.

Once killed, a Treasure Box will spawn but only the Party Leader can open the Treasure Box and Distribute the Rewards on Randomly to every Party Members.

The Treasure Box reward has 4 tiers to choose from and it chooses Random List of Rewards everytime it is opened.

Once all the reward has been distributed, you'll need to wait again for the next World Boss Spawn.

You Can:

Set on what time the World Boss you want to spawn automatically.

Set any mobs you want to be the World Boss just replace the Mob IDs with your Custom ones.

Set on what map you want the World Boss to spawn. (orignally set to random map)

Set the Item Rewards from the Treasure Box.

Credits:

Basically, this was my idea, but Sir Sehrentos has given all his efforts on helping me with this script, so He deserves all the credit.^_^

 

Main Script:

[World Boss]

https://pastebin.com/x1SGnE3e

 

Anti Abuse:

Cause CHAMPS has the tendency to lure the World Boss near the healer and just Heal + Asura then they can solo the World Boss which is againt's the original purpose.

Healer NPC is deactivated when World Boss is active in a particular map.

https://pastebin.com/CfL3tCb4

Healer NPC Credit goes to Master Euphy!

 

NOTE:

If you have any suggestions for improvement, kindly comment it down.

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Thank you for this share.

I would suggest more loot options like:

- Reward all near the boss and not just single party.

- Selective where leader can select what item to who.

And maby multiple events at once, but not in same map.

Update: From 2.4 into 2.7 version

Minor text changes.

Added WorldBossRadar event NPC to monitor World Boss HP.

 - World Boss HP will increase or decrease by 1.5 mil per each player in 20 cell range and is updated every 10 seconds.

Added timeout timer to clear expired event monster.

Added loot mode 1 give one reward to one random party member.

Added loot modes 4-5 give all/one rewards to all nearby players and their party members.

Added loot modes 6-7 give all/one rewards to all nearby players.

Removed Treasure Chest monster and added Treasure Chest NPC's.

Added multiple events at once, but not in the same map.

Added loot modes 8-9 give all/one rewards to all players in same map.

Added double exp and drop rates for 1 hour after boss is killed. Can be disabled.

TODO: Loot modes select party members.

I will try to update this if i forgot to add something.

Edited by Sehrentos
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3 hours ago, Sehrentos said:

Thank you for this share.

I would suggest more loot options like:

- Reward all near the boss and not just single party.

- Selective where leader can select what item to who.

And maby multiple events at once, but not in same map.

Waiting on that update :D

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12 hours ago, Sehrentos said:

Thank you for this share.

I would suggest more loot options like:

- Reward all near the boss and not just single party.

- Selective where leader can select what item to who.

And maby multiple events at once, but not in same map.

Just Awesome!:D

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On 3/14/2018 at 4:03 AM, Sehrentos said:

Thank you for this share.

I would suggest more loot options like:

- Reward all near the boss and not just single party.

- Selective where leader can select what item to who.

And maby multiple events at once, but not in same map.

Update: From 2.4 into 2.7 version

Minor text changes.

Added WorldBossRadar event NPC to monitor World Boss HP.

 - World Boss HP will increase or decrease by 1.5 mil per each player in 20 cell range and is updated every 10 seconds.

Added timeout timer to clear expired event monster.

Added loot mode 1 give one reward to one random party member.

Added loot modes 4-5 give all/one rewards to all nearby players and their party members.

Added loot modes 6-7 give all/one rewards to all nearby players.

Removed Treasure Chest monster and added Treasure Chest NPC's.

Added multiple events at once, but not in the same map.

Added loot modes 8-9 give all/one rewards to all players in same map.

Added double exp and drop rates for 1 hour after boss is killed event. Can be disabled.

TODO: Loot modes select party members.

I will try to update this if i forgot to add something.

Your the best! :D waiting for the TODO to make it complete

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1 hour ago, Elysium said:

Your the best! :D waiting for the TODO to make it complete

Thanks,

I have a function ready for the party select menu. Just need some spare time to add it.

Here is a sample of it if you are interested: https://pastebin.com/zRdqbQnu

Edited by Sehrentos
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Hi @Sehrentos .

I want to ask how to make it need a kill x global_monster in ragnarok world to trigger this script?

and after kill the world boss, variable will reset to 0?

 

i've try using OnNPCKillEvent: but when i put in top, the npc not count it . i'm so confused

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sir, im having a problem with the this script. i don't know what to do? please help....... thank you 

20180904_111550.jpg

20180904_111600.jpg

20180904_111624.jpg

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On 8/12/2018 at 2:32 PM, dikapramantya said:

Hi @Sehrentos .

I want to ask how to make it need a kill x global_monster in ragnarok world to trigger this script?

and after kill the world boss, variable will reset to 0?

 

i've try using OnNPCKillEvent: but when i put in top, the npc not count it . i'm so confused

Hey @dikapramantya

Sorry for the long wait. I have been too busy with other projects.
How you can trigger the Start event. Create new NPC that has OnNPCKillEvent and a counter for the kills and call this when you want to start it:

donpcevent "WorldBoss::OnEnable";

 

 

Quote

sir, im having a problem with the this script. i don't know what to do? please help....... thank you 

Hey @ichikun1

I think you must update your server if it does not support "unittalk".

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Hey, I got some spare time and decided to update the script.
@Musika6988

Version 2.9

Added loot modes 10 and 11 with party select option.

And option to turn off the radar (changing monster HP)

Update: Version 2.9.1

Fix random reward will be selected only once, to avoid abuse.

Added option to turn off mapflags.

Added more default .MOB_ status points.

Renamed some values. easier to understand.

Update2: Version 2.9.2

Disabled FOG effect.

Added more announce text.

Added unit checks OnMobDie event.

Added inarray optimizations.

 

Note: To rename the Treasure Chest NPC, replace ALL "Treasure Chest#wb_" strings but keep the index numbers.

Edited by Sehrentos
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@Musika6988 @Sehrentoshi there thank you for your script 

 

- after killing the world boss my server rates go down 1/2

 

for example my server rate is x50 after killing the world boss or reloading the npc the rates goes to x25 where do i change it so that wont affect my original server rates thank you

Edited by Quesooo
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12 hours ago, Quesooo said:

@Musika6988 @Sehrentoshi there thank you for your script 

 

- after killing the world boss my server rates go down 1/2

 

for example my server rate is x50 after killing the world boss or reloading the npc the rates goes to x25 where do i change it so that wont affect my original server rates thank you

Hey,

Thank you. There is option to turn off the floating rates:

.use_floating_rates = 0;    // Increase servers exp and drop rates for 1 hour after boss kill(0=Disable, 1=Enable)

 

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On 10/22/2018 at 12:50 PM, Sehrentos said:

Hey,

Thank you. There is option to turn off the floating rates:

.use_floating_rates = 0;    // Increase servers exp and drop rates for 1 hour after boss kill(0=Disable, 1=Enable)

 

oh i already disable that but it seems  still affecting the server rates

@Sehrentos boss ping me when it done thank you for your fast response

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Updated v2.9.3 changed the WorldBossRates NPC script to properly check for .use_floating_rates setting. Reported by @Quesooo

 

On 10/22/2018 at 2:50 AM, Radian said:

Great script by the way @Sehrentos and @Musika6988

Many thanks!

Edited by Sehrentos
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Many thanks for that kind of release ! I appreciate

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hi, thx for this script but on my server he doesnt work =s

ezaeza.png.401ed5289970a92274675b83b311a33f.png


//= World Boss Event
//===== By: ==================================================
//= Musika6988, Sehrentos
//===== Current Version: =====================================
//= 2.9.3
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Summon random World Boss and when defeated get treasure.
//= Leader will have option to distribute or dispose loots.
//= GM panel: info/start/stop/skip/lootMode/modify.
//= Boss HP will increase or decrease by 1.500.000 per each 
//= player nearby and is updated every 10 seconds.
//= When boss is defeated it will trigger increased exp and
//= drop rates to whole server for 1 hour(IF enabled).
//===== Additional Comments: =================================
//= 1.x Initial script by Musika6988.
//= 2.0 Sehrentos added reward arrays. Randomly select a reward.
//= 2.1 Sehrentos changed single random reward into random all rewards.
//= 2.2 Sehrentos minor optimizations.
//= 2.3 Sehrentos added more loot options.
//= 2.4 Sehrentos added GM panel, Default mob attributes(.MOB_),
//=  Same party check(reward stealing)
//= 2.5 Sehrentos added NPC WorldBossRadar to monitor players nearby,
//=  Removed Flee and Perfect Dodge from Treasure Chest,
//=  Added timeout to stop the event. Minor text changes.
//= 2.6 Sehrentos added loot mode 1 give one reward to one random party member.
//=  Added loot modes 4-5 give all/one rewards to all nearby players and their party members.
//=  Added loot modes 6-7 give all/one rewards to all nearby players.
//= 2.7 Sehrentos removed Treasure Chest monster.
//=  Added Treasure Chest NPCs.
//=  Added multiple events at once, but not in same map.
//=  Added loot modes 8-9 give all/one rewards to all players in same map.
//=  Added double server rates for 1 hour after boss is killed event.
//= 2.8 Sehrentos added jump_zero optimizations.
//=  Fixed WorldBossRates::OnInit first run on the server.
//=  Added [email protected]_ACCESS_EXPIRE timer. Clean the access array when it expires.
//= 2.9 Sehrentos WorldBossRadar enable/disable option.
//=  Added loot modes 10 give all rewards to selected party member.
//=  Added loot modes 11 give one random reward to selected party member.
//= 2.9.1 Sehrentos Fixes and additions.
//=  Added option to turn off mapflags.
//=  Added more default .MOB_ status points.
//=  Fix random reward will be selected only once, to avoid abuse ([email protected]_REWARD_INDEX).
//=  Renamed some values. easier to understand.
//= 2.9.2 Sehrentos Disabled FOG effect.
//=  Added more announcements when event fail to start.
//=  Added unit checks on OnMobDie event.
//=  Added inarray optimizations.
//= 2.9.3 Sehrentos changed the way event starts and announces.
//=  Fixed WorldBossRates when .use_floating_rates is enabled(report @Quesooo).
//= !TODO: Loot mode 12 give each reward to selected party member one by one.
//============================================================
-	script	WorldBoss	-1,{
OnInit:
	// Settings
	.npc_name$ = strnpcinfo(0); // Name of this NPC
	.event_sleep = 60000;       // Event sleep time in milliseconds(60000 = 1 minute)
	.event_timeout = 7200000;   // Event timeout time in milliseconds before Boss is disabled(60000 = 1 minute)
	.event_access_expire = 900000; // Event access expire time in milliseconds(60000 = 1 minute)

	// Reward distribution
	.loot_mode = 0;             // Event loot distribution mode. Look npc_loot_mode_desc for descriptions
	.loop_max = 200;            // Maximum number of loops (When selecting a random party member)
	.duplicate_npc_count = 9;   // Number of duplicate Treasure Chest NPC's (Important! 0 counts as well)

	// Experience increases during event(In current event map)
	.base_exp_multiplier = 3500;   // Event base exp rating multiplier(In current event map)
	.job_exp_multiplier = 3500;    // Event job exp rating multiplier(In current event map)
	.use_floating_rates = 1;    // Increase servers exp and drop rates for 1 hour after boss kill(0=Disable, 1=Enable)

	// Monsters default attributes
	.MOB_MAXHP = 100000000;     // How much HP can monster have at maximum
	.MOB_HP = 5000000;          // How much HP monster has on spawn
	.MOB_SPEED = 130;           // Speed
	.MOB_CRIT = 450;            // Crit rate (1000=100%)
	.MOB_HIT = 300;             // Hit rate
	.MOB_ATKMIN = 1000;         // Base Attack Minimum
	.MOB_ATKMAX = 4000;         // Base Attack Maximum
	.MOB_MATKMIN = 1000;        // Magic Attack Minimum
	.MOB_MATKMAX = 4000;        // Magic Attack Maximum
	.MOB_DEF = 35;              // Defence
	.MOB_MDEF = 35;             // Magic Defence
	.MOB_FLEE = 200;            // Flee rate
	.MOB_PDODGE = 60;           // Perfect Dodge
	.MOB_STR = 150;             // Stat strength
	.MOB_AGI = 150;             // Stat agility
	.MOB_VIT = 150;             // Stat vitality
	.MOB_INT = 150;             // Stat intellect
	.MOB_DEX = 150;             // Stat dexterity
	.MOB_LUK = 150;             // Stat luck

	// Floating monster HP
	// When player is detected near the mob, update it's HP.
	.use_radar = 0;             // 0=Disable, 1=Enable

	// Mapflags effects, monster status, party lock, etc.
	.use_mapflags = 0;          // 0=Disable, 1=Enable

	// Event monster ID's
	setarray .event_mobs[0],
		1093, // Eclipse
		1096, // Angeling
		1120, // Ghostring
		1388, // Archangeling
		1582, // Deviling
		1795; // Bloody Knight

	// Event reward ID's (One random array is selected)
	setarray .loots_0[0], 501, 502, 503, 504, 505, 506;
	setarray .loots_1[0], 507, 508, 509, 510, 511, 512;
	setarray .loots_2[0], 513, 514, 515, 516, 517, 518;
	setarray .loots_3[0], 519, 520, 521, 522, 523, 525;

	// Event reward ID's array size (Important!)
	// If you add new .loots_<Number> arrays. You must change this accordingly.
	.loots_count = 3;  // 0 count aswell

	// Event map names
	setarray .event_maps$[0],
		"prontera", "morocc", "geffen", "payon",
		"alberta", "aldebaran", "xmas", "comodo",
		"yuno", "amatsu", "gonryun", "umbala",
		"louyang", "ayothaya", "einbroch", "hugel",
		"rachel", "veins", "moscovia";

	// Event loot distribution mode description
	setarray .loot_mode_desc$[0],
		"Give all rewards to all party members",                          // .loot_mode = 0
		"Give one reward to one random party member",                     // .loot_mode = 1
		"Give all rewards to one random party member",                    // .loot_mode = 2
		"Give rewards randomly between all party members",                // .loot_mode = 3
		"Give all rewards to all nearby players and their party members", // .loot_mode = 4 (Skip UI)
		"Give one reward to all nearby players and their party members",  // .loot_mode = 5 (Skip UI)
		"Give all rewards to all nearby players",                         // .loot_mode = 6 (Skip UI)
		"Give one reward to all nearby players",                          // .loot_mode = 7 (Skip UI)
		"Give all rewards to all players in the same map",                // .loot_mode = 8 (Skip UI)
		"Give one reward to all players in the same map",                 // .loot_mode = 9 (Skip UI)
		"Give all rewards to selected party member",                      // .loot_mode = 10
		"Give one random reward to selected party member";                // .loot_mode = 11

	// TESTS
	// Log console information
	// This will report incorrect monster ID's on script load
	/*for( [email protected] = 0; [email protected] < getarraysize(.event_mobs); [email protected]++ ) {
		if( getmonsterinfo(.event_mobs[[email protected]], 0) == "null" ) {
			debugmes .npc_name$ + ":OnInit Monster ID:" + .event_mobs[[email protected]] + " DOES NOT EXIST!";
		}
	}*/
	// Start event on script load (For testing purposes)
	//donpcevent .npc_name$ + "::OnEnable";
	end;

OnEnable:
OnClock0402:
OnClock2359:
	// Check free event maps
	if ( getarraysize([email protected]_MAP$) >= getarraysize(.event_maps$) ) {
		debugmes .npc_name$+"::OnEnable all event maps are active!";
		//announce "[World Boss] Event has been cancelled! All event maps are active!", BC_ALL, 0xFF0000;
		end;
	}

	// Select random monster
	[email protected]_mob = rand( getarraysize( .event_mobs ) );
	[email protected]_id = .event_mobs[ [email protected]_mob ];

	// Select random map
	[email protected] = 0;
	[email protected]_map = rand( getarraysize( .event_maps$ ) ); // Random map index number
	while(inarray([email protected]_MAP$[0], .event_maps$[[email protected]_map]) != -1) {
		if([email protected] > .loop_max) {
			debugmes .npc_name$+"::OnEnable event map max loop count!";
			//announce "[World Boss] Event has been cancelled! Could not find free event map!", BC_ALL, 0xFF0000;
			end;
		}
		[email protected]_map = rand( getarraysize( .event_maps$ ) );
		[email protected]++;
	}
	[email protected]_name$ = .event_maps$[ [email protected]_map ];

	// Announce event will start soon
	announce "[World Boss] A rift on time and space is about to be opened! A World Boss will appear in "+(.event_sleep / 60000)+" minute! Prepare your Hunting Party!",BC_ALL,0xFF0000,FW_BOLD,18;

	// Sleep until X time have passed and then continue script
	sleep .event_sleep;

	// Get last event index
	[email protected] = getarraysize([email protected]_MOB_GID);

	// Set mapflags if enabled
	if ( .use_mapflags ) {
		// Save event maps original mapflags
		setarray [email protected]_MF_PARTYLOCK[[email protected]], getmapflag([email protected]_name$, MF_PARTYLOCK);
		setarray [email protected]_MF_NOMOBLOOT[[email protected]], getmapflag([email protected]_name$, MF_NOMOBLOOT);
		setarray [email protected]_MF_NOMVPLOOT[[email protected]], getmapflag([email protected]_name$, MF_NOMVPLOOT);
		setarray [email protected]_MF_NOPENALTY[[email protected]], getmapflag([email protected]_name$, MF_NOPENALTY);
		setarray [email protected]_MF_NOMOBTELE[[email protected]], getmapflag([email protected]_name$, MF_MONSTER_NOTELEPORT);
		setarray [email protected]_MF_BASEEXP[[email protected]], getmapflag([email protected]_name$, MF_BEXP);
		setarray [email protected]_MF_JOBEXP[[email protected]], getmapflag([email protected]_name$, MF_JEXP);
		//setarray [email protected]_MF_FOG[[email protected]], getmapflag([email protected]_name$, MF_FOG);

		// Set new mapflags
		setmapflag [email protected]_name$, MF_PARTYLOCK; // Disable changing party(Inviting new players in event map)
		setmapflag [email protected]_name$, MF_NOMOBLOOT; // Disable Normal monster loot drops
		setmapflag [email protected]_name$, MF_NOMVPLOOT; // Disable Boss monster loot drops
		setmapflag [email protected]_name$, MF_NOPENALTY; // Disable Exp and Zeny penalty
		setmapflag [email protected]_name$, MF_MONSTER_NOTELEPORT; // Disable monster teleport
		setmapflag [email protected]_name$, MF_BEXP, ([email protected]_MF_BASEEXP[[email protected]] * .base_exp_multiplier); // Set Base Exp rating
		setmapflag [email protected]_name$, MF_JEXP, ([email protected]_MF_JOBEXP[[email protected]] * .job_exp_multiplier); // Set Job Exp rating
		//setmapflag [email protected]_name$, MF_FOG; // Enable FOG effect
	}

	// Summon event monster unit
	monster [email protected]_name$, 0, 0, "World Boss", [email protected]_id, 1, .npc_name$+"::OnMobDie", Size_Large, AI_NONE;
	[email protected] = [email protected][0]; // Get monster's Game ID

	// Change unit data to defaults
	setunitdata [email protected], UMOB_MAXHP, .MOB_MAXHP;
	setunitdata [email protected], UMOB_HP, .MOB_HP;
	setunitdata [email protected], UMOB_SPEED, .MOB_SPEED;
	setunitdata [email protected], UMOB_CRIT, .MOB_CRIT;
	setunitdata [email protected], UMOB_HIT, .MOB_HIT;
	setunitdata [email protected], UMOB_ATKMIN, .MOB_ATKMIN;
	setunitdata [email protected], UMOB_ATKMAX, .MOB_ATKMAX;
	setunitdata [email protected], UMOB_MATKMIN, .MOB_MATKMIN;
	setunitdata [email protected], UMOB_MATKMAX, .MOB_MATKMAX;
	setunitdata [email protected], UMOB_DEF, .MOB_DEF;
	setunitdata [email protected], UMOB_MDEF, .MOB_MDEF;
	setunitdata [email protected], UMOB_FLEE, .MOB_FLEE;
	setunitdata [email protected], UMOB_PDODGE, .MOB_PDODGE;
	setunitdata [email protected], UMOB_STR, .MOB_STR;
	setunitdata [email protected], UMOB_AGI, .MOB_AGI;
	setunitdata [email protected], UMOB_VIT, .MOB_VIT;
	setunitdata [email protected], UMOB_INT, .MOB_INT;
	setunitdata [email protected], UMOB_DEX, .MOB_DEX;
	setunitdata [email protected], UMOB_LUK, .MOB_LUK;

	// Get units updated data
	getunitdata([email protected], [email protected]);

	// Save event arrays
	setarray [email protected]_MOB_ID[[email protected]], [email protected]_id;
	setarray [email protected]_MOB_GID[[email protected]], [email protected];
	setarray [email protected]_TIMEOUT[[email protected]], gettimetick(0);
	setarray [email protected]_RADAR_NEAR[[email protected]], 0;
	setarray [email protected]_MAP$[[email protected]], [email protected]_name$;
	setarray [email protected]_X[[email protected]], [email protected][UMOB_X];
	setarray [email protected]_Y[[email protected]], [email protected][UMOB_Y];

	// Unit talk
	unittalk [email protected], "Tremble before me mortals!", BC_AREA;

	// Announce event started
	announce "[World Boss] A "+ getunitname([email protected]) +" has appeared in "+ [email protected]_name$ +" to wreck havoc!! Form a Hunting Party and stop it!!",BC_ALL,0xFF0000,FW_BOLD,18;

	// Start unit radar
	if ( .use_radar && getarraysize([email protected]_MOB_GID) ) {
		donpcevent "WorldBossRadar::OnEnable";
	}

	// Start timeout timer
	if ( !getnpctimer(1, "WorldBossTimeout") ) {
		donpcevent "WorldBossTimeout::OnEnable";
	}
	end;

// Disable event
OnDisable:
	//debugmes .npc_name$+"::OnDisable stop event!";
	// Stop timeout timer
	donpcevent "WorldBossTimeout::OnDisable";

	// Stop unit radar
	if ( .use_radar ) {
		donpcevent "WorldBossRadar::OnDisable";
	}

	// Reset server exp and drop rates
	if ( .use_floating_rates ) {
		donpcevent "WorldBossRates::OnDisable";
	}

	// Loop all events
	for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) {
		// Kill all units
		if ( unitexists([email protected]_MOB_GID[[email protected]]) ) {
			unitkill([email protected]_MOB_GID[[email protected]]);
		}

		// Reset all mapflags to original values
		if ( .use_mapflags ) {
			callfunc("WB_ResetMapflags", [email protected]_MAP$[[email protected]], [email protected]);
		}
	}
	// Kill all script or gm summoned monsters
	//killmonster .event_map$, "All";

	// Reset all event arrays
	callfunc("WB_ResetAllGlobals");
	end;

OnMobDie:
	// Event when monster has been killed
	// Stop unit radar and timeout if no unit is alive
	if ( !getarraysize([email protected]_MOB_GID) ) {
		if ( .use_radar ) donpcevent "WorldBossRadar::OnDisable";
		donpcevent "WorldBossTimeout::OnDisable";
	}

	// Check attached unit
	[email protected]_gid = getattachedrid();
	if ( [email protected]_gid ) {
		// No unit attached. Propably killed by unitkill or other script command
		//donpcevent .npc_name$+"::OnDisable";
		end;
	}

	// Get unit type
	[email protected]_type = getunittype([email protected]_gid);
	if ( [email protected]_type == -1 ) {
		debugmes .npc_name$+"::OnMobDie FATAL no unit type found!";
		donpcevent .npc_name$+"::OnDisable";
		end;
	}

	// Get map coordinates (Treasure Chest NPC will need these coordinates)
	getmapxy(.event_map$, .event_x, .event_y, [email protected]_type);

	// Announce
	announce "[World Boss] The World Boss have been killed! Congratulations!", bc_all, 0xFF0000;

	// Increase server exp and drop rates for limited time
	if ( .use_floating_rates ) {
		donpcevent "WorldBossRates::OnEnable";
	}

	// Get index if map name are the same
	[email protected]_index = inarray([email protected]_MAP$[0], .event_map$);

	// Check if index was found and stop if not
	if ( [email protected]_index == -1 ) {
		debugmes .npc_name$+"::OnMobDie event index was not found!";
		end;
	}

	// Reset mapflags to original values
	if ( .use_mapflags ) {
		callfunc("WB_ResetMapflags", [email protected]_MAP$[[email protected]_index], [email protected]_index);
	}

	// If unit is not PC, try to attach unit master to the script
	if ( [email protected]_type !=  UNITTYPE_PC ) {
		getunitdata([email protected]_gid, [email protected]);
		if ([email protected]_type == UNITTYPE_NPC) {
			// NPC does not have master
			debugmes .npc_name$+"::OnMobDie NPC no player attached!";
			end;
		}
		if ([email protected]_type == UNITTYPE_PET) {
			if (!attachrid([email protected][UPET_MASTERAID])) {
				debugmes .npc_name$+"::OnMobDie PET no player attached!";
				end;
			}
		}
		if ([email protected]_type == UNITTYPE_MOB) {
			if (!attachrid([email protected][UMOB_MASTERAID])) {
				debugmes .npc_name$+"::OnMobDie MOB no player attached!";
				end;
			}
		}
		if ([email protected]_type == UNITTYPE_HOM) {
			[email protected]$ = strcharinfo(0,[email protected][UHOM_MASTERCID]);
			if (!attachrid(getcharid(3,[email protected]$))) {
				debugmes .npc_name$+"::OnMobDie HOM no player attached!";
				end;
			}
		}
		if ([email protected]_type == UNITTYPE_MER) {
			[email protected]$ = strcharinfo(0,[email protected][UMER_MASTERCID]);
			if (!attachrid(getcharid(3,[email protected]$))) {
				debugmes .npc_name$+"::OnMobDie MER no player attached!";
				end;
			}
		}
		if ([email protected]_type == UNITTYPE_ELEM) {
			[email protected]$ = strcharinfo(0,[email protected][UELE_MASTERCID]);
			if (!attachrid(getcharid(3,[email protected]$))) {
				debugmes .npc_name$+"::OnMobDie ELE no player attached!";
				end;
			}
		}
	}

	// Get party ID
	[email protected]_id = getcharid(1);
	// Save event arrays
	setarray [email protected]_MAP$[[email protected]_index], .event_map$;
	setarray [email protected]_X[[email protected]_index], .event_x;
	setarray [email protected]_Y[[email protected]_index], .event_y;
	setarray [email protected]_PARTY_ID[[email protected]_index], [email protected]_id;
	// Select random reward/loots array
	setarray [email protected]_REWARD_INDEX[[email protected]_index], rand(0, .loots_count);

	// Enable first available Treasure Chest NPC
	// Set .event_map$, .event_x, .event_y before enabling ( Important! )
	for ( [email protected] = 0; [email protected] <= .duplicate_npc_count; [email protected]++ ) {
		[email protected]$ = "Treasure Chest#wb_"+ [email protected]; // Name of the NPC
		if ( getnpcid(0, [email protected]$) ) { // If NPC exists
			if ( !getnpctimer( 1, [email protected]$ ) ) { // If has active timer=1
				setarray [email protected]_NPC_NAME$[[email protected]_index], [email protected]$;
				donpcevent [email protected]$ +"::OnEnable";
				break;
			}
		} else {
			debugmes .npc_name$+"::OnMobDie no Treasure Chest#wb_"[email protected]+" NPC found!";
		}
	}

	// Switch by loot mode and save character IDs for access
	switch( .loot_mode ) {
		case 0:
		case 1:
		case 2:
		case 3: // In same party or single player
		case 10: // All to selected party member
		case 11: // One random to selected party member
			// Attach all available party members
			if ( getcharid(1) ) {
				addrid(2, 0, getcharid(1));
			}
			break;

		case 4:
		case 5: // In range and party
			// Attach all available players in 20 cells from the killer RID
			addrid(4, 0, (.event_x - 20),(.event_y - 20), (.event_x + 20),(.event_y + 20));

			// Attach all available party members
			if ( getcharid(1) ) {
				addrid(2, 0, getcharid(1));
			}
			break;

		case 6:
		case 7: // In range
			// Attach all available players in 20 cells from the killer RID
			addrid(4, 0, (.event_x - 20),(.event_y - 20), (.event_x + 20),(.event_y + 20));
			break;

		case 8:
		case 9: // In the same map
			addrid(1, 0, getcharid(1));
			break;
	}

	// Find matching character IDs from the access array
	[email protected]_index = inarray([email protected]_ACCESS[0], getcharid(0));

	// Exit if character already has access
	if ( [email protected]_index != -1 ) {
		end;
	}

	// Save character ID into access array
	setarray [email protected]_ACCESS[getarraysize([email protected]_ACCESS)], getcharid(0);
	setarray [email protected]_ACCESS_EXPIRE[getarraysize([email protected]_ACCESS_EXPIRE)], gettimetick(0);
	
	// Start access expire timer if not already running
	if ( !getnpctimer(1, "WorldBossAccessExpire") ) {
		donpcevent "WorldBossAccessExpire::OnEnable";
	}
	end;

// Event when player opens Treasure Chest NPC
OnTreasureOpen:
	// Get map coordinates of the player
	getmapxy([email protected]_map$, [email protected], [email protected], UNITTYPE_PC);

	// Search for character ID from the access array
	[email protected]_index = inarray([email protected]_ACCESS[0], getcharid(0));

	// User has no access!
	if ( [email protected]_index == -1 ) {
		message strcharinfo(0), "Treasure Chest is empty.";
		end;
	}

	// Get event index from the map name array
	[email protected]_index = inarray([email protected]_MAP$[0], [email protected]_map$);

	// Check if event index was found
	if ( [email protected]_index == -1 ) {
		debugmes [email protected]$+"::OnTreasureOpen event map name ( "+ [email protected]_map$ +" ) not found!";
		message strcharinfo(0), "Treasure Chest is empty.";
		end;
	}

	// Select reward array
	[email protected]_reward = [email protected]_REWARD_INDEX[[email protected]_index];
	[email protected]_size = getarraysize( getd(".loots_" + [email protected]_reward) );
	copyarray [email protected][0], getd(".loots_" + [email protected]_reward + "[0]"), [email protected]_size;

	switch( .loot_mode ) {
		case 0: // All to all members
		case 2: // All to random member
		case 3: // Randomly to all members
		case 10: // All to selected party member
		case 11: // One random to selected party member
			if ( getcharid(1) ) {
				goto OnPartyLeader;
			} else {
				// Has no party
				for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
					getitem [email protected][[email protected]], 1;
				}
			}
			break;

		case 1: // One to random member
			if ( getcharid(1) ) {
				// Party Leader will distribute loots
				goto OnPartyLeader;
			} else {
				// Has no party
				getitem [email protected][rand([email protected]_size)], 1;
			}
			break;

		case 4: // All in range and party
		case 6: // All in range
		case 8: // All in same map
		default:
			// No UI
			for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
				getitem [email protected][[email protected]], 1;
			}
			break;

		case 5: // One in range and party
		case 7: // One in range
		case 9: // One in same map
			// No UI
			getitem [email protected][rand([email protected]_size)], 1;
			break;
	}

	// Remove character ID from the access array (Access is now used)
	deletearray [email protected]_ACCESS[[email protected]_index], 1;
	deletearray [email protected]_ACCESS_EXPIRE[[email protected]_index], 1;

	// Announce player
	message strcharinfo(0), "Congratulations! You have been rewarded for killing the World Boss.";

	// Disable current NPC Treasure Chest
	if ( !getarraysize([email protected]_ACCESS) ) {
		// Disable current NPC Treasure Chest
		callfunc("WB_ResetBox", [email protected]_index);
		// Stop access expire timer
		donpcevent "WorldBossAccessExpire::OnDisable";
	}
	end;

OnPartyLeader:
	// Get party ID
	[email protected]_id = getcharid(1);

	// Check if player is party leader
	if ( getcharid(0) != getpartyleader( [email protected]_id, 2 ) ) {
		message strcharinfo(0), "You're not Party Leader.";
		end;
	}

	// Get event index from the party ID array
	[email protected]_index = inarray([email protected]_PARTY_ID[0], [email protected]_id );

	// Check if party id has access!
	if ( [email protected]_index == -1 ) {
		message strcharinfo(0), "Treasure Chest is empty.";
		end;
	}

	// Select random reward array
	[email protected]_reward = [email protected]_REWARD_INDEX[[email protected]_index];
	[email protected]_size = getarraysize(getd(".loots_" + [email protected]_reward));
	copyarray [email protected][0], getd(".loots_" + [email protected]_reward + "[0]"), [email protected]_size;

	// Show loot distribution window
	mes "[ Loot Distributor ]";
	mes "Please ensure you distribute the Rewards. If you cancelled this, your party might not able to receive any rewards.";
	mes "^777777Loot mode : ^000000" + .loot_mode_desc$[.loot_mode]; // Loot mode description
	next;
	mes "[ Loot Distributor ]";
	for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
		mes "^777777 ~ " + getitemname( [email protected][[email protected]] ) + "^000000";
	}
	next;
	if( select( "Distribute Loots", "Dispose Loots" ) == 1 ) {
		// Get party data
		getpartymember [email protected]_id, 0; // Name
		getpartymember [email protected]_id, 1; // Character IDs
		getpartymember [email protected]_id, 2; // Account IDs

		// Copy the temporary party data
		[email protected]_size = [email protected];
		copyarray [email protected]_cid[0], [email protected][0], [email protected]_size;
		copyarray [email protected]_aid[0], [email protected][0], [email protected]_size;
		copyarray [email protected]_name$[0], [email protected]$[0], [email protected]_size;

		// LOOT MODE 0: Give all rewards to all party members
		if( .loot_mode == 0 ) {
			mes "[ Loot Distributor ]";
			// Loop through each party member
			for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
				// Online check
				if( isloggedin([email protected]_aid[[email protected]], [email protected]_cid[[email protected]]) ) {
					mes " ~ " + strcharinfo(0, [email protected]_cid[[email protected]]) + " was rewarded!";
					// Loop through each reward
					for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
						getitem [email protected][[email protected]], 1, [email protected]_aid[[email protected]];
					}
				}
			}
		}

		// LOOT MODE 1: Give one reward to one random party member
		else if( .loot_mode == 1 ) {
			// Select random party member X times.
			SelectRandom1:
			[email protected] = 0; // Counter for random player select
			[email protected]_party = rand([email protected]_size);
			while( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) {
				if( [email protected] >= .loop_max ) break;
				[email protected]_party = rand([email protected]_size);
				[email protected]++;
			}
			// Max attempts reached					
			if( [email protected] >= .loop_max ) {
				mes "[ Player not found ]";
				mes "Tried to select random player " + [email protected] + " times!";
				mes "Do you want to try again?";
				next;
				if( select("Yes:No") == 1 ) {
					goto SelectRandom1;
				} else {
					goto OnClose;
				}
			}
			// Backup online check (next; will pause script and players can disconnect)
			if( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) {
				mes "[ Player not online ]";
				mes "Member is ^777777offline^000000";
				mes "Do you want to try again?";
				next;
				if( select("Yes:No") == 1 ) {
					goto SelectRandom1;
				} else {
					goto OnClose;
				}
			}
			// Give random reward
			[email protected]_item = rand([email protected]_size);
			[email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]_party]);
			mes "[ Loot Distributor ]";
			mes [email protected]$ + "^777777 ~ " + getitemname( [email protected][[email protected]_item] ) + "^000000";
			message [email protected]$, "Gained " + getitemname( [email protected][[email protected]_item] ) + " ( Distributed Randomly )";
			getitem [email protected][[email protected]_item], 1, [email protected]_aid[[email protected]_party];
		}

		// LOOT MODE 2: Give all rewards to one random party member
		else if( .loot_mode == 2 ) {
			// Select random party member X times.
			SelectRandom2:
			[email protected] = 0; // Counter for random player select
			[email protected]_party = rand([email protected]_size);
			while( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) {
				if( [email protected] >= .loop_max ) break;
				[email protected]_party = rand([email protected]_size);
				[email protected]++;
			}
			// Max attempts reached					
			if( [email protected] >= .loop_max ) {
				mes "[ Player not found ]";
				mes "Tried to select random player " + [email protected] + " times!";
				mes "Do you want to try again?";
				next;
				if( select("Yes:No") == 1 ) {
					goto SelectRandom2;
				} else {
					goto OnClose;
				}
			}
			// Backup online check (next; will pause script and players can disconnect)
			if( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) {
				mes "[ Player not online ]";
				mes "Member is ^777777offline^000000";
				mes "Do you want to try again?";
				next;
				if( select("Yes:No") == 1 ) {
					goto SelectRandom2;
				} else {
					goto OnClose;
				}
			}
			// Give rewards
			[email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]_party]);
			mes "[ Loot Distributor ]";
			// Loop through each reward
			for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
				mes [email protected]$ + "^777777 ~ " + getitemname( [email protected][[email protected]] ) + "^000000";
				message [email protected]$, "Gained " + getitemname( [email protected][[email protected]] ) + " ( Distributed Randomly )";
				getitem [email protected][[email protected]], 1, [email protected]_aid[[email protected]_party];
			}
		}

		// LOOT MODE 3: Give rewards randomly between all party members
		else if( .loot_mode == 3 ) {
			mes "[ Loot Distributor ]";
			// Loop through each reward
			for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
				// Select random party member X times.
				SelectRandom3:
				[email protected] = 0; // Counter for random player select
				[email protected]_party = rand([email protected]_size);
				while( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) {
					if( [email protected] >= .loop_max ) break;
					[email protected]_party = rand([email protected]_size);
					[email protected]++;
				}
				// Max attempts reached					
				if( [email protected] >= .loop_max ) {
					mes "[ Player not found ]";
					mes "Tried to select random player " + [email protected] + " times!";
					mes "Do you want to try again?";
					next;
					if( select("Yes:No") == 1 ) {
						goto SelectRandom3;
					} else {
						goto OnClose;
					}
				}
				// Backup online check (next; will pause script and players can disconnect)
				if( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) {
					mes "[ Player not online ]";
					mes "Member is ^777777offline^000000";
					mes "Do you want to try again?";
					next;
					if( select("Yes:No") == 1 ) {
						goto SelectRandom3;
					} else {
						goto OnClose;
					}
				}
				// Give single reward
				[email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]_party]);
				mes [email protected]$ + "^777777 ~ " + getitemname( [email protected][[email protected]] ) + "^000000";
				message [email protected]$, "Gained " + getitemname( [email protected][[email protected]] ) + " ( Distributed Randomly )";
				getitem [email protected][[email protected]], 1, [email protected]_aid[[email protected]_party];
			}
		}

		// LOOT MODE 10: Give all rewards to selected party member
		// LOOT MODE 11: Give one reward to selected party member
		else if( .loot_mode >= 10 && .loot_mode <= 11 ) {
			SelectMember:
			// Open Party Select Menu
			[email protected] = callfunc("WB_PartySelect", 1, 1);

			// Refresh selected
			while ( [email protected] == -1 ) {
				message strcharinfo(0), "Refresh menu!";
				[email protected] = callfunc("WB_PartySelect", 1, 1);
			}

			// Not in a party (Leaved before select or removed)
			if ( [email protected] == -2 ) {
				message strcharinfo(0), "You don't have a party.";
				end;
			}

			// Is selected member online
			if ( !isloggedin([email protected]_aid[[email protected]], [email protected]_cid[[email protected]]) ) {
				mes "[ Loot Distributor ]";
				mes "Selected party member is not online.";
				mes "Please select again.";
				next;
				goto SelectMember;
			}

			// Get more party data
			[email protected]_name$ = getpartyname([email protected]_id); // Party Name
			[email protected]_leader_cid = getpartyleader([email protected]_id, 2); // Party Leader Character ID
			// Party Leader Name
			[email protected]_leader_name$ = "[Offline]";
			if ( [email protected]_leader_cid != -1 ) {
				// strcharinfo(0,[email protected]_leader_cid); will fail if leader is offline!
				for ([email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
					// Match leader cid with party member cid
					if ( [email protected]_leader_cid == [email protected]_member_cid[[email protected]] ) {
						[email protected]_leader_name$ = [email protected]_member_name$[[email protected]];
					}
				}
			}

			// Double check
			// Check for party changes, because players can leave anytime.
			[email protected]_id2 = getcharid(1);
			[email protected]_failed = false;

			// Not in a party anymore (Leaved after select or removed)
			if ( [email protected]_id2 ) {
				message strcharinfo(0), "You don't have a party.";
				mes "[ Loot Distributor ]";
				mes "Your party has made changes during selection.";
				mes "Please select again.";
				close;
			}
			
			// Check if party ID has changed
			if ([email protected]_id != [email protected]_id2) {
				message strcharinfo(0), "Failed: Party ID has changed!";
				mes "[ Loot Distributor ]";
				mes "Your party has made changes during selection.";
				mes "Please select again.";
				close;
			}

			// Get new party data
			getpartymember [email protected]_id2, 0; // names
			[email protected]_party_size = [email protected];
			copyarray [email protected]$[0], [email protected]$[0], [email protected]_party_size;

			// Check if party size has changed during select.
			if ([email protected]_party_size != [email protected]_size) {
				message strcharinfo(0), "Failed: Party size has changed!";
				mes "[ Loot Distributor ]";
				mes "Your party has made changes during selection.";
				mes "Please select again.";
				close;
			}

			// Check if party member names has changed during select.
			for ([email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
				// Match new and old name
				if ( [email protected]$[[email protected]] != [email protected]_member_name$[[email protected]] ) {
					[email protected]_failed = true;
					message strcharinfo(0), "Failed: Party member name has changed!";
					break;
				}
			}

			// Has any checks failed
			if ( [email protected] >= [email protected]_size && [email protected]_failed ) {
				mes "[ Loot Distributor ]";
				mes "Your party has made changes during selection.";
				mes "Please select again.";
				close;
			}

			// Success; Give rewards
			if (.loot_mode == 10) {
				// All rewards to selected member
				[email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]]);
				mes "[ Loot Distributor ]";
				// Loop through each reward
				for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
					mes [email protected]$ + "^777777 ~ " + getitemname( [email protected][[email protected]] ) + "^000000";
					message [email protected]$, "Gained " + getitemname( [email protected][[email protected]] ) + " ( Distributed Randomly )";
					getitem [email protected][[email protected]], 1, [email protected]_aid[[email protected]];
				}
			}
			else if (.loot_mode == 11) {
				// Give one random reward to selected member
				[email protected]_item = rand([email protected]_size);
				[email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]]);
				mes "[ Loot Distributor ]";
				mes [email protected]$ + "^777777 ~ " + getitemname( [email protected][[email protected]_item] ) + "^000000";
				message [email protected]$, "Gained " + getitemname( [email protected][[email protected]_item] ) + " ( Distributed Randomly )";
				getitem [email protected][[email protected]_item], 1, [email protected]_aid[[email protected]];
			}
		}
	} else {
		// Disposed loots
		mes "[ Loot Distributor ]";
	}
	mes "Congratulations!";
	// Remove all party members access
	callfunc("WB_ResetPartyAccess", [email protected]_id);
	close2;
	// Disable current NPC Treasure Chest
	callfunc("WB_ResetBox", [email protected]_index);
	end;

OnClose:
	// Close reward window
	mes "[ Loot Distributor ]";
	mes "Good bye.";
	close;
}

// Function: Reset all party members access IDs
// callfunc("WB_ResetPartyAccess", <party id>)
function	script	WB_ResetPartyAccess	{
	[email protected]_id = getarg(0);
	getpartymember [email protected]_id, 1; // Character IDs
	[email protected]_size = [email protected];
	copyarray [email protected]_cid[0], [email protected][0], [email protected]_size;
	for ( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
		for ( [email protected] = 0; [email protected] < getarraysize([email protected]_ACCESS); [email protected]++ ) {
			if ( [email protected]_ACCESS[[email protected]] == [email protected]_cid[[email protected]] ) {
				deletearray [email protected]_ACCESS[[email protected]], 1;
				deletearray [email protected]_ACCESS_EXPIRE[[email protected]], 1;
			}
		}
	}
	// Remove party id
	/*for ( [email protected] = 0; [email protected] < getarraysize([email protected]_PARTY_ID); [email protected]++ ) {
		if ( [email protected]_PARTY_ID[[email protected]] == [email protected]_id ) {
			deletearray [email protected]_PARTY_ID[[email protected]], 1;
		}
	}*/
	return;
}

// Function: Reset specific WorldBoss event global arrays
// callfunc("WB_ResetEventGlobals", <index>)
function	script	WB_ResetEventGlobals	{
	[email protected] = getarg(0, 0); // Event index Default=0
	deletearray [email protected]_MOB_ID[[email protected]], 1;   // Rename from [email protected]_ID
	deletearray [email protected]_MOB_GID[[email protected]], 1;  // Rename from [email protected]_GID
	deletearray [email protected]_TIMEOUT[[email protected]], 1;
	deletearray [email protected]_RADAR_NEAR[[email protected]], 1; // Rename from [email protected]_NEAR
	deletearray [email protected]_MAP$[[email protected]], 1;
	deletearray [email protected]_X[[email protected]], 1;
	deletearray [email protected]_Y[[email protected]], 1;
	deletearray [email protected]_REWARD_INDEX[[email protected]], 1; // Rename from [email protected]_REWARD
	deletearray [email protected]_PARTY_ID[[email protected]], 1; // Rename from [email protected]_PARTY
	deletearray [email protected]_NPC_NAME$[[email protected]], 1; // Rename from [email protected]_BOX
	//deletearray [email protected]_ACCESS[[email protected]], 1;
	//deletearray [email protected]_ACCESS_EXPIRE[[email protected]], 1;
	deletearray [email protected]_MF_PARTYLOCK[[email protected]], 1;
	deletearray [email protected]_MF_NOMOBLOOT[[email protected]], 1;
	deletearray [email protected]_MF_NOMVPLOOT[[email protected]], 1;
	deletearray [email protected]_MF_NOPENALTY[[email protected]], 1;
	deletearray [email protected]_MF_NOMOBTELE[[email protected]], 1;
	deletearray [email protected]_MF_BASEEXP[[email protected]], 1;
	deletearray [email protected]_MF_JOBEXP[[email protected]], 1;
	//deletearray [email protected]_MF_FOG[[email protected]], 1;
	return;
}

// Function: Reset all WorldBoss event global arrays
// callfunc("WB_ResetAllGlobals")
function	script	WB_ResetAllGlobals	{
	deletearray [email protected]_MOB_ID[0], getarraysize([email protected]_MOB_ID);
	deletearray [email protected]_MOB_GID[0], getarraysize([email protected]_MOB_GID);
	deletearray [email protected]_TIMEOUT[0], getarraysize([email protected]_TIMEOUT);
	deletearray [email protected]_RADAR_NEAR[0], getarraysize([email protected]_RADAR_NEAR);
	deletearray [email protected]_MAP$[0], getarraysize([email protected]_MAP$);
	deletearray [email protected]_X[0], getarraysize([email protected]_X);
	deletearray [email protected]_Y[0], getarraysize([email protected]_Y);
	deletearray [email protected]_REWARD_INDEX[0], getarraysize([email protected]_REWARD_INDEX);
	deletearray [email protected]_PARTY_ID[0], getarraysize([email protected]_PARTY_ID);
	deletearray [email protected]_NPC_NAME$[0], getarraysize([email protected]_NPC_NAME$);
	deletearray [email protected]_ACCESS[0], getarraysize([email protected]_ACCESS);
	deletearray [email protected]_ACCESS_EXPIRE[0], getarraysize([email protected]_ACCESS_EXPIRE);
	deletearray [email protected]_MF_PARTYLOCK[0], getarraysize([email protected]_MF_PARTYLOCK);
	deletearray [email protected]_MF_NOMOBLOOT[0], getarraysize([email protected]_MF_NOMOBLOOT);
	deletearray [email protected]_MF_NOMVPLOOT[0], getarraysize([email protected]_MF_NOMVPLOOT);
	deletearray [email protected]_MF_NOPENALTY[0], getarraysize([email protected]_MF_NOPENALTY);
	deletearray [email protected]_MF_NOMOBTELE[0], getarraysize([email protected]_MF_NOMOBTELE);
	deletearray [email protected]_MF_BASEEXP[0], getarraysize([email protected]_MF_BASEEXP);
	deletearray [email protected]_MF_JOBEXP[0], getarraysize([email protected]_MF_JOBEXP);
	//deletearray [email protected]_MF_FOG[0], getarraysize([email protected]_MF_FOG);
	return;
}

// Function: Reset all mapflags to original values
// callfunc("WB_ResetMapflags", <map name>, <index>)
function	script	WB_ResetMapflags	{
	[email protected]$ = getarg(0, "null"); // Map name Default="null"
	[email protected] = getarg(1, 0); // Event index Default=0
	// Map name exists
	if ([email protected]$ == "" || [email protected]$ == "null") {
		debugmes "WB_ResetMapflags was given:"+ [email protected]$;
		return;
	}
	// Party Lock
	if ( [email protected]_MF_PARTYLOCK[[email protected]] )
		setmapflag [email protected]$, MF_PARTYLOCK;
	else
		removemapflag [email protected]$, MF_PARTYLOCK;
	// No mob loot
	if ( [email protected]_MF_NOMOBLOOT[[email protected]] )
		setmapflag [email protected]$, MF_NOMOBLOOT;
	else
		removemapflag [email protected]$, MF_NOMOBLOOT;
	// No MVP loot
	if ( [email protected]_MF_NOMVPLOOT[[email protected]] )
		setmapflag [email protected]$, MF_NOMVPLOOT;
	else
		removemapflag [email protected]$, MF_NOMVPLOOT;
	// No penalty
	if ( [email protected]_MF_NOPENALTY[[email protected]] )
		setmapflag [email protected]$, MF_NOPENALTY;
	else
		removemapflag [email protected]$, MF_NOPENALTY;
	// No mob teleport
	if ( [email protected]_MF_NOMOBTELE[[email protected]] )
		setmapflag [email protected]$, MF_MONSTER_NOTELEPORT;
	else
		removemapflag [email protected]$, MF_MONSTER_NOTELEPORT;
	// Base Exp
	setmapflag [email protected]$, MF_BEXP, [email protected]_MF_BASEEXP[[email protected]];
	// Job Exp
	setmapflag [email protected]$, MF_JEXP, [email protected]_MF_JOBEXP[[email protected]];
	// Effect FOG
	//if ( [email protected]_MF_FOG[[email protected]] )
	//	setmapflag [email protected]$, MF_FOG;
	//else
	//	removemapflag [email protected]$, MF_FOG;
	return;
}

// Function: Reset specific Treasure Chest NPC
// callfunc("WB_ResetBox", <index>)
function	script	WB_ResetBox	{
	[email protected] = getarg(0, 0); // Event index Default=0
	if ( [email protected]_NPC_NAME$[[email protected]] != "" ) {
		if ( getnpcid(0, [email protected]_NPC_NAME$[[email protected]]) ) {
			// Do these checks or this will select all NPCs on the server when fail
			donpcevent [email protected]_NPC_NAME$[[email protected]]+"::OnDisable";
		}
	}
}

// Function: Reset all Treasure Chest NPC's
// callfunc("WB_ResetAllBoxes")
function	script	WB_ResetAllBoxes	{
	for ( [email protected] = 0; [email protected] < getarraysize([email protected]_NPC_NAME$); [email protected]++ ) {
		if ( [email protected]_NPC_NAME$[[email protected]] != "" ) {
			if ( getnpcid(0, [email protected]_NPC_NAME$[[email protected]]) ) {
				// Do these checks or this will select all NPCs on the server when fail
				donpcevent [email protected]_NPC_NAME$[[email protected]]+"::OnDisable";
			}
		}
	}
}

// Function Party Select
// callfunc("WB_PartySelect", <INT_show_offline>, <INT_show_refresh>)
// Return INT=Party index number, -1=Refresh selected, -2=Not in party
function	script	WB_PartySelect	{
	[email protected]_offline = getarg(0, 1); // Show offline players in menu? 1=Yes 0=No
	[email protected]_refresh = getarg(1, 1); // Show refresh menu item? 1=Yes 0=No
	[email protected]_id = getcharid(1);  // Party ID
 
	// Not in a party
	if ( [email protected]_id )
		return -2;
 
	getpartymember [email protected]_id, 0; // Names
	getpartymember [email protected]_id, 1; // Character IDs
	getpartymember [email protected]_id, 2; // Account IDs
 
	// Copy the temporary party data
	[email protected]_size = [email protected];
	copyarray [email protected]_member_name$[0], [email protected]$[0], [email protected]_size;
	copyarray [email protected]_member_cid[0], [email protected][0], [email protected]_size;
	copyarray [email protected]_member_aid[0], [email protected][0], [email protected]_size;
 
	// Create menu
	if ( [email protected]_refresh )
		[email protected]_party$ = "^777777[Refresh]^000000";
	[email protected]_party$ = [email protected]_party$ + ":";
 
	// Loop through each party member and add to menu
	for ( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) {
		if ( isloggedin([email protected]_member_aid[[email protected]], [email protected]_member_cid[[email protected]]) ) {
			if ([email protected]_offline)
				[email protected]_party$ = [email protected]_party$ + [email protected]_member_name$[[email protected]] + " ^00cc36[ON]^000000";
			else
				[email protected]_party$ = [email protected]_party$ + [email protected]_member_name$[[email protected]];
		} else if ([email protected]_offline)
			[email protected]_party$ = [email protected]_party$ + [email protected]_member_name$[[email protected]] + " ^777777[OFF]^000000";
		[email protected]_party$ = [email protected]_party$ + ":";
	}
 
	// Open select menu (-2 select start from 1 and we have [Refresh] at first)
	[email protected] = select([email protected]_party$) - 2;
	return [email protected];
}

// Treasure chest NPC
alberta,0,0,5	script	Treasure Chest#wb_0	1324,{
	emotion ET_SURPRISE, getcharid(3); // Emotion on the player
	// Disable current NPC Treasure Chest if empty
	if ( !getarraysize([email protected]_ACCESS) ) {
		message strcharinfo(0), "Treasure Chest is empty.";
		donpcevent strnpcinfo(0)+"::OnDisable";
		// Stop access expire timer
		donpcevent "WorldBossAccessExpire::OnDisable";
		end;
	}
	doevent "WorldBoss::OnTreasureOpen";
	end;

OnInit:
	[email protected]$ = strnpcinfo(0); //rid2name( [email protected] );
	[email protected] = getnpctimer(1, [email protected]$);
	getmapxy(.map$, .x, .y, UNITTYPE_NPC);
	disablenpc [email protected]$;
	//debugmes [email protected]$+"::OnInit target=" + .map$ + " NPC="+ [email protected]$ + " timer="+ [email protected];
	end;

OnEnable:
	// if enabled getnpctimer(1, strnpcinfo(0)) will return 1
	[email protected] = getnpcid(0);
	[email protected]$ = strnpcinfo(0); //rid2name( [email protected] );
	[email protected] = getnpctimer(1, [email protected]$);

	[email protected]$ = "WorldBoss";
	[email protected]$ = getvariableofnpc(.event_map$, [email protected]$);
	[email protected] = getvariableofnpc(.event_x, [email protected]$);
	[email protected] = getvariableofnpc(.event_y, [email protected]$);

	enablenpc( [email protected]$ );
	unitwarp( [email protected], [email protected]$, [email protected], [email protected] ); // Move to new position
	initnpctimer( [email protected]$ ); // Start timeout timer

	//debugmes [email protected]$+"::OnEnable target="+ [email protected]$ +", "+ [email protected] +", "+ [email protected] +" NPC="+ [email protected]$ +" timer="+ [email protected];
	end;

// Disable Treasure NPC and clean event array
OnDisable:
	[email protected] = getnpcid(0);
	[email protected]$ = strnpcinfo(0); //rid2name( [email protected] );
	[email protected] = getnpctimer(1, [email protected]$);
	getmapxy([email protected]_map$, [email protected], [email protected], UNITTYPE_NPC);

	stopnpctimer( [email protected]$ ); // Stop timeout timer
	unitwarp( [email protected], .map$, .x, .y ); // Return to default position
	disablenpc( [email protected]$ );

	// Clean event data
	// Get event index from the map name array
	[email protected] = inarray([email protected]_MAP$[0], [email protected]_map$);

	// Check if index was found
	if ( [email protected] == -1 ) {
		debugmes [email protected]$+"::OnDisable event map name ( "+ [email protected]_map$ +" ) not found!";
		end;
	}

	// Remove current event from the arrays
	callfunc("WB_ResetEventGlobals", [email protected]);

	//debugmes [email protected]$+"::OnDisable target="+ [email protected]_map$ +", "+ [email protected] +", "+ [email protected] +" NPC="+ [email protected]$ +" timer="+ [email protected];
	end;

//OnTimer30000:  // 30 seconds
//OnTimer120000:  // 2 minutes
//OnTimer300000:  // 5 minutes
OnTimer600000: // 10 minutes
//OnTimer900000: // 15 minutes
	[email protected]$ = strnpcinfo(0);
	getmapxy([email protected]$, [email protected], [email protected], UNITTYPE_NPC);
	//debugmes [email protected]$+"::OnTimeout target="+ [email protected]$ +", "+ [email protected] +", "+ [email protected] +" NPC="+ [email protected]$;
	donpcevent [email protected]$+"::OnDisable";
	end;
}

// Treasure Chest duplicates (Add more if you run out)
// NPC Name = Treasure Chest#wb_<indexNumber> (Important!)
alberta,0,0,5	duplicate(Treasure Chest#wb_0)	Treasure Chest#wb_1	1324
alberta,0,0,5	duplicate(Treasure Chest#wb_0)	Treasure Chest#wb_2	1324
alberta,0,0,5	duplicate(Treasure Chest#wb_0)	Treasure Chest#wb_3	1324
alberta,0,0,5	duplicate(Treasure Chest#wb_0)	Treasure Chest#wb_4	1324
alberta,0,0,5	duplicate(Treasure Chest#wb_0)	Treasure Chest#wb_5	1324
alberta,0,0,5	duplicate(Treasure Chest#wb_0)	Treasure Chest#wb_6	1324
alberta,0,0,5	duplicate(Treasure Chest#wb_0)	Treasure Chest#wb_7	1324
alberta,0,0,5	duplicate(Treasure Chest#wb_0)	Treasure Chest#wb_8	1324
alberta,0,0,5	duplicate(Treasure Chest#wb_0)	Treasure Chest#wb_9	1324

// World Boss timeout timer
-	script	WorldBossTimeout	-1,{
	end;
OnEnable:
	initnpctimer;
	end;
OnDisable:
	stopnpctimer;
	end;
// Update every 1 minutes
OnTimer60000:
	[email protected] = gettimetick(0);
	[email protected] = getvariableofnpc(.event_timeout, "WorldBoss");
	[email protected] = getvariableofnpc(.use_mapflags, "WorldBoss");
	for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) {
		// Unit must be alive
		if ( unitexists([email protected]_MOB_GID[[email protected]]) && [email protected] > ([email protected]_TIMEOUT[[email protected]] + [email protected]) ) {
			announce "[World Boss] World Boss in "+ [email protected]_MAP$[[email protected]] +" has expired!", bc_all, 0xFF0000;
			unitkill( [email protected]_MOB_GID[[email protected]] );

			// Reset event mapflags
			if ( [email protected] ) {
				callfunc("WB_ResetMapflags", [email protected]_MAP$[[email protected]], [email protected]);
			}

			// Remove event global arrays
			callfunc("WB_ResetEventGlobals", [email protected]);
		}
	}
	initnpctimer;
	end;
}

// World Boss Unit's Radar
// Count users around the world boss and increase it's HP by each Player nearby
-	script	WorldBossRadar	-1,{
	end;
OnInit:
	.npc_name$ = strnpcinfo(0);
	.radius = 15; // Cell radius
	.HPLevel = 1500000; // HP increase per player
	.MinHP = .HPLevel * 2; // Minimum HP when to stop decreasing HP
	end;
OnEnable:
	initnpctimer;
	end;
OnDisable:
	stopnpctimer;
	end;
// Every 10 secods update all World Boss unit data
OnTimer10000:
	for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) {
		[email protected]_gid = [email protected]_MOB_GID[[email protected]];
		if ( unitexists([email protected]_gid) ) {
			getunitdata([email protected]_gid, [email protected]);
			[email protected] = [email protected][UMOB_HP];
			[email protected] = [email protected][UMOB_MAXHP];
			[email protected] = [email protected][UMOB_X];
			[email protected] = [email protected][UMOB_Y];
			[email protected] = getareausers(mapid2name([email protected][UMOB_MAPID]), ([email protected] - .radius), ([email protected] - .radius), ([email protected] + .radius), ([email protected] + .radius));
			if ( [email protected] > [email protected]_RADAR_NEAR[[email protected]] ) {
				// Increase HP per each player nearby
				[email protected]_hp = [email protected] + ( .HPLevel * [email protected] );
				// Stop increasing HP after maximum has been reached
				if ( [email protected]_hp < [email protected] ) {
					setunitdata [email protected]_gid, UMOB_HP, [email protected]_hp;
					unittalk [email protected]_gid, rid2name([email protected]_gid) + " : Mortals has entered my sight!", bc_area;
				}
			} else if ( [email protected] < [email protected]_RADAR_NEAR[[email protected]] ) {
				// Decrease HP per each player nearby
				[email protected]_hp = [email protected] - .HPLevel;
				// Stop decreasing HP after minimum has been reached
				if ( [email protected]_hp > .MinHP ) {
					setunitdata [email protected]_gid, UMOB_HP, [email protected]_hp;
					unittalk [email protected]_gid, rid2name([email protected]_gid) + " : Mortals has left my sight!", bc_area;
				}
			}
			// Update users count
			setarray [email protected]_RADAR_NEAR[[email protected]], [email protected];
		}
	}
	initnpctimer;
	end;
}

// World Boss access expire timer
// This will clean event access array from getting too big in time.
-	script	WorldBossAccessExpire	-1,{
	end;
OnEnable:
	//debugmes strnpcinfo(0)+"::OnEnable";
	initnpctimer;
	end;
OnDisable:
	//debugmes strnpcinfo(0)+"::OnDisable";
	stopnpctimer;
	end;
// Update every 5 minutes
OnTimer300000:
	//debugmes strnpcinfo(0)+"::OnTimer";
	[email protected] = gettimetick(0);
	[email protected] = getvariableofnpc(.event_access_expire, "WorldBoss");
	for ( [email protected] = 0; [email protected] < getarraysize([email protected]_ACCESS); [email protected]++ ) {
		// Check if access has expired
		if ( [email protected] > ([email protected]_ACCESS_EXPIRE[[email protected]] + [email protected]) ) {
			// Current access has expired! Remove access and expire time.
			deletearray [email protected]_ACCESS[[email protected]], 1;
			deletearray [email protected]_ACCESS_EXPIRE[[email protected]], 1;
		}
	}
	// Continue timer if access is not empty
	if ( getarraysize([email protected]_ACCESS) ) {
		initnpctimer;
	}
	end;
}

// World Boss Floating Rates
-	script	WorldBossRates	-1,{
OnInit: // Will fire before OnInterIfInitOnce on server start
	// Floating rates are enabled
	if(!getvariableofnpc(.use_floating_rates, "WorldBoss")) end;

	// Reset rates on script load
	if ( $wb_base_exp_rate && getBattleFlag("base_exp_rate") != $wb_base_exp_rate )
		donpcevent strnpcinfo(0)+"::OnDisable";
	end;

OnInterIfInitOnce: // Will fire after OnInit on server start
	// Floating rates are enabled
	if(!getvariableofnpc(.use_floating_rates, "WorldBoss")) end;
	// Set once on server start
	$wb_battle_flags = 0;
	// Set servers default battle flags
	$wb_base_exp_rate = getBattleFlag("base_exp_rate");
	$wb_job_exp_rate = getBattleFlag("job_exp_rate");
	$wb_item_rate_common = getBattleFlag("item_rate_common");
	$wb_item_rate_common_boss = getBattleFlag("item_rate_common_boss");
	$wb_item_rate_common_mvp = getBattleFlag("item_rate_common_mvp");
	$wb_item_rate_heal = getBattleFlag("item_rate_heal");
	$wb_item_rate_heal_boss = getBattleFlag("item_rate_heal_boss");
	$wb_item_rate_heal_mvp = getBattleFlag("item_rate_heal_mvp");
	$wb_item_rate_use = getBattleFlag("item_rate_use");
	$wb_item_rate_use_boss = getBattleFlag("item_rate_use_boss");
	$wb_item_rate_use_mvp = getBattleFlag("item_rate_use_mvp");
	$wb_item_rate_equip = getBattleFlag("item_rate_equip");
	$wb_item_rate_equip_boss = getBattleFlag("item_rate_equip_boss");
	$wb_item_rate_equip_mvp = getBattleFlag("item_rate_equip_mvp");
	$wb_item_rate_card = getBattleFlag("item_rate_card");
	$wb_item_rate_card_boss = getBattleFlag("item_rate_card_boss");
	$wb_item_rate_card_mvp = getBattleFlag("item_rate_card_mvp");
	$wb_item_rate_mvp = getBattleFlag("item_rate_mvp");
	$wb_item_rate_adddrop = getBattleFlag("item_rate_adddrop");
	$wb_item_rate_treasure = getBattleFlag("item_rate_treasure");
	end;

OnDisable:
	// Reset normal rates
	if ( $wb_battle_flags ) {
		setBattleFlag("base_exp_rate", $wb_base_exp_rate);
		setBattleFlag("job_exp_rate", $wb_job_exp_rate);
		setBattleFlag("item_rate_common", $wb_item_rate_common);
		setBattleFlag("item_rate_common_boss", $wb_item_rate_common_boss);
		setBattleFlag("item_rate_common_mvp", $wb_item_rate_common_mvp);
		setBattleFlag("item_rate_heal", $wb_item_rate_heal);
		setBattleFlag("item_rate_heal_boss", $wb_item_rate_heal_boss);
		setBattleFlag("item_rate_heal_mvp", $wb_item_rate_heal_mvp);
		setBattleFlag("item_rate_use", $wb_item_rate_use);
		setBattleFlag("item_rate_use_boss", $wb_item_rate_use_boss);
		setBattleFlag("item_rate_use_mvp", $wb_item_rate_use_mvp);
		setBattleFlag("item_rate_equip", $wb_item_rate_equip);
		setBattleFlag("item_rate_equip_boss", $wb_item_rate_equip_boss);
		setBattleFlag("item_rate_equip_mvp", $wb_item_rate_equip_mvp);
		setBattleFlag("item_rate_card", $wb_item_rate_card);
		setBattleFlag("item_rate_card_boss", $wb_item_rate_card_boss);
		setBattleFlag("item_rate_card_mvp", $wb_item_rate_card_mvp);
		setBattleFlag("item_rate_mvp", $wb_item_rate_mvp);
		setBattleFlag("item_rate_adddrop", $wb_item_rate_adddrop);
		setBattleFlag("item_rate_treasure", $wb_item_rate_treasure);
	}
	$wb_battle_flags = 0;
	stopnpctimer;
	end;

OnEnable:
	// Check already enabled
	if ( !$wb_battle_flags ) {
		// Double server ratings
		setBattleFlag("base_exp_rate", $wb_base_exp_rate * 2);
		setBattleFlag("job_exp_rate", $wb_job_exp_rate * 2);
		setBattleFlag("item_rate_common", $wb_item_rate_common * 2);
		setBattleFlag("item_rate_common_boss", $wb_item_rate_common_boss * 2);
		setBattleFlag("item_rate_common_mvp", $wb_item_rate_common_mvp * 2);
		setBattleFlag("item_rate_heal", $wb_item_rate_heal * 2);
		setBattleFlag("item_rate_heal_boss", $wb_item_rate_heal_boss * 2);
		setBattleFlag("item_rate_heal_mvp", $wb_item_rate_heal_mvp * 2);
		setBattleFlag("item_rate_use", $wb_item_rate_use * 2);
		setBattleFlag("item_rate_use_boss", $wb_item_rate_use_boss * 2);
		setBattleFlag("item_rate_use_mvp", $wb_item_rate_use_mvp * 2);
		setBattleFlag("item_rate_equip", $wb_item_rate_equip * 2);
		setBattleFlag("item_rate_equip_boss", $wb_item_rate_equip_boss * 2);
		setBattleFlag("item_rate_equip_mvp", $wb_item_rate_equip_mvp * 2);
		setBattleFlag("item_rate_card", $wb_item_rate_card * 2);
		setBattleFlag("item_rate_card_boss", $wb_item_rate_card_boss * 2);
		setBattleFlag("item_rate_card_mvp", $wb_item_rate_card_mvp * 2);
		setBattleFlag("item_rate_mvp", $wb_item_rate_mvp * 2);
		setBattleFlag("item_rate_adddrop", $wb_item_rate_adddrop * 2);
		setBattleFlag("item_rate_treasure", $wb_item_rate_treasure * 2);
	}
	announce "[World Boss] Experience and Drop rates has been doubled for one hour! Enjoy!", bc_all, 0x00FF00;
	$wb_battle_flags = 1;
	initnpctimer;
	end;

OnTimer3600000: // 1 hour
	donpcevent strnpcinfo(0)+"::OnDisable";
	end;
}

// NPC World Boss Information
prontera,147,174,4	script	World Boss#info	495,5,5,{
	mes "[ " + strnpcinfo(1) + " ]";
	mes "About the world bosses.";
	if ( getarraysize([email protected]_MOB_GID) ) {
		[email protected] = gettimetick(0);
		[email protected] = getvariableofnpc(.event_timeout, "WorldBoss");
		mes "Status: ^00CC36Active^000000";
		for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) {
			[email protected] = ([email protected]_TIMEOUT[[email protected]] + [email protected]) - [email protected];
			mes ([email protected] + 1) + ". Location : " + [email protected]_MAP$[[email protected]];
			mes " ^777777 Time Left :^000000 " + ([email protected] / 60000) + " min.";
		}
		mes "Good luck!";
	} else {
		mes "Status: ^CC3300Inactive^000000";
		mes "Event timetable:";
		mes "^777777 ~ 04:02 ^000000";
		mes "^777777 ~ 23:59 ^000000";
		mes "Wait until the event starts.";
	}
	// GM level 60+ has access to menu
	if( getgmlevel() >= 60 ) {
		next;
		switch( select("Information:Start Event:Skip Start Timer:Stop Event:Change Loot Mode:Change Unit Data:Map Flags:Leave") ) {
			case 1: callsub S_Info; break;
			case 2: callsub S_Start; break;
			case 3: callsub S_Skip; break;
			case 4: callsub S_Stop; break;
			case 5: callsub S_Loot; break;
			case 6: callsub S_Unit; break;
			case 7: callsub S_Mapflags; break;
			default: break;
		}
	}
	close;

S_Info:
	// Set variables
	[email protected] = getarraysize([email protected]_MOB_GID);
	[email protected]_mode = getvariableofnpc(.loot_mode, .event_npc$);
	[email protected] = gettimetick(0);
	[email protected] = getvariableofnpc(.event_timeout, "WorldBoss");
	mes "[ " + strnpcinfo(1) + " ]";
	mes "^777777Status: ^000000" + ([email protected] ? "^00CC36Active^000000" : "^CC3300Inactive^000000");
	mes "^777777Loot mode: ^000000" + .event_loot_modes$[[email protected]_mode];
	[email protected]$ = "Leave:";
	for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) {
		if ( [email protected]_MOB_GID[[email protected]] || [email protected]_NPC_NAME$[[email protected]] != "" ) {
			// Monster Unit
			[email protected] = ([email protected]_TIMEOUT[[email protected]] + [email protected]) - [email protected]; // ms
			// Get unit data
			if ( unitexists([email protected]_MOB_GID[[email protected]]) ) {
				// Monster unit
				getunitdata([email protected]_MOB_GID[[email protected]], [email protected]);
				mes ([email protected] + 1) +". Monster: " + [email protected]_MOB_ID[[email protected]] +" / "+ getmonsterinfo([email protected]_MOB_ID[[email protected]], 0);
				mes " ^777777 GID: ^000000" + [email protected]_MOB_GID[[email protected]];
				mes " ^777777 Name: ^000000" + rid2name([email protected]_MOB_GID[[email protected]]);
				mes " ^777777 HP: ^000000" + [email protected][UMOB_HP] + " / " + [email protected][UMOB_MAXHP];
				mes " ^777777 Location: ^000000" + mapid2name([email protected][UMOB_MAPID]) +
					" ^777777 x ^000000" + [email protected][UMOB_X] +
					" ^777777 y ^000000" + [email protected][UMOB_Y];
				mes " ^777777 Time Left :^000000 " + ([email protected] / 60000) + " min.";
			} else if (unitexists(getnpcid(0, [email protected]_NPC_NAME$[[email protected]]))) {
				// NPC unit
				getunitdata(getnpcid(0, [email protected]_NPC_NAME$[[email protected]]), [email protected]);
				mes ([email protected] + 1) +". Treasure Chest";
				mes " ^777777 GID: ^000000" + getnpcid(0, [email protected]_NPC_NAME$[[email protected]]);
				mes " ^777777 Name: ^000000" + [email protected]_NPC_NAME$[[email protected]];
				mes " ^777777 Location: ^000000" + mapid2name([email protected][UNPC_MAPID]) +
					" ^777777 x ^000000" + [email protected][UNPC_X] +
					" ^777777 y ^000000" + [email protected][UNPC_Y];
			}
			mes "^777777-------^000000";
			[email protected]$ += "Go to "[email protected]_MAP$[[email protected]];
		}
		[email protected]$ += ":";
	}
	[email protected] = select([email protected]$) - 2;
	if ( [email protected] >= 0 ) {
		if ( unitexists([email protected]_MOB_GID[[email protected]]) ) {
			// Warp to the monster location
			getunitdata([email protected]_MOB_GID[[email protected]], [email protected]);
			warp mapid2name([email protected][UMOB_MAPID]), [email protected][UMOB_X], [email protected][UMOB_Y];
		} else if ( [email protected]_NPC_NAME$[[email protected]] != "" ) {
			// Warp to the NPC location
			if (unitexists(getnpcid(0, [email protected]_NPC_NAME$[[email protected]]))) {
				getunitdata(getnpcid(0, [email protected]_NPC_NAME$[[email protected]]), [email protected]);
				warp mapid2name([email protected][UNPC_MAPID]), [email protected][UNPC_X], [email protected][UNPC_Y];
			}
		}
		end;
	}
	return;

S_Mapflags:
	mes "[ " + strnpcinfo(1) + " ] Mapflags";
	[email protected] = getarraysize([email protected]_MOB_GID);
	[email protected] = getvariableofnpc(.use_mapflags, "WorldBoss");
	if ( [email protected] && [email protected] ) {
		for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) {
			[email protected]$ = [email protected]_MAP$[[email protected]];
			mes [email protected]$ + " : Original Flags";
			mes " ^777777 PartyLock : " + [email protected]_MF_PARTYLOCK[[email protected]] + "^000000";
			mes " ^777777 NoMobLoot : " + [email protected]_MF_NOMOBLOOT[[email protected]] + "^000000";
			mes " ^777777 NoMVPLoot : " + [email protected]_MF_NOMVPLOOT[[email protected]] + "^000000";
			mes " ^777777 NoPenalty : " + [email protected]_MF_NOPENALTY[[email protected]] + "^000000";
			mes " ^777777 NoMobTele : " + [email protected]_MF_NOMOBTELE[[email protected]] + "^000000";
			mes " ^777777 BaseExp : " + [email protected]_MF_BASEEXP[[email protected]] + "^000000";
			mes " ^777777 JobExp : " + [email protected]_MF_JOBEXP[[email protected]] + "^000000";
			//mes " ^777777 Fog : " + [email protected]_MF_FOG[[email protected]] + "^000000";
			mes [email protected]$ + " : New Flags";
			mes " ^777777 PartyLock : " + getmapflag([email protected]$, MF_PARTYLOCK) + "^000000";
			mes " ^777777 NoMobLoot : " + getmapflag([email protected]$, MF_NOMOBLOOT) + "^000000";
			mes " ^777777 NoMVPLoot : " + getmapflag([email protected]$, MF_NOMVPLOOT) + "^000000";
			mes " ^777777 NoPenalty : " + getmapflag([email protected]$, MF_NOPENALTY) + "^000000";
			mes " ^777777 NoMobTele : " + getmapflag([email protected]$, MF_MONSTER_NOTELEPORT) + "^000000";
			mes " ^777777 BaseExp : " + getmapflag([email protected]$, MF_BEXP) + "^000000";
			mes " ^777777 JobExp : " + getmapflag([email protected]$, MF_JEXP) + "^000000";
			//mes " ^777777 Fog : " + getmapflag([email protected]$, MF_FOG) + "^000000";
			mes "^777777-------^000000";
		}
	} else {
		mes "No mapflags has been set.";
	}
	return;

S_Start:
	donpcevent .event_npc$ + "::OnEnable";
	message strcharinfo(0), "Event has been started!";
	return;

S_Skip:
	awake .event_npc$; // Cancels any running sleep timers on the NPC
	message strcharinfo(0), "Event timer has been skipped!";
	return;

S_Stop:
	awake .event_npc$; // Cancels any running sleep timers on the NPC
	donpcevent .event_npc$ + "::OnDisable";
	// Announce event stopped
	announce "[World Boss] The event has been stopped!", bc_all, 0xFF0000;
	message strcharinfo(0), "Event has been stopped!";
	return;

S_Loot:
	[email protected] = getarraysize(.event_loot_modes$);
	for( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) {
		message strcharinfo(0), "Loot mode "+ [email protected] +" : " + .event_loot_modes$[[email protected]];
	}
	// Change event loot mode option
	input [email protected], 0, [email protected];
	set getvariableofnpc(.loot_mode, .event_npc$), [email protected];
	message strcharinfo(0), "Event loot mode changed: " + .event_loot_modes$[[email protected]];
	return;

S_Unit:
	// Create menu
	[email protected]$ = "Leave:";
	for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) {
		if ( unitexists([email protected]_MOB_GID[[email protected]]) ) {
			[email protected]$ += [email protected]_MAP$[[email protected]] +" - "+ getmonsterinfo([email protected]_MOB_ID[[email protected]], 0);
		}
		[email protected]$ += ":";
	}
	[email protected] = select([email protected]$) - 2;

	// Change unit data (HP,Level,Atk,Etc.)
	if ( [email protected] >= 0 ) {
		mes "[ " + strnpcinfo(1) + " ]";
		getunitdata([email protected]_MOB_GID[[email protected]], [email protected]);
		for ([email protected] = 0; [email protected] < getarraysize([email protected]); [email protected]++ ) {
			mes .UMOB$[[email protected]] + " = " + [email protected][[email protected]];
		}
		[email protected] = select(.UMOB_menu$) - 1;
		message strcharinfo(0), "Write a new unit ( " + .UMOB$[[email protected]] + " ) value.";
		input [email protected], 0, 1000000000;
		setunitdata([email protected]_MOB_GID[[email protected]], [email protected], [email protected]);
		// Confim data has changed
		getunitdata([email protected]_MOB_GID[[email protected]], [email protected]_udata);
		message strcharinfo(0), "New unit data is: " + [email protected]_udata[[email protected]];
	}
	return;

OnInit:
	// Event NPC name
	.event_npc$ = "WorldBoss";

	// Event loot mode descriptions
	// Copy array from other NPC
	copyarray .event_loot_modes$[0], getelementofarray(getvariableofnpc(.loot_mode_desc$, .event_npc$),0), getarraysize(getvariableofnpc(.loot_mode_desc$, .event_npc$));

	// Unit data attibute names
	setarray .UMOB$[0],
		"Size","Level","Hp","Max Hp",
		"Master AID","Map ID","Map X","Map Y",
		"Speed","Mode","Ai","Scoption",
		"Sex","Class","Hair style","Hair color",
		"Head bottom","Head middle","Head top","Cloth color",
		"Shield","Weapon","Look dir","Can move tick",
		"Str","Agi","Vit","Int",
		"Dex","Luk","Slave cpymstrmd","Dmg immune",
		"Atk range","Atk min","Atk max","Matk min",
		"Matk max","Def","Mdef","Hit",
		"Flee","Pdodge","Crit","Race",
		"Ele type","Ele level","A-motion","A-delay",
		"D-motion";

	// Unit data menu string
	.UMOB_menu$ = implode(.UMOB$, ":");

	// Set NPC size if class_id supports
	[email protected]_class = rand(495, 498);
	[email protected]_size = rand(0, 2); // 0=normal, 1=small, 2=big
	setnpcdisplay(strnpcinfo(0), strnpcinfo(1), [email protected]_class, [email protected]_size);
	end;

OnTouch:
	// Player attached
	end;

OnTouchNPC:
	// Monster attached
	[email protected]_GID = getattachedrid();
	//[email protected]_NAME$ = rid2name([email protected]_GID);
	//debugmes "Target unit name:" + [email protected]_NAME$;
	// Get unit data as Array
	getunitdata([email protected]_GID, [email protected]);
	[email protected]_AID = [email protected][UMOB_MASTERAID]; // UMOB_MASTERAID=4
	// Unit has a master
	if ( [email protected]_AID ) {
		[email protected]_NAME$ = rid2name([email protected]_AID);
		[email protected] = isloggedin([email protected]_AID);
		if ( [email protected] ) {
			end; // Do not target players unit
		}
	}
	// NPC emotion
	emotion ET_KEK;
	// Warp monsters away from the NPC
	unitwarp 0, "this", -1, -1;
	end;
}

Can you tell me how resolve that ^^

thx for your repply.

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i think, i found bug on Maks HP

i try to setting maks HP 100Million, but when the spawn always get maks hp 5million 
 

.MOB_MAXHP = 100000000;     // How much HP can monster have at maximum
.MOB_HP = 100000000; 

 

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How can I set the amount of a given loot in the treasure chest?
For example, I am now forced to set the ".loots_0" in this way to have 5 equal 7711 items:
 

setarray .loots_0[0], 7711, 7711, 7711, 7711, 7711;

...and why the NPC in Prontera change sprite and size every reload script or restart server?

Edited by CyberDevil

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Posted (edited)

Hey @max65

On 11/22/2018 at 3:58 AM, max65 said:

hi, thx for this script but on my server he doesnt work =s

No idea.. I have not been able to produce this effect on my test server.

 

Hey @melv0

On 2/14/2019 at 10:16 AM, melv0 said:

i think, i found bug on Maks HP

i try to setting maks HP 100Million, but when the spawn always get maks hp 5million

I have not been able to produce this effect on my test server.

 

@CyberDevil

On 2/28/2019 at 1:38 PM, CyberDevil said:

How can I set the amount of a given loot in the treasure chest?
For example, I am now forced to set the ".loots_0" in this way to have 5 equal 7711 items:
 

setarray .loots_0[0], 7711, 7711, 7711, 7711, 7711;

...and why the NPC in Prontera change sprite and size every reload script or restart server?

Yes, i have not added amount array for the loots so that would need a little editing.

To disable random appearance, comment (//) these lines out:

// Set NPC size if class_id supports
.@npc_class = rand(495, 498);
.@npc_size = rand(0, 2); // 0=normal, 1=small, 2=big
setnpcdisplay(strnpcinfo(0), strnpcinfo(1), .@npc_class, .@npc_size);

 

Sorry for slow reply. I don't visit here so often any more.

Edited by Sehrentos
FixCode

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@Sehrentos is it possible to make the reward system like this? with the amount on it?

	// Event reward ID's (One random array is selected)
	setarray .loots_0, 501,10 , 502,10 , 503,10 , 504,10 , 505,10 , 506,10 ;

 

  • Upvote 1

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@Sehrentos is it posible to make
1. MVP Party Reward with Full Set Loot on random item form set loots to all partymember [random item 501 for member a , random 503 to member b , random 505 to member c...]
2. random 1 item for all player has do damage / support  without afk inmap [random 501 for player a, 503 for player b , 502 for player c .....]

>> 1 MVP Party Has God Big Reward, All Active Player got random reward....  afk player don't get anything <<

MVP Party is 
1. do most Dmg
2. Best Support
3. Died 0 or minimum 🙂
> Total Score = 1+2+3
then call to check with other party  who's Best Score  = MVP Party 

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