melv0

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About melv0

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    Indonesia

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  1. melv0

    Alayne's Scripts Collection

    welcome back sir
  2. melv0

    Utility: sader's Enchantment NPC

    hi, @sader1992how about to make when player use this npc need stone to enchant the equipment ex: player want to enhant gladius with Vit+3, player must have that items and item will gone/deleted when try to enchant it possible??
  3. and where the part to setting multiple ecnhant in one npc? it's possible? without dummy the npc ?
  4. how to make example npc Upper only acept HP stone and SP stone to be ecnhant??
  5. melv0

    ask about script sell item

    thanks u ill try this
  6. hi, i want to ask its possible to make npc sell item but only accept specify items like only can sell red potion yellow potion blue potion ??
  7. melv0

    Garment "Robe" Generator v1.0

    anybody can guide me how to use this tools please???
  8. melv0

    ROChargenPHP not view robe

    try to copy paste to your robe.php return array( false, // none array( "name" => "õ»ç³¯°³", "size" => "big" ), // robe wings array( "name" => "¸ðÇè°¡¹è³¶", "size" => "small" ), // bag of adventurer array( "name" => "¾ÈÅä´Ï¿À°¡¹æ", "size" => "small" ), // bag of adventurer array( "name" => "Æ÷¸µ°¡¹æ", "size" => "small" ), // bag of adventurer array( "name" => "Ÿ¶ôõ»çÀdz¯°³", "size" => "big" ), // robe wings of fallen angel array( "name" => "Wings_of_Michael", "size" => "big" ), // robe wings of fallen angel array( "name" => "Thanatos_Sword", "size" => "big" ), // robe wings of fallen angel array( "name" => "¿ì¸®¿¤Àdz¯°³", "size" => "big" ), // robe wings of fallen angel array( "name" => "¾Æ¹öÁö»ç¶û³¯°³2012", "size" => "big" ), // robe wings of fallen angel array( "name" => "±â¸°Àdz¯°³", "size" => "big" ), // robe wings of fallen angel array( "name" => "°ËÀdz¯°³", "size" => "big" ), // robe wings of fallen angel array( "name" => "¼Ò¾Ç¸¶³¯°³", "size" => "big" ), // robe wings of fallen angel array( "name" => "´ë¾Ç¸¶³¯°³", "size" => "big" ), // robe wings of fallen angel array( "name" => "ÇູÀdz¯°³", "size" => "big" ), // robe wings of fallen angel array( "name" => "·çµå¶óÀdz¯°³", "size" => "big" ), // robe wings of fallen angel array( "name" => "¿äÁ¤ÀÇÆĶõ³¯°³", "size" => "big" ) // robe wings of fallen angel );
  9. melv0

    ROCHARGEN Problem Didn't Correctly Show Sprite

    still can't fix this problem already use last ROChargen by @Akkarin somebody can help me please?
  10. melv0

    Error on guild Buffer

    hi, all i got error like this when use script guild buffer [Error]: script:run_script_main: infinity loop ! this is the script buffer set y, 0; goto L_guildassumptio; L_guildassumptio: if ($guildassumptio[y]==getcharid(2)) goto L_buffassumptio; if (y>=getarraysize($guildassumptio)){ set y, 0; goto L_guildmagnificat; } if (y<=getarraysize($guildassumptio)) set y,y+1; goto L_guildassumptio; end; L_buffassumptio: specialeffect(EF_ASSUMPTIO, AREA, playerattached()); sc_start SC_ASSUMPTIO,0,5; set y, 0; goto L_guildmagnificat; end; L_guildmagnificat: if ($guildmagnificat[y]==getcharid(2)) goto L_buffmagnificat; if (y>=getarraysize($guildmagnificat)){ set y, 0; goto L_guildangelus; } if (y<=getarraysize($guildmagnificat)) set y,y+1; goto L_guildmagnificat; end; L_buffmagnificat: specialeffect(EF_MAGNIFICAT, AREA, playerattached()); sc_start SC_MAGNIFICAT,0,5; set y, 0; goto L_guildangelus; end; L_guildangelus: if ($guildangelus[y]==getcharid(2)) goto L_buffangelus; if (y>=getarraysize($guildangelus)){ set y, 0; goto L_guildgloria; } if (y<=getarraysize($guildangelus)) set y,y+1; goto L_guildangelus; end; L_buffangelus: specialeffect(EF_ANGELUS, AREA, playerattached()); sc_start SC_ANGELUS,0,10; set y,0; goto L_guildgloria; end; L_guildgloria: if ($guildgloria[y]==getcharid(2)) goto L_buffgloria; if (y>=getarraysize($guildgloria)){ set y, 0; goto L_guildimpositio; } if (y<=getarraysize($guildgloria)) set y,y+1; goto L_guildgloria; end; L_buffgloria: specialeffect(EF_GLORIA, AREA, playerattached()); sc_start SC_GLORIA,0,5; set y,0; goto L_guildimpositio; end; L_guildimpositio: if ($guildimpositio[y]==getcharid(2)) goto L_buffimpositio; if (y>=getarraysize($guildimpositio)){ set y, 0; goto L_guildspirit; } if (y<=getarraysize($guildimpositio)) set y,y+1; goto L_guildimpositio; end; L_buffimpositio: specialeffect(EF_IMPOSITIO, AREA, playerattached()); sc_start SC_IMPOSITIO,0,5; set y,0; goto L_guildspirit; end; L_guildspirit: if ($guildspirit[y]==getcharid(2)) goto L_buffspirit; if (y>=getarraysize($guildspirit)){ set y, 0; } if (y<=getarraysize($guildspirit)) set y,y+1; goto L_guildspirit; end; L_buffspirit: set y,0; percentheal 100,100; switch( Class ) { case Job_Star_Gladiator: case Job_Star_Gladiator2: set [email protected]_id, 448; break; case Job_SuperNovice: set [email protected]_id, 451; break; case Job_Soul_Linker: set [email protected]_id, 461; break; case Job_Novice_High: case Job_Swordman_High: case Job_Mage_High: case Job_Archer_High: case Job_Acolyte_High: case Job_Merchant_High: case Job_Thief_High: set [email protected]_id, 494; break; default: switch( BaseJob ) { case Job_Alchemist: set [email protected]_id, 445; break; case Job_Monk: set [email protected]_id, 447; break; case Job_Sage: set [email protected]_id, 449; break; case Job_Crusader: set [email protected]_id, 450; break; case Job_Knight: set [email protected]_id, 452; break; case Job_Wizard: set [email protected]_id, 453; break; case Job_Priest: set [email protected]_id, 454; break; case Job_Bard: case Job_Dancer: set [email protected]_id, 455; break; case Job_Rogue: set [email protected]_id, 456; break; case Job_Assassin: set [email protected]_id, 457; break; case Job_Blacksmith: set [email protected]_id, 458; break; case Job_Hunter: set [email protected]_id, 460; break; } break; } if ([email protected]_id) { specialeffect(EF_SOULLINK, AREA, playerattached()); sc_start4 SC_SOULLINK,350000,5,[email protected]_id,0,0; } and this script for buy buffer prt_in,45,96,3 script Guild Buffer 4_F_ARUNA_POP,{ mes "[Guild Buffs]"; if(getcharid(2)==0){ mes "I'm sorry, I can only help you, if you're in a guild."; close; } mes "Hello, I offer buffs for guilds."; mes "Please select the buff you want to buy for your guild."; mes "The buffs you bought will be permanently available for your guild."; next; mes "[Guild Buffs]"; mes "Guild Leaders can remove buffs by selecting to buy them and then confirming."; next; switch(select("Assumptio:Magnificat:Angelus:Gloria:Impositio Manus:Spirits")){ case 1: set buff$, "Assumptio Level 5"; set [email protected], 10000; set buffon$, "assu"; goto L_selectassumptio; case 2: set buff$, "Magnificat Level 5"; set [email protected], 5000; set buffon$, "magni"; goto L_selectmagnificat; case 3: set buff$, "Angelus Level 10"; set [email protected], 5000; set buffon$, "angelus"; goto L_selectangelus; case 4: set buff$, "Gloria Level 5"; set [email protected], 5000; set buffon$, "gloria"; goto L_selectgloria; case 5: set buff$, "Impositio Manus Level 5"; set [email protected], 5000; set buffon$, "impo"; goto L_selectimpositio; case 6: set buff$, "Spirits Level 4 (excluding Rebirth Spirit and Soul Linker Spirit)"; set [email protected], 10000; set buffon$, "spirit"; goto L_selectspirit; } L_buffselect: mes "[Guild Buffs]"; mes "So, you want to buy " + buff$ + " for " + [email protected] + " Cash?"; next; switch(select("Yes, please:No, thank you")){ case 1: if ([email protected]) { set #CASHPOINTS, #CASHPOINTS; if (#CASHPOINTS < [email protected]) goto L_nobuffs; #CASHPOINTS -= [email protected]; if (buffon$=="assu"){ set z, getarraysize($guildassumptio); set $guildassumptio[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="magni"){ set z, getarraysize($guildmagnificat); set $guildmagnificat[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="angelus"){ set z, getarraysize($guildangelus); set $guildangelus[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="gloria"){ set z, getarraysize($guildgloria); set $guildgloria[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="impo"){ set z, getarraysize($guildimpositio); set $guildimpositio[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="spirit"){ set z, getarraysize($guildspirit); set $guildspirit[z+1], getcharid(2); goto L_buffbought; } } case 2: mes "[Guild Buffs]"; mes "As you wish."; close; } L_buffbought: mes "[Guild Buffs]"; mes "Transaction complete, the buff is now available for your guild."; close; L_nobuffs: mes "[Guild Buffs]"; mes "I'm sorry, you don't have enough cash."; close; L_selectassumptio: if ($guildassumptio[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildassumptio)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildassumptio)) set y,y+1; goto L_selectassumptio; end; L_selectimpositio: if ($guildimpositio[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildimpositio)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildimpositio)) set y,y+1; goto L_selectimpositio; end; L_selectspirit: if ($guildspirit[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildspirit)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildspirit)) set y,y+1; goto L_selectspirit; end; L_selectmagnificat: if ($guildmagnificat[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildmagnificat)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildmagnificat)) set y,y+1; goto L_selectmagnificat; end; L_selectangelus: if ($guildangelus[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildangelus)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildangelus)) set y,y+1; goto L_selectangelus; end; L_selectgloria: if ($guildgloria[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildgloria)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildgloria)) set y,y+1; goto L_selectgloria; end; L_available: mes "[Guild Buffs]"; mes "You already bought " + buff$ + "."; if(getguildmasterid(getcharid(2))==getcharid(0)) { mes "Do you want to remove it?"; next; switch(select("No:Yes")){ case 1: close; break; case 2: mes "^FF0000Keep in mind that you won't get any refund!^000000"; mes "So, are you sure you want to take out that action?"; next; switch(select("No:Yes")) { case 1: close; case 2: if (buffon$=="assu"){ set $guildassumptio[y], 0; goto L_buffdeleted; } if (buffon$=="magni"){ set $guildmagnificat[y], 0; goto L_buffdeleted; } if (buffon$=="angelus"){ set $guildangelus[y], 0; goto L_buffdeleted; } if (buffon$=="gloria"){ set $guildgloria[y], 0; goto L_buffdeleted; } if (buffon$=="impo"){ set $guildimpositio[y], 0; goto L_buffdeleted; } if (buffon$=="spirit"){ set $guildspirit[y], 0; goto L_buffdeleted; } } } close; } L_buffdeleted: mes "[Guild Buffs]"; mes "Transaction completed. " + buff$ + " has been deleted from your Guildbuffs."; close; } how to fix that error thx
  11. melv0

    @alootid Not Looting Items 'sometimes'

    if alootid doesn't support that but why sometime can auto loot into inventory??
  12. hi, all i have script for drop item to all monster - script alldrop -1,{ OnInit: // blacklisted monsters .blacklist$ = "1097"; end; OnNPCKillEvent: getmapxy( [email protected]$,[email protected],[email protected], 0 ); if( !compare( "|"+.blacklist$+"|","|"+killedrid+"|" ) ) makeitem 32041,5,[email protected]$,[email protected],[email protected]; end; } when player use @alootd 32041, why sometime item not auto looting into iventory??it's bug or no??
  13. melv0

    ROCHARGEN Problem Didn't Correctly Show Sprite

    still same result bro
  14. melv0

    ROCHARGEN Problem Didn't Correctly Show Sprite

    where is extra / and i use %20 like u said and i don't why i got that notice my client/data already writeable for owner
  15. melv0

    ROCHARGEN Problem Didn't Correctly Show Sprite

    Disable GRF auto-extract mode, don't have write access to "/home/nginx/domains/xxxx.com/public_html/themes/basicro-full/includes/ROChargenPHP/client/data/". Client init... Loading "DATA.INI" file... GRFs found in "DATA.INI": eris.grf, rdata.grf, data.grf, palette.grf Searching route "/character/Mori%20Jin/4/1". Running controller "Character". Connecting to DB.... Connection success. Trying to find file "data/sprite/shadow.spr"... File not found in data folder. Searching in GRFs... Loading GRF file "rdata.grf"... Search in GRF "rdata.grf", fail. Loading GRF file "data.grf"... Search in GRF "data.grf", found. Trying to find file "data/sprite/shadow.act"... File not found in data folder. Searching in GRFs... Search in GRF "rdata.grf", fail. Search in GRF "data.grf", found. Trying to find file "data/sprite/�ΰ���/����/��/�ʺ���_��.spr"... File not found in data folder. Searching in GRFs... Search in GRF "rdata.grf", fail. Search in GRF "data.grf", found. Trying to find file "data/sprite/�ΰ���/����/��/�ʺ���_��.act"... File not found in data folder. Searching in GRFs... Search in GRF "rdata.grf", fail. Search in GRF "data.grf", found. Trying to find file "data/sprite/�ΰ���/�Ӹ���/��/2_��.spr"... File not found in data folder. Searching in GRFs... Search in GRF "rdata.grf", fail. Search in GRF "data.grf", found. Trying to find file "data/sprite/�ΰ���/�Ӹ���/��/2_��.act"... File not found in data folder. Searching in GRFs... Search in GRF "rdata.grf", fail. Search in GRF "data.grf", found. Debug Mode ^ my Url ex : ROChargenPHP/index.php?/character/Mori%20Jin/4/1 but still show novice