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BlazingSpear

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  • Github: SureOneHit

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  1. i already have those files and i already make it working with lower version of client i want to update little bit higher the client version my previous version of my client is 2013-08-07aRagexe and i want to update it with 2015-11-04aragexe or 2016-02-03aRagexeRE my
  2. When im using 2015-11-04aRagexe client with recommended patch it with nemo patcher works fine but when i patched enable custom job patcher works but when i start the game nothing happen the client is autoclose any idea where could i be wrong?
  3. i created custom skills fakename with disguise at level 2, and i want to make level of this disguise only without fakename if (sd && sd->disguise && sd->fakename[0]) { pc_disguise(sd, 0); sd->fakename[0] = '\0'; break; } if (dstmd) { int class_; class_ = (skill_id == SA_MONOCELL ? MOBID_PORING : mob_get_random_id(MOBG_ClassChange, 1, 0)); clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); pc_disguise(sd, dstmd->vd->class_); safestrncpy(sd->fakename, dstmd->db->jname, sizeof(sd->fakename)); } else { if (sd->fakename[0]); { sd->fakename[0] = '\0'; clif_name_self(&sd->bl); if (sd->disguise) clif_name_self(&sd->bl); clif_displaymessage(sd->fd, msg_txt(sd, 1307)); // Returned to real name. return 0; } } break; im using old version of rAthena
  4. How to increase closeconfine status duration depends on range
  5. Question: i created custom skill buff support skills having bonus agi +40 str+ 40 int + 40 vit= 0 but when i activate skills all works fine but when the buff is gone Str/agi/int will go back to normal except vit it remains negative -255 i need to cast another buff skills to deactivate effect of vit = -255. how to fix this?
  6. yes it is src mods but if there is other way will do. i just want to associate it with the skills
  7. how to add negative status effect to the player when under attacked? for example: player buffed with kyrie (or any other buff) then the player under attacked has a chance to inflict bleeding status to the attacker
  8. i created custom skills cloning the master but then i use skills it is unlimited summon of clone and cant attack monster only players and its master i would like to make the clone can use skills too and in pvp enable map only can attack players md2 = mob_clone_spawn(src, sd->bl.m, src->x, src->y, "", master, AI_ATTACK, 1, 20000);
  9. thanks bro i already solve the problem with different way
  10. i think you are saying skill_cast_db this is my skill_cast_db and skill_db 2813,0,1000,0,5000:10000:15000:20000:25000,3000,0,0 2813,0,0,4,0,0x01,0,5,0,0,0,0,0,0,0,0, MY_CUSTOM_SKILL,Custom Skills
  11. i used monsterignore as custom skill but the problem is when i use skill it will automatic enable monsterignore and then disable instant how can i add skill duration in this custom skills? level 1 - 5 secs, level 2 - 10 secs, level 3 - 15 secs, level 4 - 20 secs, level 5 - 25 secs status.c case SC_CUSTOM_SKILL: // CUSTOM SKILLS nullpo_retr(-1, sd); if (!sd->state.monster_ignore) { sd->state.monster_ignore = 1; clif_displaymessage(sd->fd, msg_txt(sd, 1305)); // You are now immune to attacks. sd->state.monster_ignore = 0; clif_displaymessage(sd->fd, msg_txt(sd, 1306)); // Returned to normal state. } break;
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