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BlazingSpear

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  1. How to increase closeconfine status duration depends on range
  2. Question: i created custom skill buff support skills having bonus agi +40 str+ 40 int + 40 vit= 0 but when i activate skills all works fine but when the buff is gone Str/agi/int will go back to normal except vit it remains negative -255 i need to cast another buff skills to deactivate effect of vit = -255. how to fix this?
  3. yes it is src mods but if there is other way will do. i just want to associate it with the skills
  4. how to add negative status effect to the player when under attacked? for example: player buffed with kyrie (or any other buff) then the player under attacked has a chance to inflict bleeding status to the attacker
  5. i created custom skills cloning the master but then i use skills it is unlimited summon of clone and cant attack monster only players and its master i would like to make the clone can use skills too and in pvp enable map only can attack players md2 = mob_clone_spawn(src, sd->bl.m, src->x, src->y, "", master, AI_ATTACK, 1, 20000);
  6. thanks bro i already solve the problem with different way
  7. i think you are saying skill_cast_db this is my skill_cast_db and skill_db 2813,0,1000,0,5000:10000:15000:20000:25000,3000,0,0 2813,0,0,4,0,0x01,0,5,0,0,0,0,0,0,0,0, MY_CUSTOM_SKILL,Custom Skills
  8. i used monsterignore as custom skill but the problem is when i use skill it will automatic enable monsterignore and then disable instant how can i add skill duration in this custom skills? level 1 - 5 secs, level 2 - 10 secs, level 3 - 15 secs, level 4 - 20 secs, level 5 - 25 secs status.c case SC_CUSTOM_SKILL: // CUSTOM SKILLS nullpo_retr(-1, sd); if (!sd->state.monster_ignore) { sd->state.monster_ignore = 1; clif_displaymessage(sd->fd, msg_txt(sd, 1305)); // You are now immune to attacks. sd->state.monster_ignore = 0; clif_displaymessage(sd->fd, msg_txt(sd, 1306)); // Returned to normal state. } break;
  9. there is a new ragnarok mobile server private server (trinity) how come they can create a mobile private server?? for more info Trinity (ragnarok.mobi)
  10. i already made custom class i can make only 1 weapon type can equip, question how can i make custom 2nd class 1 weapon type also can equip??? because it can equip any weapon including spears and guns note: old revision rathena
  11. can i ask how to make new weapon type for example slinger?
  12. im using this code but it doesnt work any more with latest revision if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start( bl, SC_STRIPWEAPON, 100, skill_lv, d ); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start( bl, SC_STRIPSHIELD, 100, skill_lv, d ); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start( bl, SC_STRIPARMOR, 100, skill_lv, d ); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start( bl, SC_STRIPHELM, 100, skill_lv, d ); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } }
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