hi i would like to request a mall script that sort out all types of equip for each npcs, and auto price each items
goal of this script:
-all of the existing items in your item_db will be loaded to the npcs, you dont have to worry if there's something missing on your mall script,if there's an item update in item_db in your database, the script will automatically query select all the items depending on their item type (e.g weapon,cards,armors,ammo,usable,misc,etc) and put it on the diff npcs
-auto pricing will be a great help so that you dont have to manually put and think of the price for each items, it also prevent npcs from selling items with 0 price or for free.
blacklist feature:
put item id here to exclude the item from the mall script
item price increased depends on
-weight
-number of effects (if possible)
-attack
-number of slots
-weapon level
-defense
-required level
-applicable job
example of item pricing:
item name : Fire god knife [4] user formula settings (in pricing)
weight : 50 for every 10 weight = + 1,000 zenny 5,000z
number of effects: enhant weapon to fire no. of effects in script 1 * 1,000 zenny 1,000z
attack: 240 for every 100attack = + 5,000 zenny 10,000z
number of slots: 4 for every 1 slot = + 3,000 zenny 12,000z
weapon level: 4 for every weapon level= + 2,000 zenny 8,000z
defense: 10 for every 10defense = + 1,000 zenny 1,000z
required level: 160 for every 10 required level = +10,000 zenny 160,000z
applicable jobs: thief,merchant,swordman class for each job class= + 5,000 zenny 15,000z
Question
joelolopez
hi i would like to request a mall script that sort out all types of equip for each npcs, and auto price each items
goal of this script:
-all of the existing items in your item_db will be loaded to the npcs, you dont have to worry if there's something missing on your mall script, if there's an item update in item_db in your database, the script will automatically query select all the items depending on their item type (e.g weapon,cards,armors,ammo,usable,misc,etc) and put it on the diff npcs
-auto pricing will be a great help so that you dont have to manually put and think of the price for each items, it also prevent npcs from selling items with 0 price or for free.
blacklist feature:
put item id here to exclude the item from the mall script
item price increased depends on
-weight
-number of effects (if possible)
-attack
-number of slots
-weapon level
-defense
-required level
-applicable job
example of item pricing:
item name : Fire god knife [4] user formula settings (in pricing)
weight : 50 for every 10 weight = + 1,000 zenny 5,000z
number of effects: enhant weapon to fire no. of effects in script 1 * 1,000 zenny 1,000z
attack: 240 for every 100 attack = + 5,000 zenny 10,000z
number of slots: 4 for every 1 slot = + 3,000 zenny 12,000z
weapon level: 4 for every weapon level= + 2,000 zenny 8,000z
defense: 10 for every 10 defense = + 1,000 zenny 1,000z
required level: 160 for every 10 required level = +10,000 zenny 160,000z
applicable jobs: thief,merchant,swordman class for each job class= + 5,000 zenny 15,000z
=============
Total price 212,000z
(note:formula settings must be configurable)
Edited by joelolopezLink to comment
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