Tio Akima

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Tio Akima last won the day on January 11

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About Tio Akima

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    São Paulo

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  1. Tio Akima

    @clouds [ height ]

    Anyone know how to set height of @clouds?
  2. I have a question about modeling Custom model. Can an object of a custom model have more than one mapped texture? I mean, can I apply Multi/Sub-Object to an object? When I convert from 3ds to rsm, the Brow does not accept the Multi/Sub-Object, so there are several bugs in the texture. I can only convert without bugs, when an object has a unique texture .. Unique texture per object. I believe there is a loss of configuration during the conversion of the 3DS to RSW model.. I do not know .. Or perhaps Brow himself does not accept this mapping, Some settings appear to be advanced for the Brow, such as the 3dmax particle system. I wish I could use Multi / Sub-Object to make more complex models.
  3. thanks hahahaa yes, I agree, it would be nice to change the interface too. oh yeess... really... the colors and the scaling of size really makes you feel submersed in the environment. I like filled maps, with few empty spaces .... It gets cozy. The color palette at the same temperature ....
  4. Bonjour! I finished another map of the Gaia Series, totally customized, and with that touch of fantasy. The Enchanted Village! The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme. (Below are some prints and video of the Map) One more touch of fantasy of TioAkima ... VIDEO SHOWING THE MAP MORE DETAIL LOOK THE MOVIE! Leets'rooock For those who have not seen yet, the PVP with the same theme, Look the video! LOOK THE MOVIE! GO! Leets'plaaaaaaaay guys This is GAIA PVP End! Thanks
  5. Maps in Arena format "The Sacred Blood" (O sangue Sacro) Hii Guys, New maps in arena format, no obstacle in the arena, focused strictly on pvp (beating vs beating) ... This is the right map for you to decide who is the grandmaster in the best x1 style. Sacred or Blood? "Choose your side, release your essence, and come to the fight!"
  6. Tio Akima

    tortoise svn checkout

    I follow with my doubt, if someone knows and can help, I thank
  7. Tio Akima

    tortoise svn checkout

    Sorry for my ignorance, but how would that solve my question posted upstairs?
  8. Tio Akima

    tortoise svn checkout

    Hi guys Does anyone know the link to download rA with tortoise svn checkout? I do not want to use git ... I tried the link: https://github.com/rathena/rathena https://github.com/rathena/rathena.git but it downloads all other folders in the repository. I also tried using: https://github.com/rathena/rathena/trunk but it downloads an old emulator about 3 years ago ... I wanted to download only the MASTER folder. I tried that way too: https://github.com/rathena/rathena/tree/master but it did not work
  9. Tio Akima

    [Showcase] Summoner's Rift

    Thanks for comment Kasumy (Obrigado Kasumy )
  10. Tio Akima

    [Showcase] Summoner's Rift

    Oh .. I'm grateful for your comment. I'm a big fan of your work. thank you.
  11. Summoner's Rift in Ragnarok Online (map created by Tio Akima) Hi Guys, I'm passing to expose my new map (recently completed) to RO! This is a map inspired by summoner's rift (map of the game of League of Legends). The design follows the same pattern, but with the poetic freedom (or poetic limitation ?!) available within RO! I will post some pictures here of the map and a video to be able to see better. It is! Att, Tio Akima. ScreenShots: more: Green Base: Red Base: Video:
  12. Tio Akima

    rsm to 3ds - converting

    hi guys what is the best method to convert an rsm model to 3ds? I saw the Olrox video, but the video is very old. thanks
  13. Tio Akima

    function return player ID

    But if I call the skill using mob data, the skill damage will not be based on the player's build .. or am I mistaken? If so, it will not do me any good.
  14. Tio Akima

    function return player ID

    oh .. how sad ... so I guess my problem has no solution Secret What I'm trying to do is this. See if you can help me: In skill.c I did an area skill. This skill summon a mob. I sumono a mob and make him walk (I shoot this mob in one direction) with unit-> walktoxy (); That is, because of the unit-> walktoxy (), this mob will go through the functions: unit-> walktoxy (); unit-> walktoxy_sub (); unit-> walktoxy_timer (); right? When this mob dies (or stops walking) I want to call a skill ... skill Lord of Vermilion (WZ_VERMILION) The function that defines whether the mob has stopped walking is unit-> walktoxy_timer (); So, I need to call the skill (WZ_VERMILION) inside the function unit-> walktoxy_timer (); But for this skill to work, I need the data from the player. The information that arrives to unit-> walktoxy_timer (); are data from the MOB that walked and stopped ... The skill (WZ_VERMILION) will only work, if I call it with player data. This is a way of doing a skillshot ... Throwing the mob in one direction, and when it hits an enemy, an area skill is invoked. It sounds complicated, but it's a simple logic up to it. If you can help me, I'll be very grateful. <3
  15. Tio Akima

    function return player ID

    Hi guys, in map.c I want to create a basic function a function that returns the player ID, without parameters only with return ID from the player. If anyone knows Something like this: int map_get_id() { struct map_session_data* sd; sd = map->id2sd(?); return sd->bl.id; } OBS: It does not have to be exactly in map.c but must be a function that returns the player ID Can someone help me?