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Everything posted by Tio Akima
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Quests, Games: Caça Toupeiras / Whack-A-Mole
Tio Akima replied to Hyroshima's topic in Game, Event, Quest Script Releases
Excellent Event, excellent script! thanks for the contribution Hyro 0/ -
Pokemon League Map Hi, I'm doing some duel maps. I made a map of yu-gi-oh now i finished a pokemon map The next one will be a map of Naruto. [ ok ] - yugi-oh [ ok ] - pokemon [ ... ] - naruto Didn't see the map of yugi-oh? you can check it out here:
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well ... i was unoccupied this morning, so i made this map to play a little ... hahahahah I'm not sure what it is for, btw ... maybe a map for any event that is... anyway with lighting it should look better xD
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NPC and MVP for Ragnarok Online RE4 Merchant (npc) and Nemesis (mvp) from Resident Evil "Hello Strange" hahahha .. well ... it was funny
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Very cool what you did, I will follow your project o/
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[showcase] heads with beard (custom head)
Tio Akima replied to Tio Akima's topic in Spriting & Palette Showcase
thnk u guys o/ -
[showcase] heads with beard (custom head)
Tio Akima replied to Tio Akima's topic in Spriting & Palette Showcase
oh cool! Gandalf the grey hahahaha -
Hi, I'm Tio Akima. I'm drawing some custom heads, with beards, tattoos, symbols, etc ... This aged appearance contributes to a medieval environment ... What do you think? Any idea?
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Medieval Tavern - [FREE MAP]
Tio Akima replied to Tio Akima's topic in Maps & 3D Resources Downloads
thanks zell ... the texture is still bad and of low quality : ( but the atmosphere is cool -
View File Medieval Tavern - [FREE MAP] Hi. I am Tio Akima. This is one of my works in creating maps / graphs. Available to the community. (free) Medieval Tavern Map Map made in Browedit (Thanks Borf) 3d models made in 3D Max Any error / bug let me know so I can fix it. Submitter Tio Akima Submitted 05/18/2020 Category Maps & 3D Resources Video Content Author Tio Akima
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[Showcase] RPD - Raccoon City Police Department
Tio Akima replied to Tio Akima's topic in Maps & 3D Modeling Showcase
haha yeah, thanks for the comment rapalooza -
[Showcase] RPD - Raccoon City Police Department
Tio Akima replied to Tio Akima's topic in Maps & 3D Modeling Showcase
hi akkarin, hi zell! o/thanks for the message guys, that was really cool! thanks -
[Showcase] RPD - Raccoon City Police Department
Tio Akima replied to Tio Akima's topic in Maps & 3D Modeling Showcase
yes, it would be cool to have a survival theme server with Gunslinger classes xD -
Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE) with classic places such as the famous Mansion of RE1 and also the raccon city police station. A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world. I've posted here the city and also the mansion ... I recently finished the police department RPD - Raccoon City Police Department B01 first floor with several rooms B02 second floor with several other rooms Now there are 3 huge maps The city, the mansion and the police department RPD MANSION CITY
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great answer, thanks sage. solved
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What is the limit of polygons in a model? Is there a limit of polygons per map? I have 3 models with 60k polygons each ... And the client is not working (client 2019) it crashes when trying to display the models. I used the proOptmize modifier, but it still didn't work. Are there any other customer restrictions regarding 3D models other than polygons?
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Hi guys, I am trying to do a passive skill, similar to the passive of armor "Guardian Angel" (from league of legends) Btw I don't know if it's possible The idea is: (when the player dies) the ALL_RESURRECTION skill on the player would be used (the skill would have a 5 minute of cowdown). If the player dies while the ability is in cowdown, the skill to revive is not used. But I don't know if it's possible - as for example, is it possible to cast the ability when the player is dead? - Is it possible to put cowndown (delay) on a passive skill? Does anyone have any idea how I can do this?
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[Showcase] Survival - The infected city
Tio Akima replied to Tio Akima's topic in Maps & 3D Modeling Showcase
thanks hiii mina, thanks for comment *____* -
[Showcase] Survival - The infected city
Tio Akima replied to Tio Akima's topic in Maps & 3D Modeling Showcase
thanks mihaelson haha thanks -
Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE) with classic places such as the famous Mansion of RE1 and also the raccon city police station. A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world. The second map is MANSION (freely inspired) This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement. The maps are well detailed and with the possibility to compose a series of quest's and events. There are many possibilities. It can be used as an instance, as main city, map for events (such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative. Tell me your opinion, maybe you can help me improve. Thank you. ps: The police department is not ready yet.***** (Some images to better illustrate) THE CITY Now some images of the Mansion with 4 floors I like it when the maps are well filled, with no empty spaces, and with many details, something that suggests that there is life there, with dirt and trash on the floor, etc ... 01F and 02F 03F and basement
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thanks Annie
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hi guys How can I prevent the player from using two (or more) equal cards in the same item? I've tried isequippedcnt, but it does not work. Maybe it is better (easier) to put this condition in source. Has anyone tried something like this, and can you point the way?
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Anyone know how to set height of @clouds?
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I have a question about modeling Custom model. Can an object of a custom model have more than one mapped texture? I mean, can I apply Multi/Sub-Object to an object? When I convert from 3ds to rsm, the Brow does not accept the Multi/Sub-Object, so there are several bugs in the texture. I can only convert without bugs, when an object has a unique texture .. Unique texture per object. I believe there is a loss of configuration during the conversion of the 3DS to RSW model.. I do not know .. Or perhaps Brow himself does not accept this mapping, Some settings appear to be advanced for the Brow, such as the 3dmax particle system. I wish I could use Multi / Sub-Object to make more complex models.